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Wall Rot Effect Refactor
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@@ -913,11 +913,9 @@
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/datum/reagent/atrazine/reaction_turf(turf/simulated/wall/W, volume) // Clear off wallrot fungi
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if(istype(W) && W.rotting)
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for(var/obj/effect/overlay/wall_rot/WR in W)
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qdel(WR)
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W.rotting = 0
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for(var/obj/effect/overlay/O in W)
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if(O.name == "Wallrot") // This is so awful
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qdel(O)
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W.visible_message("<span class='warning'>The fungi are completely dissolved by the solution!</span>")
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/datum/reagent/atrazine/reaction_obj(obj/O, volume)
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