[LORE] Bluespace Lore Pass Pt. 1 (#27809)

* when the space is blue

* Update bio_chip_fluff.dm

* Update wormhole_jaunter.dm

* Update magazines.dm

* Update bags.dm

* Update magazines.dm

* Update dance_machine.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update closets.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
This commit is contained in:
PopeDaveThe3th
2025-01-23 05:21:16 +00:00
committed by GitHub
co-authored by CRUNCH
parent 157276d6cb
commit 4bdd8a06ba
29 changed files with 37 additions and 35 deletions
@@ -580,7 +580,8 @@
/// Used by red ERT. Keeps the size for them
/obj/item/ammo_box/magazine/laser/ert
name = "compact laser carbine projector magazine"
desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
desc = "An ultra-compact magazine incorporating experimental bluespace technology to hold 20 rounds in a mag the size of a cigarette lighter, while keeping them safe from EMPs. Each magazine costs as much as 5 of the carbines that use it, \
but nobody's accused NT budget allocation of being practical before."
w_class = WEIGHT_CLASS_TINY
/obj/item/ammo_box/magazine/laser/ert/emp_act(severity)
@@ -2,7 +2,7 @@
/obj/item/gun/energy/telegun
name = "teleporter gun"
desc = "An extremely high-tech bluespace energy gun capable of teleporting targets to Bluespace Beacons."
desc = "An extremely high-tech energy gun that utilizes jury-rigged bluespace technology to teleport away living targets."
icon_state = "telegun"
item_state = "telegun"
origin_tech = "combat=6;materials=7;powerstorage=5;bluespace=5;syndicate=4"
@@ -181,7 +181,7 @@
qdel(src)
/obj/item/projectile/beam/wormhole
name = "bluespace beam"
name = "wormhole beam"
icon_state = "spark"
hitsound = "sparks"
damage = 0
@@ -190,7 +190,7 @@
nodamage = TRUE
/obj/item/projectile/beam/wormhole/orange
name = "orange bluespace beam"
name = "orange wormhole beam"
color = "#FF6600"
/obj/item/projectile/beam/wormhole/New(obj/item/ammo_casing/energy/wormhole/casing)