mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge pull request #2297 from Markolie/itemcolor
Replace _color with item_color
This commit is contained in:
@@ -4,7 +4,7 @@
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item_state = "golem"
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origin_tech = null
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icon_state = "golem"
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_color = "golem"
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item_color = "golem"
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flags = ABSTRACT | NODROP
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has_sensor = 0
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unacidable = 1
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@@ -57,7 +57,7 @@ var/datum/canister_icons/canister_icon_container = new()
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var/valve_open = 0
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var/release_pressure = ONE_ATMOSPHERE
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var/list/_color //variable that stores colours
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var/list/canister_color //variable that stores colours
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var/list/decals //list that stores the decals
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//lists for check_change()
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@@ -81,7 +81,7 @@ var/datum/canister_icons/canister_icon_container = new()
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New()
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..()
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_color = list(
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canister_color = list(
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"prim" = "yellow",
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"sec" = "none",
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"ter" = "none",
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@@ -117,7 +117,7 @@ var/datum/canister_icons/canister_icon_container = new()
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for(var/C in colorcontainer)
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if(C == "prim") continue
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var/list/L = colorcontainer[C]
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if(!(_color[C]) || (_color[C] == "none"))
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if(!(canister_color[C]) || (canister_color[C] == "none"))
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L.Add(list("anycolor" = 0))
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else
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L.Add(list("anycolor" = 1))
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@@ -151,9 +151,9 @@ var/datum/canister_icons/canister_icon_container = new()
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else
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update_flag |= 32
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if(list2params(oldcolor) != list2params(_color))
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if(list2params(oldcolor) != list2params(canister_color))
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update_flag |= 64
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oldcolor = _color.Copy()
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oldcolor = canister_color.Copy()
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if(list2params(olddecals) != list2params(decals))
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update_flag |= 128
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@@ -180,20 +180,20 @@ update_flag
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if (src.destroyed)
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src.overlays = 0
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src.icon_state = text("[]-1", src._color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever.
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src.icon_state = text("[]-1", src.canister_color["prim"])//yes, I KNOW the colours don't reflect when the can's borked, whatever.
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if(icon_state != src._color["prim"])
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icon_state = src._color["prim"]
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if(icon_state != src.canister_color["prim"])
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icon_state = src.canister_color["prim"]
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if(check_change()) //Returns 1 if no change needed to icons.
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return
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overlays.Cut()
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for(var/C in _color)
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for(var/C in canister_color)
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if(C == "prim") continue
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if(_color[C] == "none") continue
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overlays.Add(_color[C])
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if(canister_color[C] == "none") continue
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overlays.Add(canister_color[C])
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for(var/D in decals)
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if(decals[D])
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@@ -393,7 +393,7 @@ update_flag
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data["name"] = name
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data["menu"] = menu ? 1 : 0
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data["canLabel"] = can_label ? 1 : 0
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data["_color"] = _color
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data["canister_color"] = canister_color
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data["colorContainer"] = colorcontainer
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data["possibleDecals"] = possibledecals
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data["portConnected"] = connected_port ? 1 : 0
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@@ -482,22 +482,22 @@ update_flag
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if (href_list["choice"] == "Primary color")
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if (is_a_color(href_list["icon"],"prim"))
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_color["prim"] = href_list["icon"]
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canister_color["prim"] = href_list["icon"]
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if (href_list["choice"] == "Secondary color")
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if (href_list["icon"] == "none")
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_color["sec"] = "none"
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canister_color["sec"] = "none"
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else if (is_a_color(href_list["icon"],"sec"))
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_color["sec"] = href_list["icon"]
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canister_color["sec"] = href_list["icon"]
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if (href_list["choice"] == "Tertiary color")
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if (href_list["icon"] == "none")
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_color["ter"] = "none"
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canister_color["ter"] = "none"
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else if (is_a_color(href_list["icon"],"ter"))
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_color["ter"] = href_list["icon"]
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canister_color["ter"] = href_list["icon"]
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if (href_list["choice"] == "Quaternary color")
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if (href_list["icon"] == "none")
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_color["quart"] = "none"
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canister_color["quart"] = "none"
