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TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections. A few other misc runtime fixes. r2916
This commit is contained in:
+2
-2
@@ -523,13 +523,13 @@
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#include "code\game\machinery\computer\communications.dm"
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#include "code\game\machinery\computer\computer.dm"
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#include "code\game\machinery\computer\crew.dm"
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#include "code\game\machinery\computer\explosive.dm"
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#include "code\game\machinery\computer\hologram.dm"
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#include "code\game\machinery\computer\id.dm"
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#include "code\game\machinery\computer\lockdown.dm"
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#include "code\game\machinery\computer\medical.dm"
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#include "code\game\machinery\computer\Operating.dm"
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#include "code\game\machinery\computer\power.dm"
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#include "code\game\machinery\computer\prisoner.dm"
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#include "code\game\machinery\computer\robot.dm"
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#include "code\game\machinery\computer\security.dm"
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#include "code\game\machinery\computer\shuttle.dm"
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@@ -1140,4 +1140,4 @@
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#include "code\ZAS\Variable Settings.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.8.dmm"
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// END_INCLUDE
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// END_INCLUDE
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@@ -564,61 +564,6 @@
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access = get_all_centcom_access()
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..()
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/obj/item/weapon/cleaner
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desc = "A chemical that cleans messes."
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icon = 'janitor.dmi'
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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var/catch = 1
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/obj/item/weapon/chemsprayer
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desc = "A utility used to spray large amounts of reagent in a given area."
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icon = 'gun.dmi'
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name = "chem sprayer"
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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origin_tech = "combat=3;materials=3;engineering=3"
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/obj/item/weapon/pepperspray //This is riot control
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desc = "Manufactred by UhangInc., used to blind and down an opponent quickly."
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icon = 'weapons.dmi'
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name = "pepperspray"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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var/catch = 1
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var/BottleSize = 1
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var/ReagentAmount = 30
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/obj/item/weapon/pepperspray/small //And this is for personal defense.
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desc = "This appears to be a small, nonlethal, single use personal defense weapon. Hurts like a bitch, though."
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icon = 'weapons.dmi'
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name = "mace"
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icon_state = "pepperspray"
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item_state = "pepperspray"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 1.0
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throw_speed = 2
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throw_range = 10
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catch = 1
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BottleSize = 0
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ReagentAmount = 1
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/obj/item/weapon/clipboard
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name = "clipboard"
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@@ -870,19 +815,6 @@
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/obj/item/weapon/mop
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desc = "The world of the janitor wouldn't be complete without a mop."
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name = "mop"
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icon = 'janitor.dmi'
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icon_state = "mop"
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var/mopping = 0
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var/mopcount = 0
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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throw_range = 10
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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@@ -1885,4 +1817,4 @@
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desc = "spooky"
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gender = PLURAL
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icon = 'wizard.dmi'
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icon_state = "ectoplasm"
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icon_state = "ectoplasm"
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+107
-107
@@ -1,107 +1,107 @@
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/obj/machinery/computer/prisoner
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name = "Prisoner Management"
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icon = 'computer.dmi'
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icon_state = "explosive"
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req_access = list(access_armory)
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circuit = "/obj/item/weapon/circuitboard/prisoner"
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var
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id = 0.0
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temp = null
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status = 0
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timeleft = 60
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stop = 0.0
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screen = 0 // 0 - No Access Denied, 1 - Access allowed
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat
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dat += "<B>Prisoner Implant Manager System</B><BR>"
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if(screen == 0)
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dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
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else if(screen == 1)
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dat += "<HR>Chemical Implants<BR>"
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var/turf/Tr = null
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for(var/obj/item/weapon/implant/chem/C in world)
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Tr = get_turf(C)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!C.implanted) continue
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dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
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dat += "<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>"
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dat += "<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>"
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dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
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dat += "********************************<BR>"
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dat += "<HR>Tracking Implants<BR>"
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for(var/obj/item/weapon/implant/tracking/T in world)
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Tr = get_turf(T)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!T.implanted) continue
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var/loc_display = "Unknown"
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var/mob/living/carbon/M = T.imp_in
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if(M.z == 1 && !istype(M.loc, /turf/space))
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var/turf/mob_loc = get_turf_loc(M)
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loc_display = mob_loc.loc
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dat += "ID: [T.id] | Location: [loc_display]<BR>"
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dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font color=red><i>Message Holder</i></font>)</A> |<BR>"
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dat += "********************************<BR>"
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dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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process()
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(500)
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src.updateDialog()
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return
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Topic(href, href_list)
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if(..())
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return
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if(href_list["inject1"])
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var/obj/item/weapon/implant/I = locate(href_list["inject1"])
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I.activate(1)
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else if(href_list["inject5"])
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var/obj/item/weapon/implant/I = locate(href_list["inject5"])
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I.activate(5)
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else if(href_list["inject10"])
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var/obj/item/weapon/implant/I = locate(href_list["inject10"])
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I.activate(10)
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else if(href_list["lock"])
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if(src.allowed(usr))
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screen = !screen
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else
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usr << "Unauthorized Access."
