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Wall Rot Effect Refactor
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@@ -97,3 +97,17 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "admin"
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layer = 4.1
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/obj/effect/overlay/wall_rot
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name = "Wallrot"
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desc = "Ick..."
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icon = 'icons/effects/wallrot.dmi'
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anchored = 1
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density = 1
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layer = 5
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mouse_opacity = 0
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/obj/effect/overlay/wall_rot/New()
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..()
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pixel_x += rand(-10, 10)
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pixel_y += rand(-10, 10)
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