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https://github.com/ParadiseSS13/Paradise.git
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Splitting the Ambience and background noise
Splits off Ambience sounds and the background "shipambience.ogg" under two difrent buttons.
This commit is contained in:
+25
-25
@@ -52,7 +52,7 @@
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InitializeLighting()
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/area/proc/poweralert(var/state, var/obj/source as obj)
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/area/proc/poweralert(var/state, var/obj/source as obj)
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if (state != poweralm)
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poweralm = state
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if(istype(source)) //Only report power alarms on the z-level where the source is located.
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@@ -263,7 +263,7 @@
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/area/proc/updateicon()
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if(radalert) // always show the radiation alert, regardless of power
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icon_state = "radiation"
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blend_mode = BLEND_MULTIPLY
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blend_mode = BLEND_MULTIPLY
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else if ((fire || eject || party) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc.
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if(fire && !radalert && !eject && !party)
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icon_state = "red"
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@@ -385,30 +385,30 @@
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thunk(L)
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// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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if(L && L.client && (L.client.prefs.sound & SOUND_AMBIENCE))
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if(!L.client.ambience_playing)
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L.client.ambience_playing = 1
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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if(!L.client.ambience_playing && L && L.client && (L.client.prefs.sound & SOUND_BUZZ)) //split off the white noise from the rest of the ambience because of annoyance complaints - Kluys
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L.client.ambience_playing = 1
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L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
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else L.client.ambience_playing = 0
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if(prob(35) && !newarea.media_source)
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// TODO: This is dumb. - N3X
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if(istype(src, /area/chapel))
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sound = pick('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
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else if(istype(src, /area/medical/morgue))
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sound = pick('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
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else if(type == /area)
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sound = pick('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
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else if(istype(src, /area/engine))
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sound = pick('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
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else if(istype(src, /area/AIsattele) || istype(src, /area/turret_protected/ai) || istype(src, /area/turret_protected/ai_upload) || istype(src, /area/turret_protected/ai_upload_foyer))
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sound = pick('sound/ambience/ambimalf.ogg')
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else if(istype(src, /area/mine/explored) || istype(src, /area/mine/unexplored))
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sound = pick('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
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musVolume = 25
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else if(istype(src, /area/tcommsat) || istype(src, /area/turret_protected/tcomwest) || istype(src, /area/turret_protected/tcomeast) || istype(src, /area/turret_protected/tcomfoyer) || istype(src, /area/turret_protected/tcomsat))
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sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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else
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sound = pick('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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if(prob(35) && !newarea.media_source && L && L.client && (L.client.prefs.sound & SOUND_AMBIENCE))
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// TODO: This is dumb. - N3X
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if(istype(src, /area/chapel))
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sound = pick('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
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else if(istype(src, /area/medical/morgue))
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sound = pick('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
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else if(type == /area)
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sound = pick('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
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else if(istype(src, /area/engine))
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sound = pick('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
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else if(istype(src, /area/AIsattele) || istype(src, /area/turret_protected/ai) || istype(src, /area/turret_protected/ai_upload) || istype(src, /area/turret_protected/ai_upload_foyer))
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sound = pick('sound/ambience/ambimalf.ogg')
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else if(istype(src, /area/mine/explored) || istype(src, /area/mine/unexplored))
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sound = pick('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
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musVolume = 25
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else if(istype(src, /area/tcommsat) || istype(src, /area/turret_protected/tcomwest) || istype(src, /area/turret_protected/tcomeast) || istype(src, /area/turret_protected/tcomfoyer) || istype(src, /area/turret_protected/tcomsat))
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sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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else
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sound = pick('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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if(!L.client.played)
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L << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1)
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@@ -131,9 +131,22 @@
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else
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src << "You will no longer hear ambient sounds."
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_Buzz() //No more headaches because headphones bump up shipambience.ogg to insanity levels.
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set name = "Hear/Silence White Noise"
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set category = "Preferences"
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set desc = "Toggles hearing ambient white noise"
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prefs.sound ^= SOUND_BUZZ
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prefs.save_preferences(src)
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if(prefs.sound & SOUND_BUZZ)
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src << "You will now hear ambient white noise."
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else
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src << "You will no longer hear ambient white noise."
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","TBuzz") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_Heartbeat() //to toggle off heartbeat sounds, in case they get too annoying
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set name = "Hear/Silence Heartbeat"
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set category = "Preferences"
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+2
-1
@@ -733,8 +733,9 @@ var/list/TAGGERLOCATIONS = list("Disposals",
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#define SOUND_LOBBY 8
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#define SOUND_STREAMING 16
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#define SOUND_HEARTBEAT 32
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#define SOUND_BUZZ 64
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#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_STREAMING|SOUND_HEARTBEAT)
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#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_STREAMING|SOUND_HEARTBEAT|SOUND_BUZZ)
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#define TOGGLES_DEFAULT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC)
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#define BE_TRAITOR 1
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