Merge pull request #13865 from dearmochi/instrument-tgui-n-optimization
Port Baystruments PR, optimize and TGUI-ize musical instruments
@@ -0,0 +1,29 @@
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#define INSTRUMENT_MIN_OCTAVE 1
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#define INSTRUMENT_MAX_OCTAVE 9
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#define INSTRUMENT_MIN_KEY 0
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#define INSTRUMENT_MAX_KEY 127
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/// Max number of playing notes per instrument.
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#define CHANNELS_PER_INSTRUMENT 128
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/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
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#define INSTRUMENT_DISTANCE_FALLOFF_BUFF 0.2
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/// How many tiles instruments have no falloff for
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#define INSTRUMENT_DISTANCE_NO_FALLOFF 3
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/// Maximum length a note should ever go for
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#define INSTRUMENT_MAX_TOTAL_SUSTAIN (5 SECONDS)
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/// These are per decisecond.
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#define INSTRUMENT_EXP_FALLOFF_MIN 1.025 //100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30.
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#define INSTRUMENT_EXP_FALLOFF_MAX 10
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/// Minimum volume for when the sound is considered dead.
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#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0.1
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#define SUSTAIN_LINEAR 1
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#define SUSTAIN_EXPONENTIAL 2
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// /datum/instrument instrument_flags
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#define INSTRUMENT_LEGACY (1<<0) //Legacy instrument. Implies INSTRUMENT_DO_NOT_AUTOSAMPLE
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#define INSTRUMENT_DO_NOT_AUTOSAMPLE (1<<1) //Do not automatically sample
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@@ -12,6 +12,7 @@
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#define CHANNEL_HIGHEST_AVAILABLE 1017
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#define MAX_INSTRUMENT_CHANNELS (128 * 6)
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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@@ -45,11 +45,13 @@
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// Subsystems shutdown in the reverse of the order they initialize in
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// The numbers just define the ordering, they are meaningless otherwise.
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#define INIT_ORDER_TITLE 100 // This **MUST** load first or people will se blank lobby screens
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#define INIT_ORDER_GARBAGE 19
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#define INIT_ORDER_DBCORE 18
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#define INIT_ORDER_BLACKBOX 17
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#define INIT_ORDER_SERVER_MAINT 16
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#define INIT_ORDER_INPUT 15
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#define INIT_ORDER_GARBAGE 21
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#define INIT_ORDER_DBCORE 20
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#define INIT_ORDER_BLACKBOX 19
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#define INIT_ORDER_SERVER_MAINT 18
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#define INIT_ORDER_INPUT 17
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#define INIT_ORDER_SOUNDS 16
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#define INIT_ORDER_INSTRUMENTS 15
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#define INIT_ORDER_RESEARCH 14
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#define INIT_ORDER_EVENTS 13
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#define INIT_ORDER_JOBS 12
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@@ -0,0 +1,86 @@
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PROCESSING_SUBSYSTEM_DEF(instruments)
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name = "Instruments"
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init_order = INIT_ORDER_INSTRUMENTS
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wait = 1
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flags = SS_TICKER|SS_BACKGROUND|SS_KEEP_TIMING
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offline_implications = "Instruments will no longer play. No immediate action is needed."
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/// List of all instrument data, associative id = datum
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var/list/datum/instrument/instrument_data
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/// List of all song datums.
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var/list/datum/song/songs
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/// Max lines in songs
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var/musician_maxlines = 600
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/// Max characters per line in songs
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var/musician_maxlinechars = 300
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/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
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var/musician_hearcheck_mindelay = 5
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/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
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var/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
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/// Current number of channels allocated for instruments
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var/current_instrument_channels = 0
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/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
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var/list/synthesizer_instrument_ids
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/datum/controller/subsystem/processing/instruments/Initialize()
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initialize_instrument_data()
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synthesizer_instrument_ids = get_allowed_instrument_ids()
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return ..()
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/**
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* Initializes all instrument datums
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*/
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/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
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instrument_data = list()
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for(var/path in subtypesof(/datum/instrument))
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var/datum/instrument/I = path
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if(initial(I.abstract_type) == path)
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continue
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I = new path
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I.Initialize()
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if(!I.id)
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qdel(I)
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continue
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else
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instrument_data[I.id] = I
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CHECK_TICK
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/**
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* Reserves a sound channel for a given instrument datum
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*
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* Arguments:
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* * I - The instrument datum
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*/
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/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
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if(current_instrument_channels > max_instrument_channels)
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return
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. = SSsounds.reserve_sound_channel(I)
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if(!isnull(.))
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current_instrument_channels++
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/**
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* Called when a datum/song is created
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*
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* Arguments:
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* * S - The created datum/song
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*/
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/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
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LAZYADD(songs, S)
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/**
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* Called when a datum/song is deleted
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*
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* Arguments:
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* * S - The deleted datum/song
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*/
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/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
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LAZYREMOVE(songs, S)
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/**
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* Returns the instrument datum at the given ID or path
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*
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* Arguments:
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* * id_or_path - The ID or path of the instrument
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*/
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/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
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return instrument_data["[id_or_path]"]
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@@ -0,0 +1,165 @@
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#define DATUMLESS "NO_DATUM"
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SUBSYSTEM_DEF(sounds)
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name = "Sounds"
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init_order = INIT_ORDER_SOUNDS
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flags = SS_NO_FIRE
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offline_implications = "Sounds may not play correctly. Shuttle call recommended."
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var/using_channels_max = CHANNEL_HIGHEST_AVAILABLE // BYOND max channels
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/// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
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var/random_channels_min = 50
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// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
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/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
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var/list/using_channels
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/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
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var/list/using_channels_by_datum
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// Special datastructure for fast channel management
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/// List of all channels as numbers
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var/list/channel_list
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/// Associative list of all reserved channels associated to their position. "[channel_number]" = index as number
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var/list/reserved_channels
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/// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
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var/channel_random_low
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/// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
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var/channel_reserve_high
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/datum/controller/subsystem/sounds/Initialize()
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setup_available_channels()
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return ..()
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/**
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* Sets up all available sound channels
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*/
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/datum/controller/subsystem/sounds/proc/setup_available_channels()
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channel_list = list()
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reserved_channels = list()
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using_channels = list()
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using_channels_by_datum = list()
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for(var/i in 1 to using_channels_max)
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channel_list += i
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channel_random_low = 1
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channel_reserve_high = length(channel_list)
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/**
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* Removes a channel from using list
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*
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* Arguments:
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* * channel - The channel number
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*/
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/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
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var/text_channel = num2text(channel)
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var/using = using_channels[text_channel]
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using_channels -= text_channel
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if(!using) // datum channel
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using_channels_by_datum[using] -= channel
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if(!length(using_channels_by_datum[using]))
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using_channels_by_datum -= using
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free_channel(channel)
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/**
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* Frees all the channels a datum is using
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*
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* Arguments:
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* * D - The datum
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*/
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/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
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var/list/L = using_channels_by_datum[D]
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if(!L)
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return
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for(var/channel in L)
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using_channels -= num2text(channel)
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free_channel(channel)
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using_channels_by_datum -= D
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/**
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* Frees all datumless channels
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*/
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/datum/controller/subsystem/sounds/proc/free_datumless_channels()
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free_datum_channels(DATUMLESS)
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/**
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* NO AUTOMATIC CLEANUP - If you use this, you better manually free it later!
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*
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* Returns an integer for channel
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*/
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/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
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. = reserve_channel()
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if(!.) // oh no..
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return FALSE
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var/text_channel = num2text(.)
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using_channels[text_channel] = DATUMLESS
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LAZYADD(using_channels_by_datum[DATUMLESS], .)
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/**
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* Reserves a channel for a datum. Automatic cleanup only when the datum is deleted.
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*
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* Returns an integer for channel
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* Arguments:
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* * D - The datum
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*/
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/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
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if(!D) // i don't like typechecks but someone will fuck it up
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CRASH("Attempted to reserve sound channel without datum using the managed proc.")
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. = reserve_channel()
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if(!.)
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return FALSE
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var/text_channel = num2text(.)
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using_channels[text_channel] = D
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LAZYADD(using_channels_by_datum[D], .)
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/**
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* Reserves a channel and updates the datastructure. Private proc.
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*/
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/datum/controller/subsystem/sounds/proc/reserve_channel()
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PRIVATE_PROC(TRUE)
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if(channel_reserve_high <= random_channels_min) // out of channels
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return
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var/channel = channel_list[channel_reserve_high]
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reserved_channels[num2text(channel)] = channel_reserve_high--
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return channel
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/**
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* Frees a channel and updates the datastructure. Private proc.
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*/
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/datum/controller/subsystem/sounds/proc/free_channel(number)
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PRIVATE_PROC(TRUE)
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var/text_channel = num2text(number)
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var/index = reserved_channels[text_channel]
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if(!index)
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CRASH("Attempted to (internally) free a channel that wasn't reserved.")
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reserved_channels -= text_channel
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// push reserve index up, which makes it now on a channel that is reserved
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channel_reserve_high++
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// swap the reserved channel with the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used.
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channel_list.Swap(channel_reserve_high, index)
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// now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index
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// get it, and update position.
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var/text_reserved = num2text(channel_list[index])
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if(!reserved_channels[text_reserved]) // if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list!
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return
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reserved_channels[text_reserved] = index
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/**
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* Random available channel, returns text
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*/
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/datum/controller/subsystem/sounds/proc/random_available_channel_text()
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if(channel_random_low > channel_reserve_high)
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channel_random_low = 1
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. = "[channel_list[channel_random_low++]]"
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/**
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* Random available channel, returns number
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*/
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/datum/controller/subsystem/sounds/proc/random_available_channel()
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if(channel_random_low > channel_reserve_high)
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channel_random_low = 1
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. = channel_list[channel_random_low++]
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/**
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* How many channels we have left
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*/
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/datum/controller/subsystem/sounds/proc/available_channels_left()
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return length(channel_list) - random_channels_min
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#undef DATUMLESS
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@@ -190,9 +190,6 @@
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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@@ -232,19 +229,6 @@
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button.name = name
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..()
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/datum/action/item_action/synthswitch
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name = "Change Synthesizer Instrument"
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desc = "Change the type of instrument your synthesizer is playing as."
