mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Gonna have to clean some files after this.
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@@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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switch(rand(1,5))
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if(1) //Laser fight
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for(var/i in 0 to hits)
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target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
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target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
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if(prob(75))
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addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
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else
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@@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
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A.override = 1
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if(target.client)
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to_chat(target, "<span class='italics'>...wabbajack...wabbajack...</span>")
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target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
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target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
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delusion = A
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target.client.images |= A
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sleep(duration)
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@@ -810,24 +810,24 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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sleep(15)
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playsound_local(null, 'sound/weapons/ring.ogg', 35)
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if(6)
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playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
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playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
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if(7)
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playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
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if(8)
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playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
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if(9)
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//To make it more realistic, I added two gunshots (enough to kill)
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playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1)
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playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1)
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var/timer_pause = rand(10,30)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Gunshot.ogg', 25, 1), timer_pause)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/gunshot.ogg', 25, 1), timer_pause)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
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if(10)
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playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
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if(11)
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//Same as above, but with tasers.
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playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1)
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playsound_local(null, 'sound/weapons/taser.ogg', 25, 1)
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var/timer_pause = rand(10,30)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
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//Rare audio
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if(12)
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