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Making hallucination great again (#20320)
* make hallucination great again * 10x the current hallucination
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@@ -707,7 +707,7 @@
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/// This is multiplied with [/mob/var/hallucination] to determine the final cooldown. A higher hallucination value means shorter cooldown.
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#define HALLUCINATE_COOLDOWN_FACTOR 0.003
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/// Percentage defining the chance at which an hallucination may spawn past the cooldown.
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#define HALLUCINATE_CHANCE 8
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#define HALLUCINATE_CHANCE 80
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// Severity weights, should sum up to 100!
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#define HALLUCINATE_MINOR_WEIGHT 60
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#define HALLUCINATE_MODERATE_WEIGHT 30
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