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Making hallucination great again (#20320)
* make hallucination great again * 10x the current hallucination
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@@ -707,7 +707,7 @@
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/// This is multiplied with [/mob/var/hallucination] to determine the final cooldown. A higher hallucination value means shorter cooldown.
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#define HALLUCINATE_COOLDOWN_FACTOR 0.003
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/// Percentage defining the chance at which an hallucination may spawn past the cooldown.
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#define HALLUCINATE_CHANCE 8
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#define HALLUCINATE_CHANCE 80
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// Severity weights, should sum up to 100!
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#define HALLUCINATE_MINOR_WEIGHT 60
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#define HALLUCINATE_MODERATE_WEIGHT 30
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@@ -12,7 +12,7 @@
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var/armor = H.getarmor(type = RAD)
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if(HAS_TRAIT(H, TRAIT_RADIMMUNE) || armor >= 150) // Leave radiation-immune species/rad armored players completely unaffected
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continue
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H.AdjustHallucinate(rand(50, 100))
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H.AdjustHallucinate(rand(50 SECONDS, 100 SECONDS))
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/datum/event/mass_hallucination/announce()
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GLOB.minor_announcement.Announce("The [station_name()] is passing through a minor radiation field. Be advised that acute exposure to space radiation can induce hallucinogenic episodes.")
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