TG: Renamed the prisoner computer's file to prisoner and added a sanity check.

The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
This commit is contained in:
Ren Erthilo
2012-04-09 13:28:45 +01:00
parent 73f2c98e76
commit 4a39151e9e
8 changed files with 339 additions and 353 deletions
@@ -1,9 +1,16 @@
/*
CONTAINS:
SPACE CLEANER
MOP
/obj/item/weapon/cleaner
desc = "A chemical that cleans messes."
icon = 'janitor.dmi'
name = "space cleaner"
icon_state = "cleaner"
item_state = "cleaner"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 3
w_class = 2.0
throw_speed = 2
throw_range = 10
var/catch = 1
*/
/obj/item/weapon/cleaner/New()
var/datum/reagents/R = new/datum/reagents(250)
reagents = R
@@ -84,13 +91,12 @@ MOP
spawn(600)
src.reagents.add_reagent(refill, 10)
if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Cleaner bottle.
message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Cleaner bottle.") // Polymorph
log_game("[key_name(user)] fired Polyacid/Space lube from a Cleaner bottle.")
if(src.reagents.has_reagent("pacid"))
message_admins("[key_name_admin(user)] fired Polyacid from a Cleaner bottle.")
log_game("[key_name(user)] fired Polyacid from a Cleaner bottle.")
if(src.reagents.has_reagent("lube"))
message_admins("[key_name_admin(user)] fired Space lube from a Cleaner bottle.")
log_game("[key_name(user)] fired Space lube from a Cleaner bottle.")
return
/obj/item/weapon/cleaner/examine()
@@ -101,6 +107,21 @@ MOP
..()
return
/obj/item/weapon/chemsprayer//Another copy paste with a tiny change it seems
desc = "A utility used to spray large amounts of reagent in a given area."
icon = 'gun.dmi'
name = "chem sprayer"
icon_state = "chemsprayer"
item_state = "chemsprayer"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 3
w_class = 3.0
throw_speed = 2
throw_range = 10
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/weapon/chemsprayer/New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
@@ -183,15 +204,44 @@ MOP
spawn(600)
src.reagents.add_reagent(refill, 10)
if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Chem Sprayer.
message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Chem Sprayer.") // Polymorph
log_game("[key_name(user)] fired Polyacid/Space lube from a Chem Sprayer.")
return
return
//Pepper spray, set up to make the 2 different types
/obj/item/weapon/pepperspray //This is riot control
desc = "Manufactured by UhangInc., used to blind and down an opponent quickly."
icon = 'weapons.dmi'
name = "pepperspray"
icon_state = "pepperspray"
item_state = "pepperspray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 3
w_class = 2.0
throw_speed = 2
throw_range = 10
var/catch = 1
var/BottleSize = 1
var/ReagentAmount = 30
/obj/item/weapon/pepperspray/small //And this is for personal defense.
desc = "This appears to be a small, nonlethal, single use personal defense weapon. Hurts like a bitch, though."
icon = 'weapons.dmi'
name = "mace"
icon_state = "pepperspray"
item_state = "pepperspray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
throwforce = 3
w_class = 1.0
throw_speed = 2
throw_range = 10
catch = 1
BottleSize = 0
ReagentAmount = 1
/obj/item/weapon/pepperspray/New()
var/datum/reagents/R = new/datum/reagents(ReagentAmount)
@@ -331,12 +381,26 @@ MOP
return
// MOP
/obj/item/weapon/mop
desc = "The world of the janitor wouldn't be complete without a mop."
name = "mop"
icon = 'janitor.dmi'
icon_state = "mop"
var/mopping = 0
var/mopcount = 0
force = 3.0
throwforce = 10.0
throw_speed = 5
throw_range = 10
w_class = 3.0
flags = FPRINT | TABLEPASS
/obj/item/weapon/mop/New()
var/datum/reagents/R = new/datum/reagents(5)
reagents = R
R.my_atom = src
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
src.reagents.reaction(A,1,10)
A.clean_blood()
@@ -347,6 +411,7 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
for(var/obj/effect/overlay/R in A)
del(R)
/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/mop))
return
@@ -380,7 +445,6 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
spawn(5)
src.reagents.clear_reagents()
mopcount = 0
return
@@ -389,18 +453,18 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
* Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb
*/
proc/GetColors(hex)
hex = uppertext(hex)
var
hi1 = text2ascii(hex, 2)
lo1 = text2ascii(hex, 3)
hi2 = text2ascii(hex, 4)
lo2 = text2ascii(hex, 5)
hi3 = text2ascii(hex, 6)
lo3 = text2ascii(hex, 7)
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
/proc/GetColors(hex)
hex = uppertext(hex)
var
hi1 = text2ascii(hex, 2)
lo1 = text2ascii(hex, 3)
hi2 = text2ascii(hex, 4)
lo2 = text2ascii(hex, 5)
hi3 = text2ascii(hex, 6)
lo3 = text2ascii(hex, 7)
return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))