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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #16659 from Fox-McCloud/the-end-of-lethal-shot
Nerfs Shotguns
This commit is contained in:
@@ -96443,11 +96443,8 @@
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pixel_x = -24
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},
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/obj/item/ammo_box/shotgun/rubbershot,
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/obj/item/ammo_box/shotgun/buck,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck,
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/turf/simulated/floor/plasteel{
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dir = 8;
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icon_state = "vault"
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@@ -2427,15 +2427,7 @@
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/area/maintenance/auxsolarport)
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"agY" = (
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/obj/structure/rack,
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/obj/item/storage/box/buck{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/storage/box/tranquilizer,
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/turf/simulated/floor/plasteel{
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dir = 8;
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icon_state = "vault"
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@@ -4258,10 +4250,10 @@
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d2 = 8;
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icon_state = "4-8"
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},
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/mob/living/simple_animal/hostile/retaliate/araneus,
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/obj/structure/disposalpipe/segment{
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dir = 4
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},
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/mob/living/simple_animal/hostile/retaliate/araneus,
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/turf/simulated/floor/carpet,
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/area/security/hos)
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"akC" = (
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@@ -9592,10 +9584,10 @@
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name = "Port Maintenance"
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})
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"avY" = (
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/mob/living/simple_animal/mouse,
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/obj/structure/disposalpipe/segment{
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dir = 4
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},
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/mob/living/simple_animal/mouse,
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/turf/simulated/floor/plating,
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/area/maintenance/fpmaint2{
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name = "Port Maintenance"
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@@ -17371,13 +17363,13 @@
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})
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"aMc" = (
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/obj/effect/decal/cleanable/dirt,
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/mob/living/simple_animal/mouse,
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/obj/machinery/atmospherics/pipe/simple/hidden/supply{
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dir = 4
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},
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/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
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dir = 4
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},
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/mob/living/simple_animal/mouse,
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/turf/simulated/floor/plating,
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/area/maintenance/fore)
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"aMd" = (
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@@ -19889,11 +19881,11 @@
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},
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/area/security/brig)
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"aRQ" = (
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/mob/living/simple_animal/mouse,
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/obj/machinery/atmospherics/binary/valve,
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/obj/structure/disposalpipe/segment{
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dir = 4
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},
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/mob/living/simple_animal/mouse,
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/turf/simulated/floor/plasteel{
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icon_state = "floorgrime"
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},
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@@ -49461,8 +49453,8 @@
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/turf/simulated/floor/plating,
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/area/crew_quarters/hor)
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"caZ" = (
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/mob/living/simple_animal/mouse,
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/obj/structure/disposalpipe/segment,
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/mob/living/simple_animal/mouse,
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/turf/simulated/floor/plating,
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/area/maintenance/starboard)
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"cba" = (
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@@ -62965,10 +62957,10 @@
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/area/toxins/storage)
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"cDO" = (
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/obj/structure/bed/dogbed,
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/mob/living/simple_animal/pet/cat/Runtime,
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/obj/machinery/light_switch{
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pixel_y = -25
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},
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/mob/living/simple_animal/pet/cat/Runtime,
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/turf/simulated/floor/plasteel{
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dir = 8;
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icon_state = "barber"
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@@ -1940,21 +1940,27 @@
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},
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/area/security/brig)
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"agR" = (
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/obj/structure/rack,
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/obj/structure/window/reinforced{
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dir = 1
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},
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/item/storage/box/buck{
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/obj/structure/rack,
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck{
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pixel_x = 3;
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pixel_y = -3
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/obj/item/storage/box/beanbag,
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/beanbag,
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/obj/item/storage/box/beanbag,
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/obj/structure/window/reinforced{
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dir = 4
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},
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/turf/simulated/floor/plasteel{
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dir = 8;
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@@ -2439,21 +2445,6 @@
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dir = 1
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},
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/obj/structure/rack,
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/beanbag,
