mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
- Survival kit hotfix 2: Hopefully it works properly this time
- WIP code for jobs (Part of UI project), code is completely inactive. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1787 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+20
-20
@@ -301,7 +301,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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@@ -321,7 +321,7 @@
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if ("Clown")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/clown (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
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@@ -335,7 +335,7 @@
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if ("Mime")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/mime(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/mime(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -352,7 +352,7 @@
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if ("Station Engineer")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/engineering(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
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@@ -364,7 +364,7 @@
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if ("Shaft Miner")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (src), slot_ears)
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src.equip_if_possible(new /obj/item/clothing/under/rank/miner(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -379,7 +379,7 @@
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if ("Detective")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/det(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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@@ -388,7 +388,7 @@
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CIG.light("")
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src.equip_if_possible(CIG, slot_wear_mask) // sorry, no more cigar
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src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves)
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src.equip_if_possible(new /obj/item/weapon/storage/fcard_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/fcard_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/fcardholder(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/suit/det_suit(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/device/detective_scanner(src), slot_in_backpack)
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@@ -399,7 +399,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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@@ -409,7 +409,7 @@
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if ("Captain")
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/captain (src), slot_ears)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/captain(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/captain(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/captain(src), slot_wear_suit)
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@@ -422,7 +422,7 @@
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if ("Security Officer")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/security(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -435,7 +435,7 @@
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if ("Warden")
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -466,7 +466,7 @@
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src.equip_if_possible(new /obj/item/clothing/head/helmet/HoS(src), slot_head)
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src.equip_if_possible(new /obj/item/clothing/mask/gas/emergency(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
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src.equip_if_possible(new /obj/item/weapon/handcuffs(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/gun/energy(src), slot_s_store)
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@@ -475,7 +475,7 @@
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if ("Head of Personnel")
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/hop (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/pda/heads/hop(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/head_of_personnel(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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@@ -494,7 +494,7 @@
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/armor/vest(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/ammo_casing/shotgun/beanbag(src), slot_in_backpack)
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@@ -512,7 +512,7 @@
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src.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves)
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src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand)
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@@ -535,7 +535,7 @@
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/suit/suit(src), slot_wear_suit)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/detective_scanner(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/briefcase(src), slot_l_hand)
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@@ -557,7 +557,7 @@
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if ("Chief Engineer")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/ce (src), slot_ears)
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src.equip_if_possible(new /obj/item/device/pda/heads/ce(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves) //changed to black as part of dangercon 2011, approved by Urist_McDorf --Errorage
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@@ -584,7 +584,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/heads/cmo (src), slot_ears)
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src.equip_if_possible(new /obj/item/device/pda/heads/cmo(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/shoes/brown(src), slot_shoes)
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src.equip_if_possible(new /obj/item/clothing/under/rank/chief_medical_officer(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/suit/labcoat_cmo(src), slot_wear_suit)
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@@ -595,7 +595,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/medic (src), slot_back)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src), slot_in_backpack)
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src.equip_if_possible(new /obj/item/weapon/storage/survival_kit(src.back), slot_in_backpack)
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src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/mask/surgical(src), slot_wear_mask)
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src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
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@@ -656,7 +656,7 @@
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src.equip_if_possible(new /obj/item/device/radio/headset(src), slot_ears)
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var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(src)
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new /obj/item/weapon/storage/survival_kit(BPK)
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src.equip_if_possible(BPK, slot_back)
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src.equip_if_possible(BPK, slot_back,1)
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/*
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@@ -1,3 +1,158 @@
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//WORK IN PROGRESS CONTENT
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//Project coder: Errorage
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//Readme: As part of the UI upgrade project, the intention here is for each job to have
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//somewhat customizable loadouts. Players will be able to pick between jumpsuits, shoes,
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//and other items. This datum will be used for all jobs and code will reference it.
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//adding new jobs will be a matter of adding this datum.to a list of jobs.
