mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 16:13:19 +01:00
Merge surgical borgs and crisis borgs
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@@ -399,6 +399,120 @@
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
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busy = 0
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update_icon()
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else
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user << "<span class='notice'>You need to target your patient's chest with [src].</span>"
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return
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/obj/item/weapon/borg_defib
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name = "defibrillator paddles"
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desc = "A pair of mounted paddles with flat metal surfaces that are used to deliver powerful electric shocks."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "defibpaddles"
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item_state = "defibpaddles"
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force = 0
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w_class = 4
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canremove = 0
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var/revivecost = 1000
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var/cooldown = 0
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var/busy = 0
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/obj/item/weapon/borg_defib/attack(mob/M, mob/user)
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var/tobehealed
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var/threshold = -config.health_threshold_dead
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var/mob/living/carbon/human/H = M
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if(busy)
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return
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if(cooldown)
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user << "<span class='notice'>[src] is recharging.</span>"
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if(!ishuman(M))
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user << "<span class='notice'>This unit is only designed to work on humanoid lifeforms.</span>"
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return
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else
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if(user.a_intent == "harm")
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busy = 1
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H.visible_message("<span class='danger'>[user] has touched [H.name] with [src]!</span>", \
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"<span class='userdanger'>[user] has touched [H.name] with [src]!</span>")
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H.adjustStaminaLoss(50)
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H.Weaken(5)
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H.updatehealth() //forces health update before next life tick
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playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
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H.emote("gasp")
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add_logs(user, M, "stunned", object="defibrillator")
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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cooldown = 1
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busy = 0
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update_icon()
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spawn(50)
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cooldown = 0
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update_icon()
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return
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if(user.zone_sel && user.zone_sel.selecting == "chest")
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user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
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busy = 1
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update_icon()
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if(do_after(user, 30)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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if(H.stat == 2)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
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for(var/datum/organ/external/O in H.organs)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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if(H.health <= config.health_threshold_dead && total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(M_NOCLONE in H.mutations))
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tobehealed = health + threshold
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tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
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H.adjustOxyLoss(tobehealed)
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H.adjustToxLoss(tobehealed)
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H.adjustFireLoss(tobehealed)
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/ping.ogg', 50, 0)
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H.stat = 1
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H.update_revive()
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
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if(ghost)
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 0)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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update_icon()
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cooldown = 1
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spawn(50)
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cooldown = 0
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update_icon()
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else
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user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
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busy = 0
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update_icon()
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else
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user << "<span class='notice'>You need to target your patient's chest with [src].</span>"
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return
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