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Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts: code/modules/mob/living/carbon/human/human_damage.dm
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@@ -94,12 +94,6 @@
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O.unmutate()
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src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
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/mob/living/carbon/human/update_canmove()
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var/old_lying = lying
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. = ..()
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if(lying && !old_lying && !resting && !buckled) // fell down
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playsound(loc, "bodyfall", 50, 1, -1)
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////////////////////////////////////////////
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//Returns a list of damaged organs
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@@ -272,6 +266,8 @@
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// incredibly important stuff follows
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/mob/living/carbon/human/fall(var/forced)
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..()
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if(forced)
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playsound(loc, "bodyfall", 50, 1, -1)
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if(head)
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var/multiplier = 1
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if(stat || (status_flags & FAKEDEATH))
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