mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 22:25:46 +01:00
@@ -152,6 +152,7 @@
|
||||
"cV" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
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"cW" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "floorscorched2"},/area/prison/solitary)
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||||
"cX" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
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||||
"cY" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/obj/item/weapon/gun/projectile/shotgun/automatic/combat,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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||||
"db" = (/turf/simulated/floor/holofloor{tag = "icon-carpet2-0 (EAST)"; icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre)
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"do" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{name = "plating"},/area/prison/solitary)
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"dp" = (/turf/unsimulated/floor{icon_state = "floorgrime"},/area/prison/solitary)
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@@ -550,7 +551,6 @@
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"rP" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/clusterbuster,/obj/machinery/ai_status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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||||
"rQ" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/chem_grenade/incendiary{name = "Incendiary Grenade"},/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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"rR" = (/obj/structure/table/reinforced,/obj/item/weapon/kitchenknife/combat,/obj/item/weapon/kitchenknife/combat,/obj/item/weapon/kitchenknife/combat,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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||||
"rS" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/ammo_box/shotgun/buck,/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/weapon/gun/projectile/shotgun/combat,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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"rT" = (/obj/structure/closet/secure_closet/guncabinet,/obj/machinery/camera/motion{c_tag = "Gamma Armory Entrance"; network = list("SS13")},/obj/item/ammo_box/magazine/m10mm,/obj/item/ammo_box/magazine/m10mm,/obj/item/ammo_box/magazine/m10mm,/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/obj/item/weapon/gun/projectile/automatic/pistol{name = "pistol"},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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"rU" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/machinery/light{dir = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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"rV" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/weapon/gun/energy/sniperrifle,/obj/item/weapon/gun/energy/sniperrifle,/turf/simulated/floor/engine,/area/shuttle/gamma/space)
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@@ -1297,7 +1297,7 @@ aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaq
|
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aNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNaNaNaNaNaNbZbZbZbZbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNbZbZbZbZbZbZrPrQrRbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
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aNaNaNaNaNaNaNbZrSrTrUrVrWrXrXrXbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
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aNaNaNaNaNaNaNbZcYrTrUrVrWrXrXrXbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
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aNaNaNaNaNaNaNbZrXrXrXrXrXrXrYrZbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNbZsasbsbsbscsdsesbbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
|
||||
aNaNaNaNaNaNaNsfsgsgsgsgsashsisjbZaNaNaNaNaNaNaNaNaNaNaNaNaNaNaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaqaNbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWbWaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaNaN
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@@ -301,9 +301,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/datum/supply_packs/security/armory/ballistic
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name = "Combat Shotguns Crate"
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contains = list(/obj/item/weapon/gun/projectile/shotgun/combat,
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/obj/item/weapon/gun/projectile/shotgun/combat,
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/obj/item/weapon/gun/projectile/shotgun/combat,
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contains = list(/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/storage/belt/bandolier,
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/obj/item/weapon/storage/belt/bandolier,
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/obj/item/weapon/storage/belt/bandolier)
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@@ -332,6 +332,22 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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containername = "incendiary weapons crate"
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access = access_heads
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/datum/supply_packs/security/armory/wt550
|
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name = "WT-550 Auto Rifle Crate"
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contains = list(/obj/item/weapon/gun/projectile/automatic/wt550,
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/obj/item/weapon/gun/projectile/automatic/wt550)
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cost = 35
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containername = "auto rifle crate"
|
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|
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/datum/supply_packs/security/armory/wt550ammo
|
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name = "WT-550 Rifle Ammo Crate"
|
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contains = list(/obj/item/ammo_box/magazine/wt550m9,
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/obj/item/ammo_box/magazine/wt550m9,
|
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/obj/item/ammo_box/magazine/wt550m9,
|
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/obj/item/ammo_box/magazine/wt550m9,)
|
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cost = 30
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containername = "auto rifle ammo crate"
|
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/////// Implants & etc
|
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/datum/supply_packs/security/armory/loyalty
|
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@@ -45,7 +45,7 @@
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if("shotgun")
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new /obj/item/weapon/gun/projectile/shotgun/(get_turf(H))
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if("combatshotgun")
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new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H))
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new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(H))
|
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if("bulldog")
|
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new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(get_turf(H))
|
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if("arg")
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@@ -853,7 +853,7 @@
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vend_reply = "Remember the name: Liberation Station!"
