Merge pull request #3085 from Fox-McCloud/sec-rifle

Sec Rifle Port
This commit is contained in:
TheDZD
2016-01-05 19:34:33 -05:00
13 changed files with 156 additions and 44 deletions
+2 -2
View File
@@ -152,6 +152,7 @@
"cV" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
"cW" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "floorscorched2"},/area/prison/solitary)
"cX" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
"cY" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"db" = (/turf/simulated/floor/holofloor{tag = "icon-carpet2-0 (EAST)"; icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre)
"do" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
"dp" = (/turf/unsimulated/floor{icon_state = "floorgrime"},/area/prison/solitary)
@@ -550,7 +551,6 @@
"rP" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/clusterbuster,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rQ" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/chem_grenade/incendiary{name = "Incendiary Grenade"},/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rR" = (/obj/structure/table/reinforced,/obj/item/weapon/kitchenknife/combat,/obj/item/weapon/kitchenknife/combat,/obj/item/weapon/kitchenknife/combat,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rS" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/weapon/gun/projectile/shotgun/combat,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rT" = (/obj/structure/closet/secure_closet/guncabinet,/obj/machinery/camera/motion{c_tag = "Gamma Armory Entrance"; network = list("SS13")},/obj/item/ammo_box/magazine/m10mm,/obj/item/ammo_box/magazine/m10mm,/obj/item/ammo_box/magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rU" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/machinery/light{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
"rV" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/weapon/gun/energy/sniperrifle,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
@@ -1297,7 +1297,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaq
aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNaNaNaNaNaNbZbZbZbZbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNbZbZbZbZbZbZrPrQrRbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNbZrSrTrUrVrWrXrXrXbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNbZcYrTrUrVrWrXrXrXbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNbZrXrXrXrXrXrXrYrZbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNbZsasbsbsbscsdsesbbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
aNaNaNaNaNaNaNsfsgsgsgsgsashsisjbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
+19 -3
View File
@@ -301,9 +301,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/security/armory/ballistic
name = "Combat Shotguns Crate"
contains = list(/obj/item/weapon/gun/projectile/shotgun/combat,
/obj/item/weapon/gun/projectile/shotgun/combat,
/obj/item/weapon/gun/projectile/shotgun/combat,
contains = list(/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
/obj/item/weapon/storage/belt/bandolier,
/obj/item/weapon/storage/belt/bandolier,
/obj/item/weapon/storage/belt/bandolier)
@@ -332,6 +332,22 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
containername = "incendiary weapons crate"
access = access_heads
/datum/supply_packs/security/armory/wt550
name = "WT-550 Auto Rifle Crate"
contains = list(/obj/item/weapon/gun/projectile/automatic/wt550,
/obj/item/weapon/gun/projectile/automatic/wt550)
cost = 35
containername = "auto rifle crate"
/datum/supply_packs/security/armory/wt550ammo
name = "WT-550 Rifle Ammo Crate"
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,)
cost = 30
containername = "auto rifle ammo crate"
/////// Implants & etc
/datum/supply_packs/security/armory/loyalty
+1 -1
View File
@@ -45,7 +45,7 @@
if("shotgun")
new /obj/item/weapon/gun/projectile/shotgun/(get_turf(H))
if("combatshotgun")
new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H))
new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(H))
if("bulldog")
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(get_turf(H))
if("arg")
+1 -1
View File
@@ -853,7 +853,7 @@
vend_reply = "Remember the name: Liberation Station!"
products = list(/obj/item/weapon/gun/projectile/automatic/pistol/deagle/gold = 2,/obj/item/weapon/gun/projectile/automatic/pistol/deagle/camo = 2,
/obj/item/weapon/gun/projectile/automatic/pistol/m2411 = 2,/obj/item/weapon/gun/projectile/automatic/proto = 2,
/obj/item/weapon/gun/projectile/shotgun/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
/obj/item/weapon/gun/projectile/shotgun = 2,/obj/item/weapon/gun/projectile/automatic/ar = 2)
premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2)
contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3)
@@ -24,7 +24,7 @@
loot = list(
/obj/item/weapon/gun/projectile/automatic/pistol = 8,
/obj/item/weapon/gun/projectile/shotgun/combat = 5,
/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 5,
/obj/item/weapon/gun/projectile/revolver/mateba,
/obj/item/weapon/gun/projectile/automatic/pistol/deagle
)
@@ -234,6 +234,7 @@
var/emag = "securecrateemag"
var/broken = 0
var/locked = 1
health = 1000
/obj/structure/closet/crate/secure/update_icon()
..()
@@ -28,17 +28,37 @@
/obj/item/ammo_casing/c9mmap
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type =/obj/item/projectile/bullet/armourpiercing
projectile_type = "/obj/item/projectile/bullet/armourpiercing"
/obj/item/ammo_casing/c9mmtox
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/toxinbullet
projectile_type = "/obj/item/projectile/bullet/toxinbullet"
/obj/item/ammo_casing/c9mminc
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
projectile_type = "/obj/item/projectile/bullet/incendiary/firebullet"
/obj/item/ammo_casing/c46x30mm
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
projectile_type = "/obj/item/projectile/bullet/weakbullet3"
/obj/item/ammo_casing/c46x30mmap
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
projectile_type = "/obj/item/projectile/bullet/armourpiercing"
/obj/item/ammo_casing/c46x30mmtox
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
projectile_type = "/obj/item/projectile/bullet/toxinbullet"
/obj/item/ammo_casing/c46x30mminc
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
projectile_type = "/obj/item/projectile/bullet/incendiary/firebullet"
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
@@ -60,7 +80,7 @@
desc = "A 12 gauge buckshot shell."
icon_state = "gshell"
projectile_type = "/obj/item/projectile/bullet/pellet"
pellets = 5
pellets = 6
deviation = 30
/obj/item/ammo_casing/shotgun/rubbershot
@@ -68,7 +88,7 @@
desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/rpellet"
pellets = 5
pellets = 6
deviation = 30
materials = list(MAT_METAL=4000)
@@ -94,7 +114,7 @@
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
propellant. It's like playing russian roulette, with a shotgun."
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/random
projectile_type = "/obj/item/projectile/bullet/pellet/random"
materials = list(MAT_METAL=250)
pellets = 5
deviation = 30
@@ -135,7 +155,7 @@
name = "FRAG-12 slug"
desc = "A high explosive breaching round for a 12 gauge shotgun."
icon_state = "heshell"
projectile_type = /obj/item/projectile/bullet/frag12
projectile_type = "/obj/item/projectile/bullet/frag12"
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
name = "dragonsbreath shell"
@@ -150,7 +170,7 @@
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
icon_state = "ionshell"
projectile_type = /obj/item/projectile/ion/weak
projectile_type = "/obj/item/projectile/ion/weak"
pellets = 4
deviation = 30
@@ -158,7 +178,7 @@
name = "laser slug"
desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
icon_state = "lshell"
projectile_type = /obj/item/projectile/beam
projectile_type = "/obj/item/projectile/beam"
/obj/item/ammo_casing/shotgun/techshell
name = "unloaded technological shell"
@@ -49,7 +49,7 @@
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
caliber = "shotgun"
max_ammo = 8
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/cylinder/dualshot
@@ -116,10 +116,33 @@
..()
icon_state = "[initial(icon_state)]-[ammo_count() ? "8" : "0"]"
/obj/item/ammo_box/magazine/wt550m9
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt-20"
ammo_type = "/obj/item/ammo_casing/c46x30mm"
caliber = "4.6x30mm"
max_ammo = 20
/obj/item/ammo_box/magazine/wt550m9/update_icon()
..()
icon_state = "46x30mmt-[round(ammo_count(),4)]"
/obj/item/ammo_box/magazine/wt550m9/wtap
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
ammo_type = "/obj/item/ammo_casing/c46x30mmap"
/obj/item/ammo_box/magazine/wt550m9/wttx
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
ammo_type = "/obj/item/ammo_casing/c46x30mmtox"
/obj/item/ammo_box/magazine/wt550m9/wtic
name = "wt550 magazine (Incindiary 4.6x30mm)"
ammo_type = "/obj/item/ammo_casing/c46x30mminc"
/obj/item/ammo_box/magazine/uzim9mm
name = "uzi magazine (9mm)"
icon_state = "uzi9mm-32"
ammo_type = /obj/item/ammo_casing/c9mm
ammo_type = "/obj/item/ammo_casing/c9mm"
caliber = "9mm"
max_ammo = 32
@@ -137,17 +160,17 @@
/obj/item/ammo_box/magazine/smgm9mm/ap
name = "SMG magazine (Armour Piercing 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmap
ammo_type = "/obj/item/ammo_casing/c9mmap"
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/toxin
name = "SMG magazine (Toxin Tipped 9mm)"
ammo_type = /obj/item/ammo_casing/c9mmtox
