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fixes thunderdome heat (#26430)
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@@ -59,10 +59,12 @@
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if(prob(12))
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icon_state = "necro[rand(2,3)]"
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/turf/simulated/floor/indestructible/necropolis/air
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/turf/simulated/floor/indestructible/necropolis/normal_air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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atmos_mode = ATMOS_MODE_SEALED
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atmos_environment = null
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/// you put stone tiles on this and use it as a base
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/turf/simulated/floor/indestructible/boss
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@@ -76,10 +78,12 @@
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atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
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atmos_environment = ENVIRONMENT_LAVALAND
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/turf/simulated/floor/indestructible/boss/air
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/turf/simulated/floor/indestructible/boss/normal_air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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atmos_mode = ATMOS_MODE_SEALED
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atmos_environment = null
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/turf/simulated/floor/indestructible/hierophant
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name = "floor"
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@@ -92,7 +96,21 @@
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atmos_environment = ENVIRONMENT_LAVALAND
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smoothing_flags = SMOOTH_CORNERS
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/turf/simulated/floor/indestructible/hierophant/normal_air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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atmos_mode = ATMOS_MODE_SEALED
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atmos_environment = null
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/turf/simulated/floor/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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return FALSE
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/turf/simulated/floor/indestructible/hierophant/two
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/turf/simulated/floor/indestructible/hierophant/two/normal_air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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atmos_mode = ATMOS_MODE_SEALED
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atmos_environment = null
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@@ -263,6 +263,13 @@
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atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT
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atmos_environment = ENVIRONMENT_LAVALAND
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/turf/simulated/floor/lava/mapping_lava/normal_air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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atmos_mode = ATMOS_MODE_SEALED
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atmos_environment = null
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/turf/simulated/floor/lava/mapping_lava/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD //Lateload is needed, otherwise atmos does not setup right on the turf roundstart, leading it to be vacume. This is bad.
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