Merge pull request #4205 from Aurorablade/OHGODTHEBEES

Vulpakanin can now only be neon green
This commit is contained in:
Fox McCloud
2016-04-14 22:54:52 -04:00
15 changed files with 120 additions and 78 deletions
+59
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@@ -55,6 +55,65 @@
-->
<div class="commit sansserif">
<h2 class="date">14 April 2016</h2>
<h3 class="author">Aurorablade updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the !!FUN!! of having headslugs gold core spawnable.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added in sounds (instead of a chat-based message) for when airlocks are bolted/unbolted</li>
<li class="soundadd">Added in sound for when airlocks deny access</li>
<li class="tweak">cutting/pulsing wires will play a sound</li>
<li class="tweak">ups nuke ops game mode population requirement from 20 to 30</li>
<li class="rscadd">Adds in mining drone upgrade modules to increase their health, combat capability, or reduce their ranged cooldowns</li>
<li class="rscadd">Adds in mining drone "AI upgrade" a sentience potion that only works on mining bots</li>
<li class="tweak">Mining bots should be less likely to shoot you when attacking hostile mobs</li>
<li class="tweak">Killer tomatoes actually live up to their name now and are hostile mobs</li>
<li class="tweak">Killer tomatoes are an actual fruit now; activate it in your hands to make them into a mob</li>
<li class="tweak">Killer tomatoes are directly mutated from regular tomatoes instead of blood tomatoes</li>
<li class="tweak">Increased the yield of regular tomatoes by 1</li>
<li class="tweak">Tweak some stats on the killer tomato seeds</li>
<li class="bugfix">Fixes the blind player preference not doing anything</li>
<li class="rscadd">Adds portaseeder to R&D</li>
<li class="tweak">Scythes will conduct electricity now</li>
<li class="tweak">Mini hoes play a slice sound instead of bludgeon sound</li>
<li class="tweak">Plant analyzer properly has a description and origin tech</li>
<li class="tweak">Can have hulk+dwarf mutations together</li>
<li class="tweak">Can have heat+cold resist together</li>
<li class="tweak">Can only remotely view people who also have remote view</li>
<li class="bugfix">Fixes cold mutation not having an overlay</li>
<li class="bugfix">Hallucinations will no longer tick down twice as fast as they should nor will they spawn twice as many hallucinations as they should</li>
<li class="bugfix">Incendiary mitochondria no longer asks who you want to cast it on (it always is meant to be cast on yourself)</li>
<li class="bugfix">Fixes permanent nearsightedness even when wearing prescription glasses</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Head accessories now behave like facial hair: They will no longer be hidden by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag).</li>
<li class="bugfix">Wearing a piece of clothing that blocks head hair will no longer make head accessories (facial markings/horns/antennae) invisible until an icon update is triggered while the headwear is off.</li>
</ul>
<h3 class="author">Meisaka updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">law manager no longer freaks out with Malf law</li>
</ul>
<h3 class="author">TheDZD updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes shitty Caelcode bees.</li>
<li class="rscadd">Hydroponics can now manage bee colonies, bees produce honeycombs that can be ground to obtain honey, a decent nutriment+healing chemical</li>
<li class="rscadd">Hydroponics can inject a queen bee with a syringe of a reagent to alter her DNA to match that reagent, meaning all honeycombs produced will contain that reagent in small amounts</li>
<li class="rscadd">Bees with reagents will attack with that reagent. It takes 5u of a reagent to give a bee that reagent.</li>
<li class="rscadd">Added the ability to make Apiaries and Honey frames with wood</li>
<li class="rscadd">Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey</li>
<li class="rscadd">Added the ability to make more Queen Bees from Royal Bee Jelly by using it on an existing Queen, to split her into two Queens</li>
<li class="rscdel">Removes some snowflakey mob behavior from bears, snakes and panthers.</li>
<li class="rscadd">Hudson is feeling punny.</li>
<li class="experiment">Hostile mob AI should now be a bit more cost-efficient.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds area editing, link mode, and fill mode to the buildmode tool</li>
</ul>
<h2 class="date">12 April 2016</h2>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
+61
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@@ -1198,3 +1198,64 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Startup time is now shorter.
- rscdel: Removed the Station Collision away mission from rotation, due to multiple
conceptual and technical issues.
2016-04-14:
Aurorablade:
- rscdel: Removes the !!FUN!! of having headslugs gold core spawnable.
Fox McCloud:
- soundadd: Added in sounds (instead of a chat-based message) for when airlocks
are bolted/unbolted
- soundadd: Added in sound for when airlocks deny access
- tweak: cutting/pulsing wires will play a sound
- tweak: ups nuke ops game mode population requirement from 20 to 30
- rscadd: Adds in mining drone upgrade modules to increase their health, combat
capability, or reduce their ranged cooldowns
- rscadd: Adds in mining drone "AI upgrade" a sentience potion that only works on
mining bots
- tweak: Mining bots should be less likely to shoot you when attacking hostile mobs
- tweak: Killer tomatoes actually live up to their name now and are hostile mobs
- tweak: Killer tomatoes are an actual fruit now; activate it in your hands to make
them into a mob
- tweak: Killer tomatoes are directly mutated from regular tomatoes instead of blood
tomatoes
- tweak: Increased the yield of regular tomatoes by 1
- tweak: Tweak some stats on the killer tomato seeds
- bugfix: Fixes the blind player preference not doing anything
- rscadd: Adds portaseeder to R&D
- tweak: Scythes will conduct electricity now
- tweak: Mini hoes play a slice sound instead of bludgeon sound
- tweak: Plant analyzer properly has a description and origin tech
- tweak: Can have hulk+dwarf mutations together
- tweak: Can have heat+cold resist together
- tweak: Can only remotely view people who also have remote view
- bugfix: Fixes cold mutation not having an overlay
- bugfix: Hallucinations will no longer tick down twice as fast as they should nor
will they spawn twice as many hallucinations as they should
- bugfix: Incendiary mitochondria no longer asks who you want to cast it on (it
always is meant to be cast on yourself)
- bugfix: Fixes permanent nearsightedness even when wearing prescription glasses
KasparoVy:
- tweak: 'Head accessories now behave like facial hair: They will no longer be hidden
by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag).'