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/datum/action/item_action/synthswitch/Trigger()
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if(istype(target, /obj/item/instrument/piano_synth))
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var/obj/item/instrument/piano_synth/synth = target
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var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
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if(!synth.insTypes[chosen])
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return
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return synth.changeInstrument(chosen)
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return ..()
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|
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/datum/action/item_action/vortex_recall
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name = "Vortex Recall"
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desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
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@@ -257,6 +241,9 @@
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return 0
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return ..()
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|
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/datum/action/item_action/change_headphones_song
|
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name = "Change Headphones Song"
|
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|
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/datum/action/item_action/toggle
|
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|
||||
/datum/action/item_action/toggle/New(Target)
|
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|
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@@ -0,0 +1,58 @@
|
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/datum/component/spooky
|
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var/too_spooky = TRUE //will it spawn a new instrument?
|
||||
|
||||
/datum/component/spooky/Initialize()
|
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/spectral_attack)
|
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|
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/datum/component/spooky/proc/spectral_attack(datum/source, mob/living/carbon/C, mob/user)
|
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if(ishuman(user)) //this weapon wasn't meant for mortals.
|
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var/mob/living/carbon/human/U = user
|
||||
if(!istype(U.dna.species, /datum/species/skeleton))
|
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U.adjustStaminaLoss(35) //Extra Damage
|
||||
U.Jitter(35)
|
||||
U.stuttering = 20
|
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if(U.getStaminaLoss() > 95)
|
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to_chat(U, "<font color='red' size='4'><b>Your ears weren't meant for this spectral sound.</b></font>")
|
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spectral_change(U)
|
||||
return
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.dna.species, /datum/species/skeleton))
|
||||
return //undeads are unaffected by the spook-pocalypse.
|
||||
C.Jitter(35)
|
||||
C.stuttering = 20
|
||||
if(!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman))
|
||||
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
|
||||
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
|
||||
spectral_change(H)
|
||||
|
||||
else //the sound will spook monkeys.
|
||||
C.Jitter(15)
|
||||
C.stuttering = 20
|
||||
|
||||
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
|
||||
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton)))
|
||||
H.Stun(20)
|
||||
H.set_species(/datum/species/skeleton)
|
||||
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
|
||||
var/T = get_turf(H)
|
||||
if(too_spooky)
|
||||
if(prob(30))
|
||||
new/obj/item/instrument/saxophone/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/instrument/trumpet/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/instrument/trombone/spectral(T)
|
||||
else
|
||||
to_chat(H, "<span class='boldwarning'>The spooky gods forgot to ship your instrument. Better luck next unlife.</span>")
|
||||
to_chat(H, "<span class='boldnotice'>You are the spooky skeleton!</span>")
|
||||
to_chat(H, "<span class='boldnotice'>A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.</span>")
|
||||
change_name(H) //time for a new name!
|
||||
|
||||
/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
|
||||
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
|
||||
if(!t)
|
||||
t = "spooky skeleton"
|
||||
H.real_name = t
|
||||
H.name = t
|
||||
@@ -71,7 +71,7 @@
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = open_sound_channel()
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = volume
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
|
||||
@@ -1,341 +0,0 @@
|
||||
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeat = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/A in hearers(15, source))
|
||||
var/mob/M = A
|
||||
if(!M.client || !(M.client.prefs.sound & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
//if(!user.canUseTopic(instrumentObj))
|
||||
//return 1
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return 1
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user)) //If the instrument is playing, or special case
|
||||
playing = 0
|
||||
return
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
playing = 0
|
||||
repeat = 0
|
||||
|
||||
/datum/song/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!instrumentObj)
|
||||
return
|
||||
|
||||
ui = SSnanoui.try_update_ui(user, instrumentObj, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, instrumentObj, ui_key, "song.tmpl", instrumentObj.name, 700, 500)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/datum/song/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
var/data[0]
|
||||
|
||||
data["lines"] = lines
|
||||
data["tempo"] = tempo
|
||||
|
||||
data["playing"] = playing
|
||||
data["help"] = help
|
||||
data["repeat"] = repeat
|
||||
data["maxRepeat"] = max_repeat
|
||||
data["minTempo"] = world.tick_lag
|
||||
data["maxTempo"] = 600
|
||||
|
||||
return data
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!in_range(instrumentObj, usr) || (issilicon(usr) && instrumentObj.loc != usr) || !isliving(usr) || usr.incapacitated())
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return 1
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
playing = 0
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["import"])
|
||||
playing = 0
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length(t) >= 12000)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length(t) > 12000)
|
||||
|
||||
//split into lines
|
||||
spawn()
|
||||
lines = splittext(t, "\n")
|
||||
if(lines.len == 0)
|
||||
return 1
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > 200)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(201)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length(l) > 200)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = !help
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeat)
|
||||
repeat = max_repeat
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]) * world.tick_lag)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["play"])
|
||||
if(playing)
|
||||
return
|
||||
playing = 1
|
||||
spawn()
|
||||
playsong(usr)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["insertline"])
|
||||
var/num = round(text2num(href_list["insertline"]))
|
||||
if(num < 1 || num > lines.len + 1)
|
||||
return
|
||||
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > 200)
|
||||
return
|
||||
if(length(newline) > 200)
|
||||
newline = copytext(newline, 1, 200)
|
||||
|
||||
lines.Insert(num, newline)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num + 1)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]))
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(length(content) > 200)
|
||||
content = copytext(content, 1, 200)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/datum/song/song
|
||||
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize()
|
||||
if(song)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated() || !anchored)
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/structure/piano/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/structure/piano/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 0))
|
||||
return
|
||||
if(!anchored && !isinspace())
|
||||
WRENCH_ANCHOR_MESSAGE
|
||||
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
|
||||
return
|
||||
user.visible_message( \
|
||||
"[user] tightens [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened [src]'s casters. Now it can be played again.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = TRUE
|
||||
else if(anchored)
|
||||
to_chat(user, "<span class='notice'> You begin to loosen [src]'s casters...</span>")
|
||||
if(!I.use_tool(src, user, 40, volume = I.tool_volume))
|
||||
return
|
||||
user.visible_message( \
|
||||
"[user] loosens [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"You hear ratchet.")
|
||||
anchored = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] needs to be bolted to the floor!</span>")
|
||||
@@ -4,12 +4,13 @@
|
||||
return
|
||||
|
||||
var/turf/turf_source = get_turf(source)
|
||||
|
||||
if(!turf_source)
|
||||
return
|
||||
if(!SSsounds.channel_list) // Not ready yet
|
||||
return
|
||||
|
||||
//allocate a channel if necessary now so its the same for everyone
|
||||
channel = channel || open_sound_channel()
|
||||
channel = channel || SSsounds.random_available_channel()
|
||||
|
||||
// Looping through the player list has the added bonus of working for mobs inside containers
|
||||
var/sound/S = sound(get_sfx(soundin))
|
||||
@@ -33,7 +34,7 @@
|
||||
if(distance <= maxdistance)
|
||||
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S)
|
||||
|
||||
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S)
|
||||
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, distance_multiplier = 1)
|
||||
if(!client || !can_hear())
|
||||
return
|
||||
|
||||
@@ -41,7 +42,7 @@
|
||||
S = sound(get_sfx(soundin))
|
||||
|
||||
S.wait = 0 //No queue
|
||||
S.channel = channel || open_sound_channel()
|
||||
S.channel = channel || SSsounds.random_available_channel()
|
||||
S.volume = vol
|
||||
|
||||
if(vary)
|
||||
@@ -55,6 +56,7 @@
|
||||
|
||||
//sound volume falloff with distance
|
||||
var/distance = get_dist(T, turf_source)
|
||||
distance *= distance_multiplier
|
||||
|
||||
S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff.
|
||||
|
||||
@@ -81,9 +83,9 @@
|
||||
return //No sound
|
||||
|
||||
var/dx = turf_source.x - T.x // Hearing from the right/left
|
||||
S.x = dx
|
||||
S.x = dx * distance_multiplier
|
||||
var/dz = turf_source.y - T.y // Hearing from infront/behind
|
||||
S.z = dz
|
||||
S.z = dz * distance_multiplier
|
||||
// The y value is for above your head, but there is no ceiling in 2d spessmens.
|
||||
S.y = 1
|
||||
S.falloff = (falloff ? falloff : FALLOFF_SOUNDS)
|
||||
@@ -98,15 +100,14 @@
|
||||
var/mob/M = m
|
||||
M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S)
|
||||
|
||||
/proc/open_sound_channel()
|
||||
var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used
|
||||
. = ++next_channel
|
||||
if(next_channel > CHANNEL_HIGHEST_AVAILABLE)
|
||||
next_channel = 1
|
||||
|
||||
/mob/proc/stop_sound_channel(chan)
|
||||
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
|
||||
|
||||
/mob/proc/set_sound_channel_volume(channel, volume)
|
||||
var/sound/S = sound(null, FALSE, FALSE, channel, volume)
|
||||
S.status = SOUND_UPDATE
|
||||
SEND_SOUND(src, S)
|
||||
|
||||
/client/proc/playtitlemusic()
|
||||
if(!SSticker || !SSticker.login_music || config.disable_lobby_music)
|
||||
return
|
||||
|
||||
@@ -8,21 +8,3 @@
|
||||
strip_delay = 15
|
||||
put_on_delay = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/clothing/ears/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
var/on = 0
|
||||
icon_state = "headphones0"
|
||||
item_state = null
|
||||
actions_types = list(/datum/action/item_action/toggle_headphones)
|
||||
|
||||
/obj/item/clothing/ears/headphones/attack_self(mob/user)
|
||||
on = !on
|
||||
icon_state = "headphones[on]"
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
user.update_inv_ears()
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
/**
|
||||
* Get all non admin_only instruments as a list of text ids.
|
||||
*/
|
||||
/proc/get_allowed_instrument_ids()
|
||||
. = list()
|
||||
for(var/id in SSinstruments.instrument_data)
|
||||
var/datum/instrument/I = SSinstruments.instrument_data[id]
|
||||
if(!I.admin_only)
|
||||
. += I.id
|
||||
|
||||
/**
|
||||
* # Instrument Datums
|
||||
*
|
||||
* Instrument datums hold the data for any given instrument, as well as data on how to play it and what bounds there are to playing it.
