Merge pull request #216 from Fox-McCloud/Sec-Armor

Security Armor Buff
This commit is contained in:
Fox-McCloud
2015-01-24 21:58:07 -05:00
4 changed files with 10 additions and 3 deletions
+1 -1
View File
@@ -174,7 +174,7 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/security(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/soft/sec(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
@@ -180,7 +180,7 @@
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest/security(src)
new /obj/item/device/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/head/beret/sec(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/grenade/flashbang(src)
+7
View File
@@ -13,6 +13,13 @@
siemens_coefficient = 0.7
loose = 4 // generally well seated
/obj/item/clothing/head/helmet/alt
name = "bulletproof helmet"
desc = "A bulletproof helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
icon_state = "swat"
item_state = "swat-alt"
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/riot
name = "riot helmet"
desc = "It's a helmet specifically designed to protect against close range attacks."
+1 -1
View File
@@ -149,7 +149,7 @@
"acS" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/effect/decal/warning_stripes/northwest,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acT" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acU" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/effect/decal/warning_stripes/northeast,/turf/simulated/floor{icon_state = "dark"},/area/security/securearmoury)
"acV" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acV" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof{pixel_x = 0; pixel_y = 0},/obj/item/clothing/head/helmet/alt,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/security/securearmoury)
"acW" = (/obj/item/device/radio/intercom{broadcasting = 0; freerange = 0; frequency = 1475; listening = 1; name = "Station Intercom (Security)"; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"acX" = (/obj/structure/table/woodentable,/obj/item/weapon/stamp/hos,/obj/machinery/light/small/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/carpet,/area/security/hos)
"acY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/security/hos)