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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #12105 from Fox-McCloud/ports-tendril-loot
Adds Book of Babel and Jacob's Ladder
This commit is contained in:
@@ -13,7 +13,7 @@
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/turf/unsimulated/beach/water/deep/rock_wall,
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/area/awaymission/undersea)
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"ae" = (
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/obj/structure/ladder/dive_point/anchor{
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/obj/structure/ladder/unbreakable/dive_point/anchor{
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id = "pirate"
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},
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/turf/unsimulated/beach/water/deep/sand_floor,
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@@ -217,7 +217,7 @@
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/turf/unsimulated/beach/water/deep/wood_floor,
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/area/awaymission/undersea)
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"aU" = (
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/obj/structure/ladder/dive_point/anchor,
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/obj/structure/ladder/unbreakable/dive_point/anchor,
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/turf/unsimulated/beach/water/deep/sand_floor,
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/area/awaymission/undersea)
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"aV" = (
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@@ -1113,7 +1113,7 @@
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/turf/unsimulated/beach/water/deep,
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/area/awaymission/beach)
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"dv" = (
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/obj/structure/ladder/dive_point/buoy,
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/obj/structure/ladder/unbreakable/dive_point/buoy,
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/turf/unsimulated/beach/water/deep,
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/area/awaymission/beach)
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"dw" = (
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@@ -1306,7 +1306,7 @@
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},
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/area/awaymission/beach)
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"dW" = (
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/obj/structure/ladder/dive_point/buoy{
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/obj/structure/ladder/unbreakable/dive_point/buoy{
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id = "pirate"
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},
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/turf/unsimulated/beach/water,
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@@ -261,7 +261,7 @@
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/turf/simulated/floor/plasteel,
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/area/awaymission/example)
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"aH" = (
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/obj/structure/ladder{
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/obj/structure/ladder/unbreakable{
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height = 1;
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id = "example"
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},
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@@ -782,7 +782,7 @@
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/turf/simulated/floor/plasteel,
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/area/awaymission/example)
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"ca" = (
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/obj/structure/ladder{
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/obj/structure/ladder/unbreakable{
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id = "example"
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},
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/turf/simulated/floor/plating,
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@@ -540,7 +540,7 @@
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requires_power = 0
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})
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"aZ" = (
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/obj/structure/ladder/dive_point/anchor{
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/obj/structure/ladder/unbreakable/dive_point/anchor{
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id = "weirddive";
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layer = 4.5
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},
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@@ -1996,7 +1996,7 @@
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requires_power = 0
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})
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"dA" = (
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/obj/structure/ladder/dive_point/anchor{
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/obj/structure/ladder/unbreakable/dive_point/anchor{
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layer = 4.5
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},
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/turf/unsimulated/beach/water/deep/wood_floor{
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@@ -2721,8 +2721,8 @@
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/turf/unsimulated/beach/water/drop,
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/area/awaymission/spacehotel)
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"fC" = (
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/obj/structure/ladder/dive_point/buoy,
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/obj/structure/ladder/dive_point/buoy{
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/obj/structure/ladder/unbreakable/dive_point/buoy,
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/obj/structure/ladder/unbreakable/dive_point/buoy{
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id = "weirddive";
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invisibility = 101
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},
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@@ -3465,7 +3465,7 @@
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},
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/area/awaymission/spacehotel)
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"hG" = (
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/obj/structure/ladder{
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/obj/structure/ladder/unbreakable{
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height = 1;
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icon_state = "ladder10";
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id = "service"
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@@ -3525,7 +3525,7 @@
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/area/awaymission/spacehotel)
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"hN" = (
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/obj/effect/decal/cleanable/blood/old,
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/obj/structure/ladder{
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/obj/structure/ladder/unbreakable{
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height = 2;
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icon_state = "ladder01";
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id = "service"
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@@ -42,6 +42,7 @@ GLOBAL_LIST_INIT(global_radios, list()) //list of all radios, across all z-le
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GLOBAL_LIST_INIT(meteor_list, list()) //list of all meteors
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GLOBAL_LIST_INIT(poi_list, list()) //list of points of interest for observe/follow
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GLOBAL_LIST_INIT(active_jammers, list()) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing.
