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Merge pull request #1407 from Fox-McCloud/Chainsaw-tweak
Chainsaw Tweaks
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@@ -368,14 +368,14 @@ obj/item/weapon/twohanded/
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icon_override = 'icons/mob/in-hand/swords.dmi'
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icon_state = "chainsaw0"
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name = "Chainsaw"
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desc = "Perfect for felling trees or fellow spaceman."
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desc = "Perfect for felling trees or fellow spacemen."
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force = 15
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throwforce = 15
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throw_speed = 1
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throw_range = 5
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w_class = 4.0 // can't fit in backpacks
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force_unwielded = 15 //still pretty robust
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force_wielded = 50 //you'll gouge their eye out! Or a limb...maybe even their entire body!
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force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body!
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wieldsound = 'sound/weapons/chainsawstart.ogg'
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hitsound = null
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flags = NOSHIELD
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@@ -409,11 +409,14 @@ obj/item/weapon/twohanded/
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playsound(loc, "swing_hit", 50, 1, -1)
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return ..()
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/obj/item/weapon/twohanded/chainsaw/IsShield() //Disarming someone with a chainsaw should be difficult.
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if(wielded)
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return 1
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else
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return 0
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/obj/item/weapon/twohanded/chainsaw/wield() //you can't disarm an active chainsaw, you crazy person.
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..()
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flags |= NODROP
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/obj/item/weapon/twohanded/chainsaw/unwield()
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..()
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flags &= ~NODROP
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// SINGULOHAMMER
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