Fix syringe gun chambering weirdness

This commit is contained in:
mochi
2020-07-10 13:11:22 +02:00
parent dfef1a5053
commit 4d4a756487

View File

@@ -18,62 +18,61 @@
..()
chambered = new /obj/item/ammo_casing/syringegun(src)
/obj/item/gun/syringe/newshot()
if(!syringes.len)
/obj/item/gun/syringe/process_chamber()
if(!length(syringes) || chambered.BB)
return
var/obj/item/reagent_containers/syringe/S = syringes[1]
if(!S)
return
chambered.BB = new S.projectile_type (src)
chambered.BB = new S.projectile_type(src)
S.reagents.trans_to(chambered.BB, S.reagents.total_volume)
chambered.BB.name = S.name
syringes.Remove(S)
qdel(S)
return
/obj/item/gun/syringe/process_chamber()
return
/obj/item/gun/syringe/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, params)
/obj/item/gun/syringe/afterattack(atom/target, mob/living/user, flag, params)
if(target == loc)
return
newshot()
..()
/obj/item/gun/syringe/examine(mob/user)
. = ..()
. += "Can hold [max_syringes] syringe\s. Has [syringes.len] syringe\s remaining."
var/num_syringes = syringes.len + (chambered.BB ? 1 : 0)
. += "Can hold [max_syringes] syringe\s. Has [num_syringes] syringe\s remaining."
/obj/item/gun/syringe/attack_self(mob/living/user as mob)
if(!syringes.len)
/obj/item/gun/syringe/attack_self(mob/living/user)
if(!length(syringes) && !chambered.BB)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return 0
return FALSE
var/obj/item/reagent_containers/syringe/S = syringes[syringes.len]
if(!S)
return 0
S.loc = user.loc
var/obj/item/reagent_containers/syringe/S
if(chambered.BB) // Remove the chambered syringe first
S = new()
chambered.BB.reagents.trans_to(S, chambered.BB.reagents.total_volume)
qdel(chambered.BB)
chambered.BB = null
else
S = syringes[length(syringes)]
user.put_in_hands(S)
syringes.Remove(S)
process_chamber()
to_chat(user, "<span class='notice'>You unload [S] from \the [src]!</span>")
return TRUE
return 1
/obj/item/gun/syringe/attackby(obj/item/A, mob/user, params, show_msg = 1)
/obj/item/gun/syringe/attackby(obj/item/A, mob/user, params, show_msg = TRUE)
if(istype(A, /obj/item/reagent_containers/syringe))
if(syringes.len < max_syringes)
if(length(syringes) < max_syringes)
if(!user.unEquip(A))
return
to_chat(user, "<span class='notice'>You load [A] into \the [src]!</span>")
syringes.Add(A)
A.loc = src
return 1
process_chamber() // Chamber the syringe if none is already
return TRUE
else
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
else