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else if(href_list["warn"])
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var/warning = input(usr,"Message:","Enter your message here!","")
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var/obj/item/weapon/implant/I = locate(href_list["warn"])
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if((I)&&(I.imp_in))
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var/mob/living/carbon/R = I.imp_in
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R << "\green You hear a voice in your head saying: '[warning]'"
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/prisoner
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name = "Prisoner Management"
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icon = 'computer.dmi'
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icon_state = "explosive"
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req_access = list(access_armory)
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circuit = "/obj/item/weapon/circuitboard/prisoner"
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var
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id = 0.0
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temp = null
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status = 0
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timeleft = 60
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stop = 0.0
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screen = 0 // 0 - No Access Denied, 1 - Access allowed
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat
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dat += "<B>Prisoner Implant Manager System</B><BR>"
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if(screen == 0)
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dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
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else if(screen == 1)
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dat += "<HR>Chemical Implants<BR>"
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var/turf/Tr = null
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for(var/obj/item/weapon/implant/chem/C in world)
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Tr = get_turf(C)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!C.implanted) continue
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dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
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dat += "<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>"
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dat += "<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>"
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dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
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dat += "********************************<BR>"
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dat += "<HR>Tracking Implants<BR>"
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for(var/obj/item/weapon/implant/tracking/T in world)
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Tr = get_turf(T)
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if((Tr) && (Tr.z != src.z)) continue//Out of range
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if(!T.implanted) continue
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var/loc_display = "Unknown"
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var/mob/living/carbon/M = T.imp_in
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if(M.z == 1 && !istype(M.loc, /turf/space))
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var/turf/mob_loc = get_turf_loc(M)
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loc_display = mob_loc.loc
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dat += "ID: [T.id] | Location: [loc_display]<BR>"
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dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font color=red><i>Message Holder</i></font>)</A> |<BR>"
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dat += "********************************<BR>"
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dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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process()
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if(stat & (NOPOWER|BROKEN))
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return
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use_power(500)
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src.updateDialog()
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return
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Topic(href, href_list)
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if(..())
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return
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if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if(href_list["inject1"])
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var/obj/item/weapon/implant/I = locate(href_list["inject1"])
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if(I) I.activate(1)
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else if(href_list["inject5"])
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var/obj/item/weapon/implant/I = locate(href_list["inject5"])
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if(I) I.activate(5)
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else if(href_list["inject10"])
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var/obj/item/weapon/implant/I = locate(href_list["inject10"])
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if(I) I.activate(10)
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else if(href_list["lock"])
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if(src.allowed(usr))
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screen = !screen
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else
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usr << "Unauthorized Access."
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else if(href_list["warn"])
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var/warning = input(usr,"Message:","Enter your message here!","")
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var/obj/item/weapon/implant/I = locate(href_list["warn"])
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if((I)&&(I.imp_in))
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var/mob/living/carbon/R = I.imp_in
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R << "\green You hear a voice in your head saying: '[warning]'"
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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@@ -1,9 +1,16 @@
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/*
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CONTAINS:
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SPACE CLEANER
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MOP
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/obj/item/weapon/cleaner
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desc = "A chemical that cleans messes."
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icon = 'janitor.dmi'
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name = "space cleaner"
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icon_state = "cleaner"
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item_state = "cleaner"
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
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throwforce = 3
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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var/catch = 1
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*/
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/obj/item/weapon/cleaner/New()
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var/datum/reagents/R = new/datum/reagents(250)
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reagents = R
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@@ -84,13 +91,12 @@ MOP
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spawn(600)
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src.reagents.add_reagent(refill, 10)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Cleaner bottle.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Cleaner bottle.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a Cleaner bottle.")
