mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Adds additional mapping tools
This commit is contained in:
@@ -28,15 +28,13 @@
|
||||
name = "probably a wall"
|
||||
result = list(
|
||||
/turf/simulated/wall = 9,
|
||||
/obj/structure/falsewall = 1
|
||||
)
|
||||
/obj/structure/falsewall = 1)
|
||||
|
||||
/obj/effect/spawner/random_barrier/floor_probably
|
||||
name = "probably a floor"
|
||||
result = list(
|
||||
/turf/simulated/floor/plasteel = 3,
|
||||
/turf/simulated/wall = 1
|
||||
)
|
||||
/turf/simulated/wall = 1)
|
||||
|
||||
/obj/effect/spawner/random_barrier/obstruction
|
||||
name = "obstruction"
|
||||
@@ -44,12 +42,24 @@
|
||||
/turf/simulated/wall = 1,
|
||||
/obj/structure/falsewall = 1,
|
||||
/obj/structure/barricade/wooden = 1,
|
||||
/obj/machinery/door/airlock/welded = 1
|
||||
)
|
||||
/obj/machinery/door/airlock/welded = 1)
|
||||
|
||||
/obj/effect/spawner/random_barrier/possibly_welded_airlock
|
||||
/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
|
||||
name = "possibly welded airlock"
|
||||
result = list(
|
||||
/obj/machinery/door/airlock = 3,
|
||||
/obj/machinery/door/airlock/welded = 1
|
||||
)
|
||||
/obj/machinery/door/airlock/welded = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/grille_often
|
||||
name = "grille often"
|
||||
result = list(
|
||||
/obj/structure/grille = 8,
|
||||
/obj/structure/grille/broken = 4,
|
||||
/turf/simulated/floor/plating = 2)
|
||||
|
||||
/obj/effect/spawner/random_spawners/grille_maybe
|
||||
name = "grille maybe"
|
||||
result = list(
|
||||
/obj/structure/grille = 2,
|
||||
/obj/structure/grille/broken = 2,
|
||||
/turf/simulated/floor/plating = 5)
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
/obj/effect/spawner/random_spawners
|
||||
name = "random spawners"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
color = "#00FF00"
|
||||
var/list/result = list(
|
||||
/turf/simulated/floor/plasteel = 1,
|
||||
/turf/simulated/wall = 1,
|
||||
/obj/structure/falsewall = 1,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1,
|
||||
/obj/structure/barricade/wooden = 1)
|
||||
|
||||
// This needs to come before the initialization wave because
|
||||
// the thing it creates might need to be initialized too
|
||||
/obj/effect/spawner/random_spawners/New()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
log_runtime(EXCEPTION("Spawner placed in nullspace!"), src)
|
||||
return
|
||||
var/thing_to_place = pickweight(result)
|
||||
if(ispath(thing_to_place, /turf))
|
||||
T.ChangeTurf(thing_to_place)
|
||||
else
|
||||
new thing_to_place(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/spawner/random_spawners/blood_maybe
|
||||
name = "blood maybe"
|
||||
result = list(
|
||||
/turf/simulated/floor/plating = 20,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/blood_often
|
||||
name = "blood often"
|
||||
result = list(
|
||||
/turf/simulated/floor/plating = 5,
|
||||
/obj/effect/decal/cleanable/blood/splatter = 1)
|
||||
|
||||
/obj/effect/spawner/random_spawners/wall_rusted_probably
|
||||
name = "rusted wall probably"
|
||||
result = list(
|
||||
/turf/simulated/wall = 2,
|
||||
/turf/simulated/wall/rust = 7)
|
||||
|
||||
/obj/effect/spawner/random_spawners/wall_rusted_maybe
|
||||
name = "rusted wall maybe"
|
||||
result = list(
|
||||
/turf/simulated/wall = 7,
|
||||
/turf/simulated/wall/rust = 1)
|
||||
@@ -693,6 +693,7 @@
|
||||
#include "code\game\objects\effects\spawners\gibspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\lootdrop.dm"
|
||||
#include "code\game\objects\effects\spawners\random_barrier.dm"
|
||||
#include "code\game\objects\effects\spawners\random_spawners.dm"
|
||||
#include "code\game\objects\effects\spawners\vaultspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\windowspawner.dm"
|
||||
#include "code\game\objects\items\ashtray.dm"
|
||||
|
||||
Reference in New Issue
Block a user