|
||||
*
|
||||
* The datums themselves are kept in SSinstruments in a list by their unique ID. The reason it uses ID instead of typepath is to support the runtime creation of instruments.
|
||||
* Since songs cache them while playing, there isn't realistic issues regarding performance from accessing.
|
||||
*/
|
||||
/datum/instrument
|
||||
/// Name of the instrument
|
||||
var/name = "Generic instrument"
|
||||
/// Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.
|
||||
var/id
|
||||
/// Category
|
||||
var/category = "Unsorted"
|
||||
/// Used for categorization subtypes
|
||||
var/abstract_type = /datum/instrument
|
||||
/// Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127
|
||||
var/list/real_samples
|
||||
/// assoc list key = /datum/instrument_key. do not fill this yourself!
|
||||
var/list/samples
|
||||
/// See __DEFINES/flags/instruments.dm
|
||||
var/instrument_flags = NONE
|
||||
/// For legacy instruments, the path to our notes
|
||||
var/legacy_instrument_path
|
||||
/// For legacy instruments, our file extension
|
||||
var/legacy_instrument_ext
|
||||
/// What songs are using us
|
||||
var/list/datum/song/songs_using = list()
|
||||
/// Don't touch this
|
||||
var/static/HIGHEST_KEY = 127
|
||||
/// Don't touch this x2
|
||||
var/static/LOWEST_KEY = 0
|
||||
/// Oh no - For truly troll instruments.
|
||||
var/admin_only = FALSE
|
||||
/// Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)
|
||||
var/volume_multiplier = 0.33
|
||||
|
||||
/datum/instrument/New()
|
||||
if(isnull(id))
|
||||
id = "[type]"
|
||||
|
||||
/datum/instrument/Destroy()
|
||||
SSinstruments.instrument_data -= id
|
||||
for(var/i in songs_using)
|
||||
var/datum/song/S = i
|
||||
S.set_instrument(null)
|
||||
real_samples = null
|
||||
samples = null
|
||||
songs_using = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Initializes the instrument, calculating its samples if necessary.
|
||||
*/
|
||||
/datum/instrument/proc/Initialize()
|
||||
if(instrument_flags & (INSTRUMENT_LEGACY | INSTRUMENT_DO_NOT_AUTOSAMPLE))
|
||||
return
|
||||
calculate_samples()
|
||||
|
||||
/**
|
||||
* Checks if this instrument is ready to play.
|
||||
*/
|
||||
/datum/instrument/proc/is_ready()
|
||||
if(instrument_flags & INSTRUMENT_LEGACY)
|
||||
return legacy_instrument_path && legacy_instrument_ext
|
||||
else if(instrument_flags & INSTRUMENT_DO_NOT_AUTOSAMPLE)
|
||||
return length(samples)
|
||||
return length(samples) >= 128
|
||||
|
||||
/**
|
||||
* For synthesized instruments, this is how the instrument generates the "keys" that a [/datum/song] uses to play notes.
|
||||
* Calculating them on the fly would be unperformant, so we do it during init and keep it all cached in a list.
|
||||
*/
|
||||
/datum/instrument/proc/calculate_samples()
|
||||
if(!length(real_samples))
|
||||
CRASH("No real samples defined for [id] [type] on calculate_samples() call.")
|
||||
var/list/real_keys = list()
|
||||
samples = list()
|
||||
for(var/key in real_samples)
|
||||
real_keys += text2num(key)
|
||||
sortTim(real_keys, /proc/cmp_numeric_asc, associative = FALSE)
|
||||
|
||||
for(var/i in 1 to (length(real_keys) - 1))
|
||||
var/from_key = real_keys[i]
|
||||
var/to_key = real_keys[i + 1]
|
||||
var/sample1 = real_samples[num2text(from_key)]
|
||||
var/sample2 = real_samples[num2text(to_key)]
|
||||
var/pivot = FLOOR((from_key + to_key) / 2, 1) //original code was a round but I replaced it because that's effectively a floor, thanks Baystation! who knows what was intended.
|
||||
for(var/key in from_key to pivot)
|
||||
samples[num2text(key)] = new /datum/instrument_key(sample1, key, key - from_key)
|
||||
for(var/key in (pivot + 1) to to_key)
|
||||
samples[num2text(key)] = new /datum/instrument_key(sample2, key, key - to_key)
|
||||
|
||||
// Fill in 0 to first key and last key to 127
|
||||
var/first_key = real_keys[1]
|
||||
var/last_key = real_keys[length(real_keys)]
|
||||
var/first_sample = real_samples[num2text(first_key)]
|
||||
var/last_sample = real_samples[num2text(last_key)]
|
||||
for(var/key in LOWEST_KEY to (first_key - 1))
|
||||
samples[num2text(key)] = new /datum/instrument_key(first_sample, key, key - first_key)
|
||||
for(var/key in last_key to HIGHEST_KEY)
|
||||
samples[num2text(key)] = new /datum/instrument_key(last_sample, key, key - last_key)
|
||||
@@ -0,0 +1,33 @@
|
||||
#define KEY_TWELTH (1/12)
|
||||
|
||||
/**
|
||||
* Instrument key datums contain everything needed to know how to play a specific
|
||||
* note of an instrument.*
|
||||
*/
|
||||
/datum/instrument_key
|
||||
/// The numerical key of what this is, from 1 to 127 on a standard piano keyboard.
|
||||
var/key
|
||||
/// The actual sample file that will be loaded when playing.
|
||||
var/sample
|
||||
/// The frequency to play the sample to get our desired note.
|
||||
var/frequency
|
||||
/// Deviation up/down from the pivot point that uses its sample. Used to calculate frequency.
|
||||
var/deviation
|
||||
|
||||
/datum/instrument_key/New(sample, key, deviation, frequency)
|
||||
src.sample = sample
|
||||
src.key = key
|
||||
src.deviation = deviation
|
||||
src.frequency = frequency
|
||||
if(!frequency && deviation)
|
||||
calculate()
|
||||
|
||||
/**
|
||||
* Calculates and stores our deviation.
|
||||
*/
|
||||
/datum/instrument_key/proc/calculate()
|
||||
if(!deviation)
|
||||
CRASH("Invalid calculate call: No deviation or sample in instrument_key")
|
||||
frequency = 2 ** (KEY_TWELTH * deviation)
|
||||
|
||||
#undef KEY_TWELTH
|
||||
@@ -0,0 +1,26 @@
|
||||
/datum/instrument/brass
|
||||
name = "Generic brass instrument"
|
||||
category = "Brass"
|
||||
abstract_type = /datum/instrument/brass
|
||||
|
||||
/datum/instrument/brass/crisis_section
|
||||
name = "Crisis Brass Section"
|
||||
id = "crbrass"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_brass/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/brass/crisis_brass/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/brass/crisis_brass/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/brass/crisis_brass/c5.ogg')
|
||||
|
||||
/datum/instrument/brass/crisis_trombone
|
||||
name = "Crisis Trombone"
|
||||
id = "crtrombone"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/brass/crisis_trombone/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/brass/crisis_trombone/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/brass/crisis_trombone/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/brass/crisis_trombone/c5.ogg')
|
||||
|
||||
/datum/instrument/brass/crisis_trumpet
|
||||
name = "Crisis Trumpet"
|
||||
id = "crtrumpet"
|
||||
real_samples = list("60"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/brass/crisis_trumpet/c5.ogg')
|
||||
@@ -0,0 +1,31 @@
|
||||
/datum/instrument/chromatic
|
||||
name = "Generic chromatic percussion instrument"
|
||||
category = "Chromatic percussion"
|
||||
abstract_type = /datum/instrument/chromatic
|
||||
|
||||
/datum/instrument/chromatic/vibraphone1
|
||||
name = "Crisis Vibraphone"
|
||||
id = "crvibr"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/chromatic/vibraphone1/c5.ogg')
|
||||
|
||||
/datum/instrument/chromatic/musicbox1
|
||||
name = "SGM Music Box"
|
||||
id = "sgmmbox"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/sgmbox/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/chromatic/sgmbox/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/chromatic/sgmbox/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/chromatic/sgmbox/c5.ogg')
|
||||
|
||||
/datum/instrument/chromatic/fluid_celeste
|
||||
name = "FluidR3 Celeste"
|
||||
id = "r3celeste"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/chromatic/fluid_celeste/c8.ogg')
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/instrument/fun
|
||||
name = "Generic Fun Instrument"
|
||||
category = "Fun"
|
||||
abstract_type = /datum/instrument/fun
|
||||
|
||||
/datum/instrument/fun/honk
|
||||
name = "!!HONK!!"
|
||||
id = "honk"
|
||||
real_samples = list("74"='sound/items/bikehorn.ogg') // Cluwne Heaven
|
||||
|
||||
/datum/instrument/fun/signal
|
||||
name = "Ping"
|
||||
id = "ping"
|
||||
real_samples = list("79"='sound/machines/ping.ogg')
|
||||
|
||||
/datum/instrument/fun/chime
|
||||
name = "Chime"
|
||||
id = "chime"
|
||||
real_samples = list("79"='sound/machines/chime.ogg')
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/instrument/guitar
|
||||
name = "Generic guitar-like instrument"
|
||||
category = "Guitar"
|
||||
abstract_type = /datum/instrument/guitar
|
||||
|
||||
/datum/instrument/guitar/steel_crisis
|
||||
name = "Crisis Steel String Guitar"
|
||||
id = "csteelgt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_steel/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_steel/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_steel/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_steel/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/nylon_crisis
|
||||
name = "Crisis Nylon String Guitar"
|
||||
id = "cnylongt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_nylon/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/clean_crisis
|
||||
name = "Crisis Clean Guitar"
|
||||
id = "ccleangt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_clean/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_clean/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_clean/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_clean/c5.ogg')
|
||||
|
||||
/datum/instrument/guitar/muted_crisis
|
||||
name = "Crisis Muted Guitar"
|
||||
id = "cmutedgt"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/guitar/crisis_muted/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/guitar/crisis_muted/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/guitar/crisis_muted/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/guitar/crisis_muted/c5.ogg')
|
||||
@@ -0,0 +1,86 @@
|
||||
//THESE ARE HARDCODED INSTRUMENT SAMPLES.
|
||||
//SONGS WILL BE AUTOMATICALLY SWITCHED TO LEGACY MODE IF THEY USE THIS KIND OF INSTRUMENT!