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else if (is_a_color(href_list["icon"],"quart"))
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_color["quart"] = href_list["icon"]
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canister_color["quart"] = href_list["icon"]
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if (href_list["choice"] == "decals")
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if (is_a_decal(href_list["icon"]))
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@@ -542,7 +542,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/toxins/New()
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..()
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_color["prim"] = "orange"
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canister_color["prim"] = "orange"
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decals["plasma"] = 1
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src.air_contents.toxins = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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@@ -552,7 +552,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/oxygen/New()
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..()
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_color["prim"] = "blue"
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canister_color["prim"] = "blue"
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src.air_contents.oxygen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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src.update_icon()
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@@ -561,7 +561,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/sleeping_agent/New()
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..()
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_color["prim"] = "redws"
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canister_color["prim"] = "redws"
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var/datum/gas/sleeping_agent/trace_gas = new
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air_contents.trace_gases += trace_gas
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trace_gas.moles = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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@@ -588,7 +588,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/nitrogen/New()
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..()
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_color["prim"] = "red"
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canister_color["prim"] = "red"
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src.air_contents.nitrogen = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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src.update_icon()
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@@ -597,7 +597,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/carbon_dioxide/New()
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..()
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_color["prim"] = "black"
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canister_color["prim"] = "black"
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src.air_contents.carbon_dioxide = (src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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src.update_icon()
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@@ -607,7 +607,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/air/New()
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..()
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_color["prim"] = "grey"
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canister_color["prim"] = "grey"
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src.air_contents.oxygen = (O2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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src.air_contents.nitrogen = (N2STANDARD*src.maximum_pressure*filled)*air_contents.volume/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
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@@ -617,7 +617,7 @@ update_flag
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/obj/machinery/portable_atmospherics/canister/custom_mix/New()
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..()
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_color["prim"] = "whiters"
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canister_color["prim"] = "whiters"
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src.update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD
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return 1
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@@ -420,10 +420,10 @@
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var/active = 0
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/obj/item/weapon/holo/esword/green/New()
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_color = "green"
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item_color = "green"
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/obj/item/weapon/holo/esword/red/New()
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_color = "red"
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item_color = "red"
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/obj/item/weapon/holo/esword/IsShield()
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if(active)
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@@ -431,13 +431,13 @@
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return 0
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/obj/item/weapon/holo/esword/New()
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_color = pick("red","blue","green","purple")
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item_color = pick("red","blue","green","purple")
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/obj/item/weapon/holo/esword/attack_self(mob/living/user as mob)
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active = !active
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if (active)
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force = 30
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icon_state = "sword[_color]"
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icon_state = "sword[item_color]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "<span class='notice'>[src] is now active.</span>"
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@@ -1067,7 +1067,7 @@
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helmet.name = "engineering hardsuit helmet"
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helmet.icon_state = "rig0-engineering"
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helmet.item_state = "eng_helm"
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helmet._color = "engineering"
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helmet.item_color = "engineering"
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if(suit)
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suit.name = "engineering hardsuit"
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suit.icon_state = "rig-engineering"
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@@ -1077,7 +1077,7 @@
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helmet.name = "mining hardsuit helmet"
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helmet.icon_state = "rig0-mining"
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helmet.item_state = "mining_helm"
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helmet._color = "mining"
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helmet.item_color = "mining"
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if(suit)
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suit.name = "mining hardsuit"
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suit.icon_state = "rig-mining"
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@@ -1087,7 +1087,7 @@
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helmet.name = "medical hardsuit helmet"
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helmet.icon_state = "rig0-medical"
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helmet.item_state = "medical_helm"
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helmet._color = "medical"
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helmet.item_color = "medical"
