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Consistency
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@@ -185,7 +185,7 @@
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if(D.locked)
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var/obj/item/weapon/storage/lockbox/large/L = new /obj/item/weapon/storage/lockbox/large(get_step(src,SOUTH)) //(Don't use capitals in paths, or single letters.
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I.loc = L
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L.name += " [initial(D.name)]"
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L.name += " [initial(I.name)]"
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L.origin_tech = I.origin_tech
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else
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I.loc = get_step(src,SOUTH)
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