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/datum/job
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//Basic information
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var/title = "Untitled" //The main (default) job title/name
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var/list/alternative_titles = list() //Alternative job titles/names (alias)
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var/job_number_at_round_start = 0 //Number of jobs that can be assigned at round start
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var/job_number_total = 0 //Number of jobs that can be assigned total
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var/list/bosses = list() //List of jobs which have authority over this job by default.
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var/admin_only = 0 //If this is set to 1, the job is not available on the spawn screen
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var/description = "" //A description of the job to be displayed when requested on the spawn screen
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var/guides = "" //A string with links to relevent guides (likely the wiki)
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//Available equipment - The first thing listed is understood as the default setup.
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var/list/equipment_ears = list() //list of possible ear-wear items
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var/list/equipment_glasses = list() //list of possible glasses
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var/list/equipment_gloves = list() //list of possible gloves
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var/list/equipment_head = list() //list of possible headgear/helmets/hats
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var/list/equipment_mask = list() //list of possible masks
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var/list/equipment_shoes = list() //list of possible shoes
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var/list/equipment_suit = list() //list of possible suits
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var/list/equipment_under = list() //list of possible jumpsuits
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var/list/equipment_belt = list() //list of possible belt-slot items
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var/list/equipment_back = list() //list of possible back-slot items
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var/obj/equipment_pda //default pda type
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var/obj/equipment_id //default id type
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New(var/param_title, var/list/param_alternative_titles = list(), var/param_jobs_at_round_start = 0, var/param_global_max = 0, var/list/param_bosses = list(), var/param_admin_only = 0)
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title = param_title
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alternative_titles = param_alternative_titles
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job_number_at_round_start = param_jobs_at_round_start
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job_number_total = param_global_max
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bosses = param_bosses
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admin_only = param_admin_only
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//This proc tests to see if the given alias (job title/alternative job title) corresponds to this job.
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//Returns 1 if it is, else returns 0
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proc/is_job_alias(var/alias)
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if(alias == title)
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return 1
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if(alias in alternative_titles)
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return 1
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return 0
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/datum/jobs
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var/list/datum/job/all_jobs = list()
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proc/get_all_jobs()
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return all_jobs
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//This proc returns all the jobs which are NOT admin only
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proc/get_normal_jobs()
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var/list/datum/job/normal_jobs = list()
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for(var/datum/job/J in all_jobs)
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if(!J.admin_only)
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normal_jobs += J
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return normal_jobs
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//This proc returns all the jobs which are admin only
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proc/get_admin_jobs()
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var/list/datum/job/admin_jobs = list()
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for(var/datum/job/J in all_jobs)
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if(J.admin_only)
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admin_jobs += J
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return admin_jobs
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//This proc returns the job datum of the job with the alias or job title given as the argument. Returns an empty string otherwise.
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proc/get_job(var/alias)
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for(var/datum/job/J in all_jobs)
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if(J.is_job_alias(alias))
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return J
|
||||
return ""
|
||||
|
||||
//This proc returns a string with the default job title for the job with the given alias. Returns an empty string otherwise.
|
||||
proc/get_job_title(var/alias)
|
||||
for(var/datum/job/J in all_jobs)
|
||||
if(J.is_job_alias(alias))
|
||||
return J.title
|
||||
return ""
|
||||
|
||||
//This proc returns all the job datums of the workers whose boss has the alias provided. (IE Engineer under Chief Engineer, etc.)