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@@ -1,33 +1,59 @@
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// Basic ladder. By default links to the z-level above/below.
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/obj/structure/ladder
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name = "ladder"
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desc = "A sturdy metal ladder."
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder11"
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anchored = 1
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var/id = null
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var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher
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var/obj/structure/ladder/down = null //the ladder below this one
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var/obj/structure/ladder/up = null //the ladder above this one
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var/use_verb = "climbs"
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anchored = TRUE
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var/obj/structure/ladder/down //the ladder below this one
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var/obj/structure/ladder/up //the ladder above this one
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var/use_verb = "climb"
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/obj/structure/ladder/New()
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spawn(8)
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for(var/obj/structure/ladder/L in world)
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if(L.id == id)
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if(L.height == (height - 1))
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down = L
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if(isnull(L.up))
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L.up = src
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continue
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if(L.height == (height + 1))
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up = L
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if(isnull(L.down))
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L.down = src
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continue
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/obj/structure/ladder/Initialize(mapload, obj/structure/ladder/up, obj/structure/ladder/down)
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. = ..()
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if (up)
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src.up = up
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up.down = src
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up.update_icon()
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if (down)
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src.down = down
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down.up = src
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down.update_icon()
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return INITIALIZE_HINT_LATELOAD
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if(up && down) //if both our connections are filled
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break
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update_icon()
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/obj/structure/ladder/Destroy(force)
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if((resistance_flags & INDESTRUCTIBLE) && !force)
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return QDEL_HINT_LETMELIVE
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disconnect()
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return ..()
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/obj/structure/ladder/LateInitialize()
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// By default, discover ladders above and below us vertically
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var/turf/T = get_turf(src)
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if(!down)
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for(var/obj/structure/ladder/L in locate(T.x, T.y, T.z - 1))
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down = L
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L.up = src // Don't waste effort looping the other way
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L.update_icon()
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break
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if(!up)
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for (var/obj/structure/ladder/L in locate(T.x, T.y, T.z + 1))
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up = L
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L.down = src // Don't waste effort looping the other way
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L.update_icon()
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break
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update_icon()
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/obj/structure/ladder/proc/disconnect()
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if(up && up.down == src)
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up.down = null
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up.update_icon()
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if(down && down.up == src)
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down.up = null
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down.update_icon()
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up = down = null
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/obj/structure/ladder/update_icon()
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if(up && down)
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@@ -42,61 +68,134 @@
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else //wtf make your ladders properly assholes
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icon_state = "ladder00"
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/obj/structure/ladder/attack_hand(mob/user as mob)
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/obj/structure/ladder/singularity_pull()
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if(!(resistance_flags & INDESTRUCTIBLE))
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visible_message("<span class='danger'>[src] is torn to pieces by the gravitational pull!</span>")
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qdel(src)
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/obj/structure/ladder/proc/travel(going_up, mob/user, is_ghost, obj/structure/ladder/ladder)
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if(!is_ghost)
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show_fluff_message(going_up, user)
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ladder.add_fingerprint(user)
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var/turf/T = get_turf(ladder)
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var/atom/movable/AM
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if(user.pulling)
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AM = user.pulling
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AM.forceMove(T)
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user.forceMove(T)
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if(AM)
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user.start_pulling(AM)
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/obj/structure/ladder/proc/use(mob/user, is_ghost = FALSE)
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if(!is_ghost && !in_range(src, user))
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return
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if(up && down)
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switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") )
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var/result = alert("Go up or down [src]?", "[name]", "Up", "Down", "Cancel")
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if (!is_ghost && !in_range(src, user))
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return // nice try
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switch(result)
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if("Up")
