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https://github.com/ParadiseSS13/Paradise.git
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Panic bunker threshold is configurable (#13080)
* Panic bunker threshold is configurable * Cleaned up bunker automation logic, added admin control verb * Changed Set Server Capacity to two toggle verbs; modified logic * Revert "Changed Set Server Capacity to two toggle verbs; modified logic" This reverts commit398a8615a5. * Revert "Cleaned up bunker automation logic, added admin control verb" This reverts commitb6a6d49714.
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@@ -78,8 +78,7 @@ var/list/admin_verbs_admin = list(
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/client/proc/toggle_advanced_interaction, /*toggle admin ability to interact with not only machines, but also atoms such as buttons and doors*/
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/client/proc/list_ssds_afks,
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/client/proc/cmd_admin_headset_message,
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/client/proc/spawn_floor_cluwne,
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/client/proc/toggle_panic_bunker
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/client/proc/spawn_floor_cluwne
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)
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var/list/admin_verbs_ban = list(
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/client/proc/unban_panel,
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@@ -1017,16 +1016,3 @@ var/list/admin_verbs_ticket = list(
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log_admin("[key_name(usr)] has [advanced_admin_interaction ? "activated" : "deactivated"] their advanced admin interaction.")
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message_admins("[key_name_admin(usr)] has [advanced_admin_interaction ? "activated" : "deactivated"] their advanced admin interaction.")
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/client/proc/toggle_panic_bunker()
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set name = "Toggle Panic Bunker"
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set category = "Admin"
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set desc = "Disables new players connecting."
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if(!check_rights(R_ADMIN))
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return
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GLOB.panic_bunker_enabled = !GLOB.panic_bunker_enabled
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log_admin("[key_name(usr)] has [GLOB.panic_bunker_enabled ? "activated" : "deactivated"] the panic bunker.")
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message_admins("[key_name_admin(usr)] has [GLOB.panic_bunker_enabled ? "activated" : "deactivated"] the panic bunker.")
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@@ -414,9 +414,16 @@
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if(M.client)
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playercount += 1
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if(playercount >= 150 && GLOB.panic_bunker_enabled == 0)
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GLOB.panic_bunker_enabled = 1
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message_admins("Panic bunker has been automatically enabled due to playercount surpassing 150")
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// Update the state of the panic bunker based on current playercount
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var/threshold = config.panic_bunker_threshold
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if((playercount > threshold) && (GLOB.panic_bunker_enabled == FALSE))
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GLOB.panic_bunker_enabled = TRUE
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message_admins("Panic bunker has been automatically enabled due to playercount rising above [threshold]")
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if((playercount < threshold) && (GLOB.panic_bunker_enabled == TRUE))
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GLOB.panic_bunker_enabled = FALSE
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message_admins("Panic bunker has been automatically disabled due to playercount dropping below [threshold]")
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/client/proc/is_connecting_from_localhost()
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var/localhost_addresses = list("127.0.0.1", "::1") // Adresses
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@@ -549,8 +556,8 @@
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// Check new peeps for panic bunker
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if(GLOB.panic_bunker_enabled)
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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src << "Sorry but the server is currently not accepting connections from never before seen players. Please try again later."
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var/threshold = config.panic_bunker_threshold
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src << "Server is not accepting connections from never-before-seen players until player count is less than [threshold]. Please try again later."
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del(src)
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return // Dont insert or they can just go in again
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