|
||||
//I'd prefer these stayed. They sound different from the mechanical synthesis of synthed instruments, and I quite like them that way. It's not legacy, it's hardcoded, old style. - kevinz000
|
||||
/datum/instrument/hardcoded
|
||||
abstract_type = /datum/instrument/hardcoded
|
||||
category = "Non-Synthesized"
|
||||
instrument_flags = INSTRUMENT_LEGACY
|
||||
volume_multiplier = 1 //not as loud as synth'd
|
||||
|
||||
/datum/instrument/hardcoded/accordion
|
||||
name = "Accordion"
|
||||
id = "accordion"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "accordion"
|
||||
|
||||
/datum/instrument/hardcoded/bikehorn
|
||||
name = "Bike Horn"
|
||||
id = "bikehorn"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "bikehorn"
|
||||
|
||||
/datum/instrument/hardcoded/eguitar
|
||||
name = "Electric Guitar"
|
||||
id = "eguitar"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "eguitar"
|
||||
|
||||
/datum/instrument/hardcoded/glockenspiel
|
||||
name = "Glockenspiel"
|
||||
id = "glockenspiel"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "glockenspiel"
|
||||
|
||||
/datum/instrument/hardcoded/guitar
|
||||
name = "Guitar"
|
||||
id = "guitar"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "guitar"
|
||||
|
||||
/datum/instrument/hardcoded/harmonica
|
||||
name = "Harmonica"
|
||||
id = "harmonica"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "harmonica"
|
||||
|
||||
/datum/instrument/hardcoded/piano
|
||||
name = "Piano"
|
||||
id = "piano"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "piano"
|
||||
|
||||
/datum/instrument/hardcoded/recorder
|
||||
name = "Recorder"
|
||||
id = "recorder"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "recorder"
|
||||
|
||||
/datum/instrument/hardcoded/saxophone
|
||||
name = "Saxophone"
|
||||
id = "saxophone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "saxophone"
|
||||
|
||||
/datum/instrument/hardcoded/trombone
|
||||
name = "Trombone"
|
||||
id = "trombone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "trombone"
|
||||
|
||||
/datum/instrument/hardcoded/violin
|
||||
name = "Violin"
|
||||
id = "violin"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "violin"
|
||||
|
||||
/datum/instrument/hardcoded/xylophone
|
||||
name = "Xylophone"
|
||||
id = "xylophone"
|
||||
legacy_instrument_ext = "mid"
|
||||
legacy_instrument_path = "xylophone"
|
||||
|
||||
/datum/instrument/hardcoded/banjo
|
||||
name = "Banjo"
|
||||
id = "banjo"
|
||||
legacy_instrument_ext = "ogg"
|
||||
legacy_instrument_path = "banjo"
|
||||
@@ -0,0 +1,53 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
resistance_flags = FLAMMABLE
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
/// Our song datum.
|
||||
var/datum/song/handheld/song
|
||||
/// Our allowed list of instrument ids. This is nulled on initialize.
|
||||
var/list/allowed_instrument_ids
|
||||
/// How far away our song datum can be heard.
|
||||
var/instrument_range = 15
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, allowed_instrument_ids, instrument_range)
|
||||
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/item/instrument/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/item/instrument/tgui_interact(mob/user)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/item/instrument/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/**
|
||||
* Whether the instrument should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/item/instrument/proc/should_stop_playing(mob/user)
|
||||
return !(src in user) || !isliving(user) || user.incapacitated()
|
||||
@@ -0,0 +1,80 @@
|
||||
/obj/item/clothing/ears/headphones
|
||||
name = "headphones"
|
||||
desc = "Unce unce unce unce."
|
||||
icon_state = "headphones0"
|
||||
item_state = "headphones0"
|
||||
actions_types = list(/datum/action/item_action/change_headphones_song)
|
||||
var/datum/song/headphones/song
|
||||
|
||||
/obj/item/clothing/ears/headphones/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, "piano") // Piano is the default instrument but all instruments are allowed
|
||||
song.instrument_range = 0
|
||||
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
|
||||
// To update the icon
|
||||
RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing)
|
||||
RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing)
|
||||
|
||||
/obj/item/clothing/ears/headphones/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/ears/headphones/attack_self(mob/user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_interact(mob/user)
|
||||
if(should_stop_playing(user) || user.incapacitated())
|
||||
return
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/item/clothing/ears/headphones/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon()
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(istype(user))
|
||||
user.update_action_buttons_icon()
|
||||
user.update_inv_ears()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/ears/headphones/item_action_slot_check(slot)
|
||||
if(slot == slot_l_ear || slot == slot_r_ear)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called by a component signal when our song starts playing.
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/start_playing()
|
||||
icon_state = item_state = "headphones1"
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Called by a component signal when our song stops playing.
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/stop_playing()
|
||||
icon_state = item_state = "headphones0"
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Whether the headphone's song should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/item/clothing/ears/headphones/proc/should_stop_playing(mob/living/carbon/human/user)
|
||||
return !(src in user) || !istype(user) || !((src == user.l_ear) || (src == user.r_ear))
|
||||
|
||||
// special subtype so it uses the correct item type
|
||||
/datum/song/headphones
|
||||
|
||||
/datum/song/headphones/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/item/clothing/ears/headphones/I = parent
|
||||
return I.should_stop_playing(user)
|
||||
@@ -1,55 +1,10 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
|
||||
/obj/item/instrument/New()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/instrument/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
instrumentExt = "ogg"
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
allowed_instrument_ids = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
@@ -63,87 +18,146 @@
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "glockenspiel" = "mid", "guitar" = "ogg", "eguitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "ogg", "xylophone" = "mid")
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
allowed_instrument_ids = "piano"
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
/obj/item/instrument/piano_synth/Initialize(mapload)
|
||||
. = ..()
|
||||
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
allowed_instrument_ids = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
force = 10
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/effects/guitarsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
hitsound = 'sound/weapons/guitarslam.ogg'
|
||||
allowed_instrument_ids = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
allowed_instrument_ids = "eguitar"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
allowed_instrument_ids = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
allowed_instrument_ids = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trumpet"
|
||||
allowed_instrument_ids = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "spectral_trumpet"
|
||||
item_state = "spectral_trumpet"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
allowed_instrument_ids = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "saxxed", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
allowed_instrument_ids = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played", "jazzed", "tromboned", "mourned", "dooted", "spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
allowed_instrument_ids = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
allowed_instrument_ids = "harmonica"
|
||||
|
||||
/obj/item/instrument/xylophone
|
||||
name = "xylophone"
|
||||
desc = "a percussion instrument with a bright tone."
|
||||
desc = "A percussion instrument with a bright tone."
|
||||
icon_state = "xylophone"
|
||||
item_state = "xylophone"
|
||||
instrumentId = "xylophone"
|
||||
allowed_instrument_ids = "bikehorn"
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
@@ -153,14 +167,14 @@
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
allowed_instrument_ids = "bikehorn"
|
||||
|
||||
// Crafting recipes
|
||||
/datum/crafting_recipe/violin
|
||||
name = "Violin"
|
||||
result = /obj/item/instrument/violin
|
||||
@@ -168,7 +182,7 @@
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
@@ -178,7 +192,7 @@
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/eguitar
|
||||
@@ -188,5 +202,15 @@
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/banjo
|
||||
name = "Banjo"
|
||||
result = /obj/item/instrument/banjo
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 8 SECONDS
|
||||
category = CAT_MISC
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/structure/musician
|
||||
name = "Not A Piano"
|
||||
desc = "Something broke!"
|
||||
var/can_play_unanchored = FALSE
|
||||
var/list/allowed_instrument_ids
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/musician/Initialize(mapload)
|
||||
. = ..()
|
||||
song = new(src, allowed_instrument_ids)
|
||||
allowed_instrument_ids = null
|
||||
|
||||
/obj/structure/musician/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/structure/musician/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/structure/musician/tgui_data(mob/user)
|
||||
return song.tgui_data(user)
|
||||
|
||||
/obj/structure/musician/tgui_interact(mob/user)
|
||||
song.tgui_interact(user)
|
||||
|
||||
/obj/structure/musician/tgui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
return song.tgui_act(action, params)
|
||||
|
||||
/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Whether the instrument should stop playing
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The user
|
||||
*/
|
||||
/obj/structure/musician/proc/should_stop_playing(mob/user)
|
||||
if(!(anchored || can_play_unanchored))
|
||||
return TRUE
|
||||
if(!user)
|
||||
return FALSE
|
||||
return !CanUseTopic(user, GLOB.physical_state)
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/structure/piano
|
||||
parent_type = /obj/structure/musician // TODO: Can't edit maps right now due to a freeze, remove and update path when it's done
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
allowed_instrument_ids = "piano"
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
@@ -0,0 +1,43 @@
|
||||
/datum/instrument/organ
|
||||
name = "Generic organ"
|
||||
category = "Organ"
|
||||
abstract_type = /datum/instrument/organ
|
||||
|
||||
/datum/instrument/organ/crisis_church
|
||||
name = "Crisis Church Organ"
|
||||
id = "crichugan"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_church/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_church/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_church/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_church/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_hammond
|
||||
name = "Crisis Hammond Organ"
|
||||
id = "crihamgan"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_hammond/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_hammond/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_hammond/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_hammond/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_accordian
|
||||
name = "Crisis Accordion"
|
||||
id = "crack"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_accordian/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_accordian/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_accordian/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_accordian/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_harmonica
|
||||
name = "Crisis Harmonica"
|
||||
id = "crharmony"
|
||||
real_samples = list("48"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_harmonica/c5.ogg')
|
||||
|
||||
/datum/instrument/organ/crisis_tango_accordian
|
||||
name = "Crisis Tango Accordion"
|
||||
id = "crtango"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/organ/crisis_tangaccordian/c5.ogg')
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/instrument/piano
|
||||
name = "Generic piano"
|
||||
category = "Piano"
|
||||
abstract_type = /datum/instrument/piano
|
||||
|
||||
/datum/instrument/piano/fluid_piano
|
||||
name = "FluidR3 Grand Piano"
|
||||
id = "r3grand"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/fluid_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/fluid_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/fluid_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/fluid_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/fluid_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/fluid_piano/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/fluid_harpsichord
|
||||
name = "FluidR3 Harpsichord"
|
||||
id = "r3harpsi"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/fluid_harpsi/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_harpsichord
|
||||
name = "Crisis Harpsichord"
|
||||
id = "crharpsi"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_harpsichord/c5.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_grandpiano_uni
|
||||
name = "Crisis Grand Piano One"
|
||||
id = "crgrand1"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/crisis_grand_piano/c8.ogg')
|
||||
|
||||
/datum/instrument/piano/crisis_brightpiano_uni
|
||||
name = "Crisis Bright Piano One"
|
||||
id = "crbright1"
|
||||
real_samples = list("36"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c2.ogg',
|
||||
"48"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c3.ogg',
|
||||
"60"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c4.ogg',
|
||||
"72"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c5.ogg',
|
||||
"84"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c6.ogg',
|
||||
"96"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c7.ogg',
|
||||
"108"='sound/instruments/synthesis_samples/piano/crisis_bright_piano/c8.ogg')
|
||||
@@ -0,0 +1,410 @@
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 1000
|
||||
#define MUSIC_MAXLINECHARS 300
|
||||
|
||||
/**
|
||||
* # Song datum
|
||||
*
|
||||
* These are the actual backend behind instruments.
