Replaces the derelict, modifies the DJ station, adds a shuttle bay to Engineering.

Conflicts:
	baystation12.dme
	maps/tgstation2.dmm
This commit is contained in:
Zuhayr
2014-06-04 15:30:09 -04:00
committed by ZomgPonies
parent b5b5ce98ba
commit 4f37a924fe
5 changed files with 5728 additions and 5385 deletions
+1
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@@ -1431,6 +1431,7 @@
#include "code\modules\scripting\Scanner\Tokens.dm"
#include "code\modules\security levels\keycard authentication.dm"
#include "code\modules\security levels\security levels.dm"
#include "code\modules\shuttles\engineering.dm"
#include "code\modules\store\items.dm"
#include "code\modules\store\store.dm"
#include "code\modules\supermatter\supermatter.dm"
+67 -2
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@@ -1562,11 +1562,11 @@ var/list/ghostteleportlocs = list()
//DJSTATION
/area/djstation
name = "\improper Ruskie DJ Station"
name = "\improper Listening Post"
icon_state = "DJ"
/area/djstation/solars
name = "\improper DJ Station Solars"
name = "\improper Listening Post Solars"
icon_state = "DJ"
//DERELICT
@@ -1657,6 +1657,71 @@ var/list/ghostteleportlocs = list()
name = "\improper Derelict Singularity Engine"
icon_state = "engine"
//HALF-BUILT STATION (REPLACES DERELICT IN BAYCODE, ABOVE IS LEFT FOR DOWNSTREAM)
/area/shuttle/constructionsite
name = "\improper Construction Site Shuttle"
icon_state = "yellow"
/area/shuttle/constructionsite/station
name = "\improper Construction Site Shuttle"
/area/shuttle/constructionsite/site
name = "\improper Construction Site Shuttle"
/area/constructionsite
name = "\improper Construction Site"
icon_state = "storage"
/area/constructionsite/storage
name = "\improper Construction Site Storage Area"
/area/constructionsite/science
name = "\improper Construction Site Research"
/area/constructionsite/bridge
name = "\improper Construction Site Bridge"
icon_state = "bridge"
/area/constructionsite/maintenance
name = "\improper Construction Site Maintenance"
icon_state = "yellow"
/area/constructionsite/hallway/aft
name = "\improper Construction Site Aft Hallway"
icon_state = "hallP"
/area/constructionsite/hallway/fore
name = "\improper Construction Site Fore Hallway"
icon_state = "hallS"
/area/constructionsite/atmospherics
name = "\improper Construction Site Atmospherics"
icon_state = "green"
/area/constructionsite/medical
name = "\improper Construction Site Medbay"
icon_state = "medbay"
/area/constructionsite/ai
name = "\improper Construction Computer Core"
icon_state = "ai"
/area/constructionsite/engineering
name = "\improper Construction Site Engine Bay"
icon_state = "engine"
/area/solar/constructionsite
name = "\improper Construction Site Solars"
icon_state = "aft"
//area/constructionsite
// name = "\improper Construction Site Shuttle"
//area/constructionsite
// name = "\improper Construction Site Shuttle"
//Construction
/area/construction
@@ -205,6 +205,12 @@
name = "Circuit board (Mining Shuttle)"
build_path = "/obj/machinery/computer/mining_shuttle"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/engineering_shuttle
name = "Circuit board (Engineering Shuttle)"
build_path = "/obj/machinery/computer/engineering_shuttle"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/research_shuttle
name = "Circuit board (Research Shuttle)"
build_path = "/obj/machinery/computer/research_shuttle"
+108
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@@ -0,0 +1,108 @@
var/engineering_shuttle_tickstomove = 10
var/engineering_shuttle_moving = 0
var/engineering_shuttle_location = 1 //Starts at the construction site.
proc/move_engineering_shuttle()
if(engineering_shuttle_moving) return
engineering_shuttle_moving = 1
spawn(engineering_shuttle_tickstomove*10)
var/area/fromArea
var/area/toArea
if (engineering_shuttle_location == 1)
fromArea = locate(/area/shuttle/constructionsite/site)
toArea = locate(/area/shuttle/constructionsite/station)
else
fromArea = locate(/area/shuttle/constructionsite/station)
toArea = locate(/area/shuttle/constructionsite/site)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in toArea)
dstturfs += T
if(T.y < throwy)
throwy = T.y
for(var/turf/T in dstturfs)
var/turf/D = locate(T.x, throwy - 1, 1)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in toArea)
bug.gib()
for(var/mob/living/simple_animal/pest in toArea)
pest.gib()
fromArea.move_contents_to(toArea)
if (engineering_shuttle_location)
engineering_shuttle_location = 0
else
engineering_shuttle_location = 1
for(var/mob/M in toArea)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 3, 1)
else
shake_camera(M, 10, 1)
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(3)
engineering_shuttle_moving = 0
return
/obj/machinery/computer/engineering_shuttle
name = "engineering shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_engine)
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
var/hacked = 0
var/location = 0
/obj/machinery/computer/engineering_shuttle/attack_hand(user as mob)
if(..(user))
return
src.add_fingerprint(usr)
var/dat
dat = "<center>Engineering Shuttle Control<hr>"
if(engineering_shuttle_moving)
dat += "Location: <font color='red'>Moving</font> <br>"
else
dat += "Location: [engineering_shuttle_location ? "Outpost" : "Station"] <br>"
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
user << browse("[dat]", "window=engineeringshuttle;size=200x150")
/obj/machinery/computer/engineering_shuttle/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if (!engineering_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_engineering_shuttle()
else
usr << "\blue Shuttle is already moving."
updateUsrDialog()
/obj/machinery/computer/engineering_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
hacked = 1
usr << "You fried the consoles ID checking system. It's now available to everyone!"
else
..()
+5546 -5383
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