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Nerfs Deathnettle (#18128)
* Nerfs Deathnettle (I hate plants) * Update nettle.dm Early returns are good apparently. * Stage of grief: fear Should fix errors? * Update code/modules/hydroponics/grown/nettle.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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@@ -25,7 +25,7 @@
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yield = 2
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genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/plant_type/weed_hardy, /datum/plant_gene/trait/stinging)
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mutatelist = list()
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reagents_add = list("facid" = 0.5, "sacid" = 0.5)
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reagents_add = list("facid" = 0.25, "sacid" = 0.25)
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rarity = 20
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/obj/item/grown/nettle //abstract type
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@@ -37,7 +37,7 @@
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force = 15
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hitsound = 'sound/weapons/bladeslice.ogg'
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throwforce = 5
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w_class = WEIGHT_CLASS_TINY
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w_class = WEIGHT_CLASS_NORMAL // Two nettle/deathnettle fit in a pneumatic cannon. They fit in plant bags.
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throw_speed = 1
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throw_range = 3
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origin_tech = "combat=3"
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@@ -81,20 +81,20 @@
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/obj/item/grown/nettle/basic/add_juice()
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..()
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force = round((5 + seed.potency / 5), 1)
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force = round((5 + seed.potency / 10), 1) // Maximum damage 15.
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/obj/item/grown/nettle/death
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seed = /obj/item/seeds/nettle/death
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name = "deathnettle"
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desc = "The <span class='danger'>glowing</span> nettle incites <span class='boldannounce'>rage</span> in you just from looking at it!"
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icon_state = "deathnettle"
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force = 30
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throwforce = 15
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force = 25
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throwforce = 10
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origin_tech = "combat=5"
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/obj/item/grown/nettle/death/add_juice()
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..()
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force = round((5 + seed.potency / 2.5), 1)
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force = round((5 + seed.potency / 5), 1) // Maximum damage 25.
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/obj/item/grown/nettle/death/pickup(mob/living/carbon/user)
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if(..())
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@@ -104,14 +104,9 @@
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/obj/item/grown/nettle/death/attack(mob/living/carbon/M, mob/user)
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..()
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if(isliving(M))
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to_chat(M, "<span class='danger'>You are stunned by the powerful acid of the Deathnettle!</span>")
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add_attack_logs(user, M, "Hit with [src]")
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if(!isliving(M))
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return
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M.AdjustEyeBlurry((force / 7) STATUS_EFFECT_CONSTANT)
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if(prob(20))
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var/paralyze_time = (force * 10 / 3) SECONDS
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var/stun_time = (force / 7.5) SECONDS
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M.Paralyse(paralyze_time)
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M.Weaken(stun_time)
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M.drop_item()
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to_chat(M, "<span class='danger'>You flinch as you are struck by \the [src]!</span>")
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add_attack_logs(user, M, "Hit with [src]")
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M.AdjustEyeBlurry(force * 2) // Maximum duration 5 seconds per hit.
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