|
||||
* They attach to an atom and provide the editor + playback functionality.
|
||||
*/
|
||||
/datum/song
|
||||
/// Name of the song
|
||||
var/name = "Untitled"
|
||||
|
||||
/// The atom we're attached to/playing from
|
||||
var/atom/parent
|
||||
|
||||
/// Our song lines
|
||||
var/list/lines
|
||||
|
||||
/// delay between notes in deciseconds
|
||||
var/tempo = 5
|
||||
|
||||
/// How far we can be heard
|
||||
var/instrument_range = 15
|
||||
|
||||
/// Are we currently playing?
|
||||
var/playing = FALSE
|
||||
|
||||
/// Are we currently editing?
|
||||
var/editing = TRUE
|
||||
/// Is the help screen open?
|
||||
var/help = FALSE
|
||||
|
||||
/// Repeats left
|
||||
var/repeat = 0
|
||||
/// Maximum times we can repeat
|
||||
var/max_repeats = 10
|
||||
|
||||
/// Our volume
|
||||
var/volume = 75
|
||||
/// Max volume
|
||||
var/max_volume = 75
|
||||
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
|
||||
var/min_volume = 1
|
||||
|
||||
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
|
||||
var/list/allowed_instrument_ids
|
||||
|
||||
//////////// Cached instrument variables /////////////
|
||||
/// Instrument we are currently using
|
||||
var/datum/instrument/using_instrument
|
||||
/// Cached legacy ext for legacy instruments
|
||||
var/cached_legacy_ext
|
||||
/// Cached legacy dir for legacy instruments
|
||||
var/cached_legacy_dir
|
||||
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
|
||||
var/list/cached_samples
|
||||
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
|
||||
var/legacy = FALSE
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
/////////////////// Playing variables ////////////////
|
||||
/**
|
||||
* Build by compile_chords()
|
||||
* Must be rebuilt on instrument switch.
|
||||
* Compilation happens when we start playing and is cleared after we finish playing.
|
||||
* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
|
||||
*/
|
||||
var/list/compiled_chords
|
||||
/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
|
||||
var/elapsed_delay
|
||||
/// Amount of delay to wait before playing the next chord
|
||||
var/delay_by
|
||||
/// Current chord we're on.
|
||||
var/current_chord
|
||||
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
|
||||
var/list/channels_playing
|
||||
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
|
||||
var/list/channels_idle
|
||||
/// Person playing us
|
||||
var/mob/user_playing
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
/// Last world.time we checked for who can hear us
|
||||
var/last_hearcheck = 0
|
||||
/// The list of mobs that can hear us
|
||||
var/list/hearing_mobs
|
||||
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
|
||||
var/debug_mode = FALSE
|
||||
/// Max sound channels to occupy
|
||||
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
|
||||
/// Current channels, so we can save a length() call.
|
||||
var/using_sound_channels = 0
|
||||
/// Last channel to play. text.
|
||||
var/last_channel_played
|
||||
/// Should we not decay our last played note?
|
||||
var/full_sustain_held_note = TRUE
|
||||
|
||||
/////////////////////// DO NOT TOUCH THESE ///////////////////
|
||||
var/octave_min = INSTRUMENT_MIN_OCTAVE
|
||||
var/octave_max = INSTRUMENT_MAX_OCTAVE
|
||||
var/key_min = INSTRUMENT_MIN_KEY
|
||||
var/key_max = INSTRUMENT_MAX_KEY
|
||||
var/static/list/note_offset_lookup
|
||||
var/static/list/accent_lookup
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
|
||||
/// Note numbers to shift.
|
||||
var/note_shift = 0
|
||||
var/note_shift_min = -100
|
||||
var/note_shift_max = 100
|
||||
var/can_noteshift = TRUE
|
||||
/// The kind of sustain we're using
|
||||
var/sustain_mode = SUSTAIN_LINEAR
|
||||
/// When a note is considered dead if it is below this in volume
|
||||
var/sustain_dropoff_volume = INSTRUMENT_MIN_SUSTAIN_DROPOFF
|
||||
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
|
||||
var/sustain_linear_duration = 5
|
||||
/// Exponential sustain dropoff rate per decisecond
|
||||
var/sustain_exponential_dropoff = 1.4
|
||||
////////// DO NOT DIRECTLY SET THESE!
|
||||
/// Do not directly set, use update_sustain()
|
||||
var/cached_linear_dropoff = 10
|
||||
/// Do not directly set, use update_sustain()
|
||||
var/cached_exponential_dropoff = 1.045
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var/static/list/valid_files[0] // Cache to avoid running fexists() every time
|
||||
|
||||
/datum/song/New(atom/parent, list/instrument_ids, new_range)
|
||||
SSinstruments.on_song_new(src)
|
||||
lines = list()
|
||||
tempo = sanitize_tempo(tempo)
|
||||
src.parent = parent
|
||||
if(instrument_ids)
|
||||
allowed_instrument_ids = islist(instrument_ids) ? instrument_ids : list(instrument_ids)
|
||||
if(length(allowed_instrument_ids))
|
||||
set_instrument(allowed_instrument_ids[1])
|
||||
hearing_mobs = list()
|
||||
volume = clamp(volume, min_volume, max_volume)
|
||||
channels_playing = list()
|
||||
channels_idle = list()
|
||||
if(!note_offset_lookup)
|
||||
note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
|
||||
accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
|
||||
update_sustain()
|
||||
if(new_range)
|
||||
instrument_range = new_range
|
||||
|
||||
/datum/song/Destroy()
|
||||
stop_playing()
|
||||
SSinstruments.on_song_del(src)
|
||||
lines = null
|
||||
using_instrument = null
|
||||
allowed_instrument_ids = null
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
|
||||
*/
|
||||
/datum/song/proc/do_hearcheck()
|
||||
last_hearcheck = world.time
|
||||
var/list/old = hearing_mobs.Copy()
|
||||
hearing_mobs.len = 0
|
||||
var/turf/source = get_turf(parent)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
var/dist = get_dist(M, source)
|
||||
if(dist > instrument_range) // Distance check
|
||||
continue
|
||||
if(!isInSight(M, source)) // Visibility check (direct line of sight)
|
||||
continue
|
||||
hearing_mobs[M] = dist
|
||||
var/list/exited = old - hearing_mobs
|
||||
for(var/i in exited)
|
||||
terminate_sound_mob(i)
|
||||
|
||||
/**
|
||||
* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
|
||||
*/
|
||||
/datum/song/proc/set_instrument(datum/instrument/I)
|
||||
terminate_all_sounds()
|
||||
var/old_legacy
|
||||
if(using_instrument)
|
||||
using_instrument.songs_using -= src
|
||||
old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
|
||||
using_instrument = null
|
||||
cached_samples = null
|
||||
cached_legacy_ext = null
|
||||
cached_legacy_dir = null
|
||||
legacy = null
|
||||
if(istext(I) || ispath(I))
|
||||
I = SSinstruments.instrument_data[I]
|
||||
if(istype(I))
|
||||
using_instrument = I
|
||||
I.songs_using += src
|
||||
var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
|
||||
if(instrument_legacy)
|
||||
cached_legacy_ext = I.legacy_instrument_ext
|
||||
cached_legacy_dir = I.legacy_instrument_path
|
||||
legacy = TRUE
|
||||
else
|
||||
cached_samples = I.samples
|
||||
legacy = FALSE
|
||||
if(isnull(old_legacy) || (old_legacy != instrument_legacy))
|
||||
if(playing)
|
||||
compile_chords()
|
||||
|
||||
/**
|
||||
* Attempts to start playing our song.
|
||||
*/
|
||||
/datum/song/proc/start_playing(mob/user)
|
||||
if(playing)
|
||||
return
|
||||
if(!using_instrument?.is_ready())
|
||||
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
|
||||
return
|
||||
compile_chords()
|
||||
if(!length(compiled_chords))
|
||||
to_chat(user, "<span class='warning'>Song is empty.</span>")
|
||||
return
|
||||
playing = TRUE
|
||||
SStgui.update_uis(parent)
|
||||
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
|
||||
//wrap the rest of the stuff to ensure stop_playing() is called.
|
||||
do_hearcheck()
|
||||
SEND_SIGNAL(parent, COMSIG_SONG_START)
|
||||
elapsed_delay = 0
|
||||
delay_by = 0
|
||||
current_chord = 1
|
||||
user_playing = user
|
||||
START_PROCESSING(SSinstruments, src)
|
||||
|
||||
/**
|
||||
* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
|
||||
*/
|
||||
/datum/song/proc/stop_playing()
|
||||
if(!playing)
|
||||
return
|
||||
playing = FALSE
|
||||
if(!debug_mode)
|
||||
compiled_chords = null
|
||||
STOP_PROCESSING(SSinstruments, src)
|
||||
SEND_SIGNAL(parent, COMSIG_SONG_END)
|
||||
terminate_all_sounds(TRUE)
|
||||
hearing_mobs.len = 0
|
||||
SStgui.update_uis(parent)
|
||||
user_playing = null
|
||||
|
||||
/**
|
||||
* Processes our song.