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if(suit)
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suit.name = "medical hardsuit"
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suit.icon_state = "rig-medical"
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@@ -1097,7 +1097,7 @@
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helmet.name = "security hardsuit helmet"
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helmet.icon_state = "rig0-sec"
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helmet.item_state = "sec_helm"
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helmet._color = "sec"
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helmet.item_color = "sec"
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if(suit)
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suit.name = "security hardsuit"
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suit.icon_state = "rig-sec"
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@@ -1107,7 +1107,7 @@
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helmet.name = "atmospherics hardsuit helmet"
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helmet.icon_state = "rig0-atmos"
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helmet.item_state = "atmos_helm"
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helmet._color = "atmos"
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helmet.item_color = "atmos"
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if(suit)
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suit.name = "atmospherics hardsuit"
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suit.icon_state = "rig-atmos"
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@@ -1117,7 +1117,7 @@
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helmet.name = "blood-red hardsuit helmet"
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helmet.icon_state = "rig0-syndie"
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helmet.item_state = "syndie_helm"
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helmet._color = "syndie"
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helmet.item_color = "syndie"
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if(suit)
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suit.name = "blood-red hardsuit"
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suit.item_state = "syndie_hardsuit"
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@@ -52,15 +52,15 @@
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if(crayon)
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var/_color
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var/wash_color
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if(istype(crayon,/obj/item/toy/crayon))
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var/obj/item/toy/crayon/CR = crayon
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_color = CR.colourName
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wash_color = CR.colourName
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else if(istype(crayon,/obj/item/weapon/stamp))
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var/obj/item/weapon/stamp/ST = crayon
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_color = ST._color
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wash_color = ST.item_color
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if(_color)
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if(wash_color)
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var/new_jumpsuit_icon_state = ""
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var/new_jumpsuit_item_state = ""
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var/new_jumpsuit_name = ""
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@@ -77,7 +77,7 @@
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for(var/T in typesof(/obj/item/clothing/under))
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var/obj/item/clothing/under/J = new T
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//world << "DEBUG: [color] == [J.color]"
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if(_color == J._color)
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if(wash_color == J.item_color)
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new_jumpsuit_icon_state = J.icon_state
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new_jumpsuit_item_state = J.item_state
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new_jumpsuit_name = J.name
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@@ -88,7 +88,7 @@
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for(var/T in typesof(/obj/item/clothing/gloves/color))
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var/obj/item/clothing/gloves/color/G = new T
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//world << "DEBUG: [color] == [J.color]"
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if(_color == G._color)
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if(wash_color == G.item_color)
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new_glove_icon_state = G.icon_state
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new_glove_item_state = G.item_state
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new_glove_name = G.name
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@@ -99,7 +99,7 @@
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for(var/T in typesof(/obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/S = new T
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//world << "DEBUG: [color] == [J.color]"
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if(_color == S._color)
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if(wash_color == S.item_color)
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new_shoe_icon_state = S.icon_state
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new_shoe_name = S.name
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qdel(S)
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@@ -109,7 +109,7 @@
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for(var/T in typesof(/obj/item/weapon/bedsheet))
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var/obj/item/weapon/bedsheet/B = new T
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//world << "DEBUG: [color] == [J.color]"
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if(_color == B._color)
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if(wash_color == B.item_color)
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new_sheet_icon_state = B.icon_state
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new_sheet_name = B.name
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qdel(B)
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@@ -119,7 +119,7 @@
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for(var/T in typesof(/obj/item/clothing/head/soft))
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var/obj/item/clothing/head/soft/H = new T
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//world << "DEBUG: [color] == [J.color]"
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if(_color == H._color)
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if(wash_color == H.item_color)
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new_softcap_icon_state = H.icon_state
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new_softcap_name = H.name
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qdel(H)
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@@ -131,7 +131,7 @@
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//world << "DEBUG: YUP! FOUND IT!"
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J.item_state = new_jumpsuit_item_state
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J.icon_state = new_jumpsuit_icon_state
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J._color = _color
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J.item_color = wash_color
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J.name = new_jumpsuit_name
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J.desc = new_desc
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if(new_glove_icon_state && new_glove_item_state && new_glove_name)
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@@ -139,7 +139,7 @@
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//world << "DEBUG: YUP! FOUND IT!"
