Merge branch 'master' into character-slot-clearing

This commit is contained in:
mochi
2020-07-13 21:04:20 +02:00
126 changed files with 37222 additions and 281562 deletions
+2
View File
@@ -25,6 +25,8 @@
#define ORE_LEVEL "Mining"
// Levels the AI can control bots on
#define AI_OK "AI Allowed"
/// Ruins will spawn on this z-level
#define SPAWN_RUINS "Spawn Ruins"
// Level names
#define MAIN_STATION "Main Station"
+3 -15
View File
@@ -5,31 +5,19 @@ Old code checked for the number of the z-level (for example whether there are an
currently it should check for the define (for example whether there are any revheads on any z-levels defined as STATION_LEVEL).
z1 = station
z2 = centcomm
z3 = telecommunications center
z4 = engineering ship
z5 = mining
z6 = russian derelict
z7 = empty
z3 = engineering stuff (called Z4, dont question it)
z4 = lavaland
*/
#if !defined(USING_MAP_DATUM)
#include "map_files\cyberiad\cyberiad.dmm"
#include "map_files\cyberiad\z2.dmm"
#include "map_files\generic\tcommsat-blown.dmm"
#include "map_files\generic\z4.dmm"
#include "map_files\generic\Lavaland.dmm"
#include "map_files\cyberiad\z6.dmm"
#include "map_files\generic\z7.dmm"
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(TELECOMMS, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)),\
DECLARE_LEVEL(DERELICT, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA_2, CROSSLINKED, list(REACHABLE)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
#define USING_MAP_DATUM /datum/map/cyberiad
#elif !defined(MAP_OVERRIDE)
+3 -14
View File
@@ -5,11 +5,8 @@ Old code checked for the number of the z-level (for example whether there are an
currently it should check for the define (for example whether there are any revheads on any z-levels defined as STATION_LEVEL).
z1 = station
z2 = centcomm
z3 = telecommunications center
z4 = engineering ship
z5 = mining
z6 = russian derelict
z7 = empty
z3 = space (empty)
z4 = lavaland
Original design by Okand37 of TG Station
Lovingly ported by Purpose2 to Paradise
@@ -18,22 +15,14 @@ Lovingly ported by Purpose2 to Paradise
#if !defined(USING_MAP_DATUM)
#include "map_files\delta\delta.dmm"
#include "map_files\cyberiad\z2.dmm"
#include "map_files\generic\tcommsat-blown.dmm"
#include "map_files\generic\z4.dmm"
#include "map_files\generic\Lavaland.dmm"
#include "map_files\cyberiad\z6.dmm"
#include "map_files\generic\z7.dmm"
#define MAP_FILE "delta.dmm"
#define MAP_NAME "Kerberos"
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(TELECOMMS, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)),\
DECLARE_LEVEL(DERELICT, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA_2, CROSSLINKED, list(REACHABLE)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
#define USING_MAP_DATUM /datum/map/delta
File diff suppressed because it is too large Load Diff
@@ -58653,7 +58653,7 @@
},
/area/crew_quarters/kitchen)
"bXn" = (
/obj/machinery/icecream_vat,
/obj/machinery/icemachine,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
@@ -96666,6 +96666,15 @@
icon_state = "dark"
},
/area/space/nearstation)
"sDC" = (
/obj/docking_port/stationary/whiteship{
dir = 8;
icon_state = "pinonfar";
id = "whiteship_cerebron";
name = "North of Cerebron"
},
/turf/space,
/area/space)
"sJe" = (
/obj/structure/window/reinforced{
dir = 4
@@ -128710,7 +128719,7 @@ aaa
aaa
aaa
aaa
aaa
sDC
aaa
aaa
aaa
@@ -112,7 +112,7 @@
dir = 1
},
/obj/item/flashlight/lantern,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"av" = (
/obj/structure/stone_tile/block,
@@ -122,7 +122,7 @@
/obj/structure/stone_tile{
dir = 4
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"aw" = (
/obj/structure/stone_tile/block,
@@ -133,7 +133,7 @@
dir = 4
},
/obj/effect/decal/cleanable/blood,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"ax" = (
/obj/structure/stone_tile/block,
@@ -143,7 +143,7 @@
/obj/structure/stone_tile{
dir = 4
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"ay" = (
/obj/structure/stone_tile,
@@ -157,7 +157,7 @@
dir = 8
},
/obj/item/flashlight/lantern,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"az" = (
/obj/structure/stone_tile/block{
@@ -214,7 +214,7 @@
/obj/structure/stone_tile{
dir = 8
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"aH" = (
/obj/structure/stone_tile/surrounding_tile/cracked,
@@ -251,7 +251,7 @@
},
/obj/structure/stone_tile,
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"aM" = (
/obj/structure/stone_tile/cracked{
@@ -307,7 +307,7 @@
dir = 4
},
/obj/effect/decal/cleanable/blood,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"aT" = (
/obj/structure/stone_tile/block/cracked{
@@ -333,7 +333,7 @@
/obj/structure/stone_tile{
dir = 1
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"aY" = (
/obj/structure/stone_tile,
@@ -381,7 +381,7 @@
dir = 4
},
/mob/living/simple_animal/hostile/asteroid/gutlunch/guthen,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bd" = (
/obj/structure/stone_tile/surrounding_tile/cracked{
@@ -421,7 +421,7 @@
dir = 1
},
/obj/structure/stone_tile,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bh" = (
/obj/structure/stone_tile/block{
@@ -519,7 +519,7 @@
dir = 4
},
/obj/item/flashlight/lantern,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bq" = (
/obj/structure/stone_tile/block{
@@ -529,11 +529,11 @@
/obj/structure/stone_tile{
dir = 8
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"br" = (
/obj/structure/stone_tile/slab/cracked,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bs" = (
/obj/structure/stone_tile/block/cracked{
@@ -544,7 +544,7 @@
},
/obj/structure/stone_tile,
/obj/effect/decal/cleanable/blood,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bt" = (
/obj/structure/stone_tile,
@@ -558,7 +558,7 @@
dir = 4
},
/obj/item/flashlight/lantern,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bv" = (
/obj/structure/stone_tile/cracked{
@@ -632,7 +632,7 @@
/obj/structure/stone_tile/block/cracked{
dir = 8
},
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bC" = (
/obj/structure/stone_tile/block/cracked{
@@ -672,7 +672,7 @@
},
/obj/structure/fans/tiny/invisible,
/obj/effect/decal/cleanable/blood,
/turf/simulated/floor/indestructible/boss/air,
/turf/simulated/floor/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bI" = (
/obj/structure/stone_tile/slab/cracked,
@@ -95,6 +95,7 @@
/area/ruin/unpowered)
"p" = (
/obj/machinery/door/airlock/hatch,
/obj/structure/fans/tiny/invisible,
/turf/simulated/floor/plating,
/area/ruin/unpowered)
"q" = (
@@ -77,6 +77,7 @@
/area/ruin/powered/pride)
"Y" = (
/obj/machinery/door/airlock/diamond,
/obj/structure/fans/tiny/invisible,
/turf/simulated/floor/mineral/silver{
blocks_air = 1
},
@@ -20,6 +20,7 @@
/area/ruin/unpowered)
"e" = (
/obj/machinery/door/airlock/wood,
/obj/structure/fans/tiny/invisible,
/turf/simulated/floor/sepia{
blocks_air = 0;
slowdown = 10
@@ -103,6 +103,7 @@
"t" = (
/obj/machinery/door/airlock/survival_pod/glass,
/obj/effect/decal/cleanable/blood/tracks,
/obj/structure/fans/tiny,
/turf/simulated/floor/pod/dark,
/area/ruin/powered)
"v" = (
@@ -0,0 +1,311 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/wall/r_wall,
/area/AIsattele)
"c" = (
/obj/structure/lattice,
/turf/template_noop,
/area/space/nearstation)
"d" = (
/obj/structure/computerframe,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"e" = (
/obj/machinery/teleport/station,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"f" = (
/obj/machinery/teleport/hub,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"g" = (
/obj/item/shard{
icon_state = "medium"
},
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"h" = (
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"i" = (
/obj/structure/rack,
/obj/item/clothing/gloves/color/yellow,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"j" = (
/obj/effect/spawner/window/reinforced{
useFull = 0
},
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"k" = (
/obj/item/stock_parts/cell,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"l" = (
/obj/effect/decal/cleanable/dirt,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"m" = (
/obj/effect/decal/cleanable/blood/gibs/robot,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"n" = (
/obj/machinery/atmospherics/unary/tank/oxygen_agent_b,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"o" = (
/obj/machinery/door/airlock/external,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"p" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/flashlight,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"q" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/radio/beacon,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"r" = (
/obj/machinery/atmospherics/unary/portables_connector{
dir = 1
},
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"s" = (
/obj/machinery/portable_atmospherics/canister/air,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"t" = (
/obj/effect/decal/cleanable/blood/old,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"u" = (
/obj/effect/decal/cleanable/blood/oil,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"v" = (
/obj/item/shard,
/obj/item/apc_electronics,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"w" = (
/obj/structure/closet,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"x" = (
/obj/item/storage/toolbox/electrical{
pixel_x = 1;
pixel_y = -1
},
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"y" = (
/obj/structure/closet/crate,
/obj/item/aicard,
/obj/item/multitool,
/obj/item/weldingtool,
/obj/item/wrench,
/obj/item/circuitboard/teleporter,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"z" = (
/obj/structure/reagent_dispensers/fueltank,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
"A" = (
/obj/structure/lattice,
/turf/template_noop,
/area/AIsattele)
"B" = (
/obj/structure/girder,
/turf/simulated/floor/plating/airless,
/area/AIsattele)
(1,1,1) = {"
a
a
a
a
c
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
a
c
a
c
a
c
a
a
a
a
a
"}
(3,1,1) = {"
a
a
c
j
o
j
c
a
a
a
a
a
"}
(4,1,1) = {"
a
c
c
j
h
j
c
c
a
a
a
a
"}
(5,1,1) = {"
a
c
b
b
o
b
b
c
a
a
a
a
"}
(6,1,1) = {"
a
b
b
h
h
s
b
b
a
a
a
a
"}
(7,1,1) = {"
b
b
g
k
p
t
h
b
b
c
a
a
"}
(8,1,1) = {"
b
d
h
l
m
h
h
y
b
c
c
a
"}
(9,1,1) = {"
b
e
h
h
q
u
l
h
A
c
a
c
"}
(10,1,1) = {"
b
f
h
m
h
h
h
z
h
a
a
c
"}
(11,1,1) = {"
b
b
i
l
h
v
x
b
B
c
a
a
"}
(12,1,1) = {"
c
b
b
n
r
w
b
b
c
a
a
a
"}
(13,1,1) = {"
a
a
b
b
b
b
b
a
a
a
a
a
"}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,918 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/template_noop,
/turf/simulated/shuttle/wall{
dir = 2;
icon_state = "swall_f6";
tag = "icon-swall_f6"
},
/area/space/nearstation)
"c" = (
/obj/structure/shuttle/engine/heater{
tag = "icon-heater (NORTH)";
icon_state = "heater";
dir = 1
},
/obj/structure/window/reinforced,
/turf/simulated/shuttle/plating,
/area/space/nearstation)
"d" = (
/turf/template_noop,
/turf/simulated/shuttle/wall{
tag = "icon-swall_f10";
icon_state = "swall_f10";
dir = 2
},
/area/space/nearstation)
"e" = (
/obj/machinery/door/unpowered/shuttle,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"f" = (
/obj/item/broken_bottle,
/obj/effect/mob_spawn/human/mime/corpse,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"g" = (
/obj/item/shard,
/obj/effect/mob_spawn/human/mime/corpse,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"h" = (
/obj/item/shard{
icon_state = "medium"
},
/obj/effect/mob_spawn/human/mime/corpse,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"i" = (
/turf/simulated/shuttle/wall{
tag = "icon-swall11";
icon_state = "swall11";
dir = 2
},
/area/space/nearstation)
"j" = (
/obj/structure/closet/crate,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"k" = (
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"l" = (
/turf/simulated/shuttle/wall{
icon_state = "swall7";
dir = 2
},
/area/space/nearstation)
"m" = (
/turf/simulated/mineral,
/area/space/nearstation)
"n" = (
/turf/simulated/floor/plating/asteroid/airless,
/area/space/nearstation)
"o" = (
/turf/simulated/floor/plating/asteroid/airless,
/turf/simulated/shuttle/wall{
icon_state = "swall_f5";
dir = 2
},
/area/space/nearstation)
"p" = (
/obj/item/shard{
icon_state = "small"
},
/turf/simulated/floor/plating/asteroid/airless,
/area/space/nearstation)
"q" = (
/obj/structure/closet/crate,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/obj/item/stack/ore/tranquillite,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"r" = (
/turf/template_noop,
/turf/simulated/shuttle/wall{
tag = "icon-swall_f9";
icon_state = "swall_f9";
dir = 2
},
/area/space/nearstation)
"s" = (
/obj/item/shard,
/turf/simulated/floor/plating/asteroid/airless,
/area/space/nearstation)
"t" = (
/obj/effect/mob_spawn/human/mime/corpse{
name = "Mime Pilot"
},
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"u" = (
/turf/simulated/shuttle/wall{
icon_state = "swall3";
dir = 2
},
/area/space/nearstation)
"v" = (
/turf/simulated/shuttle/wall{
tag = "icon-swall12";
icon_state = "swall12";
dir = 2
},
/area/space/nearstation)
"w" = (
/turf/simulated/floor/plating/asteroid/airless,
/turf/simulated/shuttle/wall{
tag = "icon-swall_f9";
icon_state = "swall_f9";
dir = 2
},
/area/space/nearstation)
"x" = (
/obj/effect/mob_spawn/human/clown/corpse,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"y" = (
/obj/structure/closet/crate,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"z" = (
/obj/structure/closet/crate{
icon_state = "crateopen";
opened = 1
},
/obj/item/stack/ore/bananium,
/obj/item/grenade/bananade,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"A" = (
/obj/structure/shuttle/engine/heater{
tag = "icon-heater (EAST)";
icon_state = "heater";
dir = 4
},
/obj/structure/window/reinforced{
dir = 8
},
/turf/simulated/shuttle/plating,
/area/space/nearstation)
"B" = (
/obj/structure/shuttle/engine/propulsion{
dir = 4;
icon_state = "propulsion_l";
tag = "icon-propulsion_l (WEST)"
},
/obj/structure/shuttle/engine/propulsion{
dir = 4;
icon_state = "burst_r";
tag = "icon-burst_r (WEST)"
},
