mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
fixes merge conflict, updates to master
This commit is contained in:
@@ -1,31 +1,31 @@
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SUBSYSTEM_DEF(alarms)
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name = "Alarms"
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init_order = INIT_ORDER_ALARMS // 2
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offline_implications = "Alarms (Power, camera, fire, etc) will no longer be checked. No immediate action is needed."
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var/datum/alarm_handler/atmosphere/atmosphere_alarm = new()
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var/datum/alarm_handler/burglar/burglar_alarm = new()
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var/datum/alarm_handler/camera/camera_alarm = new()
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var/datum/alarm_handler/fire/fire_alarm = new()
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var/datum/alarm_handler/motion/motion_alarm = new()
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var/datum/alarm_handler/power/power_alarm = new()
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var/list/datum/alarm/all_handlers
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SUBSYSTEM_DEF(alarm)
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name = "Alarm"
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flags = SS_NO_INIT | SS_NO_FIRE
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var/list/alarms = list("Motion" = list(), "Fire" = list(), "Atmosphere" = list(), "Power" = list(), "Camera" = list(), "Burglar" = list())
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/datum/controller/subsystem/alarms/Initialize(start_timeofday)
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all_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm)
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return ..()
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/datum/controller/subsystem/alarm/proc/triggerAlarm(class, area/A, list/O, obj/alarmsource)
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var/list/L = alarms[class]
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for(var/I in L)
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if(I == A.name)
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var/list/alarm = L[I]
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var/list/sources = alarm[3]
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if(!(alarmsource.UID() in sources))
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sources += alarmsource.UID()
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return TRUE
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L[A.name] = list(get_area_name(A, TRUE), O, list(alarmsource.UID()))
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SEND_SIGNAL(SSalarm, COMSIG_TRIGGERED_ALARM, class, A, O, alarmsource)
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return TRUE
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/datum/controller/subsystem/alarms/fire()
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for(var/datum/alarm_handler/AH in all_handlers)
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AH.process()
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/datum/controller/subsystem/alarm/proc/cancelAlarm(class, area/A, obj/origin)
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var/list/L = alarms[class]
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var/cleared = FALSE
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for(var/I in L)
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if(I == A.name)
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var/list/alarm = L[I]
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var/list/srcs = alarm[3]
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srcs -= origin.UID()
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if(!length(srcs))
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cleared = TRUE
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L -= I
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/datum/controller/subsystem/alarms/proc/active_alarms()
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var/list/all_alarms = new ()
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for(var/datum/alarm_handler/AH in all_handlers)
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var/list/alarms = AH.alarms
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all_alarms += alarms
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return all_alarms
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/datum/controller/subsystem/alarms/proc/number_of_active_alarms()
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var/list/alarms = active_alarms()
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return alarms.len
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SEND_SIGNAL(SSalarm, COMSIG_CANCELLED_ALARM, class, A, origin, cleared)
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@@ -1,67 +0,0 @@
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SUBSYSTEM_DEF(chat)
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name = "Chat"
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flags = SS_TICKER|SS_NO_INIT
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wait = 1
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priority = FIRE_PRIORITY_CHAT
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init_order = INIT_ORDER_CHAT
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offline_implications = "Chat messages will no longer be cleanly queued. No immediate action is needed."
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var/list/payload = list()
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/datum/controller/subsystem/chat/fire()
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for(var/i in payload)
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var/client/C = i
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if(C)
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C << output(payload[C], "browseroutput:output")
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payload -= C
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/chat/proc/queue(target, message, flag)
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if(!target || !message)
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return
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if(!istext(message))
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stack_trace("to_chat called with invalid input type")
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return
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if(target == world)
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target = GLOB.clients
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//Some macros remain in the string even after parsing and fuck up the eventual output
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message = replacetext(message, "\improper", "")
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message = replacetext(message, "\proper", "")
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message += "<br>"
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//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
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//Do the double-encoding here to save nanoseconds
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var/twiceEncoded = url_encode(url_encode(message))
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if(islist(target))
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for(var/I in target)
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var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
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if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
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continue
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if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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continue
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payload[C] += twiceEncoded
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else
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var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
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if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
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return
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if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
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C.chatOutput.messageQueue += message
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return
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payload[C] += twiceEncoded
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@@ -0,0 +1,86 @@
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PROCESSING_SUBSYSTEM_DEF(instruments)
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name = "Instruments"
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init_order = INIT_ORDER_INSTRUMENTS
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wait = 1
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flags = SS_TICKER|SS_BACKGROUND|SS_KEEP_TIMING
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offline_implications = "Instruments will no longer play. No immediate action is needed."