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G.item_state = new_glove_item_state
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G.icon_state = new_glove_icon_state
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G._color = _color
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G.item_color = wash_color
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G.name = new_glove_name
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if(!istype(G, /obj/item/clothing/gloves/color/black/thief))
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G.desc = new_desc
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@@ -151,21 +151,21 @@
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S.slowdown = SHOES_SLOWDOWN
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new /obj/item/weapon/restraints/handcuffs( src )
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S.icon_state = new_shoe_icon_state
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S._color = _color
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S.item_color = wash_color
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S.name = new_shoe_name
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S.desc = new_desc
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if(new_sheet_icon_state && new_sheet_name)
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for(var/obj/item/weapon/bedsheet/B in contents)
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//world << "DEBUG: YUP! FOUND IT!"
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B.icon_state = new_sheet_icon_state
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B._color = _color
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B.item_color = wash_color
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B.name = new_sheet_name
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B.desc = new_desc
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if(new_softcap_icon_state && new_softcap_name)
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for(var/obj/item/clothing/head/soft/H in contents)
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//world << "DEBUG: YUP! FOUND IT!"
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H.icon_state = new_softcap_icon_state
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H._color = _color
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H.item_color = wash_color
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H.name = new_softcap_name
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H.desc = new_desc
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qdel(crayon)
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@@ -24,9 +24,9 @@ var/global/list/image/fluidtrack_cache=list()
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var/crusty=0
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var/image/overlay
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New(_direction,_color,_wet)
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New(_direction,item_color,_wet)
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src.direction=_direction
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src.basecolor=_color
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src.basecolor=item_color
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src.wet=_wet
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// Footprints, tire trails...
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@@ -37,7 +37,7 @@
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var/list/materials = list()
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//Since any item can now be a piece of clothing, this has to be put here so all items share it.
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var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
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var/_color = null
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var/item_color = null
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var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
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//var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
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var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
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@@ -8,7 +8,7 @@
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var/implanted = null
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var/mob/living/imp_in = null
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var/obj/item/organ/external/part = null
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_color = "b"
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item_color = "b"
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var/allow_reagents = 0
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var/malfunction = 0
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@@ -22,7 +22,7 @@
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update()
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if (src.imp)
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||||
src.icon_state = text("implantcase-[]", src.imp._color)
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src.icon_state = text("implantcase-[]", src.imp.item_color)
|
||||
src.origin_tech = src.imp.origin_tech
|
||||
else
|
||||
src.icon_state = "implantcase-0"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/obj/item/weapon/implant/freedom
|
||||
name = "freedom"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
_color = "r"
|
||||
item_color = "r"
|
||||
var/activation_emote = "chuckle"
|
||||
origin_tech = "materials=2;magnets=3;biotech=3;syndicate=4"
|
||||
var/uses = 4
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
if(!_color)
|
||||
if(!item_color)
|
||||
icon_state = icon_state_on
|
||||
else
|
||||
icon_state = "sword[_color]"
|
||||
icon_state = "sword[item_color]"
|
||||
w_class = w_class_on
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
|
||||
user << "<span class='notice'>[src] is now active.</span>"
|
||||
@@ -86,8 +86,8 @@
|
||||
var/blade_color
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/New()
|
||||
if(_color == null)
|
||||
_color = pick("red", "blue", "green", "purple")
|
||||
if(item_color == null)
|
||||
item_color = pick("red", "blue", "green", "purple")
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/IsShield()
|
||||
if(active)
|
||||
@@ -120,12 +120,12 @@
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
_color = null
|
||||
item_color = null
|
||||
w_class = 3
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
|
||||
..()
|
||||
_color = null
|
||||
item_color = null
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield()
|
||||
return 0
|
||||
@@ -133,16 +133,16 @@
|
||||
/obj/item/weapon/melee/energy/sword/saber
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/blue
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/purple
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/green
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/red
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
|
||||
..()
|
||||
@@ -156,7 +156,7 @@
|
||||
var/obj/item/weapon/twohanded/dualsaber/newSaber = new /obj/item/weapon/twohanded/dualsaber(user.loc)
|
||||
if(src.hacked) // That's right, we'll only check the "original" esword.