/turf/simulated/shuttle/plating,
/area/space/nearstation)
"C" = (
/obj/effect/mob_spawn/human/corpse/clownmili,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"D" = (
/obj/item/stack/ore/bananium,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"E" = (
/obj/structure/shuttle/engine/propulsion{
dir = 4;
icon_state = "propulsion_l";
tag = "icon-propulsion_l (WEST)"
},
/turf/simulated/shuttle/plating,
/area/space/nearstation)
"F" = (
/obj/structure/computerframe/HONKputer,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"G" = (
/obj/item/shard{
icon_state = "medium"
},
/obj/structure/chair/comfy/shuttle{
dir = 8
},
/turf/simulated/floor/plating/asteroid/airless,
/area/space/nearstation)
"H" = (
/obj/effect/mob_spawn/human/clown/corpse{
name = "Clown Pilot"
},
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"I" = (
/obj/item/paper/clownship,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"J" = (
/obj/structure/grille,
/obj/structure/window/reinforced,
/obj/structure/window/reinforced{
dir = 8
},
/obj/structure/window/reinforced{
dir = 4
},
/turf/simulated/floor/plating/airless,
/area/space/nearstation)
"K" = (
/obj/item/shard,
/obj/structure/chair/comfy/shuttle{
dir = 8
},
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"L" = (
/obj/item/shard{
icon_state = "medium"
},
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"M" = (
/turf/simulated/mineral/random/labormineral,
/turf/simulated/shuttle/wall{
tag = "icon-swall_f5";
icon_state = "swall_f5";
dir = 2
},
/area/space/nearstation)
"N" = (
/turf/simulated/floor/plasteel/airless,
/turf/simulated/shuttle/wall{
tag = "icon-swall_f10";
icon_state = "swall_f10";
dir = 2
},
/area/space/nearstation)
"O" = (
/obj/effect/mob_spawn/human/corpse/clownoff,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"P" = (
/obj/item/pickaxe,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"Q" = (
/obj/structure/closet/crate,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/obj/item/stack/ore/bananium,
/turf/simulated/floor/plasteel/airless,
/area/space/nearstation)
"R" = (
/obj/structure/shuttle/engine/propulsion{
dir = 4;
icon_state = "propulsion_l";
tag = "icon-propulsion_l (WEST)"
},
/obj/structure/shuttle/engine/propulsion{
dir = 4;
icon_state = "propulsion_l";
tag = "icon-propulsion_l (WEST)"
},
/turf/simulated/shuttle/plating,
/area/space/nearstation)
(1,1,1) = {"
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(4,1,1) = {"
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(7,1,1) = {"
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(8,1,1) = {"
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(9,1,1) = {"
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(11,1,1) = {"
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(12,1,1) = {"
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(13,1,1) = {"
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(14,1,1) = {"
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(15,1,1) = {"
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(16,1,1) = {"
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(17,1,1) = {"
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(18,1,1) = {"
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(19,1,1) = {"
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(20,1,1) = {"
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(21,1,1) = {"
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(22,1,1) = {"
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(23,1,1) = {"
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(24,1,1) = {"
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(25,1,1) = {"
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(26,1,1) = {"
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a
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k
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a
a
a
a
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"}
(27,1,1) = {"
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A
A
A
r
a
a
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a
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(28,1,1) = {"
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"}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,386 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/turf/simulated/mineral,
/area/space/nearstation)
"c" = (
/obj/machinery/floodlight{
in_use = 1
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"d" = (
/obj/structure/closet/crate,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"e" = (
/obj/structure/closet,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/gloves/color/black,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"f" = (
/obj/effect/decal/cleanable/blood/drip,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"g" = (
/obj/effect/decal/cleanable/blood,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"h" = (
/obj/machinery/door/airlock/external{
name = "Crackden Airlock"
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"i" = (
/obj/item/grenade/chem_grenade/drugs,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"j" = (
/turf/simulated/floor/plating,
/area/exploration/methlab)
"k" = (
/obj/machinery/door/airlock/external{
name = "Plain Airlock"
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"l" = (
/obj/structure/table,
/obj/item/reagent_containers/food/snacks/chips,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"m" = (
/obj/item/ammo_casing{
pixel_y = 3
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"n" = (
/obj/effect/decal/cleanable/blood/oil,
/obj/item/ammo_casing{
pixel_x = -4;
pixel_y = -6
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"o" = (
/obj/structure/table,
/obj/item/reagent_containers/glass/beaker/drugs/meth,
/obj/item/reagent_containers/glass/beaker/drugs/meth,
/obj/item/reagent_containers/glass/beaker/drugs/meth,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"p" = (
/obj/structure/cable{
icon_state = "0-2";
pixel_y = 1;
d2 = 2
},
/obj/machinery/power/apc{
dir = 4;
layer = 5;
name = "east bump";
pixel_x = 24
},
/turf/simulated/floor/plating,
/area/exploration/methlab)
"q" = (
/obj/machinery/floodlight,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"r" = (
/obj/machinery/chem_master,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"s" = (
/obj/effect/decal/cleanable/blood/oil,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"t" = (
/obj/machinery/power/port_gen/pacman,
/obj/structure/cable,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"u" = (
/obj/machinery/chem_dispenser,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"v" = (
/obj/structure/chair,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"w" = (
/obj/machinery/chem_heater,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"x" = (
/obj/machinery/portable_atmospherics/canister/air,
/turf/simulated/floor/plating,
/area/exploration/methlab)
"y" = (
/obj/structure/table,
/obj/machinery/kitchen_machine/microwave,
/turf/simulated/floor/plating,
/area/exploration/methlab)
(1,1,1) = {"
a
a
a
a
a
a
b
b
b
b
a
a
a
a
"}
(2,1,1) = {"
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a
a
a
b
b
b
b
b
b
a
a
a
a
"}
(3,1,1) = {"
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a
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(4,1,1) = {"
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(5,1,1) = {"
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(6,1,1) = {"
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"}
(7,1,1) = {"
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(8,1,1) = {"
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a
a
a
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(9,1,1) = {"
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a
a
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(10,1,1) = {"
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b
a
a
a
"}
(11,1,1) = {"
a
a
b
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h
b
q
b
b
b
b
a
a
a
"}
(12,1,1) = {"
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b
b
a
a
a
a
a
"}
(13,1,1) = {"
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b
b
b
j
b
b
b
b
a
a
a
a
a
"}
(14,1,1) = {"
a
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(15,1,1) = {"
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(16,1,1) = {"
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,473 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"a" = (
/turf/template_noop,
/area/template_noop)
"b" = (
/obj/structure/lattice,
/turf/template_noop,
/area/space/nearstation)
"c" = (
/obj/item/stack/cable_coil/cut{
amount = 1
},
/turf/template_noop,
/area/space/nearstation)
"d" = (
/obj/item/shard,
/turf/template_noop,
/area/space/nearstation)
"e" = (
/obj/structure/lattice,
/obj/item/shard{
icon_state = "small"
},
/turf/template_noop,
/area/space/nearstation)
"f" = (
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"g" = (
/turf/simulated/wall,
/area/derelict/teleporter)
"h" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
dir = 5;
max_integrity = 1e+007
},
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"i" = (
/obj/structure/grille{
density = 0;
icon_state = "brokengrille"
},
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"j" = (
/turf/simulated/wall/rust,
/area/derelict/teleporter)
"k" = (
/obj/structure/girder,
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"l" = (
/obj/item/rack_parts,
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"m" = (
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"n" = (
/obj/effect/landmark/damageturf,
/obj/item/shard{
icon_state = "small"
},
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"o" = (
/obj/machinery/light_construct/small{
dir = 1
},
/obj/effect/landmark/damageturf,
/obj/structure/filingcabinet/chestdrawer,
/turf/simulated/floor/plasteel/airless{
dir = 8;
icon_state = "green"
},
/area/derelict/teleporter)
"p" = (
/obj/machinery/light_construct/small{
dir = 4
},
/obj/machinery/atmospherics/unary/portables_connector{
layer = 2
},
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"q" = (
/obj/structure/table,
/obj/item/clipboard,
/turf/simulated/floor/plasteel/airless{
dir = 8;
icon_state = "green"
},
/area/derelict/teleporter)
"r" = (
/obj/machinery/computer/teleporter,
/turf/simulated/floor/plasteel/airless{
icon_state = "dark"
},
/area/derelict/teleporter)
"s" = (
/obj/machinery/teleport/station,
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"t" = (
/obj/machinery/teleport/hub,
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"u" = (
/obj/machinery/atmospherics/pipe/simple/visible{
dir = 5
},
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"v" = (
/obj/structure/door_assembly/door_assembly_ext{
name = "Broken External Airlock"
},
/turf/simulated/floor/plating/airless,
/area/derelict/teleporter)
"w" = (
/obj/structure/lattice/catwalk,
/turf/template_noop,
/area/space/nearstation)
"x" = (
/obj/structure/table,
/obj/item/stock_parts/cell{
charge = 100;
maxcharge = 15000
},
/turf/simulated/floor/plasteel/airless{
dir = 8;
icon_state = "green"
},
/area/derelict/teleporter)
"y" = (
/obj/effect/landmark/damageturf,
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
"z" = (
/obj/effect/landmark/damageturf,
/obj/item/twohanded/required/kirbyplants/dead{
desc = "A dead potted plant. Must have died from lack of EVA equipment.";
item_state = "plant-dead";
name = "potted plant"
},
/turf/simulated/floor/plasteel/airless{
dir = 6;
icon_state = "green"
},
/area/derelict/teleporter)
"A" = (
/obj/structure/sign/vacuum,
/turf/simulated/wall,
/area/derelict/teleporter)
"B" = (
/obj/machinery/power/apc/noalarm{
dir = 0;
name = "Worn-out APC";
pixel_y = -24
},
/turf/simulated/floor/plasteel/airless{
icon_state = "floorgrime"
},
/area/derelict/teleporter)
(1,1,1) = {"
a
a
a
a
b
a
a
a
a
a
a
a
"}
(2,1,1) = {"
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a
a
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"}
(3,1,1) = {"
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(4,1,1) = {"
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"}
(5,1,1) = {"
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(6,1,1) = {"
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(7,1,1) = {"
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"}
(8,1,1) = {"
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h
f
m
r
f
B
g
"}
(9,1,1) = {"
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s
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"}
(10,1,1) = {"
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"}
(11,1,1) = {"
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m
m
m
m
f
f
"}
(12,1,1) = {"
a
b
b
b
b
k
f
p
u
z
g
k
"}
(13,1,1) = {"
b
b
b
a
b
f
f
g
v
A
g
a
"}
(14,1,1) = {"
a
b
a
a
b
f
b
b
f
k
a
a
"}
(15,1,1) = {"
a
a
a
b
b
f
b
b
f
k
a
a
"}
(16,1,1) = {"
c
b
a
b
b
b
b
a
b
a
a
a
"}
(17,1,1) = {"
b
b
a
b
b
a
a
c
b
a
a
a
"}
(18,1,1) = {"
a
b
b
b
a
a
a
a
w
a
a
a
"}
(19,1,1) = {"
a
b
b
b
b
b
b
a
a
a
a
a
"}
(20,1,1) = {"
b
b
b
a
b
b
a
a
a
a
a
a
"}
(21,1,1) = {"
a
b
a
a
a
b
a
a
a
a
a
a
"}
File diff suppressed because it is too large Load Diff
@@ -6142,7 +6142,7 @@
},
/area/awaymission/centcomAway/thunderdome)
"oN" = (
/obj/machinery/icecream_vat,
/obj/machinery/icemachine,
/turf/simulated/floor/plasteel{
tag = "icon-barber (WEST)";
icon_state = "barber";
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+190 -113
View File
@@ -38,7 +38,7 @@
/area/shuttle/escape)
"ah" = (
/obj/machinery/computer/security{
network = list("SS13","Research Outpost","Mining Outpost","Telecomms")
network = list("SS13","Telecomms","Research Outpost","Mining Outpost")
},
/turf/simulated/shuttle/floor,
/area/shuttle/escape)
@@ -192,9 +192,7 @@
/obj/structure/chair/comfy/shuttle{
dir = 4
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/turf/simulated/shuttle/floor4,
/area/shuttle/escape)
"aF" = (
/obj/structure/grille,
@@ -214,33 +212,6 @@
icon_state = "floor3"
},
/area/shuttle/escape)
"aH" = (