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products = list(/obj/item/weapon/gun/projectile/automatic/pistol/deagle/gold = 2,/obj/item/weapon/gun/projectile/automatic/pistol/deagle/camo = 2,
|
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/obj/item/weapon/gun/projectile/automatic/pistol/m2411 = 2,/obj/item/weapon/gun/projectile/automatic/proto = 2,
|
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/obj/item/weapon/gun/projectile/shotgun/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
|
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
|
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/obj/item/weapon/gun/projectile/shotgun = 2,/obj/item/weapon/gun/projectile/automatic/ar = 2)
|
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premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2)
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contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3)
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@@ -24,7 +24,7 @@
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loot = list(
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/obj/item/weapon/gun/projectile/automatic/pistol = 8,
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/obj/item/weapon/gun/projectile/shotgun/combat = 5,
|
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 5,
|
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/obj/item/weapon/gun/projectile/revolver/mateba,
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/obj/item/weapon/gun/projectile/automatic/pistol/deagle
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)
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@@ -234,6 +234,7 @@
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var/emag = "securecrateemag"
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var/broken = 0
|
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var/locked = 1
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health = 1000
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/obj/structure/closet/crate/secure/update_icon()
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..()
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@@ -28,17 +28,37 @@
|
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/obj/item/ammo_casing/c9mmap
|
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desc = "A 9mm bullet casing."
|
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caliber = "9mm"
|
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projectile_type =/obj/item/projectile/bullet/armourpiercing
|
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projectile_type = "/obj/item/projectile/bullet/armourpiercing"
|
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|
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/obj/item/ammo_casing/c9mmtox
|
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desc = "A 9mm bullet casing."
|
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caliber = "9mm"
|
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projectile_type = /obj/item/projectile/bullet/toxinbullet
|
||||
projectile_type = "/obj/item/projectile/bullet/toxinbullet"
|
||||
|
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/obj/item/ammo_casing/c9mminc
|
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desc = "A 9mm bullet casing."
|
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caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
|
||||
projectile_type = "/obj/item/projectile/bullet/incendiary/firebullet"
|
||||
|
||||
/obj/item/ammo_casing/c46x30mm
|
||||
desc = "A 4.6x30mm bullet casing."
|
||||
caliber = "4.6x30mm"
|
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projectile_type = "/obj/item/projectile/bullet/weakbullet3"
|
||||
|
||||
/obj/item/ammo_casing/c46x30mmap
|
||||
desc = "A 4.6x30mm bullet casing."
|
||||
caliber = "4.6x30mm"
|
||||
projectile_type = "/obj/item/projectile/bullet/armourpiercing"
|
||||
|
||||
/obj/item/ammo_casing/c46x30mmtox
|
||||
desc = "A 4.6x30mm bullet casing."
|
||||
caliber = "4.6x30mm"
|
||||
projectile_type = "/obj/item/projectile/bullet/toxinbullet"
|
||||
|
||||
/obj/item/ammo_casing/c46x30mminc
|
||||
desc = "A 4.6x30mm bullet casing."
|
||||
caliber = "4.6x30mm"
|
||||
projectile_type = "/obj/item/projectile/bullet/incendiary/firebullet"
|
||||
|
||||
/obj/item/ammo_casing/c45
|
||||
desc = "A .45 bullet casing."
|
||||
@@ -60,7 +80,7 @@
|
||||
desc = "A 12 gauge buckshot shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/pellet"
|
||||
pellets = 5
|
||||
pellets = 6
|
||||
deviation = 30
|
||||
|
||||
/obj/item/ammo_casing/shotgun/rubbershot
|
||||
@@ -68,7 +88,7 @@
|
||||
desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
|
||||
icon_state = "bshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/rpellet"
|
||||
pellets = 5
|
||||
pellets = 6
|
||||
deviation = 30
|
||||
materials = list(MAT_METAL=4000)
|
||||
|
||||
@@ -94,7 +114,7 @@
|
||||
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
|
||||
propellant. It's like playing russian roulette, with a shotgun."
