mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
cleanup
This commit is contained in:
@@ -11,7 +11,6 @@ var/list/blob_nodes = list()
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config_tag = "blob"
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required_players = 30
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required_players_secret = 30
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required_enemies = 1
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recommended_enemies = 1
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restricted_jobs = list("Cyborg", "AI")
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@@ -6,8 +6,7 @@
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/datum/game_mode/borer
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name = "corticalborers"
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config_tag = "borer"
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required_players = 3
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required_players_secret = 10
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required_players = 10
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restricted_jobs = list("AI", "Cyborg", "Mobile MMI")
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recommended_enemies = 2 // need at least a borer and a host
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votable = 0 // temporarily disable this mode for voting
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@@ -11,7 +11,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent")
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protected_species = list("Machine", "Slime People", "Plasmaman")
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required_players = 15
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required_players_secret = 15
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required_enemies = 1
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recommended_enemies = 4
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@@ -4,7 +4,6 @@
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traitors_possible = 3 //hard limit on traitors if scaling is turned off
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restricted_jobs = list("AI", "Cyborg")
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required_players = 10
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required_players_secret = 10
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required_enemies = 1 // how many of each type are required
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recommended_enemies = 3
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var/protected_species_changeling = list("Machine", "Slime People")
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@@ -31,7 +31,6 @@
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician")
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protected_jobs = list()
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required_players = 30
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required_players_secret = 30
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required_enemies = 3
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recommended_enemies = 4
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@@ -25,9 +25,7 @@
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var/list/protected_jobs = list() // Jobs that can't be traitors
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var/list/protected_species = list() // Species that can't be traitors
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var/required_players = 0
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var/required_players_secret = 0 //Minimum number of players for that game mode to be chose in Secret
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var/required_enemies = 0
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var/recommended_players = 0
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var/recommended_enemies = 0
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var/newscaster_announcements = null
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var/ert_disabled = 0
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@@ -49,12 +47,8 @@
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if((player.client)&&(player.ready))
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playerC++
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if(master_mode=="secret")
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if(playerC >= required_players_secret)
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return 1
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else
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if(playerC >= required_players)
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return 1
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if(playerC >= required_players)
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return 1
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return 0
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//pre_pre_setup() For when you really don't want certain jobs ingame.
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@@ -13,7 +13,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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name = "heist"
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config_tag = "heist"
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required_players = 25
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required_players_secret = 25
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required_enemies = 4
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recommended_enemies = 5
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votable = 0
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@@ -5,7 +5,6 @@
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name = "AI malfunction"
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config_tag = "malfunction"
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required_players = 25
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required_players_secret = 25
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required_enemies = 1
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recommended_enemies = 1
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@@ -4,7 +4,6 @@
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var/const/initialmeteordelay = 6000
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var/wave = 1
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required_players = 35
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required_players_secret = 35
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uplink_welcome = "EVIL METEOR Uplink Console:"
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uplink_uses = 10
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@@ -8,7 +8,6 @@
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config_tag = "abduction"
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recommended_enemies = 2
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required_players = 15
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required_players_secret = 15
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var/max_teams = 4
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abductor_teams = 1
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var/list/datum/mind/scientists = list()
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@@ -17,7 +17,6 @@ datum/game_mode/mutiny
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name = "mutiny"
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config_tag = "mutiny"
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required_players = 20
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required_players_secret = 20
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ert_disabled = 1
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uplink_welcome = "Mutineers Uplink Console:"
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@@ -2,7 +2,6 @@ datum/game_mode/nations
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name = "nations"
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config_tag = "nations"
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required_players = 25
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required_players_secret = 25
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var/kickoff = 0
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var/victory = 0
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var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
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@@ -7,8 +7,7 @@ proc/issyndicate(mob/living/M as mob)
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/datum/game_mode/nuclear
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name = "nuclear emergency"
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config_tag = "nuclear"
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required_players = 30
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required_players_secret = 30 // 30 players - 5 players to be the nuke ops = 25 players remaining
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required_players = 30 // 30 players - 5 players to be the nuke ops = 25 players remaining
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required_enemies = 5
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recommended_enemies = 5
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@@ -15,7 +15,6 @@
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config_tag = "revolution"
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restricted_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician")
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required_players = 20
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required_players_secret = 20
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required_enemies = 1
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recommended_enemies = 3
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@@ -69,7 +69,6 @@ Made by Xhuis
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name = "shadowling"
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config_tag = "shadowling"
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required_players = 30
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required_players_secret = 30
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required_enemies = 2
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recommended_enemies = 2
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restricted_jobs = list("AI", "Cyborg")
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@@ -4,7 +4,6 @@
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traitors_possible = 3 //hard limit on traitors if scaling is turned off
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restricted_jobs = list("AI", "Cyborg")
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required_players = 10
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required_players_secret = 10
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required_enemies = 1 // how many of each type are required
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recommended_enemies = 3
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var/protected_species_vampire = list("Machine")
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@@ -11,7 +11,6 @@
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent")
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protected_species = list("Machine")
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required_players = 15
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required_players_secret = 15
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required_enemies = 1
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recommended_enemies = 4
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@@ -2,7 +2,6 @@
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name = "ragin' mages"
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config_tag = "raginmages"
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required_players = 20
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required_players_secret = 20
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use_huds = 1
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var/max_mages = 0
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var/making_mage = 0
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@@ -5,7 +5,6 @@
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name = "wizard"
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config_tag = "wizard"
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required_players = 20
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required_players_secret = 20
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required_enemies = 1
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recommended_enemies = 1
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@@ -6,10 +6,7 @@
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name = "xenos"
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config_tag = "xenos"
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required_players = 30
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recommended_players = 30
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required_players_secret = 30
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required_enemies = 3
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recommended_enemies = 3
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var/result = 0
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var/checkwin_counter = 0
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var/xenos_list = list()
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@@ -27,7 +24,7 @@
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var/list/candidates = get_players_for_role(ROLE_ALIEN)
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var/playersready = 0
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var/xenos_num
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var/xenos_num = required_enemies
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for(var/mob/new_player/player in player_list)
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if((player.client)&&(player.ready))
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playersready += 1
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@@ -35,10 +32,6 @@
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//Check that we have enough alien candidates
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if(candidates.len < required_enemies)
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return 0
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if (playersready < recommended_players)
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xenos_num = required_enemies
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if (playersready >= recommended_players)
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xenos_num = recommended_enemies
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//Grab candidates randomly until we have enough.
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while(xenos_num > 0)
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