/obj/structure/table,
/obj/item/storage/firstaid/regular{
pixel_x = 2;
pixel_y = 6
},
/obj/item/storage/firstaid/regular{
pixel_x = -2;
pixel_y = 4
},
/obj/item/bodybag{
pixel_x = 5
},
/obj/item/radio/intercom{
dir = 4;
name = "station intercom (General)";
pixel_x = 28
},
/obj/item/storage/firstaid/o2{
layer = 2.8;
pixel_x = 4;
pixel_y = 6
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"aI" = (
/turf/simulated/shuttle/floor{
icon_state = "floor3"
@@ -311,10 +282,6 @@
icon_state = "floor3"
},
/area/shuttle/escape)
"aO" = (
/obj/machinery/recharge_station,
/turf/simulated/shuttle/floor,
/area/shuttle/escape)
"aP" = (
/obj/machinery/door/airlock/shuttle{
aiControlDisabled = 1;
@@ -346,10 +313,11 @@
/turf/simulated/floor/plating,
/area/shuttle/escape)
"aT" = (
/obj/machinery/door/airlock/medical/glass{
/obj/machinery/door/airlock/shuttle{
aiControlDisabled = 1;
hackProof = 1;
id_tag = null;
name = "Escape Shuttle Infirmary";
req_access_txt = "0"
name = "Shuttle Cargo Hatch"
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
@@ -363,11 +331,12 @@
},
/area/shuttle/escape)
"aV" = (
/obj/machinery/door/airlock/security/glass{
name = "Escape Shuttle Cell";
req_access_txt = "2"
/obj/machinery/door/airlock/medical/glass{
id_tag = null;
name = "Escape Shuttle Infirmary";
req_access_txt = "0"
},
/turf/simulated/shuttle/floor4,
/turf/simulated/shuttle/floor,
/area/shuttle/escape)
"aW" = (
/obj/machinery/door/airlock/shuttle{
@@ -376,14 +345,12 @@
id_tag = "s_docking_airlock";
name = "Shuttle Hatch"
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/turf/simulated/floor/plating,
/area/shuttle/escape)
"aX" = (
/obj/structure/bed/roller,
/obj/structure/closet/crate,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
icon_state = "floor2"
},
/area/shuttle/escape)
"aZ" = (
@@ -394,30 +361,19 @@
/turf/simulated/shuttle/floor4,
/area/shuttle/escape)
"bb" = (
/obj/machinery/sleeper{
icon_state = "sleeper-open";
dir = 4
},
/obj/structure/closet/cardboard,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
icon_state = "floor2"
},
/area/shuttle/escape)
"bc" = (
/obj/structure/bed/roller,
/obj/machinery/vending/wallmed{
layer = 3.3;
name = "Emergency NanoMed";
pixel_x = 28;
pixel_y = 0;
req_access_txt = "0"
},
/obj/machinery/light/spot{
tag = "icon-tube1 (EAST)";
icon_state = "tube1";
dir = 4
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
icon_state = "floor2"
},
/area/shuttle/escape)
"bd" = (
@@ -430,7 +386,9 @@
icon_state = "tube1";
dir = 8
},
/turf/simulated/shuttle/floor4,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"be" = (
/obj/item/radio/intercom{
@@ -438,16 +396,17 @@
name = "station intercom (General)";
pixel_x = 28
},
/turf/simulated/shuttle/floor4,
/area/shuttle/escape)
"bf" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/structure/bed/roller,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"bf" = (
/obj/machinery/mech_bay_recharge_port,
/turf/simulated/shuttle/floor{
icon_state = "floor2"
},
/area/shuttle/escape)
"bh" = (
/obj/structure/chair/comfy/shuttle{
dir = 1
@@ -492,6 +451,124 @@
/obj/structure/shuttle/engine/propulsion,
/turf/simulated/shuttle/plating,
/area/shuttle/escape)
"db" = (
/obj/machinery/door/airlock/security/glass{
name = "Escape Shuttle Cell";
req_access_txt = "2"
},
/turf/simulated/floor/plating,
/area/shuttle/escape)
"ev" = (
/obj/machinery/sleeper{
tag = "icon-sleeper (NORTH)";
icon_state = "sleeper";
dir = 1
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"iM" = (
/obj/structure/table,
/obj/item/storage/firstaid/o2{
layer = 2.8;
pixel_x = 4;
pixel_y = 6
},
/obj/item/storage/firstaid/regular{
pixel_x = 2;
pixel_y = 6
},
/obj/item/storage/firstaid/regular{
pixel_x = -2;
pixel_y = 4
},
/obj/item/bodybag{
pixel_x = 5
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"kP" = (
/turf/simulated/shuttle/wall{
tag = "icon-swall7";
icon_state = "swall7";
dir = 2
},
/area/shuttle/escape)
"lJ" = (
/obj/structure/chair/comfy/shuttle{
dir = 4
},
/turf/simulated/shuttle/floor4,
/area/shuttle/escape)
"mk" = (
/obj/machinery/status_display{
pixel_y = 30
},
/obj/machinery/light/spot{
tag = "icon-tube1 (NORTH)";
icon_state = "tube1";
dir = 1
},
/obj/structure/chair/comfy/shuttle,
/turf/simulated/shuttle/floor4,
/area/shuttle/escape)
"rj" = (
/obj/machinery/vending/wallmed{
layer = 3.3;
name = "Emergency NanoMed";
pixel_x = 28;
pixel_y = 0;
req_access_txt = "0"
},
/obj/structure/bed/roller,
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"xo" = (
/obj/machinery/recharge_station,
/turf/simulated/shuttle/floor{
icon_state = "floor2"
},
/area/shuttle/escape)
"zT" = (
/obj/structure/noticeboard,
/turf/simulated/shuttle/wall{
icon_state = "swall12";
dir = 2
},
/area/shuttle/escape)
"Bs" = (
/obj/machinery/door/airlock/shuttle{
aiControlDisabled = 1;
hackProof = 1;
id_tag = "s_docking_airlock";
name = "Shuttle Hatch"
},
/turf/simulated/shuttle/floor{
icon_state = "floor2"
},
/area/shuttle/escape)
"DZ" = (
/turf/simulated/shuttle/floor{
icon_state = "floor2"
},
/area/shuttle/escape)
"OC" = (
/obj/structure/grille,
/obj/structure/window/full/shuttle{
icon_state = "15"
},
/turf/simulated/shuttle/floor{
icon_state = "floor3"
},
/area/shuttle/escape)
"XL" = (
/turf/simulated/floor/mech_bay_recharge_floor,
/area/shuttle/escape)
(1,1,1) = {"
aa
@@ -504,7 +581,7 @@ ab
ar
ar
aW
ar
kP
ak
ar
aD
@@ -512,8 +589,8 @@ aF
aJ
ar
aP
ar
aW
kP
Bs
ac
ar
bi
@@ -527,10 +604,10 @@ aa
aa
aa
aw
aA
lJ
aE
aI
aA
ba
aw
an
aL
aA
@@ -538,8 +615,8 @@ aA
aA
aN
an
aR
aI
aw
DZ
bb
bf
az
@@ -553,7 +630,10 @@ aa
ab
ar
ax
aB
mk
ba
ba
aw
an
an
an
@@ -561,13 +641,10 @@ an
an
an
an
an
an
an
aS
aI
aI
aI
zT
DZ
DZ
XL
bj
bo
"}
@@ -579,10 +656,10 @@ ac
ae
as
aw
aC
aC
aC
aC
aZ
ba
bh
aw
an
aC
aC
@@ -591,9 +668,9 @@ aC
an
an
aT
aI
aI
aI
DZ
DZ
xo
bj
bo
"}
@@ -605,10 +682,10 @@ al
ap
at
aw
aD
aF
aF
aJ
aZ
ba
bh
aw
an
aD
aF
@@ -616,10 +693,10 @@ aF
aJ
an
an
ac
aw
aX
bc
aH
xo
bj
bo
"}
@@ -631,10 +708,10 @@ ai
an
an
aw
aA
aA
aA
aA
ac
db
aD
OC
an
aA
aA
@@ -721,9 +798,9 @@ aJ
an
an
ac
aZ
iM
bd
bh
ev
bm
bo
"}
@@ -747,9 +824,9 @@ aA
an
an
aV
ba
ba
bh
aI
aI
aI
bm
bo
"}
@@ -773,9 +850,9 @@ an
an
an
aR
aZ
ba
bh
aI
aI
ev
bm
bo
"}
@@ -796,12 +873,12 @@ aM
aC
aC
aC
aO
aO
an
an
aS
aZ
rj
be
bh
aI
az
bn
"}
+1 -9
View File
@@ -16,22 +16,14 @@ z7 = empty space
#if !defined(USING_MAP_DATUM)
#include "map_files\MetaStation\MetaStation.v41A.II.dmm"
#include "map_files\MetaStation\z2.dmm"
#include "map_files\generic\tcommsat-blown.dmm"
#include "map_files\generic\z4.dmm"
#include "map_files\generic\Lavaland.dmm"
#include "map_files\generic\z6.dmm"
#include "map_files\generic\z7.dmm"
#define MAP_FILE "MetaStation.v41A.II.dmm"
#define MAP_NAME "MetaStation"
#define MAP_TRANSITION_CONFIG list(\
DECLARE_LEVEL(MAIN_STATION, CROSSLINKED, list(STATION_LEVEL, STATION_CONTACT, REACHABLE, AI_OK)),\
DECLARE_LEVEL(CENTCOMM, SELFLOOPING, list(ADMIN_LEVEL, BLOCK_TELEPORT, IMPEDES_MAGIC)),\
DECLARE_LEVEL(TELECOMMS, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)),\
DECLARE_LEVEL(EMPTY_AREA_2, CROSSLINKED, list(REACHABLE)),\
DECLARE_LEVEL(EMPTY_AREA_3, CROSSLINKED, list(REACHABLE)))
DECLARE_LEVEL(MINING, SELFLOOPING, list(REACHABLE, STATION_CONTACT, HAS_WEATHER, ORE_LEVEL, AI_OK)))
#define USING_MAP_DATUM /datum/map/metastation
@@ -87,7 +87,7 @@
else return 1
/obj/machinery/atmospherics/pipe/simple/proc/burst()
src.visible_message("<span class='danger'>\The [src] bursts!</span>");
src.visible_message("<span class='danger'>\The [src] bursts!</span>")
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
+1 -1
View File
@@ -44,7 +44,7 @@
// Subsystem init_order, from highest priority to lowest priority
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_TITLE 100 // This **MUST** load first or people will se blank lobby screens
#define INIT_ORDER_GARBAGE 19
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
+61 -1
View File
@@ -23,6 +23,11 @@
init_subtypes(/datum/surgery_step, GLOB.surgery_steps)
// Different bodies
__init_body_accessory(/datum/body_accessory/body)
// Different tails
__init_body_accessory(/datum/body_accessory/tail)
for(var/path in (subtypesof(/datum/surgery)))
GLOB.surgeries_list += new path()
@@ -30,6 +35,7 @@
init_datum_subtypes(/datum/superheroes, GLOB.all_superheroes, null, "name")
init_datum_subtypes(/datum/language, GLOB.all_languages, null, "name")
// Setup languages
for(var/language_name in GLOB.all_languages)
var/datum/language/L = GLOB.all_languages[language_name]
if(!(L.flags & NONGLOBAL))
@@ -54,7 +60,61 @@
var/datum/pipes/P = D
if(P.rpd_dispensable)
GLOB.rpd_pipe_list += list(list("pipe_name" = P.pipe_name, "pipe_id" = P.pipe_id, "pipe_type" = P.pipe_type, "pipe_category" = P.pipe_category, "orientations" = P.orientations, "pipe_icon" = P.pipe_icon, "bendy" = P.bendy))
return 1
// Setup PAI software
for(var/type in subtypesof(/datum/pai_software))
var/datum/pai_software/P = new type()
if(GLOB.pai_software_by_key[P.id])
var/datum/pai_software/O = GLOB.pai_software_by_key[P.id]
to_chat(world, "<span class='warning'>pAI software module [P.name] has the same key as [O.name]!</span>")
continue
GLOB.pai_software_by_key[P.id] = P
if(P.default)
GLOB.default_pai_software[P.id] = P
// Setup loadout gear
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(G == initial(G.subtype_path))
continue
if(!use_name)
error("Loadout - Missing display name: [G]")
continue
if(!initial(G.cost))
error("Loadout - Missing cost: [G]")
continue
if(!initial(G.path))
error("Loadout - Missing path definition: [G]")
continue
if(!GLOB.loadout_categories[use_category])
GLOB.loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = GLOB.loadout_categories[use_category]
GLOB.gear_datums[use_name] = new geartype
LC.gear[use_name] = GLOB.gear_datums[use_name]
GLOB.loadout_categories = sortAssoc(GLOB.loadout_categories)
for(var/loadout_category in GLOB.loadout_categories)
var/datum/loadout_category/LC = GLOB.loadout_categories[loadout_category]
LC.gear = sortAssoc(LC.gear)
// Setup a list of robolimbs
GLOB.basic_robolimb = new()
for(var/limb_type in typesof(/datum/robolimb))
var/datum/robolimb/R = new limb_type()
GLOB.all_robolimbs[R.company] = R
if(!R.unavailable_at_chargen)
if(R != "head" && R != "chest" && R != "groin" ) //Part of the method that ensures only IPCs can access head, chest and groin prosthetics.
if(R.has_subtypes) //Ensures solos get added to the list as well be incorporating has_subtypes == 1 and has_subtypes == 2.
GLOB.chargen_robolimbs[R.company] = R //List only main brands and solo parts.
if(R.selectable)
GLOB.selectable_robolimbs[R.company] = R
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
+2 -21
View File
@@ -11,25 +11,6 @@
#define TICKS2DS(T) ((T) TICKS)
#define TimeOfGame (get_game_time())
#define TimeOfTick (world.tick_usage*0.01*world.tick_lag)
/proc/get_game_time()
var/global/time_offset = 0
var/global/last_time = 0
var/global/last_usage = 0
var/wtime = world.time
var/wusage = world.tick_usage * 0.01
if(last_time < wtime && last_usage > 1)
time_offset += last_usage - 1
last_time = wtime
last_usage = wusage
return wtime + (time_offset + wusage) * world.tick_lag
/* This proc should only be used for world/Topic.
* If you want to display the time for which dream daemon has been running ("round time") use worldtime2text.
* If you want to display the canonical station "time" (aka the in-character time of the station) use station_time_timestamp
@@ -98,14 +79,14 @@ proc/isDay(var/month, var/day)
* Returns "watch handle" (really just a timestamp :V)
*/
/proc/start_watch()
return TimeOfGame
return REALTIMEOFDAY
/**
* Returns number of seconds elapsed.
* @param wh number The "Watch Handle" from start_watch(). (timestamp)
*/
/proc/stop_watch(wh)
return round(0.1 * (TimeOfGame - wh), 0.1)
return round(0.1 * (REALTIMEOFDAY - wh), 0.1)
/proc/numberToMonthName(number)
return GLOB.month_names.Find(number)
+3
View File
@@ -2016,3 +2016,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/CallAsync(datum/source, proctype, list/arguments)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
/// Waits at a line of code until X is true
#define UNTIL(X) while(!(X)) stoplag()
+4
View File
@@ -55,3 +55,7 @@ GLOBAL_LIST_EMPTY(space_ruins_templates)
GLOBAL_LIST_EMPTY(lava_ruins_templates)
GLOBAL_LIST_EMPTY(shelter_templates)
GLOBAL_LIST_EMPTY(shuttle_templates)
// Teleport locations
GLOBAL_LIST_EMPTY(teleportlocs)
GLOBAL_LIST_EMPTY(ghostteleportlocs)
+1 -1
View File
@@ -89,7 +89,7 @@ GLOBAL_VAR_INIT(copier_items_printed_logged, FALSE)
GLOBAL_VAR(map_name) // Self explanatory
GLOBAL_DATUM(data_core, /datum/datacore) // Station datacore, manifest, etc
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new) // Station datacore, manifest, etc
GLOBAL_VAR_INIT(panic_bunker_enabled, FALSE) // Is the panic bunker enabled
+12 -2
View File
@@ -200,8 +200,8 @@
var/disable_away_missions = 0 // disable away missions
var/disable_space_ruins = 0 //disable space ruins
var/extra_space_ruin_levels_min = 2
var/extra_space_ruin_levels_max = 4
var/extra_space_ruin_levels_min = 4
var/extra_space_ruin_levels_max = 8
var/ooc_allowed = 1
var/looc_allowed = 1
@@ -265,6 +265,11 @@
src.votable_modes += "secret"
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Config reload blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to reload configuration via advanced proc-call")
log_admin("[key_name(usr)] attempted to reload configuration via advanced proc-call")
return
var/list/Lines = file2list(filename)
for(var/t in Lines)
@@ -808,6 +813,11 @@
log_config("Unknown setting in configuration: '[name]'")
/datum/configuration/proc/loadsql(filename) // -- TLE
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>SQL configuration reload blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to reload SQL configuration via advanced proc-call")
log_admin("[key_name(usr)] attempted to reload SQL configuration via advanced proc-call")
return
var/list/Lines = file2list(filename)
for(var/t in Lines)
if(!t) continue
-11
View File
@@ -1,11 +0,0 @@
/**
* Startup hook.
