mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #5771 from Aurorablade/BAAA
Makes Humans Karma locked
This commit is contained in:
@@ -55,6 +55,45 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">15 October 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The R&D console should now no longer freeze on the "Syncing Database" message or whatever.</li>
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<li class="bugfix">Borg coolers and SMES boards can be made again</li>
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<li class="bugfix">Maroon now works</li>
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</ul>
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<h3 class="author">FlattestGuitar updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">pAIs no longer turn into debris when wiped</li>
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<li class="bugfix">SNPCs no longer get targeted by assasinate objectives</li>
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<li class="bugfix">fixes a hallucination runtime, actually making one more aspect of being high as f*** work for the first time in ages</li>
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<li class="bugfix">NODROP items will no longer attempt to be dropped if your hand is broken</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Cloners will now put you inside the cloned body when it is fully grown as opposed to initially created</li>
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<li class="tweak">Examining a cloner will tell you the clone progress</li>
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<li class="rscadd">Observers can now see a visual countdown of the cloning status progression</li>
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<li class="tweak">Atmos grenades cost increased from 6 to 11</li>
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<li class="rscadd">Mice now have sprites when worn</li>
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<li class="bugfix">Fixes various ghost alerts having barely visible icons</li>
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<li class="bugfix">Fixes items being in two locations at once when loading things into the bio-generator or reagent grinder.</li>
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</ul>
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<h3 class="author">GeneralChaos81 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ability to place and remove conveyor belts and levers.</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Botany, viro and xenobio bottles will no longer be invisible.</li>
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</ul>
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<h3 class="author">Krausus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed full chat panes scrolling unpredictably when trying to view old messages.</li>
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<li class="bugfix">Fixed camera monitors immobilizing you if you reconnect while using one.</li>
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<li class="bugfix">Fixed selecting datum types through SDQL2 never returning any datums.</li>
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</ul>
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<h2 class="date">16 September 2016</h2>
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<h3 class="author">Aurorablade updated:</h3>
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<ul class="changes bgimages16">
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@@ -2947,3 +2947,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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had hit a wall. The leap still goes on a 3 second cooldown as normal.
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Ty-Omaha:
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- rscadd: Adds fluff item "Tacticool EyePro"
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2016-10-15:
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Crazylemon64:
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- bugfix: The R&D console should now no longer freeze on the "Syncing Database"
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message or whatever.
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- bugfix: Borg coolers and SMES boards can be made again
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- bugfix: Maroon now works
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FlattestGuitar:
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- tweak: pAIs no longer turn into debris when wiped
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- bugfix: SNPCs no longer get targeted by assasinate objectives
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- bugfix: fixes a hallucination runtime, actually making one more aspect of being
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high as f*** work for the first time in ages
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- bugfix: NODROP items will no longer attempt to be dropped if your hand is broken
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Fox McCloud:
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- tweak: Cloners will now put you inside the cloned body when it is fully grown
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as opposed to initially created
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- tweak: Examining a cloner will tell you the clone progress
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- rscadd: Observers can now see a visual countdown of the cloning status progression
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- tweak: Atmos grenades cost increased from 6 to 11
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- rscadd: Mice now have sprites when worn
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- bugfix: Fixes various ghost alerts having barely visible icons
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- bugfix: Fixes items being in two locations at once when loading things into the
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bio-generator or reagent grinder.
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GeneralChaos81:
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- rscadd: Ability to place and remove conveyor belts and levers.
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KasparoVy:
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- bugfix: Botany, viro and xenobio bottles will no longer be invisible.
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Krausus:
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- bugfix: Fixed full chat panes scrolling unpredictably when trying to view old
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messages.
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- bugfix: Fixed camera monitors immobilizing you if you reconnect while using one.
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- bugfix: Fixed selecting datum types through SDQL2 never returning any datums.
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@@ -1,6 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Cloners will now put you inside the cloned body when it is fully grown as opposed to initially created"
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- tweak: "Examining a cloner will tell you the clone progress"
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- rscadd: "Observers can now see a visual countdown of the cloning status progression"
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@@ -1,4 +0,0 @@
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author: GeneralChaos81
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delete-after: True
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changes:
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- rscadd: "Ability to place and remove conveyor belts and levers."
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Atmos grenades cost increased from 6 to 11"
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- rscadd: "Mice now have sprites when worn"
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@@ -1,4 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- bugfix: "The R&D console should now no longer freeze on the \"Syncing Database\" message or whatever."
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes various ghost alerts having barely visible icons"
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@@ -1,4 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- bugfix: "Botany, viro and xenobio bottles will no longer be invisible."
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@@ -1,4 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- bugfix: "Borg coolers and SMES boards can be made again"
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Fixed full chat panes scrolling unpredictably when trying to view old messages."
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Fixed camera monitors immobilizing you if you reconnect while using one."
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Fixed selecting datum types through SDQL2 never returning any datums."
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- tweak: "pAIs no longer turn into debris when wiped"
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- bugfix: "SNPCs no longer get targeted by assasinate objectives"
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- bugfix: "fixes a hallucination runtime, actually making one more aspect of being high as f*** work for the first time in ages"
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@@ -1,4 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- bugfix: "Maroon now works"
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- bugfix: "NODROP items will no longer attempt to be dropped if your hand is broken"
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes items being in two locations at once when loading things into the bio-generator or reagent grinder."
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