|
||||
*/
|
||||
/datum/song/proc/process_song(wait)
|
||||
if(!length(compiled_chords) || current_chord > length(compiled_chords) || should_stop_playing(user_playing))
|
||||
stop_playing()
|
||||
return
|
||||
var/list/chord = compiled_chords[current_chord]
|
||||
if(++elapsed_delay >= delay_by)
|
||||
play_chord(chord)
|
||||
elapsed_delay = 0
|
||||
delay_by = tempodiv_to_delay(chord[length(chord)])
|
||||
current_chord++
|
||||
if(current_chord > length(compiled_chords))
|
||||
if(repeat)
|
||||
repeat--
|
||||
current_chord = 1
|
||||
SStgui.update_uis(parent)
|
||||
return
|
||||
else
|
||||
stop_playing()
|
||||
return
|
||||
|
||||
/**
|
||||
* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
|
||||
*/
|
||||
/datum/song/proc/tempodiv_to_delay(tempodiv)
|
||||
tempodiv = tempodiv || world.tick_lag // Default to world.tick_lag in case someone's trying to be smart
|
||||
return max(1, round((tempo / tempodiv) / world.tick_lag, 1))
|
||||
|
||||
/**
|
||||
* Compiles chords.
|
||||
*/
|
||||
/datum/song/proc/compile_chords()
|
||||
legacy ? compile_legacy() : compile_synthesized()
|
||||
|
||||
/**
|
||||
* Plays a chord.
|
||||
*/
|
||||
/datum/song/proc/play_chord(list/chord)
|
||||
// last value is timing information
|
||||
for(var/i in 1 to (length(chord) - 1))
|
||||
legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing)
|
||||
|
||||
/**
|
||||
* Checks if we should halt playback.
|
||||
*/
|
||||
/datum/song/proc/should_stop_playing(mob/user)
|
||||
return QDELETED(parent) || !using_instrument || !playing
|
||||
|
||||
/**
|
||||
* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
|
||||
*/
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
|
||||
|
||||
/**
|
||||
* Gets our beats per minute based on our tempo.
|
||||
*/
|
||||
/datum/song/proc/get_bpm()
|
||||
return 600 / tempo
|
||||
|
||||
/**
|
||||
* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
|
||||
*/
|
||||
/datum/song/proc/set_bpm(bpm)
|
||||
tempo = sanitize_tempo(600 / bpm)
|
||||
|
||||
/datum/song/process(wait)
|
||||
if(!playing)
|
||||
return PROCESS_KILL
|
||||
// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
|
||||
process_song(world.tick_lag)
|
||||
process_decay(world.tick_lag)
|
||||
|
||||
/**
|
||||
* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
|
||||
*/
|
||||
/datum/song/proc/update_sustain()
|
||||
// Exponential is easy
|
||||
cached_exponential_dropoff = sustain_exponential_dropoff
|
||||
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
|
||||
var/target_duration = sustain_linear_duration
|
||||
var/volume_diff = max(0, 100 - sustain_dropoff_volume)
|
||||
var/volume_decrease_per_decisecond = volume_diff / target_duration
|
||||
cached_linear_dropoff = volume_decrease_per_decisecond
|
||||
|
||||
/**
|
||||
* Setter for setting output volume.
|
||||
*/
|
||||
/datum/song/proc/set_volume(volume)
|
||||
src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
|
||||
update_sustain()
|
||||
// We don't want to send the whole payload (song included) just for volume
|
||||
var/datum/tgui/ui = SStgui.get_open_ui(usr, parent, "main")
|
||||
if(ui)
|
||||
ui.push_data(list("volume" = volume), force = TRUE)
|
||||
|
||||
/**
|
||||
* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
|
||||
*/
|
||||
/datum/song/proc/set_dropoff_volume(volume, no_refresh = FALSE)
|
||||
sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/**
|
||||
* Setter for setting exponential falloff factor.
|
||||
*/
|
||||
/datum/song/proc/set_exponential_drop_rate(drop, no_refresh = FALSE)
|
||||
sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/**
|
||||
* Setter for setting linear falloff duration.
|
||||
*/
|
||||
/datum/song/proc/set_linear_falloff_duration(duration, no_refresh = FALSE)
|
||||
sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
|
||||
update_sustain()
|
||||
if(!no_refresh)
|
||||
SStgui.update_uis(parent)
|
||||
|
||||
/datum/song/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(.)
|
||||
switch(var_name)
|
||||
if(NAMEOF(src, volume))
|
||||
set_volume(var_value)
|
||||
if(NAMEOF(src, sustain_dropoff_volume))
|
||||
set_dropoff_volume(var_value)
|
||||
if(NAMEOF(src, sustain_exponential_dropoff))
|
||||
set_exponential_drop_rate(var_value)
|
||||
if(NAMEOF(src, sustain_linear_duration))
|
||||
set_linear_falloff_duration(var_value)
|
||||
|
||||
// subtype for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/item/instrument/I = parent
|
||||
return I.should_stop_playing(user)
|
||||
|
||||
// subtype for stationary structures, like pianos
|
||||
/datum/song/stationary
|
||||
|
||||
/datum/song/stationary/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
var/obj/structure/musician/M = parent
|
||||
return M.should_stop_playing(user)
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
/datum/song/tgui_data(mob/user)
|
||||
var/data[0]
|
||||
|
||||
// General
|
||||
data["playing"] = playing
|
||||
data["repeat"] = repeat
|
||||
data["maxRepeats"] = max_repeats
|
||||
data["editing"] = editing
|
||||
data["lines"] = lines
|
||||
data["tempo"] = tempo
|
||||
data["minTempo"] = world.tick_lag
|
||||
data["maxTempo"] = 5 SECONDS
|
||||
data["tickLag"] = world.tick_lag
|
||||
data["help"] = help
|
||||
|
||||
// Status
|
||||
var/list/allowed_instrument_names = list()
|
||||
for(var/i in allowed_instrument_ids)
|
||||
var/datum/instrument/I = SSinstruments.get_instrument(i)
|
||||
if(I)
|
||||
allowed_instrument_names += I.name
|
||||
data["allowedInstrumentNames"] = allowed_instrument_names
|
||||
data["instrumentLoaded"] = !isnull(using_instrument)
|
||||
if(using_instrument)
|
||||
data["instrument"] = using_instrument.name
|
||||
data["canNoteShift"] = can_noteshift
|
||||
if(can_noteshift)
|
||||
data["noteShift"] = note_shift
|
||||
data["noteShiftMin"] = note_shift_min
|
||||
data["noteShiftMax"] = note_shift_max
|
||||
data["sustainMode"] = sustain_mode
|
||||
switch(sustain_mode)
|
||||
if(SUSTAIN_LINEAR)
|
||||
data["sustainLinearDuration"] = sustain_linear_duration
|
||||
if(SUSTAIN_EXPONENTIAL)
|
||||
data["sustainExponentialDropoff"] = sustain_exponential_dropoff
|
||||
data["ready"] = using_instrument?.is_ready()
|
||||
data["legacy"] = legacy
|
||||
data["volume"] = volume
|
||||
data["minVolume"] = min_volume
|
||||
data["maxVolume"] = max_volume
|
||||
data["sustainDropoffVolume"] = sustain_dropoff_volume
|
||||
data["sustainHeldNote"] = full_sustain_held_note
|
||||
|
||||
return data
|
||||
|
||||
/datum/song/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
|
||||
ui = SStgui.try_update_ui(user, parent, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, parent, ui_key, "Instrument", parent?.name || "Instrument", 700, 500)
|
||||
ui.open()
|
||||
ui.set_autoupdate(FALSE) // NO!!! Don't auto-update this!!
|
||||
|
||||
/datum/song/tgui_act(action, params)
|
||||
. = TRUE
|
||||
switch(action)
|
||||
if("newsong")
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
if("import")
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(parent, usr))
|
||||
return
|
||||
|
||||
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
parse_song(t)
|
||||
return FALSE
|
||||
if("help")
|
||||
help = !help
|
||||
if("edit")
|
||||
editing = !editing
|
||||
if("repeat") //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat = clamp(round(text2num(params["new"])), 0, max_repeats)
|
||||
if("tempo")
|
||||
tempo = sanitize_tempo(text2num(params["new"]))
|
||||
if("play")
|
||||
INVOKE_ASYNC(src, .proc/start_playing, usr)
|
||||
if("newline")
|
||||
var/newline = html_encode(input("Enter your line: ", parent.name) as text|null)
|
||||
if(!newline || !in_range(parent, usr))
|
||||
return
|
||||
if(length(lines) > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
if("deleteline")
|
||||
var/num = round(text2num(params["line"]))
|
||||
if(num > length(lines) || num < 1)
|
||||
return
|
||||
lines.Cut(num, num + 1)
|
||||
if("modifyline")
|
||||
var/num = round(text2num(params["line"]))
|
||||
var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS)
|
||||
if(!content || !in_range(parent, usr))
|
||||
return
|
||||
if(num > length(lines) || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
if("stop")
|
||||
stop_playing()
|
||||
if("setlinearfalloff")
|
||||
set_linear_falloff_duration(round(text2num(params["new"]) * 10, world.tick_lag), TRUE)
|
||||
if("setexpfalloff")
|
||||
set_exponential_drop_rate(round(text2num(params["new"]), 0.00001), TRUE)
|
||||
if("setvolume")
|
||||
set_volume(round(text2num(params["new"]), 1))
|
||||
if("setdropoffvolume")
|
||||
set_dropoff_volume(round(text2num(params["new"]), 0.01), TRUE)
|
||||
if("switchinstrument")
|
||||
if(!length(allowed_instrument_ids))
|
||||
return
|
||||
else if(length(allowed_instrument_ids) == 1)
|
||||
set_instrument(allowed_instrument_ids[1])
|
||||
return
|
||||
var/choice = params["name"]
|
||||
for(var/i in allowed_instrument_ids)
|
||||
var/datum/instrument/I = SSinstruments.get_instrument(i)
|
||||
if(I && I.name == choice)
|
||||
set_instrument(I)
|
||||
if("setnoteshift")
|
||||
note_shift = clamp(round(text2num(params["new"])), note_shift_min, note_shift_max)
|
||||
if("setsustainmode")
|
||||
var/static/list/sustain_modes
|
||||
if(!length(sustain_modes))
|
||||
sustain_modes = list("Linear" = SUSTAIN_LINEAR, "Exponential" = SUSTAIN_EXPONENTIAL)
|
||||
var/choice = params["new"]
|
||||
sustain_mode = sustain_modes[choice] || sustain_mode
|
||||
if("togglesustainhold")
|
||||
full_sustain_held_note = !full_sustain_held_note
|
||||
if("reset")
|
||||
var/default_instrument = allowed_instrument_ids[1]
|
||||
if(using_instrument != SSinstruments.instrument_data[default_instrument])
|
||||
set_instrument(default_instrument)
|
||||
note_shift = initial(note_shift)
|
||||
sustain_mode = initial(sustain_mode)
|
||||
set_linear_falloff_duration(initial(sustain_linear_duration), TRUE)
|
||||
set_exponential_drop_rate(initial(sustain_exponential_dropoff), TRUE)
|
||||
set_dropoff_volume(initial(sustain_dropoff_volume), TRUE)
|
||||
else
|
||||
return FALSE
|
||||
parent.add_fingerprint(usr)
|
||||
|
||||
/**
|
||||
* Parses a song the user has input into lines and stores them.
