Gamemode minimum player changes

This commit is contained in:
ZomgPonies
2013-09-21 21:25:35 -04:00
parent ca6abbd923
commit 4eab2e6bb2
4 changed files with 4 additions and 4 deletions
+1 -1
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@@ -10,7 +10,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
required_players = 2
required_players_secret = 10
required_players_secret = 5
required_enemies = 1
recommended_enemies = 4
@@ -4,7 +4,7 @@
traitors_possible = 3 //hard limit on traitors if scaling is turned off
restricted_jobs = list("AI", "Cyborg")
required_players = 3
required_players_secret = 10
required_players_secret = 5
required_enemies = 2
recommended_enemies = 3
+1 -1
View File
@@ -23,7 +23,7 @@
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
protected_jobs = list()
required_players = 5
required_players_secret = 15
required_players_secret = 10
required_enemies = 3
recommended_enemies = 4
+1 -1
View File
@@ -14,7 +14,7 @@ var/global/vox_kills = 0 //Used to check the Inviolate.
name = "heist"
config_tag = "heist"
required_players = 15
required_players_secret = 25
required_players_secret = 15
required_enemies = 4
recommended_enemies = 6