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@@ -1,6 +1,6 @@
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//Returns the world time in english
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proc/worldtime2text()
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return "[round(world.time / 36000)+12]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]"
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proc/worldtime2text(time = world.time)
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return "[round(time / 36000)+12]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]"
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proc/time_stamp()
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return time2text(world.timeofday, "hh:mm:ss")
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@@ -95,7 +95,7 @@
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if(status & ORGAN_BROKEN && prob(40) && brute)
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data(used_weapon, brute + burn)
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add_autopsy_data("[used_weapon]", brute + burn)
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var/can_cut = (prob(brute*2) || sharp) && !(status & ORGAN_ROBOT)
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// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
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@@ -57,6 +57,15 @@ Stuff which is in development and not yet visible to players or just code relate
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit though. Thanks. -->
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<div class="commit sansserif">
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<h2 class="date">26.06.2013</h2>
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<h3 class="author">Segrain updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
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<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">June 22nd 2013</h2>
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<h3 class="author">Cael_Aislinn updated:</h3>
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