* Called in world.dm when the server starts.
*/
/hook/startup
/**
* Roundstart hook.
* Called in gameticker.dm when a round starts.
*/
/hook/roundstart
-39
View File
@@ -1,39 +0,0 @@
/**
* @file hooks.dm
* Implements hooks, a simple way to run code on pre-defined events.
*/
/** @page hooks Code hooks
* @section hooks Hooks
* A hook is defined under /hook in the type tree.
*
* To add some code to be called by the hook, define a proc under the type, as so:
* @code
/hook/foo/proc/bar()
if(1)
return 1 //Sucessful
else
return 0 //Error, or runtime.
* @endcode
* All hooks must return nonzero on success, as runtimes will force return null.
*/
/**
* Calls a hook, executing every piece of code that's attached to it.
* @param hook Identifier of the hook to call.
* @returns 1 if all hooked code runs successfully, 0 otherwise.
*/
/proc/callHook(hook, list/args=null)
var/hook_path = text2path("/hook/[hook]")
if(!hook_path)
error("Invalid hook '/hook/[hook]' called.")
return 0
var/caller = new hook_path
var/status = 1
for(var/P in typesof("[hook_path]/proc"))
if(!call(caller, P)(arglist(args)))
error("Hook '[P]' failed or runtimed.")
status = 0
return status
+12 -2
View File
@@ -19,8 +19,18 @@ SUBSYSTEM_DEF(icon_smooth)
can_fire = 0
/datum/controller/subsystem/icon_smooth/Initialize()
smooth_zlevel(1,TRUE)
smooth_zlevel(2,TRUE)
log_startup_progress("Smoothing atoms...")
// Smooth EVERYTHING in the world
for(var/turf/T in world)
if(T.smooth)
smooth_icon(T)
for(var/A in T)
var/atom/AA = A
if(AA.smooth)
smooth_icon(AA)
CHECK_TICK
// Incase any new atoms were added to the smoothing queue for whatever reason
var/queue = smooth_queue
smooth_queue = list()
for(var/V in queue)
+41 -8
View File
@@ -11,24 +11,57 @@ SUBSYSTEM_DEF(mapping)
createRandomZlevel()
// Seed space ruins
if(!config.disable_space_ruins)
var/timer = start_watch()
log_startup_progress("Creating random space levels...")
seedRuins(list(level_name_to_num(EMPTY_AREA)), rand(0, 3), /area/space, GLOB.space_ruins_templates)
log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.")
// load in extra levels of space ruins
var/load_zlevels_timer = start_watch()
log_startup_progress("Creating random space levels...")
var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max)
for(var/i = 1, i <= num_extra_space, i++)
var/zlev = GLOB.space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED, traits = list(REACHABLE))
seedRuins(list(zlev), rand(0, 3), /area/space, GLOB.space_ruins_templates)
GLOB.space_manager.add_new_zlevel("Ruin Area #[i]", linkage = CROSSLINKED, traits = list(REACHABLE, SPAWN_RUINS))
log_startup_progress("Loaded random space levels in [stop_watch(load_zlevels_timer)]s.")
// Now spawn ruins, random budget between 20 and 30 for all zlevels combined.
// While this may seem like a high number, the amount of ruin Z levels can be anywhere between 3 and 7.
// Note that this budget is not split evenly accross all zlevels
log_startup_progress("Seeding ruins...")
var/seed_ruins_timer = start_watch()
seedRuins(levels_by_trait(SPAWN_RUINS), rand(20, 30), /area/space, GLOB.space_ruins_templates)
log_startup_progress("Successfully seeded ruins in [stop_watch(seed_ruins_timer)]s.")
// Makes a blank space level for the sake of randomness
GLOB.space_manager.add_new_zlevel("Empty Area", linkage = CROSSLINKED, traits = list(REACHABLE))
// Setup the Z-level linkage
GLOB.space_manager.do_transition_setup()
// Spawn Lavaland ruins and rivers.
log_startup_progress("Populating lavaland...")
var/lavaland_setup_timer = start_watch()
seedRuins(list(level_name_to_num(MINING)), config.lavaland_budget, /area/lavaland/surface/outdoors/unexplored, GLOB.lava_ruins_templates)
spawn_rivers(list(level_name_to_num(MINING)))
log_startup_progress("Successfully populated lavaland in [stop_watch(lavaland_setup_timer)]s.")
// Now we make a list of areas for teleport locs
// TOOD: Make these locs into lists on the SS itself, not globs
for(var/area/AR in world)
if(AR.no_teleportlocs)
continue
if(GLOB.teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if(picked && is_station_level(picked.z))
GLOB.teleportlocs[AR.name] = AR
GLOB.teleportlocs = sortAssoc(GLOB.teleportlocs)
for(var/area/AR in world)
if(GLOB.ghostteleportlocs[AR.name])
continue
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
GLOB.ghostteleportlocs[AR.name] = AR
GLOB.ghostteleportlocs = sortAssoc(GLOB.ghostteleportlocs)
return ..()
+21 -2
View File
@@ -180,7 +180,14 @@ SUBSYSTEM_DEF(ticker)
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
callHook("roundstart")
// Generate the list of playable AI cores in the world
for(var/obj/effect/landmark/start/S in GLOB.landmarks_list)
if(S.name != "AI")
continue
if(locate(/mob/living) in S.loc)
continue
GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(S))
//here to initialize the random events nicely at round start
setup_economy()
@@ -279,10 +286,22 @@ SUBSYSTEM_DEF(ticker)
for(var/mob/new_player/N in GLOB.mob_list)
if(N.client)
N.new_player_panel_proc()
// Now that every other piece of the round has initialized, lets setup player job scaling
var/playercount = length(GLOB.clients)
var/highpop_trigger = 80
if(playercount >= highpop_trigger)
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config")
SSjobs.LoadJobs("config/jobs_highpop.txt")
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
#ifdef UNIT_TESTS
RunUnitTests()
#endif
return 1
return TRUE
/datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed = 0, override = null)
if(cinematic)
@@ -1,8 +1,8 @@
GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets)
/datum/controller/subsystem/tickets/mentor_tickets/New()
NEW_SS_GLOBAL(SSmentor_tickets);
PreInit();
NEW_SS_GLOBAL(SSmentor_tickets)
PreInit()
/datum/controller/subsystem/tickets/mentor_tickets
name = "Mentor Tickets"
@@ -15,7 +15,7 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets
message_mentorTicket(msg)
/datum/controller/subsystem/tickets/mentor_tickets/Initialize()
close_messages = list("<font color='red' size='3'><b>- [ticket_name] Closed -</b></font>",
"<span class='boldmessage'>Please try to be as descriptive as possible in mentor helps. Mentors do not know the full situation you're in and need more information to give you a helpful response.</span>",
close_messages = list("<font color='red' size='3'><b>- [ticket_name] Closed -</b></font>",
"<span class='boldmessage'>Please try to be as descriptive as possible in mentor helps. Mentors do not know the full situation you're in and need more information to give you a helpful response.</span>",
"<span class='[span_class]'>Your [ticket_name] has now been closed.</span>")
return ..()
@@ -1,4 +1,9 @@
/hook/startup/proc/setup_title_screen()
SUBSYSTEM_DEF(title)
name = "Title Screen"
flags = SS_NO_FIRE
init_order = INIT_ORDER_TITLE
/datum/controller/subsystem/title/Initialize()
var/list/provisional_title_screens = flist("config/title_screens/images/")
var/list/title_screens = list()
var/use_rare_screens = prob(1)
@@ -29,5 +34,5 @@
for(var/turf/unsimulated/wall/splashscreen/splash in world)
splash.icon = icon
return TRUE
return FALSE
return ..()
-4
View File
@@ -1,7 +1,3 @@
/hook/startup/proc/createDatacore()
GLOB.data_core = new /datum/datacore()
return 1
/datum/datacore
var/list/medical = list()
var/list/general = list()
+9
View File
@@ -1,5 +1,14 @@
// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
/**
* Proc to check if a datum allows proc calls on it
*
* Returns TRUE if you can call a proc on the datum, FALSE if you cant
*
*/
/datum/proc/CanProcCall(procname)
return TRUE
/datum/proc/can_vv_get(var_name)
return TRUE
@@ -69,10 +69,10 @@
/datum/construction/proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
for(var/i=1;i<=steps.len;i++)
var/list/L = steps[i];
var/list/L = steps[i]
if(do_tool_or_atom_check(used_atom, L["key"]) && custom_action(i, used_atom, user))
steps[i]=null;//stupid byond list from list removal...
listclearnulls(steps);
listclearnulls(steps)
if(!steps.len)
spawn_result(user)
return 1
+65
View File
@@ -182,3 +182,68 @@
name = "Crashed Wizard Shuttle"
description = "A shuttle of the Wizard Federation, sent out to crush some wandless scum. Unfortunately, the pilot suffered a magic-related accident and the shuttle crashed into a nearby asteroid."
cost = 2
/datum/map_template/ruin/space/abandonedtele
id = "abandonedtele"
suffix = "abandonedtele.dmm"
name = "Abandoned Teleporter"
description = "An old teleporter, seemingly part of what used to be a larger satellite."
/datum/map_template/ruin/space/blowntcommsat
id = "blowntcommsat"
suffix = "blowntcommsat.dmm"
name = "Blown-out Telecommunications Satellite"
description = "The remains of an old telecommunications satellite once utilised by NanoTrasen. It lays derelict, with quite a few pieces missing."
cost = 5 // This is a chonky boy
allow_duplicates = FALSE // Absolutely huge, also has its own APC and the area isnt set to allow many
/datum/map_template/ruin/space/clownmime
id = "clownmime"
suffix = "clownmime.dmm"
name = "Clown & Mime Mineral Deposits"
description = "A crash site of two opposing factions, both trying to complete mining trips for their own valuable minerals. While all the crew have long perished, the minerals are likely intact."
/datum/map_template/ruin/space/dj
id = "dj"
suffix = "dj.dmm"
name = "Russian DJ Station"
description = "An old russian listening station, long since defunct and lifeless, however the equipment is likely still in working condition."
cost = 2
/datum/map_template/ruin/space/druglab
id = "druglab"
suffix = "druglab.dmm"
name = "Drug Lab"
description = "An old abandoned \"Chemistry\" site, which has a strong aura of amphetamines around it."
/datum/map_template/ruin/space/syndiedepot
id = "syndiedepot"
suffix = "syndiedepot.dmm"
name = "Suspicious Supply Depot"
description = "A syndicate supply depot, heavily stocked, but heavily guarded with an assortment of shields, sentry bots, armed operatives and more."
allow_duplicates = FALSE // One of these is enough
always_place = TRUE // This is on the always spawn list because of the shielding chance
cost = 0 // Force spawned so shouldnt have a cost
/datum/map_template/ruin/space/ussp_tele
id = "ussp_tele"
suffix = "ussp_tele.dmm"
name = "USSP Teleporter"
description = "An old, almost fully destroyed teleporter, seemingly part of what used to be a much larger structure."
/datum/map_template/ruin/space/ussp
id = "ussp"
suffix = "ussp.dmm"
name = "USSP"
description = "A decript station of seemingly russian origin. The last contact had with this station was a distress signal, and the rest was dark."
allow_duplicates = FALSE // One of these has enough loot
cost = 5 // This ruin is 100x100 tiles, so we dont want it to be treated like a 10x10 meteor
/datum/map_template/ruin/space/whiteship
id = "whiteship"
suffix = "whiteship.dmm"
name = "NT Medical Ship"
description = "An old, abandoned NT medical ship. Its computer can navigate to other landmarks within space with ease."
allow_duplicates = FALSE // I dont even want to think about what happens if you have 2 shuttles with the same ID. Likely scary stuff.
always_place = TRUE // Its designed to make exploring other space ruins more accessible
cost = 0 // Force spawned so shouldnt have a cost
-1
View File
@@ -96,7 +96,6 @@
if(BOMB_WIRE_ACTIVATE)
if(!mended && B.active)
holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
B.active = FALSE
B.defused = TRUE
B.update_icon()
..()
+9
View File
@@ -72,12 +72,21 @@ DBConnection/proc/NewQuery(sql_query,cursor_handler=src.default_cursor) return n
DBQuery/New(sql_query,DBConnection/connection_handler,cursor_handler)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>DB query blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to create a DB query via advanced proc-call")
log_admin("[key_name(usr)] attempted to create a DB query via advanced proc-call")
return
if(sql_query) src.sql = sql_query
if(connection_handler) src.db_connection = connection_handler
if(cursor_handler) src.default_cursor = cursor_handler
_db_query = _dm_db_new_query()
return ..()
DBQuery/CanProcCall()
// dont even try it
return FALSE
DBQuery
var/sql // The sql query being executed.
