Fixed some misattributed updates in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1122 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-02-24 21:36:51 +00:00
parent a7171da6d0
commit 53832ea77b
+7 -10
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@@ -53,6 +53,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><b><font color='blue'>R&D instruction manual added to the R&D lab.</font></b></li>
<li><b><font color='blue'>Fixed R&D disk commands not working.</font></b></li>
<li><b><font color='blue'>Added portable power generators which run on solid plasma.</font></b></li>
<li><b><font color='blue'>You can now set the numer of coins to produce in the mint.</font></b></li>
<li><b><font color='blue'>Added two more portable power generators to R&D.</font></b></li>
</ul>
</li>
<li><b>Deeyach updated:</b>
@@ -63,12 +65,12 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><b>Neo updated:</b>
<ul>
<li><b><font color='blue'>Game speed increased</font></b></li>
<li><b><font color='blue'>Mining stacking machine no longer accepts stacks larger than 1 sheet</font></b></li>
<li><b><font color='blue'>Game speed increased</font></b></li>
<li><b><font color='blue'>Mining stacking machine no longer devours stacks larger than 1 sheet (it was only increasing its stock by 1 when given a stacked stack)</font></b></li>
<li><b><font color='blue'>Stackable uranium ore added (a better sprite is needed, contributions are welcome)</font></b></li>
<li><b><font color='blue'>Made meteors more deadly</font></b></li>
<li><b><font color='blue'>Made Meteor gamemode actually do stuff</font></b></li>
<li><b><font color='blue'>Made a bigger class of meteor</font></b></li>
<li><b><font color='blue'>New R&D item: Advanced Energy Gun</font></b></li>
<li><b><font color='blue'>Law priority clarified.</font></b></li>
<li><b><font color='blue'>Law priority clarified with regards to ion laws and law 0.</font></b></li>
</ul>
</li>
</li>
@@ -80,8 +82,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><b>Uhangi updated:</b>
<ul>
<li><b><font color='blue'>New red bomb suit for security.</font></b></li>
<li><b><font color='blue'>You can now set the numer of coins to produce in the mint.</font></b></li>
<li><b><font color='blue'>Added two more portable power generators to R&D.</font></b></li>
</ul>
</li>
</ul>
@@ -100,14 +100,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li><b><font color='blue'>Secbot interface updated.</font></b></li>
<li><b><font color='blue'>Syringe auto-toggels mode when full.</font></b></li>
<li><b><font color='blue'>Captain's flask volume increased.</font></b></li>
<li><b><font color='blue'>Syndi-cakes now heal traitors/rev heads/etc much more than anyone else.</font></b></li>
<li><b><font color='blue'>Containment fields zap once again.</font></b></li>
<li><b><font color='blue'>Fire damage meter no longer lies about fire damage.</font></b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b><font color='blue'>Fixed the 'be syndicate' choice to actually work.</font></b></li>
<li><b><font color='blue'>Fixed the 'be syndicate' choice to actually work on nuke rounds.</font></b></li>
<li><b><font color='red'>Syndicates no longer win if they detonate the nuke on their ship.</font></b></li>
</ul>
</li>