|
||||
*/
|
||||
/datum/song/proc/parse_song(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
stop_playing()
|
||||
lines = splittext(text, "\n")
|
||||
if(length(lines))
|
||||
var/bpm_string = "BPM: "
|
||||
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
|
||||
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
|
||||
tempo = sanitize_tempo(600 / round(divisor, 1))
|
||||
lines.Cut(1, 2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(length(lines) > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length_char(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
SStgui.update_uis(parent)
|
||||
@@ -0,0 +1,95 @@
|
||||
/**
|
||||
* Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_legacy()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
compiled_chords = list()
|
||||
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
|
||||
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
|
||||
for(var/line in lines)
|
||||
var/list/chords = splittext(lowertext(line), ",")
|
||||
for(var/chord in chords)
|
||||
var/list/compiled_chord = list()
|
||||
var/tempodiv = 1
|
||||
var/list/notes_tempodiv = splittext(chord, "/")
|
||||
var/len = length(notes_tempodiv)
|
||||
if(len >= 2)
|
||||
tempodiv = text2num(notes_tempodiv[2])
|
||||
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
|
||||
var/list/notes = splittext(notes_tempodiv[1], "-")
|
||||
for(var/note in notes)
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
// 1-7, A-G
|
||||
var/key = text2ascii(note) - 96
|
||||
if((key < 1) || (key > 7))
|
||||
continue
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key])
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
/**
|
||||
* Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
|
||||
*
|
||||
* Arguments:
|
||||
* * note - number from 1-7 for A-G
|
||||
* * acc - either "b", "n", or "#"
|
||||
* * oct - 1-8 (or 9 for C)
|
||||
*/
|
||||
/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/filename = "sound/instruments/[cached_legacy_dir]/[ascii2text(note + 64)][acc][oct].[cached_legacy_ext]"
|
||||
var/soundfile = file(filename)
|
||||
// make sure the note exists
|
||||
var/cached_fexists = valid_files[filename]
|
||||
if(!isnull(cached_fexists))
|
||||
if(!cached_fexists)
|
||||
return
|
||||
else if(!fexists(soundfile))
|
||||
valid_files[filename] = FALSE
|
||||
return
|
||||
else
|
||||
valid_files[filename] = TRUE
|
||||
// and play
|
||||
var/turf/source = get_turf(parent)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
do_hearcheck()
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played)
|
||||
// Could do environment and echo later but not for now
|
||||
@@ -0,0 +1,134 @@
|
||||
/**
|
||||
* Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
|
||||
*/
|
||||
/datum/song/proc/compile_synthesized()
|
||||
if(!length(src.lines))
|
||||
return
|
||||
var/list/lines = src.lines //cache for hyepr speed!
|
||||
compiled_chords = list()
|
||||
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
|
||||
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
|
||||
for(var/line in lines)
|
||||
var/list/chords = splittext(lowertext(line), ",")
|
||||
for(var/chord in chords)
|
||||
var/list/compiled_chord = list()
|
||||
var/tempodiv = 1
|
||||
var/list/notes_tempodiv = splittext(chord, "/")
|
||||
var/len = length(notes_tempodiv)
|
||||
if(len >= 2)
|
||||
tempodiv = text2num(notes_tempodiv[2])
|
||||
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
|
||||
var/list/notes = splittext(notes_tempodiv[1], "-")
|
||||
for(var/note in notes)
|
||||
if(length(note) == 0)
|
||||
continue
|
||||
// 1-7, A-G
|
||||
var/key = text2ascii(note) - 96
|
||||
if((key < 1) || (key > 7))
|
||||
continue
|
||||
for(var/i in 2 to length(note))
|
||||
var/oct_acc = copytext(note, i, i + 1)
|
||||
var/num = text2num(oct_acc)
|
||||
if(!num) //it's an accidental
|
||||
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
|
||||
else //octave
|
||||
octaves[key] = clamp(num, octave_min, octave_max)
|
||||
compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
|
||||
compiled_chord += tempodiv //this goes last
|
||||
if(length(compiled_chord))
|
||||
compiled_chords[++compiled_chords.len] = compiled_chord
|
||||
|
||||
/**
|
||||
* Plays a specific numerical key from our instrument to anyone who can hear us.
|
||||
* Does a hearing check if enough time has passed.
|
||||
*/
|
||||
/datum/song/proc/playkey_synth(key, mob/user)
|
||||
if(can_noteshift)
|
||||
key = clamp(key + note_shift, key_min, key_max)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
do_hearcheck()
|
||||
var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc!
|
||||
//Should probably add channel limiters here at some point but I don't care right now.
|
||||
var/channel = pop_channel()
|
||||
if(isnull(channel))
|
||||
return FALSE
|
||||
. = TRUE
|
||||
var/sound/copy = sound(K.sample)
|
||||
var/volume = src.volume * using_instrument.volume_multiplier
|
||||
copy.frequency = K.frequency
|
||||
copy.volume = volume
|
||||
var/channel_text = num2text(channel)
|
||||
channels_playing[channel_text] = 100
|
||||
last_channel_played = channel_text
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
if(!(M.client?.prefs?.sound & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
|
||||
// Could do environment and echo later but not for now
|
||||
|
||||
/**
|
||||
* Stops all sounds we are "responsible" for. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
|
||||
for(var/i in hearing_mobs)
|
||||
terminate_sound_mob(i)
|
||||
if(clear_channels && channels_playing)
|
||||
channels_playing.len = 0
|
||||
channels_idle.len = 0
|
||||
SSinstruments.current_instrument_channels -= using_sound_channels
|
||||
using_sound_channels = 0
|
||||
SSsounds.free_datum_channels(src)
|
||||
|
||||
/**
|
||||
* Stops all sounds we are responsible for in a given person. Only works in synthesized mode.
|
||||
*/
|
||||
/datum/song/proc/terminate_sound_mob(mob/M)
|
||||
for(var/channel in channels_playing)
|
||||
M.stop_sound_channel(text2num(channel))
|
||||
|
||||
/**
|
||||
* Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
|
||||
*/
|
||||
/datum/song/proc/pop_channel()
|
||||
if(length(channels_idle)) //just pop one off of here if we have one available
|
||||
. = text2num(channels_idle[1])
|
||||
channels_idle.Cut(1, 2)
|
||||
return
|
||||
if(using_sound_channels >= max_sound_channels)
|
||||
return
|
||||
. = SSinstruments.reserve_instrument_channel(src)
|
||||
if(!isnull(.))
|
||||
using_sound_channels++
|
||||
|
||||
/**
|
||||
* Decays our channels and updates their volumes to mobs who can hear us.
|
||||
*
|
||||
* Arguments:
|
||||
* * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
|
||||
*/
|
||||
/datum/song/proc/process_decay(wait_ds)
|
||||
var/linear_dropoff = cached_linear_dropoff * wait_ds
|
||||
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
|
||||
for(var/channel in channels_playing)
|
||||
if(full_sustain_held_note && (channel == last_channel_played))
|
||||
continue
|
||||
var/current_volume = channels_playing[channel]
|
||||
switch(sustain_mode)
|
||||
if(SUSTAIN_LINEAR)
|
||||
current_volume -= linear_dropoff
|
||||
if(SUSTAIN_EXPONENTIAL)
|
||||
current_volume /= exponential_dropoff
|
||||
channels_playing[channel] = current_volume
|
||||
var/dead = current_volume <= sustain_dropoff_volume
|
||||
var/channelnumber = text2num(channel)
|
||||
if(dead)
|
||||
channels_playing -= channel
|
||||
channels_idle += channel
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.stop_sound_channel(channelnumber)
|
||||
else
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier)
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/instrument/tones
|
||||
name = "Ideal tone"
|
||||
category = "Tones"
|
||||
abstract_type = /datum/instrument/tones
|
||||
|
||||
/datum/instrument/tones/square_wave
|
||||
name = "Ideal square wave"
|
||||
id = "square"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Square.ogg')
|
||||
|
||||
/datum/instrument/tones/sine_wave
|
||||
name = "Ideal sine wave"
|
||||
id = "sine"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sine.ogg')
|
||||
|
||||
/datum/instrument/tones/saw_wave
|
||||
name = "Ideal sawtooth wave"
|
||||
id = "saw"
|
||||
real_samples = list("81"='sound/instruments/synthesis_samples/tones/Sawtooth.ogg')
|
||||
@@ -296,7 +296,7 @@
|
||||
return
|
||||
var/sound/S = sound(mysound)
|
||||
S.wait = 0 //No queue
|
||||
S.channel = open_sound_channel()
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = 50
|
||||
for(var/mob/M in passengers | pilot)
|
||||
M << S
|
||||
|
||||
@@ -111,6 +111,12 @@
|
||||
typepath = /obj/item/instrument/eguitar
|
||||
cost = 500
|
||||
|
||||
/datum/storeitem/banjo
|
||||
name = "Banjo"
|
||||
desc = "It's pretty much just a drum with a neck and strings."
|
||||
typepath = /obj/item/instrument/banjo
|
||||
cost = 500
|
||||
|
||||
/datum/storeitem/piano_synth
|
||||
name = "Piano Synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can emulate various instruments."