+4 -33
View File
@@ -13,35 +13,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
*/
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
GLOBAL_LIST_EMPTY(teleportlocs)
/hook/startup/proc/process_teleport_locs()
for(var/area/AR in world)
if(AR.no_teleportlocs) continue
if(GLOB.teleportlocs.Find(AR.name)) continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if(picked && is_station_level(picked.z))
GLOB.teleportlocs += AR.name
GLOB.teleportlocs[AR.name] = AR
GLOB.teleportlocs = sortAssoc(GLOB.teleportlocs)
return 1
GLOBAL_LIST_EMPTY(ghostteleportlocs)
/hook/startup/proc/process_ghost_teleport_locs()
for(var/area/AR in world)
if(GLOB.ghostteleportlocs.Find(AR.name)) continue
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
GLOB.ghostteleportlocs += AR.name
GLOB.ghostteleportlocs[AR.name] = AR
GLOB.ghostteleportlocs = sortAssoc(GLOB.ghostteleportlocs)
return 1
/*-----------------------------------------------------------------------------*/
@@ -555,6 +526,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/exploration/methlab
name = "\improper Abandoned Drug Lab"
icon_state = "green"
there_can_be_many = TRUE
//Abductors
/area/abductor_ship
@@ -678,10 +650,6 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
name = "Engineering Maintenance"
icon_state = "amaint"
/area/maintenance/engi_shuttle
name = "Engineering Shuttle Access"
icon_state = "maint_e_shuttle"
/area/maintenance/storage
name = "Atmospherics Maintenance"
icon_state = "green"
@@ -1230,6 +1198,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
name = "\improper Abandoned Teleporter"
icon_state = "teleporter"
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/signal.ogg')
there_can_be_many = TRUE
/area/toxins/explab
name = "\improper E.X.P.E.R.I-MENTOR Lab"
@@ -1740,6 +1709,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/djstation
name = "\improper Ruskie DJ Station"
icon_state = "DJ"
there_can_be_many = TRUE
/area/djstation/solars
name = "\improper Ruskie DJ Station Solars"
@@ -1816,6 +1786,7 @@ GLOBAL_LIST_EMPTY(ghostteleportlocs)
/area/derelict/teleporter
name = "\improper Derelict Teleporter"
icon_state = "teleporter"
there_can_be_many = TRUE
/area/derelict/eva
name = "Derelict EVA Storage"
+1 -1
View File
@@ -292,7 +292,7 @@
if(!reactor.has_overloaded)
reactor.overload(containment_failure)
else
log_debug("Depot: [src] called activate_self_destruct with no reactor.");
log_debug("Depot: [src] called activate_self_destruct with no reactor.")
message_admins("<span class='adminnotice'>Syndicate Depot lacks reactor to initiate self-destruct. Must be destroyed manually.</span>")
updateicon()
+1 -1
View File
@@ -487,7 +487,7 @@
occupantData["uniqueIdentity"] = connected.occupant.dna.uni_identity
occupantData["structuralEnzymes"] = connected.occupant.dna.struc_enzymes
occupantData["radiationLevel"] = connected.occupant.radiation
data["occupant"] = occupantData;
data["occupant"] = occupantData
data["isBeakerLoaded"] = connected.beaker ? 1 : 0
data["beakerLabel"] = null
@@ -49,7 +49,7 @@
/obj/item/organ/internal/cyberimp/eyes/shield/ling/on_life()
..()
var/obj/item/organ/internal/eyes/E = owner.get_int_organ(/obj/item/organ/internal/eyes)
if(owner.eye_blind || owner.eye_blurry || (BLINDNESS in owner.mutations) || (NEARSIGHTED in owner.mutations) || (E.damage > 0))
if(owner.eye_blind || owner.eye_blurry || (BLINDNESS in owner.mutations) || (NEARSIGHTED in owner.mutations) || (E && E.damage > 0))
owner.reagents.add_reagent("oculine", 1)
/obj/item/organ/internal/cyberimp/eyes/shield/ling/prepare_eat()
@@ -65,7 +65,7 @@
if(loc == summoner)
if(toggle)
a_intent = INTENT_HARM
hud_used.action_intent.icon_state = a_intent;
hud_used.action_intent.icon_state = a_intent
speed = 0
damage_transfer = 0.7
if(adminseal)
@@ -76,7 +76,7 @@
toggle = FALSE
else
a_intent = INTENT_HELP
hud_used.action_intent.icon_state = a_intent;
hud_used.action_intent.icon_state = a_intent
speed = 1
damage_transfer = 1
if(adminseal)
+56 -38
View File
@@ -1,5 +1,21 @@
/datum/controller/subsystem/ticker/proc/scoreboard()
//Thresholds for Score Ratings
#define SINGULARITY_DESERVES_BETTER -3500
#define SINGULARITY_FODDER -3000
#define ALL_FIRED -2500
#define WASTE_OF_OXYGEN -2000
#define HEAP_OF_SCUM -1500
#define LAB_MONKEYS -1000
#define UNDESIREABLES -500
#define SERVANTS_OF_SCIENCE 500
#define GOOD_BUNCH 1000
#define MACHINE_THIRTEEN 1500
#define PROMOTIONS_FOR_EVERYONE 2000
#define AMBASSADORS_OF_DISCOVERY 3000
#define PRIDE_OF_SCIENCE 4000
#define NANOTRANSEN_FINEST 5000
//Print a list of antagonists to the server log
var/list/total_antagonists = list()
//Look into all mobs in world, dead or alive
@@ -93,15 +109,14 @@
// Bonus Modifiers
//var/traitorwins = score_traitorswon
var/deathpoints = GLOB.score_deadcrew * 25 //done
var/researchpoints = GLOB.score_researchdone * 30
var/eventpoints = GLOB.score_eventsendured * 50
var/escapoints = GLOB.score_escapees * 25 //done
var/harvests = GLOB.score_stuffharvested * 5 //done
var/harvests = GLOB.score_stuffharvested * 5
var/shipping = GLOB.score_stuffshipped * 5
var/mining = GLOB.score_oremined * 2 //done
var/meals = GLOB.score_meals * 5 //done, but this only counts cooked meals, not drinks served
var/mining = GLOB.score_oremined * 2 //done, might want polishing
var/meals = GLOB.score_meals * 5
var/power = GLOB.score_powerloss * 20
var/messpoints
if(GLOB.score_mess != 0)
@@ -121,13 +136,9 @@
GLOB.score_crewscore += 2500
GLOB.score_powerbonus = 1
if(GLOB.score_mess == 0)
GLOB.score_crewscore += 3000
GLOB.score_messbonus = 1
GLOB.score_crewscore += meals
if(GLOB.score_allarrested)
if(GLOB.score_allarrested) // This only seems to be implemented for Rev and Nukies. -DaveKorhal
GLOB.score_crewscore *= 3 // This needs to be here for the bonus to be applied properly
@@ -177,26 +188,19 @@
dat += {"
<b><u>General Statistics</u></b><br>
<u>The Good:</u><br>
<b>Useful Items Shipped:</b> [GLOB.score_stuffshipped] ([GLOB.score_stuffshipped * 5] Points)<br>
<b>Hydroponics Harvests:</b> [GLOB.score_stuffharvested] ([GLOB.score_stuffharvested * 5] Points)<br>
<b>Ore Mined:</b> [GLOB.score_oremined] ([GLOB.score_oremined * 2] Points)<br>
<b>Refreshments Prepared:</b> [GLOB.score_meals] ([GLOB.score_meals * 5] Points)<br>
<b>Research Completed:</b> [GLOB.score_researchdone] ([GLOB.score_researchdone * 30] Points)<br>"}
<u>The Good</u><br>
<b>Ore Mined:</b> [GLOB.score_oremined] ([GLOB.score_oremined * 2] Points)<br>"}
if(SSshuttle.emergency.mode == SHUTTLE_ENDGAME) dat += "<b>Shuttle Escapees:</b> [GLOB.score_escapees] ([GLOB.score_escapees * 25] Points)<br>"
dat += {"<b>Random Events Endured:</b> [GLOB.score_eventsendured] ([GLOB.score_eventsendured * 50] Points)<br>
<b>Whole Station Powered:</b> [GLOB.score_powerbonus ? "Yes" : "No"] ([GLOB.score_powerbonus * 2500] Points)<br>
<b>Ultra-Clean Station:</b> [GLOB.score_mess ? "No" : "Yes"] ([GLOB.score_messbonus * 3000] Points)<br><br>
<U>The bad:</U><br>
dat += {"
<b>Whole Station Powered:</b> [GLOB.score_powerbonus ? "Yes" : "No"] ([GLOB.score_powerbonus * 2500] Points)<br><br>
<U>The Bad</U><br>
<b>Dead bodies on Station:</b> [GLOB.score_deadcrew] (-[GLOB.score_deadcrew * 25] Points)<br>
<b>Uncleaned Messes:</b> [GLOB.score_mess] (-[GLOB.score_mess] Points)<br>
<b>Station Power Issues:</b> [GLOB.score_powerloss] (-[GLOB.score_powerloss * 20] Points)<br>
<b>Rampant Diseases:</b> [GLOB.score_disease] (-[GLOB.score_disease * 30] Points)<br>
<b>AI Destroyed:</b> [GLOB.score_deadaipenalty ? "Yes" : "No"] (-[GLOB.score_deadaipenalty * 250] Points)<br><br>
<U>The Weird</U><br>
<U>The Weird</U><br>
<b>Food Eaten:</b> [GLOB.score_foodeaten] bites/sips<br>
<b>Times a Clown was Abused:</b> [GLOB.score_clownabuse]<br><br>
"}
@@ -218,22 +222,36 @@
var/score_rating = "The Aristocrats!"
switch(GLOB.score_crewscore)
if(-99999 to -50000) score_rating = "Even the Singularity Deserves Better"
if(-49999 to -5000) score_rating = "Singularity Fodder"
if(-4999 to -1000) score_rating = "You're All Fired"
if(-999 to -500) score_rating = "A Waste of Perfectly Good Oxygen"
if(-499 to -250) score_rating = "A Wretched Heap of Scum and Incompetence"
if(-249 to -100) score_rating = "Outclassed by Lab Monkeys"
if(-99 to -21) score_rating = "The Undesirables"
if(-20 to 20) score_rating = "Ambivalently Average"
if(21 to 99) score_rating = "Not Bad, but Not Good"
if(100 to 249) score_rating = "Skillful Servants of Science"
if(250 to 499) score_rating = "Best of a Good Bunch"
if(500 to 999) score_rating = "Lean Mean Machine Thirteen"
if(1000 to 4999) score_rating = "Promotions for Everyone"
if(5000 to 9999) score_rating = "Ambassadors of Discovery"
if(10000 to 49999) score_rating = "The Pride of Science Itself"
if(50000 to INFINITY) score_rating = "Nanotrasen's Finest"
if(-99999 to SINGULARITY_DESERVES_BETTER) score_rating = "Even the Singularity Deserves Better"
if(SINGULARITY_DESERVES_BETTER+1 to SINGULARITY_FODDER) score_rating = "Singularity Fodder"
if(SINGULARITY_FODDER+1 to ALL_FIRED) score_rating = "You're All Fired"
if(ALL_FIRED+1 to WASTE_OF_OXYGEN) score_rating = "A Waste of Perfectly Good Oxygen"
if(WASTE_OF_OXYGEN+1 to HEAP_OF_SCUM) score_rating = "A Wretched Heap of Scum and Incompetence"
if(HEAP_OF_SCUM+1 to LAB_MONKEYS) score_rating = "Outclassed by Lab Monkeys"
if(LAB_MONKEYS+1 to UNDESIREABLES) score_rating = "The Undesirables"
if(UNDESIREABLES+1 to SERVANTS_OF_SCIENCE-1) score_rating = "Ambivalently Average"
if(SERVANTS_OF_SCIENCE to GOOD_BUNCH-1) score_rating = "Skillful Servants of Science"
if(GOOD_BUNCH to MACHINE_THIRTEEN-1) score_rating = "Best of a Good Bunch"
if(MACHINE_THIRTEEN to PROMOTIONS_FOR_EVERYONE-1) score_rating = "Lean Mean Machine Thirteen"
if(PROMOTIONS_FOR_EVERYONE to AMBASSADORS_OF_DISCOVERY-1) score_rating = "Promotions for Everyone"
if(AMBASSADORS_OF_DISCOVERY to PRIDE_OF_SCIENCE-1) score_rating = "Ambassadors of Discovery"
if(PRIDE_OF_SCIENCE to NANOTRANSEN_FINEST-1) score_rating = "The Pride of Science Itself"
if(NANOTRANSEN_FINEST to INFINITY) score_rating = "Nanotrasen's Finest"
dat += "<b><u>RATING:</u></b> [score_rating]"
src << browse(dat, "window=roundstats;size=500x600")
#undef SINGULARITY_DESERVES_BETTER
#undef SINGULARITY_FODDER
#undef ALL_FIRED
#undef WASTE_OF_OXYGEN
#undef HEAP_OF_SCUM
#undef LAB_MONKEYS
#undef UNDESIREABLES
#undef SERVANTS_OF_SCIENCE
#undef GOOD_BUNCH
#undef MACHINE_THIRTEEN
#undef PROMOTIONS_FOR_EVERYONE
#undef AMBASSADORS_OF_DISCOVERY
#undef PRIDE_OF_SCIENCE
#undef NANOTRANSEN_FINEST
-11
View File
@@ -1,11 +0,0 @@
/hook/roundstart/proc/jobscaling()
sleep(10 SECONDS) // give everyone time to finish spawning, and the lag to die down
var/playercount = length(GLOB.clients)
var/highpop_trigger = 80
if(playercount >= highpop_trigger)
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config");
SSjobs.LoadJobs("config/jobs_highpop.txt")
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config");
return 1
+3 -7
View File
@@ -2,10 +2,11 @@
GLOBAL_LIST_EMPTY(whitelist)
/hook/startup/proc/loadWhitelist()
/proc/init_whitelists()
if(config.usewhitelist)
load_whitelist()
return 1
if(config.usealienwhitelist)
load_alienwhitelist()
/proc/load_whitelist()
GLOB.whitelist = file2list(WHITELISTFILE)
@@ -48,11 +49,6 @@ GLOBAL_LIST_EMPTY(whitelist)
GLOBAL_LIST_EMPTY(alien_whitelist)
/hook/startup/proc/loadAlienWhitelist()
if(config.usealienwhitelist)
load_alienwhitelist()
return 1
/proc/load_alienwhitelist()
var/text = file2text("config/alienwhitelist.txt")
if(!text)
@@ -346,6 +346,22 @@
return
// HOLOFLOOR DOES NOT GIVE A FUCK
/turf/simulated/floor/holofloor/space
name = "\proper space"
icon = 'icons/turf/space.dmi'
icon_state = "0"
plane = PLANE_SPACE
/turf/simulated/floor/holofloor/space/Initialize(mapload)
icon_state = SPACE_ICON_STATE // so realistic
. = ..()
/turf/simulated/floor/holofloor/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
/obj/structure/table/holotable
flags = NODECONSTRUCT
canSmoothWith = list(/obj/structure/table/holotable)
+3
View File
@@ -153,6 +153,9 @@
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
state = SCREWED_CORE
if(GLASS_CORE)
var/area/R = get_area(src)
message_admins("[key_name_admin(usr)] has completed an AI core in [R]: [ADMIN_COORDJMP(loc)].")
log_game("[key_name(usr)] has completed an AI core in [R]: [COORD(loc)].")