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if(src.reagents.has_reagent("pacid"))
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message_admins("[key_name_admin(user)] fired Polyacid from a Cleaner bottle.")
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log_game("[key_name(user)] fired Polyacid from a Cleaner bottle.")
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if(src.reagents.has_reagent("lube"))
|
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message_admins("[key_name_admin(user)] fired Space lube from a Cleaner bottle.")
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log_game("[key_name(user)] fired Space lube from a Cleaner bottle.")
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return
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/obj/item/weapon/cleaner/examine()
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@@ -101,6 +107,21 @@ MOP
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..()
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return
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/obj/item/weapon/chemsprayer//Another copy paste with a tiny change it seems
|
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desc = "A utility used to spray large amounts of reagent in a given area."
|
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icon = 'gun.dmi'
|
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name = "chem sprayer"
|
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icon_state = "chemsprayer"
|
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item_state = "chemsprayer"
|
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flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
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throwforce = 3
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
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origin_tech = "combat=3;materials=3;engineering=3"
|
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/obj/item/weapon/chemsprayer/New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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@@ -183,15 +204,44 @@ MOP
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spawn(600)
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src.reagents.add_reagent(refill, 10)
|
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|
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|
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Chem Sprayer.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Chem Sprayer.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a Chem Sprayer.")
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return
|
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|
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|
||||
return
|
||||
|
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//Pepper spray, set up to make the 2 different types
|
||||
/obj/item/weapon/pepperspray //This is riot control
|
||||
desc = "Manufactured by UhangInc., used to blind and down an opponent quickly."
|
||||
icon = 'weapons.dmi'
|
||||
name = "pepperspray"
|
||||
icon_state = "pepperspray"
|
||||
item_state = "pepperspray"
|
||||
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
var/catch = 1
|
||||
var/BottleSize = 1
|
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var/ReagentAmount = 30
|
||||
|
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/obj/item/weapon/pepperspray/small //And this is for personal defense.
|
||||
desc = "This appears to be a small, nonlethal, single use personal defense weapon. Hurts like a bitch, though."
|
||||
icon = 'weapons.dmi'
|
||||
name = "mace"
|
||||
icon_state = "pepperspray"
|
||||
item_state = "pepperspray"
|
||||
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
throwforce = 3
|
||||
w_class = 1.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
catch = 1
|
||||
BottleSize = 0
|
||||
ReagentAmount = 1
|
||||
|
||||
/obj/item/weapon/pepperspray/New()
|
||||
var/datum/reagents/R = new/datum/reagents(ReagentAmount)
|
||||
@@ -331,12 +381,26 @@ MOP
|
||||
return
|
||||
|
||||
// MOP
|
||||
/obj/item/weapon/mop
|
||||
desc = "The world of the janitor wouldn't be complete without a mop."
|
||||
name = "mop"
|
||||
icon = 'janitor.dmi'
|
||||
icon_state = "mop"
|
||||
var/mopping = 0
|
||||
var/mopcount = 0
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
w_class = 3.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/weapon/mop/New()
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
|
||||
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
|
||||
src.reagents.reaction(A,1,10)
|
||||
A.clean_blood()
|
||||
@@ -347,6 +411,7 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
|
||||
for(var/obj/effect/overlay/R in A)
|
||||
del(R)
|
||||
|
||||
|
||||
/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/mop))
|
||||
return
|
||||
@@ -380,7 +445,6 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
|
||||
spawn(5)
|
||||
src.reagents.clear_reagents()
|
||||
mopcount = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -389,18 +453,18 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
|
||||
* Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb
|
||||
*/
|
||||
|
||||
proc/GetColors(hex)
|
||||
hex = uppertext(hex)
|
||||
var
|
||||
hi1 = text2ascii(hex, 2)
|
||||
lo1 = text2ascii(hex, 3)
|
||||
hi2 = text2ascii(hex, 4)
|
||||
lo2 = text2ascii(hex, 5)
|
||||
hi3 = text2ascii(hex, 6)
|
||||
lo3 = text2ascii(hex, 7)
|
||||
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
|
||||
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
|
||||
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
|
||||
/proc/GetColors(hex)
|
||||
hex = uppertext(hex)
|
||||
var
|
||||
hi1 = text2ascii(hex, 2)
|
||||
lo1 = text2ascii(hex, 3)
|
||||
hi2 = text2ascii(hex, 4)
|
||||
lo2 = text2ascii(hex, 5)
|
||||
hi3 = text2ascii(hex, 6)
|
||||
lo3 = text2ascii(hex, 7)
|
||||
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
|
||||
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
|
||||
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,79 +6,10 @@ SHARDS
|
||||
|
||||
*/
|
||||
|
||||
/proc/construct_window(mob/usr as mob, obj/item/stack/sheet/src as obj)
|
||||
if (!( istype(usr.loc, /turf/simulated) ))
|
||||
return
|
||||
if ( ! (istype(usr, /mob/living/carbon/human) || \
|
||||
istype(usr, /mob/living/silicon) || \
|
||||
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
|
||||
usr << "\red You don't have the dexterity to do this!"
