mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Gonna have to clean some files after this.
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@@ -1104,7 +1104,7 @@
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var/def_check = L.getarmor(type = "bomb")
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if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR)
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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@@ -209,7 +209,7 @@
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user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
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T.ChangeTurf(reset_turf_type)
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timer = world.time + reset_cooldown
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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playsound(T,'sound/magic/fireball.ogg', 200, 1)
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/obj/effect/temp_visual/lavastaff
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icon_state = "lavastaff_warn"
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@@ -377,7 +377,7 @@
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/obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it.
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activation_method = "touch"
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cooldown_add = 50
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activation_sound = 'sound/magic/TIMEPARADOX2.ogg'
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activation_sound = 'sound/magic/timeparadox2.ogg'
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var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook)
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/obj/machinery/anomalous_crystal/refresher/New()
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@@ -62,7 +62,7 @@
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timer = world.time + 51
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if(do_after(user, 50, target = user))
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var/turf/T = get_turf(user)
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playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
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playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
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new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
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var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
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rune = H
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@@ -96,7 +96,7 @@
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new /obj/effect/temp_visual/hierophant/telegraph(T, user)
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new /obj/effect/temp_visual/hierophant/telegraph(source, user)
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
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//playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
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playsound(source,'sound/magic/blink.ogg', 200, 1)
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//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
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if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
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@@ -34,7 +34,7 @@
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ranged_message = "shoots"
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ranged_cooldown_time = 30
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projectiletype = /obj/item/projectile/kinetic
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projectilesound = 'sound/weapons/Gunshot4.ogg'
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projectilesound = 'sound/weapons/gunshot4.ogg'
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speak_emote = list("states")
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wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
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/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
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@@ -111,7 +111,7 @@
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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K.name = "weakened [K.name]"
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K.damage *= K.pressure_decrease
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/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
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