Adds additional mapping tools

This commit is contained in:
Sam
2017-03-24 13:25:04 +00:00
parent 4273ee324c
commit 4b9ff275b8
3 changed files with 70 additions and 9 deletions
@@ -28,15 +28,13 @@
name = "probably a wall"
result = list(
/turf/simulated/wall = 9,
/obj/structure/falsewall = 1
)
/obj/structure/falsewall = 1)
/obj/effect/spawner/random_barrier/floor_probably
name = "probably a floor"
result = list(
/turf/simulated/floor/plasteel = 3,
/turf/simulated/wall = 1
)
/turf/simulated/wall = 1)
/obj/effect/spawner/random_barrier/obstruction
name = "obstruction"
@@ -44,12 +42,24 @@
/turf/simulated/wall = 1,
/obj/structure/falsewall = 1,
/obj/structure/barricade/wooden = 1,
/obj/machinery/door/airlock/welded = 1
)
/obj/machinery/door/airlock/welded = 1)
/obj/effect/spawner/random_barrier/possibly_welded_airlock
/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
name = "possibly welded airlock"
result = list(
/obj/machinery/door/airlock = 3,
/obj/machinery/door/airlock/welded = 1
)
/obj/machinery/door/airlock/welded = 1)
/obj/effect/spawner/random_spawners/grille_often
name = "grille often"
result = list(
/obj/structure/grille = 8,
/obj/structure/grille/broken = 4,
/turf/simulated/floor/plating = 2)
/obj/effect/spawner/random_spawners/grille_maybe
name = "grille maybe"
result = list(
/obj/structure/grille = 2,
/obj/structure/grille/broken = 2,
/turf/simulated/floor/plating = 5)
@@ -0,0 +1,50 @@
/obj/effect/spawner/random_spawners
name = "random spawners"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
color = "#00FF00"
var/list/result = list(
/turf/simulated/floor/plasteel = 1,
/turf/simulated/wall = 1,
/obj/structure/falsewall = 1,
/obj/effect/decal/cleanable/blood/splatter = 1,
/obj/structure/barricade/wooden = 1)
// This needs to come before the initialization wave because
// the thing it creates might need to be initialized too
/obj/effect/spawner/random_spawners/New()
. = ..()
var/turf/T = get_turf(src)
if(!T)
log_runtime(EXCEPTION("Spawner placed in nullspace!"), src)
return
var/thing_to_place = pickweight(result)
if(ispath(thing_to_place, /turf))
T.ChangeTurf(thing_to_place)
else
new thing_to_place(T)
qdel(src)
/obj/effect/spawner/random_spawners/blood_maybe
name = "blood maybe"
result = list(
/turf/simulated/floor/plating = 20,
/obj/effect/decal/cleanable/blood/splatter = 1)
/obj/effect/spawner/random_spawners/blood_often
name = "blood often"
result = list(
/turf/simulated/floor/plating = 5,
/obj/effect/decal/cleanable/blood/splatter = 1)
/obj/effect/spawner/random_spawners/wall_rusted_probably
name = "rusted wall probably"
result = list(
/turf/simulated/wall = 2,
/turf/simulated/wall/rust = 7)
/obj/effect/spawner/random_spawners/wall_rusted_maybe
name = "rusted wall maybe"
result = list(
/turf/simulated/wall = 7,
/turf/simulated/wall/rust = 1)
+1
View File
@@ -693,6 +693,7 @@
#include "code\game\objects\effects\spawners\gibspawner.dm"
#include "code\game\objects\effects\spawners\lootdrop.dm"
#include "code\game\objects\effects\spawners\random_barrier.dm"
#include "code\game\objects\effects\spawners\random_spawners.dm"
#include "code\game\objects\effects\spawners\vaultspawner.dm"
#include "code\game\objects\effects\spawners\windowspawner.dm"
#include "code\game\objects\items\ashtray.dm"