|
||||
return 1
|
||||
var/reinf = istype(src, /obj/item/stack/sheet/rglass)
|
||||
var/title = reinf?"Sheet Reinf. Glass":"Sheet-Glass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
|
||||
if("one direct")
|
||||
if (src.loc != usr)
|
||||
return 1
|
||||
if (src.amount < 1)
|
||||
return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
for (var/obj/structure/window/win in usr.loc)
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
usr << "\red Can't let you do that."
|
||||
return 1
|
||||
var/dir_to_set = 2
|
||||
//yes, this could probably be done better but hey... it works...
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 4
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 1
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 8
|
||||
for(var/obj/structure/window/WT in usr.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 2
|
||||
var/obj/structure/window/W
|
||||
if(reinf)
|
||||
W = new /obj/structure/window/reinforced( usr.loc, reinf )
|
||||
W.state = 0
|
||||
else
|
||||
W = new /obj/structure/window/basic( usr.loc, reinf )
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("full (2 sheets)")
|
||||
if (src.loc != usr)
|
||||
return 1
|
||||
if (src.amount < 2)
|
||||
return 1
|
||||
if (locate(/obj/structure/window) in usr.loc)
|
||||
usr << "\red Can't let you do that."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
if(reinf)
|
||||
W = new /obj/structure/window/reinforced( usr.loc, reinf )
|
||||
W.state = 0
|
||||
else
|
||||
W = new /obj/structure/window/basic( usr.loc, reinf )
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
else
|
||||
//do nothing
|
||||
return
|
||||
|
||||
// GLASS
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
@@ -111,16 +42,117 @@ SHARDS
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/glass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return 0
|
||||
var/title = "Sheet-Glass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
|
||||
if("one direct")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "\red Can't let you do that."
|
||||
return 1
|
||||
var/dir_to_set = 2
|
||||
//yes, this could probably be done better but hey... it works...
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 4
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 1
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 8
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 2
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/basic( user.loc, 0 )
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("full (2 sheets)")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "\red There is a window in the way."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/basic( user.loc, 0 )
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
return 0
|
||||
|
||||
|
||||
// REINFORCED GLASS
|
||||
|
||||
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
|
||||
construct_window(usr, src)
|
||||
|
||||
|
||||
|
||||
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/rglass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return 0
|
||||
var/title = "Sheet Reinf. Glass"
|
||||
title += " ([src.amount] sheet\s left)"
|
||||
switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
|
||||
if("one direct")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
var/list/directions = new/list(cardinal)
|
||||
for (var/obj/structure/window/win in user.loc)
|
||||
directions-=win.dir
|
||||
if(!(win.ini_dir in cardinal))
|
||||
user << "\red Can't let you do that."
|
||||
return 1
|
||||
var/dir_to_set = 2
|
||||
//yes, this could probably be done better but hey... it works...
