mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Merge surgical borgs and crisis borgs
This commit is contained in:
@@ -399,6 +399,120 @@
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>You need to target your patient's chest with [src].</span>"
|
||||
return
|
||||
|
||||
/obj/item/weapon/borg_defib
|
||||
name = "defibrillator paddles"
|
||||
desc = "A pair of mounted paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "defibpaddles"
|
||||
item_state = "defibpaddles"
|
||||
force = 0
|
||||
w_class = 4
|
||||
canremove = 0
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
var/busy = 0
|
||||
|
||||
/obj/item/weapon/borg_defib/attack(mob/M, mob/user)
|
||||
var/tobehealed
|
||||
var/threshold = -config.health_threshold_dead
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(busy)
|
||||
return
|
||||
if(cooldown)
|
||||
user << "<span class='notice'>[src] is recharging.</span>"
|
||||
if(!ishuman(M))
|
||||
user << "<span class='notice'>This unit is only designed to work on humanoid lifeforms.</span>"
|
||||
return
|
||||
else
|
||||
if(user.a_intent == "harm")
|
||||
busy = 1
|
||||
H.visible_message("<span class='danger'>[user] has touched [H.name] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has touched [H.name] with [src]!</span>")
|
||||
H.adjustStaminaLoss(50)
|
||||
H.Weaken(5)
|
||||
H.updatehealth() //forces health update before next life tick
|
||||
playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
H.emote("gasp")
|
||||
add_logs(user, M, "stunned", object="defibrillator")
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
cooldown = 1
|
||||
busy = 0
|
||||
update_icon()
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
return
|
||||
if(user.zone_sel && user.zone_sel.selecting == "chest")
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
for(var/datum/organ/external/O in H.organs)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(M_NOCLONE in H.mutations))
|
||||
tobehealed = health + threshold
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/ping.ogg', 50, 0)
|
||||
H.stat = 1
|
||||
H.update_revive()
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
if(ghost)
|
||||
ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>You need to target your patient's chest with [src].</span>"
|
||||
return
|
||||
@@ -188,12 +188,12 @@
|
||||
/mob/living/silicon/robot/proc/pick_module()
|
||||
if(module)
|
||||
return
|
||||
var/list/modules = list("Standard", "Engineering", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Security")
|
||||
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
|
||||
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
|
||||
src << "\red Crisis mode active. Combat module available."
|
||||
modules+="Combat"
|
||||
if(mmi != null && mmi.alien)
|
||||
modules="Hunter"
|
||||
modules = "Hunter"
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
designation = modtype
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
@@ -237,8 +237,8 @@
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
|
||||
if("Crisis")
|
||||
module = new /obj/item/weapon/robot_module/crisis(src)
|
||||
if("Medical")
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Medical")
|
||||
@@ -247,17 +247,6 @@
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
|
||||
if("Surgeon")
|
||||
module = new /obj/item/weapon/robot_module/surgeon(src)
|
||||
channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Medical")
|
||||
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
module_sprites["Standard"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
|
||||
if("Security")
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
channels = list("Security" = 1)
|
||||
|
||||
@@ -71,10 +71,12 @@
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword/cyborg(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon
|
||||
name = "surgeon robot module"
|
||||
/obj/item/weapon/robot_module/medical
|
||||
name = "medical robot module"
|
||||
stacktypes = list(
|
||||
/obj/item/stack/medical/advanced/bruise_pack = 5,
|
||||
/obj/item/stack/medical/advanced/ointment = 5,
|
||||
/obj/item/stack/medical/splint = 5,
|
||||
/obj/item/stack/nanopaste = 5
|
||||
)
|
||||
|
||||
@@ -82,7 +84,18 @@
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash/cyborg(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src)
|
||||
src.modules += new /obj/item/device/reagent_scanner/adv(src)
|
||||
src.modules += new /obj/item/weapon/borg_defib(src)
|
||||
src.modules += new /obj/item/roller_holder(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/dropper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/ointment(src)
|
||||
src.modules += new /obj/item/stack/medical/splint(src)
|
||||
src.modules += new /obj/item/stack/nanopaste(src)
|
||||
src.modules += new /obj/item/weapon/scalpel(src)
|
||||
src.modules += new /obj/item/weapon/hemostat(src)
|
||||
src.modules += new /obj/item/weapon/retractor(src)
|
||||
@@ -92,9 +105,6 @@
|
||||
src.modules += new /obj/item/weapon/bonesetter(src)
|
||||
src.modules += new /obj/item/weapon/circular_saw(src)
|
||||
src.modules += new /obj/item/weapon/surgicaldrill(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/nanopaste(src)
|
||||
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
@@ -102,59 +112,12 @@
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
/obj/item/weapon/robot_module/medical/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
|
||||
PS.reagents.add_reagent("pacid", 2)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/crisis
|
||||
name = "crisis robot module"
|
||||
stacktypes = list(
|
||||
/obj/item/stack/medical/advanced/ointment = 5,
|
||||
/obj/item/stack/medical/advanced/bruise_pack = 5,
|
||||
/obj/item/stack/medical/splint = 5
|
||||
)
|
||||
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/device/flashlight(src)
|
||||
src.modules += new /obj/item/device/flash/cyborg(src)
|
||||
src.modules += new /obj/item/device/healthanalyzer(src)
|
||||
src.modules += new /obj/item/device/reagent_scanner/adv(src)
|
||||
src.modules += new /obj/item/roller_holder(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/ointment(src)
|
||||
src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src)
|
||||
src.modules += new /obj/item/stack/medical/splint(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
|
||||
src.modules += new /obj/item/weapon/extinguisher/mini(src)
|
||||
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
src.emag.reagents.add_reagent("pacid", 250)
|
||||
src.emag.name = "Polyacid spray"
|
||||
var/obj/item/weapon/reagent_containers/spray/S = emag
|
||||
S.banned_reagents = list()
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
|
||||
if(S.mode == 2)
|
||||
S.reagents.clear_reagents()
|
||||
S.mode = initial(S.mode)
|
||||
S.desc = initial(S.desc)
|
||||
S.update_icon()
|
||||
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
|
||||
PS.reagents.add_reagent("pacid", 2)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
|
||||
|
||||
@@ -68,14 +68,14 @@
|
||||
var/datum/reagents/R = reagent_list[reagent_list.len]
|
||||
R.add_reagent(reagent, 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/attack(mob/M as mob, mob/user as mob)
|
||||
/obj/item/weapon/reagent_containers/borghypo/attack(mob/living/M as mob, mob/user as mob)
|
||||
var/datum/reagents/R = reagent_list[mode]
|
||||
if(!R.total_volume)
|
||||
user << "\red The injector is empty."
|
||||
return
|
||||
if (!( istype(M, /mob) ))
|
||||
if (!(istype(M)))
|
||||
return
|
||||
if (R.total_volume)
|
||||
if (R.total_volume && M.can_inject(user,1))
|
||||
user << "\blue You inject [M] with the injector."
|
||||
M << "\red You feel a tiny prick!"
|
||||
|
||||
|
||||
@@ -90,7 +90,8 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
|
||||
if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
|
||||
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
|
||||
else //or
|
||||
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
|
||||
if(!isrobot(user))
|
||||
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
|
||||
return 1 //don't want to do weapony things after surgery
|
||||
return 0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user