Engineering Drip Lite™ (#18231)
* Merge remote-tracking branch 'upstream/master' into engiclothingpack * In hand sprites * satchel fitting
@@ -110,8 +110,8 @@
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id = /obj/item/card/id/engineering
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pda = /obj/item/pda/atmos
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backpack = /obj/item/storage/backpack/industrial
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satchel = /obj/item/storage/backpack/satchel_eng
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backpack = /obj/item/storage/backpack/industrial/atmos
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satchel = /obj/item/storage/backpack/satchel_atmos
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dufflebag = /obj/item/storage/backpack/duffel/atmos
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box = /obj/item/storage/box/engineer
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@@ -2078,6 +2078,7 @@
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products = list(/obj/item/clothing/under/rank/engineer = 6,
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/obj/item/clothing/under/rank/engineer/skirt = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
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/obj/item/clothing/suit/jacket/engibomber = 3,
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/obj/item/clothing/suit/storage/hazardvest = 3,
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/obj/item/clothing/head/beret/eng = 3,
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/obj/item/clothing/head/hardhat = 2,
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@@ -2107,6 +2108,7 @@
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products = list(/obj/item/clothing/under/rank/atmospheric_technician = 6,
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/obj/item/clothing/under/rank/atmospheric_technician/skirt = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3,
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/obj/item/clothing/suit/jacket/atmosbomber = 3,
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/obj/item/clothing/suit/storage/hazardvest = 3,
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/obj/item/clothing/head/beret/atmos = 3,
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/obj/item/clothing/head/hardhat = 2,
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@@ -2117,8 +2119,8 @@
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/obj/item/clothing/accessory/armband/engine = 3,
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/obj/item/clothing/shoes/laceup = 3,
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/obj/item/clothing/shoes/workboots = 3,
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/obj/item/storage/backpack/industrial = 2,
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/obj/item/storage/backpack/satchel_eng = 2,
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/obj/item/storage/backpack/industrial/atmos = 2,
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/obj/item/storage/backpack/satchel_atmos = 2,
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/obj/item/storage/backpack/duffel/atmos = 2,
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/obj/item/storage/belt/utility = 2)
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contraband = list(/obj/item/toy/figure/crew/atmos = 1)
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@@ -157,6 +157,13 @@
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item_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/industrial/atmos
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name = "atmospherics backpack"
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desc = "It's a fireproof backpack for Atmospherics Staff."
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icon_state = "atmospack"
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item_state = "atmospack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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@@ -255,6 +262,13 @@
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item_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel_atmos
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name = "atmospherics satchel"
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desc = "A fireproof satchel for keeping gear safe."
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icon_state = "satchel-atmos"
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item_state = "satchel-atmos"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/explorer
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name = "explorer satchel"
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desc = "A robust satchel for stashing your loot."
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@@ -113,9 +113,9 @@
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new /obj/item/cartridge/atmos(src)
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new /obj/item/storage/toolbox/mechanical(src)
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if(prob(50))
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new /obj/item/storage/backpack/industrial(src)
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new /obj/item/storage/backpack/industrial/atmos(src)
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else
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new /obj/item/storage/backpack/satchel_eng(src)
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new /obj/item/storage/backpack/satchel_atmos(src)
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new /obj/item/storage/backpack/duffel/atmos(src)
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new /obj/item/extinguisher(src)
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new /obj/item/grenade/gas/oxygen(src)
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@@ -810,6 +810,34 @@
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armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 15, bio = 0, rad = 0, fire = 30, acid = 30)
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//End of inheritance from Security armour.
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/obj/item/clothing/suit/jacket/engibomber
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name = "engineering bomber jacket"
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desc = "A stylish and warm jacket adorned with the colors of the humble Station Engineer."
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icon_state = "bomberengi"
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item_state = "bomberengi"
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ignore_suitadjust = 0
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 20, FIRE = 30, ACID = 45)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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actions_types = list(/datum/action/item_action/zipper)
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adjust_flavour = "unzip"
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/obj/item/clothing/suit/jacket/atmosbomber
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name = "atmospherics bomber jacket"
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desc = "A stylish and warm jacket adorned with the colors of the magical Atmospherics Technician."
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icon_state = "bomberatmos"
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item_state = "bomberatmos"
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ignore_suitadjust = 0
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 20, FIRE = 30, ACID = 45)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/t_scanner, /obj/item/rcd, /obj/item/rpd)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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actions_types = list(/datum/action/item_action/zipper)
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adjust_flavour = "unzip"
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/obj/item/clothing/suit/jacket/leather
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name = "leather jacket"
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desc = "Pompadour not included."
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