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
if(!brain)
var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes"
+1 -1
View File
@@ -52,7 +52,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
//This is used to keep track of opened positions for jobs to allow instant closing
//Assoc array: "JobName" = (int)<Opened Positions>
var/list/opened_positions = list();
var/list/opened_positions = list()
/obj/machinery/computer/card/proc/is_centcom()
return istype(src, /obj/machinery/computer/card/centcom)
@@ -424,8 +424,6 @@
else
return menu_state
/proc/enable_prison_shuttle(var/mob/user);
/proc/call_shuttle_proc(var/mob/user, var/reason)
if(GLOB.sent_strike_team == 1)
to_chat(user, "<span class='warning'>Central Command will not allow the shuttle to be called. Consider all contracts terminated.</span>")
+1 -1
View File
@@ -237,7 +237,7 @@
occupantData["toxLoss"] = occupant.getToxLoss()
occupantData["fireLoss"] = occupant.getFireLoss()
occupantData["bodyTemperature"] = occupant.bodytemperature
data["occupant"] = occupantData;
data["occupant"] = occupantData
data["cellTemperature"] = round(air_contents.temperature)
data["cellTemperatureStatus"] = "good"
+2 -2
View File
@@ -192,10 +192,10 @@ About the new airlock wires panel:
return wires.IsIndexCut(wireIndex)
/obj/machinery/door/airlock/proc/canAIControl()
return ((aiControlDisabled!=1) && (!isAllPowerLoss()));
return ((aiControlDisabled!=1) && (!isAllPowerLoss()))
/obj/machinery/door/airlock/proc/canAIHack()
return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerLoss()));
return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerLoss()))
/obj/machinery/door/airlock/proc/arePowerSystemsOn()
if(stat & (NOPOWER|BROKEN))
+1 -1
View File
@@ -195,7 +195,7 @@ GLOBAL_LIST_EMPTY(holopads)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=\ref[AI];jumptoholopad=[UID()]'>\the [area]</a>.</span>")
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[AI.UID()];jumptoholopad=[UID()]'>\the [area]</a>.</span>")
else
temp = "A request for AI presence was already sent recently.<br>"
temp += "<a href='?src=[UID()];mainmenu=1'>Main Menu</a>"
+1 -1
View File
@@ -59,7 +59,7 @@ GLOBAL_LIST_EMPTY(allRequestConsoles)
var/announceAuth = 0 //Will be set to 1 when you authenticate yourself for announcements
var/msgVerified = "" //Will contain the name of the person who varified it
var/msgStamped = "" //If a message is stamped, this will contain the stamp name
var/message = "";
var/message = ""
var/recipient = ""; //the department which will be receiving the message
var/priority = -1 ; //Priority of the message being sent
light_range = 0
+3 -4
View File
@@ -77,11 +77,10 @@
update_icon()
try_detonate(TRUE)
//Counter terrorists win
else if(!active || defused)
if(defused && (payload in src))
else if(defused)
active = FALSE
if(payload in src)
payload.defuse()
countdown.stop()
STOP_PROCESSING(SSfastprocess, src)
/obj/machinery/syndicatebomb/New()
wires = new(src)
+4 -1
View File
@@ -57,6 +57,9 @@
* * zlevel - The input z level to test
*/
/obj/machinery/tcomms/core/proc/zlevel_reachable(zlevel)
// Nothing is reachable if the core is offline, unpowered, or ion'd
if(!active || (stat & NOPOWER) || ion)
return FALSE
if(zlevel in reachable_zlevels)
return TRUE
else
@@ -113,7 +116,7 @@
// Add all the linked relays in
for(var/obj/machinery/tcomms/relay/R in linked_relays)
// Only if the relay is active
if(R.active)
if(R.active && !(R.stat & NOPOWER))
reachable_zlevels |= R.loc.z
+10
View File
@@ -76,6 +76,16 @@
linked_core = null
linked = FALSE
/**
* Power Change Handler
*
* Proc which ensures the host core has its zlevels updated (icons are updated by parent call)
*/
/obj/machinery/tcomms/relay/power_change()
..()
if(linked_core)
linked_core.refresh_zlevels()
//////////////
// UI STUFF //
//////////////
+1 -1
View File
@@ -1134,7 +1134,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
qdel(src)
/obj/structure/foamedmetal/attack_alien(mob/living/carbon/alien/humanoid/M)
M.visible_message("<span class='danger'>[M] tears apart \the [src]!</span>");
M.visible_message("<span class='danger'>[M] tears apart \the [src]!</span>")
qdel(src)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
@@ -48,7 +48,7 @@
if(..())
return
if(!R.allow_rename)
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>");
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>")
return 0
R.notify_ai(3, R.name, heldname)
R.name = heldname
@@ -196,7 +196,7 @@
if(R.emagged)
return
if(R.weapons_unlock)
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>");
to_chat(R, "<span class='warning'>Internal diagnostic error: incompatible upgrade module detected.</span>")
return
R.emagged = 1
return TRUE
+5 -2
View File
@@ -31,6 +31,7 @@ LIGHTERS ARE IN LIGHTERS.DM
var/smoketime = 150
var/chem_volume = 60
var/list/list_reagents = list("nicotine" = 40)
var/first_puff = TRUE // the first puff is a bit more reagents ingested
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -194,8 +195,9 @@ LIGHTERS ARE IN LIGHTERS.DM
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
for(var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
first_puff = FALSE
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
@@ -377,6 +379,7 @@ LIGHTERS ARE IN LIGHTERS.DM
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
reagents.add_reagent("nicotine", chem_volume)
smoketime = initial(smoketime)
first_puff = TRUE
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers))
+2 -2
View File
@@ -40,7 +40,7 @@
food_slots[s]=I
update_icon()
success = 1
break;
break
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/reagent_containers/food/drinks))
@@ -51,7 +51,7 @@
drink_slots[s]=I
update_icon()
success = 1
break;
break
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/wrench))
@@ -45,6 +45,7 @@
oxygen = 14
nitrogen = 23
temperature = 300
planetary_atmos = TRUE
/turf/simulated/floor/indestructible/necropolis/Initialize(mapload)
. = ..()
@@ -52,8 +53,8 @@
icon_state = "necro[rand(2,3)]"
/turf/simulated/floor/indestructible/necropolis/air
oxygen = 0
nitrogen = 0
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
temperature = T20C
/turf/simulated/floor/indestructible/boss //you put stone tiles on this and use it as a base
@@ -64,6 +65,7 @@
oxygen = 14
nitrogen = 23
temperature = 300
planetary_atmos = TRUE
/turf/simulated/floor/indestructible/boss/air
oxygen = MOLES_O2STANDARD
@@ -77,6 +79,7 @@
oxygen = 14
nitrogen = 23
temperature = 300
planetary_atmos = TRUE
smooth = SMOOTH_TRUE
/turf/simulated/floor/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
@@ -111,6 +111,7 @@
oxygen = 14
nitrogen = 23
temperature = 300
planetary_atmos = TRUE
/turf/simulated/floor/lubed
name = "slippery floor"
-13
View File
@@ -67,19 +67,6 @@
return INITIALIZE_HINT_NORMAL
/hook/startup/proc/smooth_world()
var/watch = start_watch()
log_startup_progress("Smoothing atoms...")
for(var/turf/T in world)
if(T.smooth)
queue_smooth(T)
for(var/A in T)
var/atom/AA = A
if(AA.smooth)
queue_smooth(AA)
log_startup_progress(" Smoothed atoms in [stop_watch(watch)]s.")
return TRUE
/turf/Destroy(force)
. = QDEL_HINT_IWILLGC
if(!changing_turf)
+16 -15
View File
@@ -9,10 +9,14 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG)
enable_debugger() // Enable the extools debugger
log_world("World loaded at [time_stamp()]")
log_world("[GLOB.vars.len - GLOB.gvars_datum_in_built_vars.len] global variables")
connectDB() // This NEEDS TO HAPPEN EARLY. I CANNOT STRESS THIS ENOUGH!!!!!!! -aa
load_admins() // Same here
#ifdef UNIT_TESTS
log_world("Unit Tests Are Enabled!")
#endif
if(byond_version < MIN_COMPILER_VERSION || byond_build < MIN_COMPILER_BUILD)
log_world("Your server's byond version does not meet the recommended requirements for this code. Please update BYOND")
@@ -22,8 +26,7 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG)
GLOB.timezoneOffset = text2num(time2text(0, "hh")) * 36000
makeDatumRefLists()
callHook("startup")
startup_procs() // Call procs that need to occur on startup (Generate lists, load MOTD, etc)
src.update_status()
@@ -31,9 +34,6 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG)
. = ..()
// Create robolimbs for chargen.
populate_robolimb_list()
Master.Initialize(10, FALSE)
#ifdef UNIT_TESTS
@@ -42,6 +42,16 @@ GLOBAL_LIST_INIT(map_transition_config, MAP_TRANSITION_CONFIG)
return
// This is basically a replacement for hook/startup. Please dont shove random bullshit here
// If it doesnt need to happen IMMEDIATELY on world load, make a subsystem for it
/world/proc/startup_procs()
LoadBans() // Load up who is banned and who isnt. DONT PUT THIS IN A SUBSYSTEM IT WILL TAKE TOO LONG TO BE CALLED
jobban_loadbanfile() // Load up jobbans. Again, DO NOT PUT THIS IN A SUBSYSTEM IT WILL TAKE TOO LONG TO BE CALLED
load_motd() // Loads up the MOTD (Welcome message players see when joining the server)
load_mode() // Loads up the gamemode
investigate_reset() // This is part of the admin investigate system. PLEASE DONT SS THIS EITHER
makeDatumRefLists() // Setups up lists of datums and their subtypes
//world/Topic(href, href_list[])
// to_chat(world, "Received a Topic() call!")
// to_chat(world, "[href]")
@@ -335,11 +345,6 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday)
else
..(0)
/hook/startup/proc/loadMode()
world.load_mode()
return 1
/world/proc/load_mode()
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
@@ -352,10 +357,6 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday)
fdel(F)
F << the_mode
/hook/startup/proc/loadMOTD()
world.load_motd()
return 1
/world/proc/load_motd()
GLOB.join_motd = file2text("config/motd.txt")
GLOB.join_tos = file2text("config/tos.txt")
@@ -444,7 +445,7 @@ GLOBAL_VAR_INIT(failed_old_db_connections, 0)
fdel(GLOB.config_error_log)
/hook/startup/proc/connectDB()
/world/proc/connectDB()
if(!setup_database_connection())
log_world("Your server failed to establish a connection with the feedback database.")
else
+2 -2
View File
@@ -211,7 +211,7 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
query.Execute()
while(query.NextRow())
ban_id = query.item[1]
ban_number++;
ban_number++
if(ban_number == 0)
to_chat(usr, "<span class='warning'>Database update failed due to no bans fitting the search criteria. If this is not a legacy ban you should contact the database admin.</span>")
@@ -314,7 +314,7 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
query.Execute()
while(query.NextRow())
pckey = query.item[1]
ban_number++;
ban_number++
if(ban_number == 0)
to_chat(usr, "<span class='warning'>Database update failed due to a ban id not being present in the database.</span>")
-3
View File
@@ -58,9 +58,6 @@ GLOBAL_PROTECT(banlist_savefile) // Obvious reasons
GLOB.CMinutes = (world.realtime / 10) / 60
return 1
/hook/startup/proc/loadBans()
return LoadBans()
/proc/LoadBans()
GLOB.banlist_savefile = new("data/banlist.bdb")
-4
View File
@@ -11,10 +11,6 @@
/proc/investigate_subject2file(var/subject)
return file("[INVESTIGATE_DIR][subject].html")
/hook/startup/proc/resetInvestigate()
investigate_reset()
return 1
/proc/investigate_reset()
if(fdel(INVESTIGATE_DIR)) return 1
return 0
+5 -4
View File
@@ -56,11 +56,12 @@ GLOBAL_PROTECT(admin_ranks) // this shit is being protected for obvious reasons
testing(msg)
#endif
/hook/startup/proc/loadAdmins()
load_admins()
return 1
/proc/load_admins()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin reload blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to reload admins via advanced proc-call")
log_admin("[key_name(usr)] attempted to reload admins via advanced proc-call")
return
//clear the datums references
GLOB.admin_datums.Cut()
for(var/client/C in GLOB.admins)
-4
View File
@@ -56,10 +56,6 @@ DEBUG
jobban_loadbanfile()
*/
/hook/startup/proc/loadJobBans()
jobban_loadbanfile()
return 1
/proc/jobban_loadbanfile()
if(config.ban_legacy_system)
var/savefile/S=new("data/job_full.ban")
+25
View File
@@ -16,6 +16,11 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
var/admincaster_signature //What you'll sign the newsfeeds as
/datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin rank creation blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to create a new admin rank via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit feedback a new admin rank via advanced proc-call")
return
if(!ckey)
error("Admin datum created without a ckey argument. Datum has been deleted")
qdel(src)
@@ -26,10 +31,20 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
GLOB.admin_datums[ckey] = src
/datum/admins/Destroy()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin rank deletion blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to delete an admin rank via advanced proc-call")
log_admin("[key_name(usr)] attempted to delete an admin rank via advanced proc-call")
return
..()
return QDEL_HINT_HARDDEL_NOW
/datum/admins/proc/associate(client/C)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Rank association blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to associate an admin rank to a new client via advanced proc-call")
log_admin("[key_name(usr)] attempted to associate an admin rank to a new client via advanced proc-call")
return
if(istype(C))
owner = C
owner.holder = src
@@ -39,6 +54,11 @@ GLOBAL_PROTECT(admin_datums) // This is protected because we dont want people ma
GLOB.admins |= C
/datum/admins/proc/disassociate()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Rank disassociation blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to disassociate an admin rank from a client via advanced proc-call")
log_admin("[key_name(usr)] attempted to disassociate an admin rank from a client via advanced proc-call")
return
if(owner)
GLOB.admins -= owner
owner.remove_admin_verbs()
@@ -88,6 +108,11 @@ you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
return 0
/client/proc/deadmin()
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Deadmin blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to de-admin a client via advanced proc-call")
log_admin("[key_name(usr)] attempted to de-admin a client via advanced proc-call")
return
GLOB.admin_datums -= ckey
if(holder)
holder.disassociate()
@@ -102,6 +102,11 @@
to_chat(usr, "<span class='notice'>Admin rank changed.</span>")
/datum/admins/proc/log_admin_permission_modification(var/adm_ckey, var/new_permission)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='boldannounce'>Admin edit blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to edit admin ranks via advanced proc-call")
log_admin("[key_name(usr)] attempted to edit admin ranks via advanced proc-call")
return
if(config.admin_legacy_system)
return
+2 -2
View File
@@ -3475,9 +3475,9 @@
hunter_mind.objectives += protect_objective
SSticker.mode.traitors |= hunter_mob.mind
to_chat(hunter_mob, "<span class='danger'>ATTENTION:</span> You are now on a mission!")
