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Misc. -tg- xeno tweaks
This commit does the following:
- Allows xenomorphs to mine through mineral turfs (the asteroid)
- Changes weed spreading to use atmos procs; It will spread like gas, not
just checking "oh, dense object, no pass for me!"
- No, this doesn't mean it will spread infinitely or quicker, just
changes where it can spread.
This commit is contained in:
@@ -191,21 +191,14 @@
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qdel(src)
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return
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direction_loop:
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for(var/dirn in cardinal)
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var/turf/T = get_step(src, dirn)
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if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
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return
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if (!istype(T) || T.density || locate(/obj/structure/alien/weeds) in T || istype(T, /turf/space))
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continue
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for(var/turf/T in U.GetAtmosAdjacentTurfs())
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if(locate(/obj/structure/alien/weeds) in T || istype(T, /turf/space))
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continue
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if(!linked_node || get_dist(linked_node, src) > linked_node.node_range)
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return
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for(var/obj/O in T)
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if(O.density)
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continue direction_loop
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new /obj/structure/alien/weeds(T, linked_node)
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new /obj/structure/alien/weeds(T, linked_node)
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/obj/structure/alien/weeds/ex_act(severity)
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@@ -393,6 +393,13 @@ var/global/list/rockTurfEdgeCache
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gets_drilled()
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..()
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/turf/simulated/mineral/attack_alien(var/mob/living/carbon/alien/M)
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M << "<span class='notice'>You start digging into the rock...</span>"
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playsound(src, 'sound/effects/break_stone.ogg', 50, 1)
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if(do_after(M, 40, target = src))
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M << "<span class='notice'>You tunnel into the rock.</span>"
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gets_drilled()
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/turf/simulated/mineral/Bumped(AM as mob|obj)
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. = ..()
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if(istype(AM,/mob/living/carbon/human))
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