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user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
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"<span class='notice'>You climb up \the [src]!</span>")
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user.forceMove(get_turf(up))
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up.add_fingerprint(user)
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travel(TRUE, user, is_ghost, up)
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if("Down")
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user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
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"<span class='notice'>You climb down \the [src]!</span>")
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user.forceMove(get_turf(down))
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down.add_fingerprint(user)
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travel(FALSE, user, is_ghost, down)
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if("Cancel")
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return
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else if(up)
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user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
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"<span class='notice'>You climb up \the [src]!</span>")
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user.forceMove(get_turf(up))
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up.add_fingerprint(user)
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travel(TRUE, user, is_ghost, up)
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else if(down)
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user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
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"<span class='notice'>You climb down \the [src]!</span>")
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user.forceMove(get_turf(down))
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down.add_fingerprint(user)
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travel(FALSE, user, is_ghost, down)
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else
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to_chat(user, "<span class='warning'>[src] doesn't seem to lead anywhere!</span>")
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add_fingerprint(user)
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if(!is_ghost)
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add_fingerprint(user)
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/obj/structure/ladder/attackby(obj/item/W, mob/user as mob, params)
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return attack_hand(user)
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/obj/structure/ladder/attack_hand(mob/user)
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use(user)
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/obj/structure/ladder/dive_point/buoy
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/obj/structure/ladder/attackby(obj/item/W, mob/user, params)
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return use(user)
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/obj/structure/ladder/attack_robot(mob/living/silicon/robot/R)
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if(R.Adjacent(src))
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return use(R)
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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/obj/structure/ladder/attack_ghost(mob/dead/observer/user)
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use(user, TRUE)
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/obj/structure/ladder/proc/show_fluff_message(going_up, mob/user)
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if(going_up)
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user.visible_message("[user] climbs up [src].","<span class='notice'>You [use_verb] up [src].</span>")
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else
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user.visible_message("[user] climbs down [src].","<span class='notice'>You [use_verb] down [src].</span>")
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// Indestructible away mission ladders which link based on a mapped ID and height value rather than X/Y/Z.
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/obj/structure/ladder/unbreakable
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name = "sturdy ladder"
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desc = "An extremely sturdy metal ladder."
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resistance_flags = INDESTRUCTIBLE
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var/id
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var/height = 0 // higher numbers are considered physically higher
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/obj/structure/ladder/unbreakable/Initialize(mapload)
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GLOB.ladders += src
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return ..()
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/obj/structure/ladder/unbreakable/Destroy()
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. = ..()
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if(. != QDEL_HINT_LETMELIVE)
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GLOB.ladders -= src
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/obj/structure/ladder/unbreakable/LateInitialize()
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// Override the parent to find ladders based on being height-linked
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if(!id || (up && down))
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update_icon()
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return
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for(var/O in GLOB.ladders)
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var/obj/structure/ladder/unbreakable/L = O
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if(L.id != id)
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continue // not one of our pals
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if(!down && L.height == height - 1)
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down = L
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L.up = src
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L.update_icon()
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if (up)
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break // break if both our connections are filled
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else if(!up && L.height == height + 1)
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up = L
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L.down = src
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L.update_icon()
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if (down)
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break // break if both our connections are filled
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update_icon()
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/obj/structure/ladder/unbreakable/dive_point/buoy
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name = "diving point buoy"
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desc = "A buoy marking the location of an underwater dive area."
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icon = 'icons/misc/beach.dmi'
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icon_state = "buoy"
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id = "dive"
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height = 2
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use_verb = "dives"
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use_verb = "swim"
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layer = MOB_LAYER + 0.2 //0.1 higher than the water overlay, this also means people can "swim" behind/under it
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/obj/structure/ladder/dive_point/anchor
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/obj/structure/ladder/unbreakable/dive_point/anchor
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name = "diving point anchor"
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desc = "An anchor tethered to the buoy at the surface, to keep the dive area marked."