|
||||
icon_state = "improvshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/random
|
||||
projectile_type = "/obj/item/projectile/bullet/pellet/random"
|
||||
materials = list(MAT_METAL=250)
|
||||
pellets = 5
|
||||
deviation = 30
|
||||
@@ -135,7 +155,7 @@
|
||||
name = "FRAG-12 slug"
|
||||
desc = "A high explosive breaching round for a 12 gauge shotgun."
|
||||
icon_state = "heshell"
|
||||
projectile_type = /obj/item/projectile/bullet/frag12
|
||||
projectile_type = "/obj/item/projectile/bullet/frag12"
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
|
||||
name = "dragonsbreath shell"
|
||||
@@ -150,7 +170,7 @@
|
||||
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
|
||||
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
|
||||
icon_state = "ionshell"
|
||||
projectile_type = /obj/item/projectile/ion/weak
|
||||
projectile_type = "/obj/item/projectile/ion/weak"
|
||||
pellets = 4
|
||||
deviation = 30
|
||||
|
||||
@@ -158,7 +178,7 @@
|
||||
name = "laser slug"
|
||||
desc = "An advanced shotgun shell that uses a micro laser to replicate the effects of a laser weapon in a ballistic package."
|
||||
icon_state = "lshell"
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
/obj/item/ammo_casing/shotgun/techshell
|
||||
name = "unloaded technological shell"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
desc = "Oh god, this shouldn't be here"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
|
||||
caliber = "shotgun"
|
||||
max_ammo = 8
|
||||
max_ammo = 6
|
||||
multiload = 0
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/dualshot
|
||||
@@ -116,10 +116,33 @@
|
||||
..()
|
||||
icon_state = "[initial(icon_state)]-[ammo_count() ? "8" : "0"]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9
|
||||
name = "wt550 magazine (4.6x30mm)"
|
||||
icon_state = "46x30mmt-20"
|
||||
ammo_type = "/obj/item/ammo_casing/c46x30mm"
|
||||
caliber = "4.6x30mm"
|
||||
max_ammo = 20
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/update_icon()
|
||||
..()
|
||||
icon_state = "46x30mmt-[round(ammo_count(),4)]"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtap
|
||||
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
|
||||
ammo_type = "/obj/item/ammo_casing/c46x30mmap"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wttx
|
||||
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
|
||||
ammo_type = "/obj/item/ammo_casing/c46x30mmtox"
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/wtic
|
||||
name = "wt550 magazine (Incindiary 4.6x30mm)"
|
||||
ammo_type = "/obj/item/ammo_casing/c46x30mminc"
|
||||
|
||||
/obj/item/ammo_box/magazine/uzim9mm
|
||||
name = "uzi magazine (9mm)"
|
||||
icon_state = "uzi9mm-32"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
ammo_type = "/obj/item/ammo_casing/c9mm"
|
||||
caliber = "9mm"
|
||||
max_ammo = 32
|
||||
|
||||
@@ -137,17 +160,17 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/ap
|
||||
name = "SMG magazine (Armour Piercing 9mm)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmap
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmap"
|
||||
materials = list(MAT_METAL = 3000)
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/toxin
|
||||
name = "SMG magazine (Toxin Tipped 9mm)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mmtox
|
||||
ammo_type = "/obj/item/ammo_casing/c9mmtox"
|
||||
materials = list(MAT_METAL = 3000)
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/fire
|
||||
name = "SMG Magazine (Incendiary 9mm)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mminc
|
||||
ammo_type = "/obj/item/ammo_casing/c9mminc"
|
||||
materials = list(MAT_METAL = 3000)
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
|
||||
@@ -194,7 +217,7 @@
|
||||
name = "toploader magazine (5.56mm)"
|
||||
icon_state = "5.56m"
|
||||
origin_tech = "combat=5;syndicate=1"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
ammo_type = "/obj/item/ammo_casing/a556"
|
||||
caliber = "a556"
|
||||
max_ammo = 30
|
||||
multiple_sprites = 2
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
can_suppress = 1
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
action_button_name = "Toggle Firemode"
|
||||
|
||||
action_button_name = "Toggle Firemode"
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/isHandgun()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/proto
|
||||
name = "\improper Nanotrasen Saber SMG"
|
||||
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
|
||||
@@ -49,10 +49,10 @@
|
||||
A.update_icon()
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/ui_action_click()
|
||||
burst_select()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/verb/burst_select()
|
||||
var/mob/living/carbon/human/user = usr
|
||||
select = !select
|
||||
@@ -102,14 +102,30 @@
|
||||
icon_state = "c20r[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""][chambered ? "" : "-e"][silenced ? "-suppressed" : ""]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550
|
||||
name = "security auto rifle"
|
||||
desc = "An outdated personal defense weapon utilized by law enforcement. The WT-550 Automatic Rifle fires 4.6x30mm rounds."
