Gonna have to clean some files after this.

This commit is contained in:
Aurorablade
2019-01-19 22:38:47 -05:00
parent 86d2a1634c
commit 4fc35a68b1
138 changed files with 184 additions and 184 deletions
+7 -7
View File
@@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
switch(rand(1,5))
if(1) //Laser fight
for(var/i in 0 to hits)
target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
@@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
A.override = 1
if(target.client)
to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
delusion = A
target.client.images |= A
sleep(duration)
@@ -810,24 +810,24 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
sleep(15)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
if(6)
playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
if(7)
playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
if(8)
playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1)
playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1)
var/timer_pause = rand(10,30)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Gunshot.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/gunshot.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
if(10)
playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
if(11)
//Same as above, but with tasers.
playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1)
playsound_local(null, 'sound/weapons/taser.ogg', 25, 1)
var/timer_pause = rand(10,30)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
//Rare audio
if(12)