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/beanbag{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/storage/box/beanbag,
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/obj/item/storage/box/beanbag,
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/obj/item/storage/box/tranquilizer{
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pixel_x = 3;
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pixel_y = -3
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@@ -4013,9 +4013,9 @@
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/area/syndicate_mothership)
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"oB" = (
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/obj/structure/closet/secure_closet/guncabinet,
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/obj/item/ammo_box/shotgun/buck,
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/obj/item/ammo_box/shotgun/buck,
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/obj/item/ammo_box/shotgun/buck,
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/obj/item/ammo_box/shotgun/beanbag,
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/obj/item/ammo_box/shotgun/beanbag,
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/obj/item/ammo_box/shotgun/beanbag,
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/obj/item/gun/projectile/shotgun/automatic/combat,
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/obj/item/gun/projectile/shotgun/automatic/combat,
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/obj/item/gun/projectile/shotgun/automatic/combat,
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@@ -565,11 +565,11 @@
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layer = 2.9
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},
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/obj/structure/rack,
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/obj/item/gun/projectile/shotgun/riot/buckshot{
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/obj/item/gun/projectile/shotgun/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/projectile/shotgun/riot/buckshot,
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/obj/item/gun/projectile/shotgun/riot,
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/turf/simulated/floor/mineral/plastitanium/red,
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/area/shuttle/administration)
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"Gx" = (
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@@ -705,11 +705,11 @@
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layer = 2.9
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},
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/obj/structure/rack,
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/obj/item/gun/projectile/shotgun/riot/buckshot{
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/obj/item/gun/projectile/shotgun/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/projectile/shotgun/riot/buckshot,
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/obj/item/gun/projectile/shotgun/riot,
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/turf/simulated/floor/mineral/plastitanium/red,
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/area/shuttle/administration)
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"Ns" = (
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@@ -914,11 +914,11 @@
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/item/gun/projectile/shotgun/riot/buckshot{
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/obj/item/gun/projectile/shotgun/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/projectile/shotgun/riot/buckshot,
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/obj/item/gun/projectile/shotgun/riot,
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/turf/simulated/floor/mineral/plastitanium/red,
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/area/shuttle/administration)
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@@ -412,28 +412,6 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
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cost = 80
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containername = "combat shotgun crate"
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/datum/supply_packs/security/armory/buckshotammo
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name = "Buckshot Ammo Crate"
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contains = list(/obj/item/ammo_box/shotgun/buck,
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck,
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/obj/item/storage/box/buck)
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cost = 45
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containername = "buckshot ammo crate"
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/datum/supply_packs/security/armory/slugammo
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name = "Slug Ammo Crate"
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contains = list(/obj/item/ammo_box/shotgun,
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/obj/item/storage/box/slug,
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/obj/item/storage/box/slug,
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/obj/item/storage/box/slug,
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/obj/item/storage/box/slug,
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/obj/item/storage/box/slug)
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cost = 45
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containername = "slug ammo crate"
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/datum/supply_packs/security/armory/expenergy
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name = "Energy Guns Crate"
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contains = list(/obj/item/gun/energy/gun,
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@@ -110,7 +110,7 @@
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/obj/item/ammo_box/magazine/internal/shot/com
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name = "combat shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/dual
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@@ -133,9 +133,6 @@
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/obj/item/ammo_box/magazine/internal/shot/riot/short
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max_ammo = 3
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/obj/item/ammo_box/magazine/internal/shot/riot/buckshot
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/internal/grenadelauncher
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name = "grenade launcher internal magazine"
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ammo_type = /obj/item/ammo_casing/a40mm
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@@ -204,10 +204,6 @@
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..()
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post_sawoff()
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/obj/item/gun/projectile/shotgun/riot/buckshot //comes pre-loaded with buckshot rather than rubber
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot/buckshot
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///////////////////////
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// BOLT ACTION RIFLE //
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///////////////////////
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@@ -703,22 +703,6 @@
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build_path = /obj/item/weaponcrafting/receiver
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category = list("hacked", "Security")
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/datum/design/shotgun_slug
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name = "Shotgun Slug"
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id = "shotgun_slug"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_casing/shotgun
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category = list("hacked", "Security")
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/datum/design/buckshot_shell
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name = "Buckshot shell"
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id = "buckshot_shell"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_casing/shotgun/buckshot
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category = list("hacked", "Security")
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/datum/design/shotgun_dart
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name = "Shotgun Dart"
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id = "shotgun_dart"
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