Making hallucination great again (#20320)

* make hallucination great again

* 10x the current hallucination
This commit is contained in:
Henri215
2023-02-27 21:07:00 +01:00
committed by GitHub
parent ce5b670747
commit 52e5c478fe
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -707,7 +707,7 @@
/// This is multiplied with [/mob/var/hallucination] to determine the final cooldown. A higher hallucination value means shorter cooldown.
#define HALLUCINATE_COOLDOWN_FACTOR 0.003
/// Percentage defining the chance at which an hallucination may spawn past the cooldown.
#define HALLUCINATE_CHANCE 8
#define HALLUCINATE_CHANCE 80
// Severity weights, should sum up to 100!
#define HALLUCINATE_MINOR_WEIGHT 60
#define HALLUCINATE_MODERATE_WEIGHT 30
+1 -1
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@@ -12,7 +12,7 @@
var/armor = H.getarmor(type = RAD)
if(HAS_TRAIT(H, TRAIT_RADIMMUNE) || armor >= 150) // Leave radiation-immune species/rad armored players completely unaffected
continue
H.AdjustHallucinate(rand(50, 100))
H.AdjustHallucinate(rand(50 SECONDS, 100 SECONDS))
/datum/event/mass_hallucination/announce()
GLOB.minor_announcement.Announce("The [station_name()] is passing through a minor radiation field. Be advised that acute exposure to space radiation can induce hallucinogenic episodes.")