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 4
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 1
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 8
|
||||
for(var/obj/structure/window/WT in user.loc)
|
||||
if (WT.dir == dir_to_set)
|
||||
dir_to_set = 2
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/reinforced( user.loc, 1 )
|
||||
W.state = 0
|
||||
W.dir = dir_to_set
|
||||
W.ini_dir = W.dir
|
||||
W.anchored = 0
|
||||
src.use(1)
|
||||
if("full (2 sheets)")
|
||||
if(!src) return 1
|
||||
if(src.loc != user) return 1
|
||||
if(locate(/obj/structure/window) in user.loc)
|
||||
user << "\red There is a window in the way."
|
||||
return 1
|
||||
var/obj/structure/window/W
|
||||
W = new /obj/structure/window/reinforced( user.loc, 1 )
|
||||
W.state = 0
|
||||
W.dir = SOUTHWEST
|
||||
W.ini_dir = SOUTHWEST
|
||||
W.anchored = 0
|
||||
src.use(2)
|
||||
return 0
|
||||
|
||||
// SHARDS
|
||||
|
||||
|
||||
@@ -650,12 +650,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
//Due to the delay here its easy for something to have happened to the mob
|
||||
if(!M) return
|
||||
|
||||
if(usr.key != M.key && M.client)
|
||||
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
|
||||
|
||||
if (istype(M, /mob/dead/observer))
|
||||
if(istype(M, /mob/dead/observer))
|
||||
gibs(M.loc, M.viruses)
|
||||
return
|
||||
|
||||
|
||||
+29
-71
@@ -975,85 +975,43 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
||||
if("holdervar")
|
||||
statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
|
||||
#if 1
|
||||
/client/proc/station_explosion_cinematic(var/derp)
|
||||
if(mob)
|
||||
var/mob/M = mob
|
||||
M.loc = null // HACK, but whatever, this works
|
||||
|
||||
if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
|
||||
var/obj/screen/boom = M.hud_used.station_explosion
|
||||
M.client.screen += boom
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
sleep(40)
|
||||
M << sound('explosionfar.ogg')
|
||||
boom.icon_state = "end"
|
||||
if(!derp) flick("explode", boom)
|
||||
else flick("explode2", boom)
|
||||
sleep(40)
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if(!derp) boom.icon_state = "loss_nuke"
|
||||
else boom.icon_state = "loss_nuke2"
|
||||
if("malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
if("blob")
|
||||
return//Nothin here yet and the general one does not fit.
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
#elif
|
||||
/client/proc/station_explosion_cinematic(var/derp)
|
||||
if(!mob)
|
||||
return
|
||||
|
||||
var/mob/M = mob
|
||||
M.loc = null // HACK, but whatever, this works
|
||||
/client/proc/station_explosion_cinematic(var/station_missed)
|
||||
if(!mob || !ticker) return
|
||||
if(!mob.client || !mob.hud_used || !ticker.mode) return
|
||||
// M.loc = null this might make it act weird but fuck putting them in nullspace, it causes issues.
|
||||
var/obj/screen/boom = mob.hud_used.station_explosion
|
||||
if(!istype(boom)) return
|
||||
|
||||
if(!M.hud_used)
|
||||
return
|
||||
mob.client.screen += boom
|
||||
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
|
||||
var/obj/screen/boom = M.hud_used.station_explosion
|
||||
screen += boom
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
flick("start_nuke", boom)
|
||||
if("AI malfunction")
|
||||
flick("start_malf", boom)
|
||||
else
|
||||
boom.icon_state = "start"
|
||||
sleep(40)
|
||||
M << sound('explosionfar.ogg')
|
||||
mob << sound('explosionfar.ogg')
|
||||
boom.icon_state = "end"
|
||||
if(!derp)
|
||||
flick("explode", boom)
|
||||
else
|
||||
flick("explode2", boom)
|
||||
if(!station_missed) flick("explode", boom)
|
||||
else flick("explode2", boom)
|
||||
sleep(40)
|
||||
if(ticker)
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if (!derp)
|
||||
boom.icon_state = "loss_nuke"
|
||||
else
|
||||
boom.icon_state = "loss_nuke2"
|
||||
if("AI malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
switch(ticker.mode.name)
|
||||
if("nuclear emergency")
|
||||
if(!station_missed) boom.icon_state = "loss_nuke"
|
||||
else boom.icon_state = "loss_nuke2"
|
||||
if("malfunction")
|
||||
boom.icon_state = "loss_malf"
|
||||
if("blob")
|
||||
return//Nothin here yet and the general one does not fit.
|
||||
else
|
||||
boom.icon_state = "loss_general"
|
||||
return
|
||||
|
||||
|
||||
// facing verbs
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
var/global/list/uneatable = list(
|
||||
/turf/space,
|
||||
/obj/effect,
|
||||
/obj/effect/overlay,
|
||||
/obj/effect/rune,
|
||||
/mob/aiEye
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user