- bugfix: Wearing a piece of clothing that blocks head hair will no longer make
head accessories (facial markings/horns/antennae) invisible until an icon update
is triggered while the headwear is off.
Meisaka:
- bugfix: law manager no longer freaks out with Malf law
TheDZD:
- rscdel: Removes shitty Caelcode bees.
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
can be ground to obtain honey, a decent nutriment+healing chemical
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
her DNA to match that reagent, meaning all honeycombs produced will contain
that reagent in small amounts
- rscadd: Bees with reagents will attack with that reagent. It takes 5u of a reagent
to give a bee that reagent.
- rscadd: Added the ability to make Apiaries and Honey frames with wood
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
it on an existing Queen, to split her into two Queens
- rscdel: Removes some snowflakey mob behavior from bears, snakes and panthers.
- rscadd: Hudson is feeling punny.
- experiment: Hostile mob AI should now be a bit more cost-efficient.
monster860:
- rscadd: Adds area editing, link mode, and fill mode to the buildmode tool
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "Adds area editing, link mode, and fill mode to the buildmode tool"
-13
View File
@@ -1,13 +0,0 @@
author: TheDZD
delete-after: True
changes:
- rscdel: "Removes shitty Caelcode bees."
- rscadd: "Hydroponics can now manage bee colonies, bees produce honeycombs that can be ground to obtain honey, a decent nutriment+healing chemical"
- rscadd: "Hydroponics can inject a queen bee with a syringe of a reagent to alter her DNA to match that reagent, meaning all honeycombs produced will contain that reagent in small amounts"
- rscadd: "Bees with reagents will attack with that reagent. It takes 5u of a reagent to give a bee that reagent."
- rscadd: "Added the ability to make Apiaries and Honey frames with wood"
- rscadd: "Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey"
- rscadd: "Added the ability to make more Queen Bees from Royal Bee Jelly by using it on an existing Queen, to split her into two Queens"
- rscdel: "Removes some snowflakey mob behavior from bears, snakes and panthers."
- rscadd: "Hudson is feeling punny."
- experiment: "Hostile mob AI should now be a bit more cost-efficient."
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- soundadd: "Added in sounds (instead of a chat-based message) for when airlocks are bolted/unbolted"
- soundadd: "Added in sound for when airlocks deny access"
- tweak: "cutting/pulsing wires will play a sound"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "ups nuke ops game mode population requirement from 20 to 30"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in mining drone upgrade modules to increase their health, combat capability, or reduce their ranged cooldowns"
- rscadd: "Adds in mining drone \"AI upgrade\" a sentience potion that only works on mining bots"
- tweak: "Mining bots should be less likely to shoot you when attacking hostile mobs"
@@ -1,8 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Killer tomatoes actually live up to their name now and are hostile mobs"
- tweak: "Killer tomatoes are an actual fruit now; activate it in your hands to make them into a mob"
- tweak: "Killer tomatoes are directly mutated from regular tomatoes instead of blood tomatoes"
- tweak: "Increased the yield of regular tomatoes by 1"
- tweak: "Tweak some stats on the killer tomato seeds"
@@ -1,4 +0,0 @@
author: Aurorablade
delete-after: True
changes:
- rscdel: "Removes the !!FUN!! of having headslugs gold core spawnable."
@@ -1,5 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- tweak: "Head accessories now behave like facial hair: They will no longer be hidden by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag)."
- bugfix: "Wearing a piece of clothing that blocks head hair will no longer make head accessories (facial markings/horns/antennae) invisible until an icon update is triggered while the headwear is off."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes the blind player preference not doing anything"
@@ -1,7 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds portaseeder to R&D"
- tweak: "Scythes will conduct electricity now"
- tweak: "Mini hoes play a slice sound instead of bludgeon sound"
- tweak: "Plant analyzer properly has a description and origin tech"
@@ -1,4 +0,0 @@
author: Meisaka
delete-after: True
changes:
- bugfix: "law manager no longer freaks out with Malf law"
@@ -1,9 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Can have hulk+dwarf mutations together"
- tweak: "Can have heat+cold resist together"
- tweak: "Can only remotely view people who also have remote view"
- bugfix: "Fixes cold mutation not having an overlay"
- bugfix: "Hallucinations will no longer tick down twice as fast as they should nor will they spawn twice as many hallucinations as they should"
- bugfix: "Incendiary mitochondria no longer asks who you want to cast it on (it always is meant to be cast on yourself)"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes permanent nearsightedness even when wearing prescription glasses"