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icon = 'icons/misc/beach.dmi'
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icon_state = "anchor"
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id = "dive"
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height = 1
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use_verb = "ascends"
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light_range = 5
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/obj/structure/ladder/dive_point/New()
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..()
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/obj/structure/ladder/dive_point/Initialize(mapload)
|
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. = ..()
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set_light(light_range, light_power) //magical glowing anchor
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/obj/structure/ladder/dive_point/update_icon()
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@@ -77,6 +77,21 @@
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add_fingerprint(M)
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//Book of Babel
|
||||
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/obj/item/book_of_babel
|
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name = "Book of Babel"
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desc = "An ancient tome written in countless tongues."
|
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icon = 'icons/obj/library.dmi'
|
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icon_state = "book1"
|
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w_class = 2
|
||||
|
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/obj/item/book_of_babel/attack_self(mob/user)
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to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
|
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user.grant_all_languages()
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(user))
|
||||
qdel(src)
|
||||
|
||||
//Potion of Flight: as we do not have the "Angel" species this currently does not work.
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/potion
|
||||
@@ -117,6 +132,30 @@
|
||||
H.emote("scream")
|
||||
..()*/
|
||||
|
||||
/obj/item/jacobs_ladder
|
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name = "jacob's ladder"
|
||||
desc = "A celestial ladder that violates the laws of physics."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "ladder00"
|
||||
|
||||
/obj/item/jacobs_ladder/attack_self(mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
var/ladder_x = T.x
|
||||
var/ladder_y = T.y
|
||||
to_chat(user, "<span class='notice'>You unfold the ladder. It extends much farther than you were expecting.</span>")
|
||||
var/last_ladder = null
|
||||
for(var/i in 1 to world.maxz)
|
||||
if(is_admin_level(i) || is_away_level(i))
|
||||
continue
|
||||
var/turf/T2 = locate(ladder_x, ladder_y, i)
|
||||
last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder)
|
||||
qdel(src)
|
||||
|
||||
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
|
||||
/obj/structure/ladder/unbreakable/jacob
|
||||
name = "jacob's ladder"
|
||||
desc = "An indestructible celestial ladder that violates the laws of physics."
|
||||
|
||||
//Boat
|
||||
|
||||
/obj/vehicle/lavaboat
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
if(!add_loot)
|
||||
return
|
||||
|
||||
var/loot = rand(1,25)
|
||||
var/loot = rand(1, 26)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
@@ -48,7 +48,7 @@
|
||||
if(11)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/berserker(src)
|
||||
if(12)
|
||||
new /obj/item/sord(src)
|
||||
new /obj/item/jacobs_ladder(src)
|
||||
if(13)
|
||||
new /obj/item/nullrod/scythe/talking(src)
|
||||
if(14)
|
||||
@@ -78,6 +78,8 @@
|
||||
if(24)
|
||||
new /obj/item/spellbook/oneuse/summonitem(src)
|
||||
if(25)
|
||||
new /obj/item/book_of_babel(src)
|
||||
if(26)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
|
||||
|
||||
@@ -762,6 +762,8 @@
|
||||
desc = "Bark bark bark."
|
||||
key = "vu"
|
||||
|
||||
|
||||
/mob/proc/grant_all_languages()
|
||||
for(var/la in GLOB.all_languages)
|
||||
add_language(la)
|
||||
|
||||
#undef SCRAMBLE_CACHE_LEN
|
||||
|
||||
@@ -65,3 +65,11 @@
|
||||
. = ..()
|
||||
if(!S1.lock_shuttle_doors && id_tag == "s_docking_airlock")
|
||||
INVOKE_ASYNC(src, .proc/unlock)
|
||||
|
||||
/obj/structure/ladder/onShuttleMove()
|
||||
if(resistance_flags & INDESTRUCTIBLE)
|
||||
// simply don't be moved
|
||||
return FALSE
|
||||
disconnect()
|
||||
LateInitialize()
|
||||
return ..()
|
||||
Reference in New Issue
Block a user