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>");
to_chat(hunter_mob, "<B>Goal: <span class='danger'>[killthem ? "MURDER" : "PROTECT"] [H.real_name]</span>, currently in [get_area(H.loc)]. </B>")
if(killthem)
to_chat(hunter_mob, "<B>If you kill [H.p_them()], [H.p_they()] cannot be revived.</B>");
to_chat(hunter_mob, "<B>If you kill [H.p_them()], [H.p_they()] cannot be revived.</B>")
hunter_mob.mind.special_role = SPECIAL_ROLE_TRAITOR
var/datum/atom_hud/antag/tatorhud = GLOB.huds[ANTAG_HUD_TRAITOR]
tatorhud.join_hud(hunter_mob)
+2 -2
View File
@@ -444,9 +444,9 @@
if(object == world) // Global proc.
procname = "/proc/[procname]"
return call(procname)(arglist(new_args))
return (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
return call(object, procname)(arglist(new_args))
return (WrapAdminProcCall(object, procname, new_args))
/proc/SDQL2_tokenize(query_text)
+1 -1
View File
@@ -165,7 +165,7 @@ GLOBAL_LIST_INIT(adminhelp_ignored_words, list("unknown","the","a","an","of","mo
var/admin_number_ignored = 0 //Holds the number of admins without +BAN (so admins who are not really admins)
var/admin_number_decrease = 0 //Holds the number of admins with are afk, ignored or both
for(var/client/X in GLOB.admins)
admin_number_total++;
admin_number_total++
var/invalid = 0
if(requiredflags != 0 && !check_rights_for(X, requiredflags))
admin_number_ignored++
+66 -4
View File
@@ -85,18 +85,80 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return
message_admins("[key_name_admin(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
returnval = WrapAdminProcCall(target, procname, lst) // Pass the lst as an argument list to the proc
else
//this currently has no hascall protection. wasn't able to get it working.
message_admins("[key_name_admin(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
returnval = WrapAdminProcCall(GLOBAL_PROC, procname, lst) // Pass the lst as an argument list to the proc
to_chat(usr, "<font color='blue'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>")
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// All these vars are related to proc call protection
// If you add more of these, for the love of fuck, protect them
/// Who is currently calling procs
GLOBAL_VAR(AdminProcCaller)
GLOBAL_PROTECT(AdminProcCaller)
/// How many procs have been called
GLOBAL_VAR_INIT(AdminProcCallCount, 0)
GLOBAL_PROTECT(AdminProcCallCount)
/// UID of the admin who last called
GLOBAL_VAR(LastAdminCalledTargetUID)
GLOBAL_PROTECT(LastAdminCalledTargetUID)
/// Last target to have a proc called on it
GLOBAL_VAR(LastAdminCalledTarget)
GLOBAL_PROTECT(LastAdminCalledTarget)
/// Last proc called
GLOBAL_VAR(LastAdminCalledProc)
GLOBAL_PROTECT(LastAdminCalledProc)
/// List to handle proc call spam prevention
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
// Wrapper for proccalls where the datum is flagged as vareditted
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target && procname == "Del")
to_chat(usr, "Calling Del() is not allowed")
return
if(target != GLOBAL_PROC && !target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]")
if(current_caller && current_caller != ckey)
if(!GLOB.AdminProcCallSpamPrevention[ckey])
to_chat(usr, "<span class='adminnotice'>Another set of admin called procs are still running, your proc will be run after theirs finish.</span>")
GLOB.AdminProcCallSpamPrevention[ckey] = TRUE
UNTIL(!GLOB.AdminProcCaller)
to_chat(usr, "<span class='adminnotice'>Running your proc</span>")
GLOB.AdminProcCallSpamPrevention -= ckey
else
UNTIL(!GLOB.AdminProcCaller)
GLOB.LastAdminCalledProc = procname
if(target != GLOBAL_PROC)
GLOB.LastAdminCalledTargetUID = target.UID()
GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you
++GLOB.AdminProcCallCount
. = world.WrapAdminProcCall(target, procname, arguments)
if(--GLOB.AdminProcCallCount == 0)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call(procname)(arglist(arguments))
else if(target != world)
return call(target, procname)(arglist(arguments))
else
to_chat(usr, "<span class='boldannounce'>Call to world/proc/[procname] blocked: Advanced ProcCall detected.</span>")
message_admins("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]")
log_admin("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]l")
/proc/IsAdminAdvancedProcCall()
#ifdef TESTING
@@ -131,7 +193,7 @@ GLOBAL_PROTECT(AdminProcCaller)
log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
spawn()
var/returnval = call(A,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc
to_chat(src, "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>")
feedback_add_details("admin_verb","DPC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -428,7 +490,7 @@ GLOBAL_PROTECT(AdminProcCaller)
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
var/obj/item/card/id/id = new/obj/item/card/id(M);
var/obj/item/card/id/id = new/obj/item/card/id(M)
id.icon_state = "gold"
id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
+2 -2
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@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(sounds_cache)
set name = "Play Server Sound"
if(!check_rights(R_SOUNDS)) return
var/list/sounds = file2list("sound/serversound_list.txt");
var/list/sounds = file2list("sound/serversound_list.txt")
sounds += GLOB.sounds_cache
var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds
@@ -71,7 +71,7 @@ GLOBAL_LIST_EMPTY(sounds_cache)
var/A = alert("This will play a sound at every intercomm, are you sure you want to continue? This works best with short sounds, beware.","Warning","Yep","Nope")
if(A != "Yep") return
var/list/sounds = file2list("sound/serversound_list.txt");
var/list/sounds = file2list("sound/serversound_list.txt")
sounds += GLOB.sounds_cache
var/melody = input("Select a sound from the server to play", "Server sound list") as null|anything in sounds
+1 -1
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@@ -627,7 +627,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
print_command_report(input, "[command_name()] Update")
if("No")
//same thing as the blob stuff - it's not public, so it's classified, dammit
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.");
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.")
print_command_report(input, "Classified [command_name()] Update")
else
return
@@ -9,39 +9,6 @@ GLOBAL_LIST_EMPTY(gear_datums)
category = cat
..()
/hook/startup/proc/populate_gear_list()
//create a list of gear datums to sort
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(G == initial(G.subtype_path))
continue
if(!use_name)
error("Loadout - Missing display name: [G]")
continue
if(!initial(G.cost))
error("Loadout - Missing cost: [G]")
continue
if(!initial(G.path))
error("Loadout - Missing path definition: [G]")
continue
if(!GLOB.loadout_categories[use_category])
GLOB.loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = GLOB.loadout_categories[use_category]
GLOB.gear_datums[use_name] = new geartype
LC.gear[use_name] = GLOB.gear_datums[use_name]
GLOB.loadout_categories = sortAssoc(GLOB.loadout_categories)
for(var/loadout_category in GLOB.loadout_categories)
var/datum/loadout_category/LC = GLOB.loadout_categories[loadout_category]
LC.gear = sortAssoc(LC.gear)
return 1
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
@@ -1 +0,0 @@
//placeholder for holiday stuff
-61
View File
@@ -1,61 +0,0 @@
/proc/Christmas_Game_Start()
for(var/obj/structure/flora/tree/pine/xmas in world)
if(!is_station_level(xmas.z)) continue
for(var/turf/simulated/floor/T in orange(1,xmas))
for(var/i=1,i<=rand(1,5),i++)
new /obj/item/a_gift(T)
for(var/mob/living/simple_animal/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
/proc/ChristmasEvent()
for(var/obj/structure/flora/tree/pine/xmas in world)
var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc)
evil_tree.icon_state = xmas.icon_state
evil_tree.icon_living = evil_tree.icon_state
evil_tree.icon_dead = evil_tree.icon_state
evil_tree.icon_gib = evil_tree.icon_state
qdel(xmas)
/obj/item/toy/xmas_cracker
name = "xmas cracker"
icon = 'icons/obj/christmas.dmi'
icon_state = "cracker"
desc = "Directions for use: Requires two people, one to pull each end."
var/cracked = 0
/obj/item/toy/xmas_cracker/New()
..()
/obj/item/toy/xmas_cracker/attack(mob/target, mob/user)
if( !cracked && istype(target,/mob/living/carbon/human) && (target.stat == CONSCIOUS) && !target.get_active_hand() )
target.visible_message("<span class='notice'>[user] and [target] pop \an [src]! *pop*</span>", "<span class='notice'>You pull \an [src] with [target]! *pop*</span>", "<span class='notice'>You hear a *pop*.</span>")
var/obj/item/paper/Joke = new /obj/item/paper(user.loc)
Joke.name = "[pick("awful","terrible","unfunny")] joke"
Joke.info = pick("What did one snowman say to the other?\n\n<i>'Is it me or can you smell carrots?'</i>",
"Why couldn't the snowman get laid?\n\n<i>He was frigid!</i>",
"Where are santa's helpers educated?\n\n<i>Nowhere, they're ELF-taught.</i>",
"What happened to the man who stole advent calanders?\n\n<i>He got 25 days.</i>",
"What does Santa get when he gets stuck in a chimney?\n\n<i>Claus-trophobia.</i>",
"Where do you find chili beans?\n\n<i>The north pole.</i>",
"What do you get from eating tree decorations?\n\n<i>Tinsilitis!</i>",
"What do snowmen wear on their heads?\n\n<i>Ice caps!</i>",
"Why is Christmas just like life on ss13?\n\n<i>You do all the work and the fat guy gets all the credit.</i>",
"Why doesnt Santa have any children?\n\n<i>Because he only comes down the chimney.</i>")
new /obj/item/clothing/head/festive(target.loc)
user.update_icons()
cracked = 1
icon_state = "cracker1"
var/obj/item/toy/xmas_cracker/other_half = new /obj/item/toy/xmas_cracker(target)
other_half.cracked = 1
other_half.icon_state = "cracker2"
target.put_in_active_hand(other_half)
playsound(user, 'sound/effects/snap.ogg', 50, 1)
return 1
return ..()
/obj/item/clothing/head/festive
name = "festive paper hat"
icon_state = "xmashat"
desc = "A crappy paper hat that you are REQUIRED to wear."
flags_inv = 0
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
-1
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@@ -1 +0,0 @@
//placeholder for holiday stuff
-183
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@@ -1,183 +0,0 @@
//Uncommenting ALLOW_HOLIDAYS in config.txt will enable Holidays
GLOBAL_VAR_INIT(Holiday) // I didnt update the rest of this code because this file hasnt been ticked in years, and holiday code got overhauled
// If it really needs fixing, yell at me, -aa
//Just thinking ahead! Here's the foundations to a more robust Holiday event system.
//It's easy as hell to add stuff. Just set Holiday to something using the switch(or something else)
//then use if(Holiday == "MyHoliday") to make stuff happen on that specific day only
//Please, Don't spam stuff up with easter eggs, I'd rather somebody just delete this than people cause
//the game to lag even more in the name of one-day content.
//////////////////////////////////////////////////////////////////////////////////////////////////////////
//ALSO, MOST IMPORTANTLY: Don't add stupid stuff! Discuss bonus content with Project-Heads first please!//
//////////////////////////////////////////////////////////////////////////////////////////////////////////
// ~Carn
/hook/startup/proc/updateHoliday()
Get_Holiday()
return 1
//sets up the Holiday global variable. Shouldbe called on game configuration or something.
/proc/Get_Holiday()
if(!Holiday) return // Holiday stuff was not enabled in the config!
Holiday = null // reset our switch now so we can recycle it as our Holiday name
var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
//Main switch. If any of these are too dumb/inappropriate, or you have better ones, feel free to change whatever
switch(MM)
if(1) //Jan
switch(DD)
if(1) Holiday = "New Year's Day"
if(2) //Feb
switch(DD)
if(2) Holiday = "Groundhog Day"
if(14) Holiday = "Valentine's Day"
if(17) Holiday = "Random Acts of Kindness Day"
if(3) //Mar
switch(DD)
if(14) Holiday = "Pi Day"
if(17) Holiday = "St. Patrick's Day"
if(27)
if(YY == 16)
Holiday = "Easter"
if(31)
if(YY == 13)
Holiday = "Easter"
if(4) //Apr
switch(DD)
if(1)
Holiday = "April Fool's Day"
if(YY == 18 && prob(50)) Holiday = "Easter"
if(5)
if(YY == 15) Holiday = "Easter"
if(16)
if(YY == 17) Holiday = "Easter"
if(20)
Holiday = "Four-Twenty"
if(YY == 14 && prob(50)) Holiday = "Easter"
if(22) Holiday = "Earth Day"
if(5) //May
switch(DD)
if(1) Holiday = "Labour Day"
if(4) Holiday = "FireFighter's Day"
if(12) Holiday = "Owl and Pussycat Day" //what a dumb day of observence...but we -do- have costumes already :3
if(6) //Jun
if(7) //Jul
switch(DD)
if(1) Holiday = "Doctor's Day"
if(2) Holiday = "UFO Day"
if(8) Holiday = "Writer's Day"
if(30) Holiday = "Friendship Day"
if(8) //Aug
switch(DD)
if(5) Holiday = "Beer Day"
if(9) //Sep
switch(DD)
if(19) Holiday = "Talk-Like-a-Pirate Day"
if(28) Holiday = "Stupid-Questions Day"
if(10) //Oct
switch(DD)
if(4) Holiday = "Animal's Day"
if(7) Holiday = "Smiling Day"
if(16) Holiday = "Boss' Day"
if(31) Holiday = "Halloween"
if(11) //Nov
switch(DD)
if(1) Holiday = "Vegan Day"
if(13) Holiday = "Kindness Day"
if(19) Holiday = "Flowers Day"
if(21) Holiday = "Saying-'Hello' Day"
if(12) //Dec
switch(DD)
if(10) Holiday = "Human-Rights Day"
if(14) Holiday = "Monkey Day"
if(21) if(YY==12) Holiday = "End of the World"
if(22) Holiday = "Orgasming Day" //lol. These all actually exist
if(24) Holiday = "Christmas Eve"
if(25) Holiday = "Christmas"
if(26) Holiday = "Boxing Day"
if(31) Holiday = "New Year's Eve"
if(!Holiday)
//Friday the 13th
if(DD == 13)
if(time2text(world.timeofday, "DDD") == "Fri")
Holiday = "Friday the 13th"
//Allows GA and GM to set the Holiday variable
/client/proc/Set_Holiday(T as text|null)
set name = ".Set Holiday"
set category = "Event"
set desc = "Force-set the Holiday variable to make the game think it's a certain day."
