Gonna have to clean some files after this.

This commit is contained in:
Aurorablade
2019-01-19 22:38:47 -05:00
parent 86d2a1634c
commit 4fc35a68b1
138 changed files with 184 additions and 184 deletions
@@ -5,7 +5,7 @@
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/laser
projectile_type = /obj/item/projectile/beam/laser
@@ -96,7 +96,7 @@
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
fire_sound = 'sound/weapons/IonRifle.ogg'
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
@@ -106,7 +106,7 @@
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/flora
fire_sound = 'sound/effects/stealthoff.ogg'
@@ -174,7 +174,7 @@
projectile_type = /obj/item/projectile/energy/bolt
select_name = "bolt"
e_cost = 500
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
/obj/item/ammo_casing/energy/bolt/large
projectile_type = /obj/item/projectile/energy/bolt/large
@@ -182,7 +182,7 @@
/obj/item/ammo_casing/energy/dart
projectile_type = /obj/item/projectile/energy/dart
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
e_cost = 500
select_name = "toxic dart"
@@ -218,7 +218,7 @@
/obj/item/ammo_casing/energy/clown
projectile_type = /obj/item/projectile/clown
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
select_name = "clown"
/obj/item/ammo_casing/energy/sniper
@@ -145,7 +145,7 @@
projectile_type = /obj/item/projectile/kinetic
select_name = "kinetic"
e_cost = 500
fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap
fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap
/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
..()
@@ -3,7 +3,7 @@
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/IonRifle.ogg'
fire_sound = 'sound/weapons/ionrifle.ogg'
origin_tech = "combat=4;magnets=4"
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
@@ -140,7 +140,7 @@
modifystate = -1
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
usesound = 'sound/items/welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
+5 -5
View File
@@ -17,7 +17,7 @@
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
fire_sound = 'sound/magic/Staff_animation.ogg'
fire_sound = 'sound/magic/staff_animation.ogg'
/obj/item/gun/magic/staff/healing
name = "staff of healing"
@@ -25,7 +25,7 @@
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
fire_sound = 'sound/magic/Staff_Healing.ogg'
fire_sound = 'sound/magic/staff_healing.ogg'
/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
@@ -39,7 +39,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/Staff_Chaos.ogg'
fire_sound = 'sound/magic/staff_chaos.ogg'
/obj/item/gun/magic/staff/door
name = "staff of door creation"
@@ -50,7 +50,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
fire_sound = 'sound/magic/Staff_Door.ogg'
fire_sound = 'sound/magic/staff_door.ogg'
/obj/item/gun/magic/staff/honk
name = "staff of the honkmother"
@@ -73,7 +73,7 @@
/obj/item/gun/magic/staff/spellblade
name = "spellblade"
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
fire_sound = 'sound/magic/Fireball.ogg'
fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/spellblade
icon_state = "spellblade"
item_state = "spellblade"
+6 -6
View File
@@ -59,7 +59,7 @@
/obj/item/gun/magic/wand/death
name = "wand of death"
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
fire_sound = 'sound/magic/WandoDeath.ogg'
fire_sound = 'sound/magic/wandodeath.ogg'
ammo_type = /obj/item/ammo_casing/magic/death
icon_state = "deathwand"
max_charges = 3 //3, 2, 2, 1
@@ -80,7 +80,7 @@
name = "wand of resurrection"
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
ammo_type = /obj/item/ammo_casing/magic/heal
fire_sound = 'sound/magic/Staff_Healing.ogg'
fire_sound = 'sound/magic/staff_healing.ogg'
icon_state = "revivewand"
max_charges = 3 //3, 2, 2, 1
@@ -98,7 +98,7 @@
name = "wand of polymorph"
desc = "This wand is attuned to chaos and will radically alter the victim's form."
ammo_type = /obj/item/ammo_casing/magic/change
fire_sound = 'sound/magic/Staff_Change.ogg'
fire_sound = 'sound/magic/staff_change.ogg'
icon_state = "polywand"
max_charges = 10 //10, 5, 5, 4
@@ -118,7 +118,7 @@
icon_state = "telewand"
max_charges = 10 //10, 5, 5, 4
no_den_usage = 1
fire_sound = 'sound/magic/Wand_Teleport.ogg'
fire_sound = 'sound/magic/wand_teleport.ogg'
/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
do_teleport(user, user, 10)
@@ -136,7 +136,7 @@
name = "wand of door creation"
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
ammo_type = /obj/item/ammo_casing/magic/door
fire_sound = 'sound/magic/Staff_Door.ogg'
fire_sound = 'sound/magic/staff_door.ogg'
icon_state = "doorwand"
max_charges = 20 //20, 10, 10, 7
@@ -152,7 +152,7 @@
/obj/item/gun/magic/wand/fireball
name = "wand of fireball"
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
fire_sound = 'sound/magic/Fireball.ogg'
fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/fireball
icon_state = "firewand"
max_charges = 8 //8, 4, 4, 3
+1 -1
View File
@@ -76,7 +76,7 @@
suppressed = A
S.oldsound = fire_sound
S.initial_w_class = w_class
fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
fire_sound = 'sound/weapons/gunshot_silenced.ogg'
w_class = WEIGHT_CLASS_NORMAL //so pistols do not fit in pockets when suppressed
A.loc = src
update_icon()
@@ -89,7 +89,7 @@
item_state = "c20r"
origin_tech = "combat=5;materials=2;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
fire_delay = 2
burst_size = 2
@@ -135,7 +135,7 @@
item_state = "m90-4"
origin_tech = "combat=5;materials=2;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = 0
var/obj/item/gun/projectile/revolver/grenadelauncher/underbarrel
burst_size = 3
@@ -207,7 +207,7 @@
slot_flags = 0
origin_tech = "combat=5;materials=1;syndicate=3"
mag_type = /obj/item/ammo_box/magazine/tommygunm45
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = 0
burst_size = 4
fire_delay = 1
@@ -220,7 +220,7 @@
slot_flags = 0
origin_tech = "combat=6;engineering=4"
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = 0
burst_size = 3
fire_delay = 1
@@ -234,7 +234,7 @@
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=6;materials=4;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/m12g
fire_sound = 'sound/weapons/Gunshot4.ogg'
fire_sound = 'sound/weapons/gunshot4.ogg'
can_suppress = 0
burst_size = 1
fire_delay = 0
@@ -420,7 +420,7 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
sawn_desc = "I'm sorry, but why did you saw your cane in the first place?"
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
fire_sound = 'sound/weapons/gunshot_silenced.ogg'
suppressed = 1
needs_permit = 0 //its just a cane beepsky.....
@@ -8,7 +8,7 @@
origin_tech = "combat=6;engineering=3;syndicate=6"
mag_type = /obj/item/ammo_box/magazine/mm556x45
weapon_weight = WEAPON_MEDIUM
fire_sound = 'sound/weapons/Gunshot3.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
var/cover_open = 0
can_suppress = 0
burst_size = 3
@@ -5,7 +5,7 @@
icon_state = "saber"
item_state = "gun"
mag_type = /obj/item/ammo_box/magazine/toy/smg
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/gunshot_smg.ogg'
force = 0
throwforce = 0
burst_size = 3
@@ -22,7 +22,7 @@
icon_state = "pistol"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/toy/pistol
fire_sound = 'sound/weapons/Gunshot.ogg'
fire_sound = 'sound/weapons/gunshot.ogg'
can_suppress = 0
burst_size = 1
fire_delay = 0