|
||||
icon_state = "wt550"
|
||||
item_state = "arg"
|
||||
mag_type = "/obj/item/ammo_box/magazine/wt550m9"
|
||||
fire_delay = 2
|
||||
can_suppress = 0
|
||||
burst_size = 1
|
||||
action_button_name = null
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
icon_state = "wt550[magazine ? "-[Ceiling(get_ammo(0)/4)*4]" : ""]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/mini_uzi
|
||||
name = "\improper 'Type U3' Uzi"
|
||||
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
|
||||
icon_state = "mini-uzi"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
mag_type = "/obj/item/ammo_box/magazine/uzim9mm"
|
||||
burst_size = 2
|
||||
|
||||
burst_size = 2
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw
|
||||
name = "\improper L6 SAW"
|
||||
desc = "A heavily modified 7.62 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the reciever below the designation."
|
||||
@@ -125,7 +141,7 @@
|
||||
can_suppress = 0
|
||||
burst_size = 5
|
||||
fire_delay = 3
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
|
||||
cover_open = !cover_open
|
||||
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
|
||||
@@ -190,7 +206,7 @@
|
||||
..()
|
||||
empty_alarm()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/m90/attackby(var/obj/item/A, mob/user, params)
|
||||
if(istype(A, /obj/item/ammo_casing))
|
||||
if(istype(A, text2path(underbarrel.magazine.ammo_type)))
|
||||
@@ -258,4 +274,3 @@
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 1
|
||||
|
||||
@@ -74,16 +74,6 @@
|
||||
if (chambered)
|
||||
user << "A [chambered.BB ? "live" : "spent"] one is in the chamber."
|
||||
|
||||
// COMBAT SHOTGUN //
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/combat
|
||||
name = "combat shotgun"
|
||||
desc = "A traditional shotgun with tactical furniture and an eight-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
|
||||
w_class = 5
|
||||
|
||||
// RIOT SHOTGUN //
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory
|
||||
@@ -237,7 +227,7 @@
|
||||
return
|
||||
else
|
||||
sawn_state = SAWN_INTACT
|
||||
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
|
||||
name = "\improper 'Bulldog' Shotgun"
|
||||
desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
|
||||
@@ -273,3 +263,17 @@
|
||||
..()
|
||||
empty_alarm()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/automatic/Fire(mob/living/user as mob|obj)
|
||||
..()
|
||||
pump(user)
|
||||
|
||||
// COMBAT SHOTGUN //
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/automatic/combat
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
mag_type = "/obj/item/ammo_box/magazine/internal/shotcom"
|
||||
w_class = 5
|
||||
@@ -167,6 +167,39 @@
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/ammo_box/magazine/smgm9mm/toxin
|
||||
|
||||
//WT550 Mags
|
||||
|
||||
/datum/design/mag_oldsmg
|
||||
name = "WT-550 Auto Gun Magazine (4.6×30mm)"
|
||||
desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
|
||||
id = "mag_oldsmg"
|
||||
req_tech = list("combat" = 1, "materials" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/mag_oldsmg/ap_mag
|
||||
name = "WT-550 Auto Gun Armour Piercing Magazine (4.6×30mm AP)"
|
||||
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
|
||||
id = "mag_oldsmg_ap"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
|
||||
|
||||
/datum/design/mag_oldsmg/ic_mag
|
||||
name = "WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)"
|
||||
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle"
|
||||
id = "mag_oldsmg_ic"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
|
||||
|
||||
/datum/design/mag_oldsmg/tx_mag
|
||||
name = "WT-550 Auto Gun Urnaium Magazine (4.6×30mm TX)"
|
||||
desc = "A 20 round urnaium tipped magazine for the out of date security WT-550 Auto Rifle"
|
||||
id = "mag_oldsmg_tx"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
|
||||
|
||||
/datum/design/rapidsyringe
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
|
||||
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|
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|
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Reference in New Issue
Block a user