|
||||
|
||||
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 91 KiB |
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 23 KiB |
@@ -1,89 +0,0 @@
|
||||
<!--
|
||||
Title: Instrument UI
|
||||
Used In File(s): \code\game\objects\structures\musician.dm
|
||||
-->
|
||||
|
||||
<div class="block">
|
||||
<div class="item">
|
||||
<div class="itemLabel"><b>Playback</b></div>
|
||||
<div class="itemContent">
|
||||
{{:helper.link('New', 'file', {'newsong': 1})}}
|
||||
{{:helper.link('Import', 'folder-open', {'import': 1})}}
|
||||
{{:helper.link('Play', 'play', {'play': 1}, data.lines.length > 0 ? (data.playing ? 'selected' : null) : 'disabled')}}
|
||||
{{:helper.link('Stop', 'stop', {'stop': 1}, !data.playing ? 'selected' : null)}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="itemLabel">Repeat Song:</div>
|
||||
{{:helper.link('-', null, {'repeat' : -10}, data.repeat > 0 && !data.playing ? null : 'disabled')}}
|
||||
{{:helper.link('-', null, {'repeat' : -1}, data.repeat > 0 && !data.playing ? null : 'disabled')}}
|
||||
<span style="float: left; width: 80px; text-align: center;">{{:data.repeat}}</span>
|
||||
{{:helper.link('+', null, {'repeat' : 1}, data.repeat < data.maxRepeat && !data.playing ? null : 'disabled')}}
|
||||
{{:helper.link('+', null, {'repeat' : 10}, data.repeat < data.maxRepeat && !data.playing ? null : 'disabled')}}
|
||||
</div>
|
||||
<div class="item">
|
||||
<div class="itemLabel">Tempo:</div>
|
||||
{{:helper.link('-', null, {'tempo' : 10}, data.tempo < data.maxTempo ? null : 'disabled')}}
|
||||
{{:helper.link('-', null, {'tempo' : 1}, data.tempo < data.maxTempo ? null : 'disabled')}}
|
||||
<span style="float: left; width: 80px; text-align: center;">{{:helper.round(600 / data.tempo)}} BPM</span>
|
||||
{{:helper.link('+', null, {'tempo' : -1}, data.tempo > data.minTempo ? null : 'disabled')}}
|
||||
{{:helper.link('+', null, {'tempo' : -10}, data.tempo > data.minTempo ? null : 'disabled')}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Editor</h3>
|
||||
<div class="striped">
|
||||
{{for data.lines}}
|
||||
<div class="line" style="padding:4px">
|
||||
<div class="floatLeft highlight">{{:index + 1}}: </div>
|
||||
<div class="floatRight">
|
||||
{{:helper.link('Edit', 'pencil', {'modifyline': index+1}, data.playing ? 'disabled' : null)}}
|
||||
{{:helper.link('Insert', 'arrow-up', {'insertline': index+1}, data.playing ? 'disabled' : null)}}
|
||||
{{:helper.link('Delete', 'trash', {'deleteline': index+1}, data.playing ? 'disabled' : null)}}
|
||||
</div>
|
||||
<div>{{:value}}</div>
|
||||
</div>
|
||||
{{/for}}
|
||||
</div>
|
||||
<div class="floatRight">
|
||||
{{:helper.link('Add Line', 'arrow-down', {'insertline': data.lines.length + 1}, data.playing ? 'disabled' : null)}}
|
||||
</div>
|
||||
<div class="clearBoth"></div>
|
||||
<hr>
|
||||
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
{{:helper.link('Help', data.help ? 'close' : 'question', {'help': 1})}}
|
||||
</div>
|
||||
<div class="itemContent">
|
||||
{{if data.help}}
|
||||
<p>
|
||||
Lines are a series of chords, separated by commas <span class="highlight">(,)</span>, each with notes seperated by hyphens <span class="highlight">(-)</span>.
|
||||
<br>
|
||||
Every note in a chord will play together, with the chord timed by the <span class="highlight">tempo</span> as defined above.
|
||||
</p>
|
||||
<p>
|
||||
Notes are played by the <span class="good">names of the note</span>, and optionally, the <span class="average">accidental</span>, and/or the <span class="bad">octave number</span>.
|
||||
<br>
|
||||
By default, every note is <span class="average">natural</span> and in <span class="bad">octave 3</span>. Defining a different state for either is remembered for each <span class="good">note</span>.
|
||||
<ul>
|
||||
<li><span class="highlight">Example:</span> <i>C,D,E,F,G,A,B</i> will play a <span class="good">C</span> <span class="average">major</span> scale.</li>
|
||||
<li>After a note has an <span class="average">accidental</span> or <span class="bad">octave</span> placed, it will be remembered: <i>C,C4,C#,C3</i> is <i>C3,C4,C4#,C3#</i></li>
|
||||
</ul>
|
||||
</p>
|
||||
<p>
|
||||
<span class="highlight">Chords</span> can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i>.<br>
|
||||
A <span class="highlight">pause</span> may be denoted by an empty chord: <i>C,E,,C,G</i>.
|
||||
<br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length defined by <span class="highlight">tempo / x</span>, <span class="highlight">eg:</span> <i>C,G/2,E/4</i>.
|
||||
</p>
|
||||
<p>
|
||||
Combined, an example line is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>.
|
||||
<ul>
|
||||
<li>Lines may be up to 50 characters.</li>
|
||||
<li>A song may only contain up to 50 lines.</li>
|
||||
</ul>
|
||||
</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -40,6 +40,7 @@
|
||||
#include "code\__DEFINES\genetics.dm"
|
||||
#include "code\__DEFINES\hud.dm"
|
||||
#include "code\__DEFINES\hydroponics.dm"
|
||||
#include "code\__DEFINES\instruments.dm"
|
||||
#include "code\__DEFINES\inventory.dm"
|
||||
#include "code\__DEFINES\is_helpers.dm"
|
||||
#include "code\__DEFINES\job.dm"
|
||||
@@ -239,6 +240,7 @@
|
||||
#include "code\controllers\subsystem\parallax.dm"
|
||||
#include "code\controllers\subsystem\radio.dm"
|
||||
#include "code\controllers\subsystem\shuttles.dm"
|
||||
#include "code\controllers\subsystem\sounds.dm"
|
||||
#include "code\controllers\subsystem\spacedrift.dm"
|
||||
#include "code\controllers\subsystem\statistics.dm"
|
||||
#include "code\controllers\subsystem\sun.dm"
|
||||
@@ -251,6 +253,7 @@
|
||||
#include "code\controllers\subsystem\weather.dm"
|
||||
#include "code\controllers\subsystem\processing\dcs.dm"
|
||||
#include "code\controllers\subsystem\processing\fastprocess.dm"
|
||||
#include "code\controllers\subsystem\processing\instruments.dm"
|
||||
#include "code\controllers\subsystem\processing\obj.dm"
|
||||
#include "code\controllers\subsystem\processing\processing.dm"
|
||||
#include "code\controllers\subsystem\tickets\mentor_tickets.dm"
|
||||
@@ -305,6 +308,7 @@
|
||||
#include "code\datums\components\paintable.dm"
|
||||
#include "code\datums\components\slippery.dm"
|
||||
#include "code\datums\components\spawner.dm"
|
||||
#include "code\datums\components\spooky.dm"
|
||||
#include "code\datums\components\squeak.dm"
|
||||
#include "code\datums\components\swarming.dm"
|
||||
#include "code\datums\diseases\_disease.dm"
|
||||
@@ -878,7 +882,6 @@
|
||||
#include "code\game\objects\items\devices\flashlight.dm"
|
||||
#include "code\game\objects\items\devices\floor_painter.dm"
|
||||
#include "code\game\objects\items\devices\handheld_defib.dm"
|
||||
#include "code\game\objects\items\devices\instruments.dm"
|
||||
#include "code\game\objects\items\devices\laserpointer.dm"
|
||||
#include "code\game\objects\items\devices\lightreplacer.dm"
|
||||
#include "code\game\objects\items\devices\machineprototype.dm"
|
||||
@@ -1083,7 +1086,6 @@
|
||||
#include "code\game\objects\structures\misc.dm"
|
||||
#include "code\game\objects\structures\mop_bucket.dm"
|
||||
#include "code\game\objects\structures\morgue.dm"
|
||||
#include "code\game\objects\structures\musician.dm"
|
||||
#include "code\game\objects\structures\noticeboard.dm"
|
||||
#include "code\game\objects\structures\plasticflaps.dm"
|
||||
#include "code\game\objects\structures\reflector.dm"
|
||||
@@ -1603,6 +1605,25 @@
|
||||
#include "code\modules\hydroponics\grown\tobacco.dm"
|
||||
#include "code\modules\hydroponics\grown\tomato.dm"
|
||||
#include "code\modules\hydroponics\grown\towercap.dm"
|
||||
#include "code\modules\instruments\_instrument_data.dm"
|
||||
#include "code\modules\instruments\_instrument_key.dm"
|
||||
#include "code\modules\instruments\brass.dm"
|
||||
#include "code\modules\instruments\chromatic_percussion.dm"
|
||||
#include "code\modules\instruments\fun.dm"
|
||||
#include "code\modules\instruments\guitar.dm"
|
||||
#include "code\modules\instruments\hardcoded.dm"
|
||||
#include "code\modules\instruments\organ.dm"
|
||||
#include "code\modules\instruments\piano.dm"
|
||||
#include "code\modules\instruments\synth_tones.dm"
|
||||
#include "code\modules\instruments\objs\items\_instrument.dm"
|
||||
#include "code\modules\instruments\objs\items\headphones.dm"
|
||||
#include "code\modules\instruments\objs\items\instruments.dm"
|
||||
#include "code\modules\instruments\objs\structures\_musician.dm"
|
||||
#include "code\modules\instruments\objs\structures\piano.dm"
|
||||
#include "code\modules\instruments\songs\_song.dm"
|
||||
#include "code\modules\instruments\songs\_song_ui.dm"
|
||||
#include "code\modules\instruments\songs\play_legacy.dm"
|
||||
#include "code\modules\instruments\songs\play_synthesized.dm"
|
||||
#include "code\modules\karma\karma.dm"
|
||||
#include "code\modules\keybindings\bindings_admin.dm"
|
||||
#include "code\modules\keybindings\bindings_ai.dm"
|
||||
|
||||