|
||||
newSaber.hacked = 1
|
||||
newSaber._color = "rainbow"
|
||||
newSaber.item_color = "rainbow"
|
||||
user.unEquip(W)
|
||||
user.unEquip(src)
|
||||
qdel(W)
|
||||
@@ -165,7 +165,7 @@
|
||||
else if(istype(W, /obj/item/device/multitool))
|
||||
if(hacked == 0)
|
||||
hacked = 1
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
user << "<span class='warning'>RNBW_ENGAGE</span>"
|
||||
|
||||
if(active)
|
||||
|
||||
@@ -15,7 +15,7 @@ LINEN BINS
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = 1.0
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
|
||||
@@ -31,127 +31,127 @@ LINEN BINS
|
||||
|
||||
/obj/item/weapon/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/weapon/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/weapon/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/weapon/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/weapon/bedsheet/patriot
|
||||
name = "patriotic bedsheet"
|
||||
desc = "You've never felt more free than when sleeping on this."
|
||||
icon_state = "sheetUSA"
|
||||
_color = "sheetUSA"
|
||||
item_color = "sheetUSA"
|
||||
|
||||
/obj/item/weapon/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/weapon/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/weapon/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/weapon/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/weapon/bedsheet/captain
|
||||
name = "captain's bedsheet."
|
||||
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
|
||||
icon_state = "sheetcaptain"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/weapon/bedsheet/rd
|
||||
name = "research director's bedsheet"
|
||||
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
|
||||
icon_state = "sheetrd"
|
||||
_color = "director"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/weapon/bedsheet/medical
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
|
||||
/obj/item/weapon/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
_color = "cmo"
|
||||
item_color = "cmo"
|
||||
|
||||
/obj/item/weapon/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/weapon/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
_color = "hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/weapon/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
_color = "chief"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/weapon/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/weapon/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/weapon/bedsheet/centcom
|
||||
name = "centcom bedsheet"
|
||||
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
|
||||
icon_state = "sheetcentcom"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/weapon/bedsheet/syndie
|
||||
name = "syndicate bedsheet"
|
||||
desc = "It has a syndicate emblem and it has an aura of evil."
|
||||
icon_state = "sheetsyndie"
|
||||
_color = "syndie"
|
||||
item_color = "syndie"
|
||||
|
||||
/obj/item/weapon/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
_color = "cult"
|
||||
item_color = "cult"
|
||||
|
||||
/obj/item/weapon/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
_color = "wiz"
|
||||
item_color = "wiz"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -2652,7 +2652,7 @@
|
||||
for(var/obj/item/clothing/under/W in world)
|
||||
W.icon_state = "schoolgirl"
|
||||
W.item_state = "w_suit"
|
||||
W._color = "schoolgirl"
|
||||
W.item_color = "schoolgirl"
|
||||
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
|
||||
world << sound('sound/AI/animes.ogg')
|
||||
if("eagles")//SCRAW
|
||||
|
||||
@@ -480,11 +480,11 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(copytext(_color,-2) != "_d")
|
||||
basecolor = _color
|
||||
if(copytext(item_color,-2) != "_d")
|
||||
basecolor = item_color
|
||||
usr << "DEBUG:[basecolor]"
|
||||
if(basecolor + "_d_s" in icon_states('icons/mob/uniform.dmi'))
|
||||
_color = _color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
|
||||
item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
|
||||
usr.update_inv_w_uniform()
|
||||
else
|
||||
usr << "<span class='notice'>You cannot roll down the uniform!</span>"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
_color="yellow"
|
||||
item_color="yellow"
|
||||
power
|
||||
var/next_shock = 0
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||
permeability_coefficient = 0.05
|
||||
_color="yellow"
|
||||
item_color="yellow"
|
||||
|
||||
New()
|
||||
siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
_color="brown"
|
||||
item_color="brown"
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
@@ -38,10 +38,10 @@
|
||||
|
||||
|
||||
hos
|
||||
_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
ce
|
||||
_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
thief
|
||||
pickpocket = 1
|
||||
@@ -51,14 +51,14 @@
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "orange"
|
||||
item_state = "orangegloves"
|
||||