ammo_type = "/obj/item/ammo_casing/c9mmtox"
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/fire
name = "SMG Magazine (Incendiary 9mm)"
ammo_type = /obj/item/ammo_casing/c9mminc
ammo_type = "/obj/item/ammo_casing/c9mminc"
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
@@ -194,7 +217,7 @@
name = "toploader magazine (5.56mm)"
icon_state = "5.56m"
origin_tech = "combat=5;syndicate=1"
ammo_type = /obj/item/ammo_casing/a556
ammo_type = "/obj/item/ammo_casing/a556"
caliber = "a556"
max_ammo = 30
multiple_sprites = 2
@@ -6,11 +6,11 @@
can_suppress = 1
burst_size = 3
fire_delay = 2
action_button_name = "Toggle Firemode"
action_button_name = "Toggle Firemode"
/obj/item/weapon/gun/projectile/automatic/isHandgun()
return 0
/obj/item/weapon/gun/projectile/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
@@ -49,10 +49,10 @@
A.update_icon()
update_icon()
return 1
/obj/item/weapon/gun/projectile/automatic/ui_action_click()
burst_select()
/obj/item/weapon/gun/projectile/automatic/verb/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
@@ -102,14 +102,30 @@
icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]"
return
/obj/item/weapon/gun/projectile/automatic/wt550
name = "security auto rifle"
desc = "An outdated personal defense weapon utilized by law enforcement. The WT-550 Automatic Rifle fires 4.6x30mm rounds."
icon_state = "wt550"
item_state = "arg"
mag_type = "/obj/item/ammo_box/magazine/wt550m9"
fire_delay = 2
can_suppress = 0
burst_size = 1
action_button_name = null
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
icon_state = "wt550[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]"
return
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper 'Type U3' Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "mini-uzi"
origin_tech = "combat=5;materials=2;syndicate=8"
mag_type = "/obj/item/ammo_box/magazine/uzim9mm"
burst_size = 2
burst_size = 2
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
@@ -125,7 +141,7 @@
can_suppress = 0
burst_size = 5
fire_delay = 3
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
@@ -190,7 +206,7 @@
..()
empty_alarm()
return
/obj/item/weapon/gun/projectile/automatic/m90/attackby(var/obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_casing))
if(istype(A, text2path(underbarrel.magazine.ammo_type)))
@@ -258,4 +274,3 @@
can_suppress = 0
burst_size = 3
fire_delay = 1
@@ -74,16 +74,6 @@
if (chambered)
user << "A [chambered.BB ? "live" : "spent"] one is in the chamber."
// COMBAT SHOTGUN //
/obj/item/weapon/gun/projectile/shotgun/combat
name = "combat shotgun"
desc = "A traditional shotgun with tactical furniture and an eight-shell capacity underneath."
icon_state = "cshotgun"
origin_tech = "combat=5;materials=2"
mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
w_class = 5
// RIOT SHOTGUN //
/obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory
@@ -237,7 +227,7 @@
return
else
sawn_state = SAWN_INTACT
/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
name = "\improper 'Bulldog' Shotgun"
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
@@ -273,3 +263,17 @@
..()
empty_alarm()
return
/obj/item/weapon/gun/projectile/shotgun/automatic/Fire(mob/living/user as mob|obj)
..()
pump(user)
// COMBAT SHOTGUN //
/obj/item/weapon/gun/projectile/shotgun/automatic/combat
name = "combat shotgun"
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
icon_state = "cshotgun"
origin_tech = "combat=5;materials=2"
mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
w_class = 5
@@ -167,6 +167,39 @@
materials = list(MAT_METAL = 3000, MAT_GLASS = 200, MAT_URANIUM = 1000)
build_path = /obj/item/ammo_box/magazine/smgm9mm/toxin
//WT550 Mags
/datum/design/mag_oldsmg
name = "WT-550 Auto Gun Magazine (4.6×30mm)"
desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg"
req_tech = list("combat" = 1, "materials" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list("Weapons")
/datum/design/mag_oldsmg/ap_mag
name = "WT-550 Auto Gun Armour Piercing Magazine (4.6×30mm AP)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg_ap"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
/datum/design/mag_oldsmg/ic_mag
name = "WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)"
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg_ic"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
/datum/design/mag_oldsmg/tx_mag
name = "WT-550 Auto Gun Urnaium Magazine (4.6×30mm TX)"
desc = "A 20 round urnaium tipped magazine for the out of date security WT-550 Auto Rifle"
id = "mag_oldsmg_tx"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 19 KiB

BIN
View File
Binary file not shown.

Before

Width:  |  Height:  |  Size: 74 KiB

After

Width:  |  Height:  |  Size: 76 KiB