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/// List of all instrument data, associative id = datum
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var/list/datum/instrument/instrument_data
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/// List of all song datums.
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var/list/datum/song/songs
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/// Max lines in songs
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var/musician_maxlines = 600
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/// Max characters per line in songs
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var/musician_maxlinechars = 300
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/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
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var/musician_hearcheck_mindelay = 5
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/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
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var/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
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/// Current number of channels allocated for instruments
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var/current_instrument_channels = 0
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/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
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var/list/synthesizer_instrument_ids
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/datum/controller/subsystem/processing/instruments/Initialize()
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initialize_instrument_data()
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synthesizer_instrument_ids = get_allowed_instrument_ids()
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return ..()
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/**
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* Initializes all instrument datums
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*/
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/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
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instrument_data = list()
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for(var/path in subtypesof(/datum/instrument))
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var/datum/instrument/I = path
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if(initial(I.abstract_type) == path)
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continue
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I = new path
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I.Initialize()
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if(!I.id)
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qdel(I)
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continue
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else
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instrument_data[I.id] = I
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CHECK_TICK
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/**
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* Reserves a sound channel for a given instrument datum
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*
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* Arguments:
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* * I - The instrument datum
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*/
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/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
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if(current_instrument_channels > max_instrument_channels)
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return
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. = SSsounds.reserve_sound_channel(I)
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if(!isnull(.))
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current_instrument_channels++
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/**
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* Called when a datum/song is created
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*
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* Arguments:
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* * S - The created datum/song
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*/
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/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
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LAZYADD(songs, S)
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/**
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* Called when a datum/song is deleted
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*
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* Arguments:
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* * S - The deleted datum/song
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*/
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/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
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LAZYREMOVE(songs, S)
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/**
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* Returns the instrument datum at the given ID or path
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*
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* Arguments:
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* * id_or_path - The ID or path of the instrument
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*/
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/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
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return instrument_data["[id_or_path]"]
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@@ -0,0 +1,165 @@
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#define DATUMLESS "NO_DATUM"
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SUBSYSTEM_DEF(sounds)
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name = "Sounds"
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init_order = INIT_ORDER_SOUNDS
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flags = SS_NO_FIRE
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offline_implications = "Sounds may not play correctly. Shuttle call recommended."
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var/using_channels_max = CHANNEL_HIGHEST_AVAILABLE // BYOND max channels
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/// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
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var/random_channels_min = 50
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// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
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/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
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var/list/using_channels
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/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
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var/list/using_channels_by_datum
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// Special datastructure for fast channel management
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/// List of all channels as numbers
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var/list/channel_list
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/// Associative list of all reserved channels associated to their position. "[channel_number]" = index as number
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var/list/reserved_channels
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/// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
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var/channel_random_low
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/// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
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var/channel_reserve_high
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/datum/controller/subsystem/sounds/Initialize()
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setup_available_channels()
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return ..()
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/**
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* Sets up all available sound channels
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*/
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/datum/controller/subsystem/sounds/proc/setup_available_channels()
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channel_list = list()
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reserved_channels = list()
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using_channels = list()
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using_channels_by_datum = list()
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for(var/i in 1 to using_channels_max)
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channel_list += i
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channel_random_low = 1
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channel_reserve_high = length(channel_list)
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/**
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* Removes a channel from using list
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*
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* Arguments:
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* * channel - The channel number
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*/
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/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
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var/text_channel = num2text(channel)
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var/using = using_channels[text_channel]
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using_channels -= text_channel
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if(!using) // datum channel
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using_channels_by_datum[using] -= channel
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if(!length(using_channels_by_datum[using]))
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using_channels_by_datum -= using
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free_channel(channel)
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/**
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* Frees all the channels a datum is using
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*
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* Arguments:
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* * D - The datum
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*/
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/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
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var/list/L = using_channels_by_datum[D]
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if(!L)
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return
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for(var/channel in L)
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using_channels -= num2text(channel)
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free_channel(channel)
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using_channels_by_datum -= D
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/**
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* Frees all datumless channels
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*/
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/datum/controller/subsystem/sounds/proc/free_datumless_channels()
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free_datum_channels(DATUMLESS)
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/**
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* NO AUTOMATIC CLEANUP - If you use this, you better manually free it later!