if(!check_rights(R_SERVER)) return
Holiday = T
//get a new station name
station_name = null
station_name()
//update our hub status
world.update_status()
Holiday_Game_Start()
message_admins("<span class='notice'>ADMIN: Event: [key_name_admin(src)] force-set Holiday to \</span>"[Holiday]\"")
log_admin("[key_name(src)] force-set Holiday to \"[Holiday]\"")
//Run at the start of a round
/proc/Holiday_Game_Start()
if(Holiday)
to_chat(world, "<font color='blue'>and...</font>")
to_chat(world, "<h4>Happy [Holiday] Everybody!</h4>")
switch(Holiday) //special holidays
if("Easter")
//do easter stuff
if("Christmas Eve","Christmas")
Christmas_Game_Start()
return
//Nested in the random events loop. Will be triggered every 2 minutes
/proc/Holiday_Random_Event()
switch(Holiday) //special holidays
if("",null) //no Holiday today! Back to work!
return
if("Easter") //I'll make this into some helper procs at some point
/* var/list/turf/simulated/floor/Floorlist = list()
for(var/turf/simulated/floor/T)
if(T.contents)
Floorlist += T
var/turf/simulated/floor/F = Floorlist[rand(1,Floorlist.len)]
Floorlist = null
var/obj/structure/closet/C = locate(/obj/structure/closet) in F
var/obj/item/reagent_containers/food/snacks/chocolateegg/wrapped/Egg
if( C ) Egg = new(C)
else Egg = new(F)
*/
/* var/list/obj/containers = list()
for(var/obj/item/storage/S in world)
if(!is_station_level(S.z)) continue
containers += S
message_admins("<span class='notice'>DEBUG: Event: Egg spawned at [Egg.loc] ([Egg.x],[Egg.y],[Egg.z])</span>")*/
if("End of the World")
if(prob(eventchance)) GameOver()
if("Christmas","Christmas Eve")
if(prob(eventchance)) ChristmasEvent()
+1 -1
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@@ -38,7 +38,7 @@ GLOBAL_VAR_INIT(account_hack_attempted, 0)
if(!isnull(affected_account) && !affected_account.suspended)
message = "The hack attempt has succeeded."
var/lost = affected_account.money * (MINIMUM_PERCENTAGE_LOSS + rand(0,VARIABLE_LOSS) / 10);
var/lost = affected_account.money * (MINIMUM_PERCENTAGE_LOSS + rand(0,VARIABLE_LOSS) / 10)
affected_account.phantom_charge(lost)
@@ -17,10 +17,10 @@
update_icon()
/obj/item/reagent_containers/food/snacks/icecream/update_icon()
overlays.Cut()
var/image/filling = image('icons/obj/kitchen.dmi', src, "icecream_color")
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
cut_overlays()
var/mutable_appearance/filling = mutable_appearance('icons/obj/kitchen.dmi', "icecream_color")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/food/snacks/icecream/icecreamcone
name = "ice cream cone"
@@ -43,10 +43,9 @@
return
if(istype(I, /obj/item/reagent_containers/food/snacks/icecream))
if(!I.reagents.has_reagent("sprinkles"))
if(I.reagents.total_volume > 29) I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles",1)
var/image/sprinkles = image('icons/obj/kitchen.dmi', src, "sprinkles")
I.overlays += sprinkles
if(I.reagents.total_volume > 29)
I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles", 1)
I.name += " with sprinkles"
I.desc += ". This also has sprinkles."
else
@@ -1,256 +0,0 @@
#define ICECREAM_VANILLA 1
#define FLAVOUR_CHOCOLATE 2
#define FLAVOUR_STRAWBERRY 3
#define FLAVOUR_BLUE 4
#define CONE_WAFFLE 5
#define CONE_CHOC 6
#define INGR_MILK 7
#define INGR_FLOUR 8
#define INGR_SUGAR 9
#define INGR_ICE 10
#define MUCK 11
GLOBAL_LIST_INIT(ingredients_source, list(
"berryjuice" = FLAVOUR_STRAWBERRY,\
"cocoa" = FLAVOUR_CHOCOLATE,\
"singulo" = FLAVOUR_BLUE,\
"milk" = INGR_MILK,\
"soymilk" = INGR_MILK,\
"ice" = INGR_ICE,\
"flour" = INGR_FLOUR,\
"sugar" = INGR_SUGAR,\
))
/proc/get_icecream_flavour_string(var/flavour_type)
switch(flavour_type)
if(FLAVOUR_CHOCOLATE)
return "chocolate"
if(FLAVOUR_STRAWBERRY)
return "strawberry"
if(FLAVOUR_BLUE)
return "blue"
if(CONE_WAFFLE)
return "waffle"
if(CONE_CHOC)
return "chocolate"
if(INGR_MILK)
return "milk"
if(INGR_FLOUR)
return "flour"
if(INGR_SUGAR)
return "sugar"
if(INGR_ICE)
return "ice"
if(MUCK)
return "muck"
else
return "vanilla"
/obj/machinery/icecream_vat
name = "icecream vat"
desc = "Ding-aling ding dong. Get your Nanotrasen-approved ice cream!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_vat"
density = 1
anchored = 0
max_integrity = 300
var/list/ingredients = list()
var/dispense_flavour = 1
var/obj/item/reagent_containers/glass/held_container
/obj/machinery/icecream_vat/New()
..()
create_reagents(50)
while(ingredients.len < 11)
ingredients.Add(5)
/obj/machinery/icecream_vat/attack_hand(mob/user)
user.set_machine(src)
interact(user)
/obj/machinery/icecream_vat/interact(mob/user)
var/dat
dat += "<a href='?src=[UID()];dispense=[ICECREAM_VANILLA]'><b>Dispense vanilla icecream</b></a> There is [ingredients[ICECREAM_VANILLA]] scoops of vanilla icecream left (made from milk and ice).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_STRAWBERRY]'><b>Dispense strawberry icecream</b></a> There is [ingredients[FLAVOUR_STRAWBERRY]] dollops of strawberry flavouring left (obtained from berry juice.<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_CHOCOLATE]'><b>Dispense chocolate icecream</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]] dollops of chocolate flavouring left (obtained from cocoa powder).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_BLUE]'><b>Dispense blue icecream</b></a> There is [ingredients[FLAVOUR_BLUE]] dollops of blue flavouring left (obtained from bluespace tomato singulo).<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];cone=[CONE_WAFFLE]'><b>Dispense waffle cones</b></a> There are [ingredients[CONE_WAFFLE]] waffle cones left. <br>"
dat += "<a href='?src=[UID()];cone=[CONE_CHOC]'><b>Dispense chocolate cones</b></a> There are [ingredients[CONE_CHOC]] chocolate cones left.<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];make=[CONE_WAFFLE]'><b>Make waffle cones</b></a> There is [ingredients[INGR_FLOUR]]/[ingredients[INGR_SUGAR]] of flour and sugar left.<br>"
dat += "<a href='?src=[UID()];make=[CONE_CHOC]'><b>Make chocolate cones</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]]/[ingredients[CONE_WAFFLE]] of chocolate flavouring and waffle cones left.<br>"
dat += "<a href='?src=[UID()];make=[ICECREAM_VANILLA]'><b>Make vanilla icecream</b></a> There is [ingredients[INGR_MILK]]/[ingredients[INGR_ICE]] of milk and ice left.<br>"
dat += "<br>"
if(held_container)
dat += "<a href='?src=[UID()];eject=1'>Eject [held_container]</a> "
else
dat += "No beaker inserted. "
dat += "<a href='?src=[UID()];refresh=1'>Refresh</a> <a href='?src=[UID()];close=1'>Close</a>"
var/datum/browser/popup = new(user, "icecreamvat", name, 600, 400)
popup.set_content(dat)
popup.open(0)
/obj/machinery/icecream_vat/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers))
if(istype(O, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/I = O
if(!I.ice_creamed)
if(ingredients[ICECREAM_VANILLA] > 0)
var/flavour_name = get_icecream_flavour_string(dispense_flavour)
if(dispense_flavour < 11 && ingredients[dispense_flavour] > 0)
visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] flavoured icecream into [I].</span>")
ingredients[dispense_flavour] -= 1
ingredients[ICECREAM_VANILLA] -= 1
I.add_ice_cream(dispense_flavour)
if(held_container)
held_container.reagents.trans_to(I, 10)
if(I.reagents.total_volume < 10)
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
else
to_chat(user, "<span class='warning'>There is not enough [flavour_name] flavouring left! Insert more of the required ingredients.</span>")
else
to_chat(user, "<span class='warning'>There is not enough icecream left! Insert more milk and ice.</span>")
else
to_chat(user, "<span class='notice'>[O] already has icecream in it.</span>")
else if(istype(O, /obj/item/reagent_containers/glass))
if(held_container)
to_chat(user, "<span class='notice'>You must remove [held_container] from [src] first.</span>")
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand!</span>")
return
O.forceMove(src)
to_chat(user, "<span class='info'>You insert [O] into [src].</span>")
held_container = O
else
var/obj/item/reagent_containers/R = O
if(R.reagents)
visible_message("<span class='info'>[user] has emptied all of [R] into [src].</span>")
for(var/datum/reagent/current_reagent in R.reagents.reagent_list)
if(GLOB.ingredients_source[current_reagent.id])
add(GLOB.ingredients_source[current_reagent.id], current_reagent.volume / 2)
else
add(MUCK, current_reagent.volume / 5)
R.reagents.clear_reagents()
return 1
else
return ..()
/obj/machinery/icecream_vat/proc/add(var/add_type, var/amount)
if(add_type <= ingredients.len)
ingredients[add_type] += amount
updateDialog()
/obj/machinery/icecream_vat/proc/make(var/mob/user, var/make_type)
switch(make_type)
if(CONE_WAFFLE)
if(ingredients[INGR_FLOUR] > 0 && ingredients[INGR_SUGAR] > 0)
var/amount = max( min(ingredients[INGR_FLOUR], ingredients[INGR_SUGAR]), 5)
ingredients[INGR_FLOUR] -= amount
ingredients[INGR_SUGAR] -= amount
ingredients[CONE_WAFFLE] += amount
visible_message("<span class='info'>[user] cooks up some waffle cones.</span>")
else
to_chat(user, "<span class='notice'>You require sugar and flour to make waffle cones.</span>")
if(CONE_CHOC)
if(ingredients[FLAVOUR_CHOCOLATE] > 0 && ingredients[CONE_WAFFLE] > 0)
var/amount = min(ingredients[CONE_WAFFLE], ingredients[FLAVOUR_CHOCOLATE])
ingredients[CONE_WAFFLE] -= amount
ingredients[FLAVOUR_CHOCOLATE] -= amount
ingredients[CONE_CHOC] += amount
visible_message("<span class='info'>[user] cooks up some chocolate cones.</span>")
else
to_chat(user, "<span class='notice'>You require waffle cones and chocolate flavouring to make chocolate cones.</span>")
if(ICECREAM_VANILLA)
if(ingredients[INGR_ICE] > 0 && ingredients[INGR_MILK] > 0)
var/amount = min(ingredients[INGR_ICE], ingredients[INGR_MILK])
ingredients[INGR_ICE] -= amount
ingredients[INGR_MILK] -= amount
ingredients[ICECREAM_VANILLA] += amount
visible_message("<span class='info'>[user] whips up some vanilla icecream.</span>")
else
to_chat(user, "<span class='notice'>You require milk and ice to make vanilla icecream.</span>")
updateDialog()
/obj/machinery/icecream_vat/Topic(href, href_list)
if(..())
return
if(href_list["dispense"])
dispense_flavour = text2num(href_list["dispense"])
visible_message("<span class='notice'>[usr] sets [src] to dispense [get_icecream_flavour_string(dispense_flavour)] flavoured icecream.</span>")
if(href_list["cone"])
var/dispense_cone = text2num(href_list["cone"])
if(ingredients[dispense_cone] <= ingredients.len)
var/cone_name = get_icecream_flavour_string(dispense_cone)
if(ingredients[dispense_cone] >= 1)
ingredients[dispense_cone] -= 1
var/obj/item/reagent_containers/food/snacks/icecream/I = new(loc)
I.cone_type = cone_name
I.icon_state = "icecream_cone_[cone_name]"
I.desc = "Delicious [cone_name] cone, but no ice cream."
visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
else
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
updateDialog()
if(href_list["make"])
make( usr, text2num(href_list["make"]) )
updateDialog()
if(href_list["eject"])
if(held_container)
held_container.forceMove(loc)
held_container = null
updateDialog()
if(href_list["refresh"])
updateDialog()
if(href_list["close"])
usr.unset_machine()
usr << browse(null,"window=icecreamvat")
return
/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
/obj/item/reagent_containers/food/snacks/icecream
name = "ice cream cone"
desc = "Delicious waffle cone, but no ice cream."
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_cone"
layer = 3.1
var/ice_creamed = 0
var/cone_type
bitesize = 3
/obj/item/reagent_containers/food/snacks/icecream/New()
..()
create_reagents(20)
reagents.add_reagent("nutriment", 5)
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour)
var/flavour_name = get_icecream_flavour_string(flavour)
name = "[flavour_name] icecream"
overlays += "icecream_[flavour_name]"
desc = "Delicious [cone_type] cone with a dollop of [flavour_name] ice cream."
ice_creamed = 1
#undef ICECREAM_VANILLA
#undef FLAVOUR_CHOCOLATE
#undef FLAVOUR_STRAWBERRY
#undef FLAVOUR_BLUE
#undef CONE_WAFFLE
#undef CONE_CHOC
#undef INGR_MILK
#undef INGR_FLOUR
#undef INGR_SUGAR
#undef INGR_ICE
#undef MUCK

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