_color="orange"
|
||||
item_color="orange"
|
||||
|
||||
/obj/item/clothing/gloves/color/red
|
||||
name = "red gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "red"
|
||||
item_state = "redgloves"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/gloves/color/red/insulated
|
||||
name = "insulated gloves"
|
||||
@@ -71,60 +71,60 @@
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbowgloves"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
clown
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/clothing/gloves/color/blue
|
||||
name = "blue gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "blue"
|
||||
item_state = "bluegloves"
|
||||
_color="blue"
|
||||
item_color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/color/purple
|
||||
name = "purple gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "purple"
|
||||
item_state = "purplegloves"
|
||||
_color="purple"
|
||||
item_color="purple"
|
||||
|
||||
/obj/item/clothing/gloves/color/green
|
||||
name = "green gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "green"
|
||||
item_state = "greengloves"
|
||||
_color="green"
|
||||
item_color="green"
|
||||
|
||||
/obj/item/clothing/gloves/color/grey
|
||||
name = "grey gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "gray"
|
||||
item_state = "graygloves"
|
||||
_color="grey"
|
||||
item_color="grey"
|
||||
|
||||
rd
|
||||
_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
hop
|
||||
_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/light_brown
|
||||
name = "light brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lightbrowngloves"
|
||||
_color="light brown"
|
||||
item_color="light brown"
|
||||
|
||||
/obj/item/clothing/gloves/color/brown
|
||||
name = "brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "brown"
|
||||
item_state = "browngloves"
|
||||
_color="brown"
|
||||
item_color="brown"
|
||||
|
||||
cargo
|
||||
_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/color/latex
|
||||
name = "latex gloves"
|
||||
@@ -133,7 +133,7 @@
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
permeability_coefficient = 0.01
|
||||
_color="white"
|
||||
item_color="white"
|
||||
transfer_prints = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile
|
||||
@@ -142,17 +142,17 @@
|
||||
icon_state = "nitrile"
|
||||
item_state = "nitrilegloves"
|
||||
transfer_prints = FALSE
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
|
||||
/obj/item/clothing/gloves/color/white
|
||||
name = "white gloves"
|
||||
desc = "These look pretty fancy."
|
||||
icon_state = "white"
|
||||
item_state = "wgloves"
|
||||
_color="mime"
|
||||
item_color="mime"
|
||||
|
||||
redcoat
|
||||
_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/color/captain
|
||||
@@ -160,7 +160,7 @@
|
||||
name = "captain's gloves"
|
||||
icon_state = "captain"
|
||||
item_state = "egloves"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
cold_protection = HANDS
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Plain black gloves without fingertips for the hard working."
|
||||
icon_state = "fingerless"
|
||||
item_state = "fingerless"
|
||||
_color = null //So they don't wash.
|
||||
item_color = null //So they don't wash.
|
||||
transfer_prints = TRUE
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
@@ -44,4 +44,4 @@
|
||||
name = "batgloves"
|
||||
icon_state = "bmgloves"
|
||||
item_state = "bmgloves"
|
||||
_color="bmgloves"
|
||||
item_color="bmgloves"
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "hardhat0_yellow"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
@@ -18,8 +18,8 @@
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[_color]"
|
||||
item_state = "hardhat[on]_[_color]"
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
|
||||
if(on) set_light(brightness_on)
|
||||
else set_light(0)
|
||||
@@ -28,12 +28,12 @@
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
item_state = "hardhat0_orange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/head/hardhat/red
|
||||
icon_state = "hardhat0_red"
|
||||
item_state = "hardhat0_red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
name = "firefighter helmet"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
@@ -44,7 +44,7 @@
|
||||
/obj/item/clothing/head/hardhat/white
|
||||
icon_state = "hardhat0_white"
|
||||
item_state = "hardhat0_white"
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
@@ -55,12 +55,12 @@
|
||||
/obj/item/clothing/head/hardhat/dblue
|
||||
icon_state = "hardhat0_dblue"
|
||||
item_state = "hardhat0_dblue"
|
||||
_color = "dblue"
|
||||
item_color = "dblue"
|
||||
|
||||
/obj/item/clothing/head/hardhat/atmos
|
||||
icon_state = "hardhat0_atmos"
|
||||
item_state = "hardhat0_atmos"
|
||||
_color = "atmos"
|
||||
item_color = "atmos"
|
||||
name = "atmospheric technician's firefighting helmet"
|
||||
desc = "A firefighter's helmet, able to keep the user cool in any situation."