|
||||
proc/get_jobs_under(var/boss_alias)
|
||||
var/boss_title = get_job_title(boss_alias)
|
||||
var/list/datum/job/employees = list()
|
||||
for(var/datum/job/J in all_jobs)
|
||||
if(boss_title in J.bosses)
|
||||
employees += J
|
||||
return employees
|
||||
|
||||
var/datum/jobs/jobs = new/datum/jobs()
|
||||
|
||||
proc/setup_jobs()
|
||||
var/datum/job/JOB
|
||||
|
||||
JOB = new/datum/job("Station Engineer")
|
||||
JOB.alternative_titles = list("Structural Engineer","Engineer","Student of Engineering")
|
||||
JOB.job_number_at_round_start = 5
|
||||
JOB.job_number_total = 5
|
||||
JOB.bosses = list("Chief Engineer")
|
||||
JOB.admin_only = 0
|
||||
JOB.description = "Engineers are tasked with the maintenance of the station. Be it maintaining the power grid or rebuilding damaged sections."
|
||||
JOB.guides = ""
|
||||
JOB.equipment_ears = list(/obj/item/device/radio/headset/headset_eng)
|
||||
JOB.equipment_glasses = list()
|
||||
JOB.equipment_gloves = list()
|
||||
JOB.equipment_head = list(/obj/item/clothing/head/helmet/hardhat)
|
||||
JOB.equipment_mask = list()
|
||||
JOB.equipment_shoes = list(/obj/item/clothing/shoes/orange,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/black)
|
||||
JOB.equipment_suit = list(/obj/item/clothing/suit/hazardvest)
|
||||
JOB.equipment_under = list(/obj/item/clothing/under/rank/engineer,/obj/item/clothing/under/color/yellow)
|
||||
JOB.equipment_belt = list(/obj/item/weapon/storage/utilitybelt/full)
|
||||
JOB.equipment_back = list(/obj/item/weapon/storage/backpack/industrial,/obj/item/weapon/storage/backpack)
|
||||
JOB.equipment_pda = /obj/item/device/pda/engineering
|
||||
JOB.equipment_id = /obj/item/weapon/card/id
|
||||
|
||||
jobs.all_jobs += JOB
|
||||
|
||||
//This proc will dress the mob (employee) in the default way for the specified job title/job alias
|
||||
proc/dress_for_job_default(var/mob/living/carbon/human/employee as mob, var/job_alias)
|
||||
if(!ishuman(employee))
|
||||
return
|
||||
|
||||
//UNFINISHED
|
||||
var/datum/job/JOB = jobs.get_job(job_alias)
|
||||
if(JOB)
|
||||
var/item = JOB.equipment_ears[1]
|
||||
employee.equip_if_possible(new item(employee), employee.slot_ears)
|
||||
item = JOB.equipment_under[1]
|
||||
employee.equip_if_possible(new item(employee), employee.slot_w_uniform)
|
||||
|
||||
|
||||
/*
|
||||
src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
|
||||
src.equip_if_possible(new /obj/item/weapon/storage/survival_kit/engineer(src), slot_in_backpack)
|
||||
src.equip_if_possible(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
|
||||
src.equip_if_possible(new /obj/item/device/pda/engineering(src), slot_belt)
|
||||
src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
|
||||
src.equip_if_possible(new /obj/item/clothing/shoes/orange(src), slot_shoes)
|
||||
src.equip_if_possible(new /obj/item/clothing/head/helmet/hardhat(src), slot_head)
|
||||
src.equip_if_possible(new /obj/item/weapon/storage/utilitybelt/full(src), slot_l_hand) //currently spawns in hand due to traitor assignment requiring a PDA to be on the belt. --Errorage
|
||||
//src.equip_if_possible(new /obj/item/clothing/gloves/yellow(src), slot_gloves) removed as part of Dangercon 2011, approved by Urist_McDorf --Errorage
|
||||
src.equip_if_possible(new /obj/item/device/t_scanner(src), slot_r_store)
|
||||
*/
|
||||
|
||||
//END OF WORK IN PROGRESS CONTENT
|
||||
|
||||
|
||||
|
||||
var/list/occupations = list(
|
||||
//Civilian jobs
|
||||
"Head of Personnel" = 1,
|
||||
|
||||
Reference in New Issue
Block a user