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fixes turrets not being accurate (#21263)
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@@ -88,8 +88,8 @@
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else
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control_area = null
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power_change() //Checks power and initial settings
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return
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updateTurrets()
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update_icon(UPDATE_ICON_STATE)
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/obj/machinery/turretid/proc/isLocked(mob/user)
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if(isrobot(user) || isAI(user))
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