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*
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* Returns an integer for channel
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*/
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/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
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. = reserve_channel()
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if(!.) // oh no..
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return FALSE
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var/text_channel = num2text(.)
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using_channels[text_channel] = DATUMLESS
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LAZYADD(using_channels_by_datum[DATUMLESS], .)
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/**
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* Reserves a channel for a datum. Automatic cleanup only when the datum is deleted.
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*
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* Returns an integer for channel
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* Arguments:
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* * D - The datum
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*/
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/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
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if(!D) // i don't like typechecks but someone will fuck it up
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CRASH("Attempted to reserve sound channel without datum using the managed proc.")
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. = reserve_channel()
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if(!.)
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return FALSE
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var/text_channel = num2text(.)
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using_channels[text_channel] = D
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LAZYADD(using_channels_by_datum[D], .)
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/**
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* Reserves a channel and updates the datastructure. Private proc.
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*/
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/datum/controller/subsystem/sounds/proc/reserve_channel()
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PRIVATE_PROC(TRUE)
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if(channel_reserve_high <= random_channels_min) // out of channels
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return
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var/channel = channel_list[channel_reserve_high]
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reserved_channels[num2text(channel)] = channel_reserve_high--
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return channel
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/**
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* Frees a channel and updates the datastructure. Private proc.
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*/
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/datum/controller/subsystem/sounds/proc/free_channel(number)
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PRIVATE_PROC(TRUE)
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var/text_channel = num2text(number)
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var/index = reserved_channels[text_channel]
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if(!index)
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CRASH("Attempted to (internally) free a channel that wasn't reserved.")
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reserved_channels -= text_channel
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// push reserve index up, which makes it now on a channel that is reserved
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channel_reserve_high++
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// swap the reserved channel with the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used.
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channel_list.Swap(channel_reserve_high, index)
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// now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index
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// get it, and update position.
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var/text_reserved = num2text(channel_list[index])
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if(!reserved_channels[text_reserved]) // if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list!
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return
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reserved_channels[text_reserved] = index
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/**
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* Random available channel, returns text
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*/
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/datum/controller/subsystem/sounds/proc/random_available_channel_text()
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if(channel_random_low > channel_reserve_high)
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channel_random_low = 1
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. = "[channel_list[channel_random_low++]]"
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/**
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* Random available channel, returns number
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*/
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/datum/controller/subsystem/sounds/proc/random_available_channel()
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if(channel_random_low > channel_reserve_high)
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channel_random_low = 1
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. = channel_list[channel_random_low++]
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/**
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* How many channels we have left
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*/
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/datum/controller/subsystem/sounds/proc/available_channels_left()
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return length(channel_list) - random_channels_min
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#undef DATUMLESS
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@@ -20,7 +20,7 @@
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message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
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/client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI",
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"Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires",
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"Cameras", "Garbage", "Event", "Nano", "Vote", "Fires",
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"Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server","Input"))
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set category = "Debug"
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set name = "Debug Controller"
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@@ -65,9 +65,6 @@
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if("Event")
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debug_variables(SSevents)
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feedback_add_details("admin_verb","DEvent")
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if("Alarm")
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debug_variables(SSalarms)
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feedback_add_details("admin_verb", "DAlarm")
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if("Nano")
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debug_variables(SSnanoui)
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feedback_add_details("admin_verb","DNano")
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