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[LORE] Bluespace Lore Pass Pt. 1 (#27809)
* when the space is blue * Update bio_chip_fluff.dm * Update wormhole_jaunter.dm * Update magazines.dm * Update bags.dm * Update magazines.dm * Update dance_machine.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update closets.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
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@@ -580,7 +580,8 @@
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/// Used by red ERT. Keeps the size for them
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/obj/item/ammo_box/magazine/laser/ert
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name = "compact laser carbine projector magazine"
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desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
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desc = "An ultra-compact magazine incorporating experimental bluespace technology to hold 20 rounds in a mag the size of a cigarette lighter, while keeping them safe from EMPs. Each magazine costs as much as 5 of the carbines that use it, \
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but nobody's accused NT budget allocation of being practical before."
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w_class = WEIGHT_CLASS_TINY
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/obj/item/ammo_box/magazine/laser/ert/emp_act(severity)
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@@ -2,7 +2,7 @@
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/obj/item/gun/energy/telegun
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name = "teleporter gun"
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desc = "An extremely high-tech bluespace energy gun capable of teleporting targets to Bluespace Beacons."
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desc = "An extremely high-tech energy gun that utilizes jury-rigged bluespace technology to teleport away living targets."
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icon_state = "telegun"
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item_state = "telegun"
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origin_tech = "combat=6;materials=7;powerstorage=5;bluespace=5;syndicate=4"
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@@ -181,7 +181,7 @@
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qdel(src)
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/obj/item/projectile/beam/wormhole
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name = "bluespace beam"
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name = "wormhole beam"
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icon_state = "spark"
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hitsound = "sparks"
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damage = 0
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@@ -190,7 +190,7 @@
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nodamage = TRUE
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/obj/item/projectile/beam/wormhole/orange
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name = "orange bluespace beam"
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name = "orange wormhole beam"
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color = "#FF6600"
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/obj/item/projectile/beam/wormhole/New(obj/item/ammo_casing/energy/wormhole/casing)
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