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This commit changes armour values of existing sec gear and adds armour values to some of the plasmamen helmets so they in line with everything else.
Lowers the protective values of the security beret to be line with the security cap, also removes bomb protection from both. Lower the protective values for the security winter coat to be in line with the security security. (no more power gaming with custom load outs) Adds armour values to the following plasmamen helmets so they not unnecessarily held back in those jobs; mining, hop, captain, security and blueshield. Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com>
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@@ -100,7 +100,7 @@
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name = "head of security cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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strip_delay = 80
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/obj/item/clothing/head/HoS/beret
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@@ -121,14 +121,14 @@
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desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law."
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icon_state = "customshelm"
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item_state = "customshelm"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_officer"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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dog_fashion = null
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@@ -104,16 +104,16 @@
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's a baseball hat in tasteful red colour."
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desc = "It's baseball hat in tasteful red colour."
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icon_state = "secsoft"
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item_color = "sec"
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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dog_fashion = null
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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desc = "It's a baseball hat in corporate colours."
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desc = "It's baseball hat in corpotate colours."
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icon_state = "corpsoft"
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item_color = "corp"
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@@ -129,4 +129,4 @@
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desc = "A soft cap worn by marines of the Sol Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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icon_state = "solgovcsoft"
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item_color = "solgovc"
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dog_fashion = null
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dog_fashion = null
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@@ -383,7 +383,7 @@
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name = "security winter coat"
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icon_state = "wintercoat_sec"
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item_state = "coatsecurity"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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armor = list("melee" = 15, "bullet" = 10, "laser" = 15, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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