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
item_state = "hardhat0_pumpkin"
|
||||
_color = "pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
desc = "Some fake antlers and a very fake red nose."
|
||||
icon_state = "hardhat0_reindeer"
|
||||
item_state = "hardhat0_reindeer"
|
||||
_color = "reindeer"
|
||||
item_color = "reindeer"
|
||||
flags_inv = 0
|
||||
action_button_name = "Toggle Nose Light"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "cargosoft"
|
||||
item_state = "helmet"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
dropped()
|
||||
src.icon_state = "[_color]soft"
|
||||
src.icon_state = "[item_color]soft"
|
||||
src.flipped=0
|
||||
..()
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[_color]soft_flipped"
|
||||
icon_state = "[item_color]soft_flipped"
|
||||
usr << "You flip the hat backwards."
|
||||
else
|
||||
icon_state = "[_color]soft"
|
||||
icon_state = "[item_color]soft"
|
||||
usr << "You flip the hat back in normal position."
|
||||
usr.update_inv_head() //so our mob-overlays update
|
||||
|
||||
@@ -30,71 +30,71 @@
|
||||
name = "red cap"
|
||||
desc = "It's a baseball hat in a tasteless red colour."
|
||||
icon_state = "redsoft"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a baseball hat in a tasteless blue colour."
|
||||
icon_state = "bluesoft"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a baseball hat in a tasteless green colour."
|
||||
icon_state = "greensoft"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "yellowsoft"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/head/soft/grey
|
||||
name = "grey cap"
|
||||
desc = "It's a baseball hat in a tasteful grey colour."
|
||||
icon_state = "greysoft"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
desc = "It's a baseball hat in a tasteless orange colour."
|
||||
icon_state = "orangesoft"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/head/soft/mime
|
||||
name = "white cap"
|
||||
desc = "It's a baseball hat in a tasteless white colour."
|
||||
icon_state = "mimesoft"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a baseball hat in a tasteless purple colour."
|
||||
icon_state = "purplesoft"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/head/soft/black
|
||||
name = "black cap"
|
||||
desc = "It's a baseball hat in a tasteless black colour."
|
||||
icon_state = "blacksoft"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a baseball hat in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/head/soft/sec
|
||||
name = "security cap"
|
||||
desc = "It's baseball hat in tasteful red colour."
|
||||
icon_state = "secsoft"
|
||||
_color = "sec"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/soft/sec/corp
|
||||
name = "corporate security cap"
|
||||
desc = "It's baseball hat in corpotate colours."
|
||||
icon_state = "corpsoft"
|
||||
_color = "corp"
|
||||
item_color = "corp"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/shoes/black
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -10,7 +10,7 @@
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
|
||||
redcoat
|
||||
_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/black/greytide
|
||||
flags = NODROP
|
||||
@@ -21,71 +21,71 @@
|
||||
icon_state = "brown"
|
||||
|
||||
captain
|
||||
_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
hop
|
||||
_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
ce
|
||||
_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
rd
|
||||
_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
cmo
|
||||
_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
cmo
|
||||
_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/blue
|
||||
name = "blue shoes"
|
||||
icon_state = "blue"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/green
|
||||
name = "green shoes"
|
||||
icon_state = "green"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/shoes/yellow
|
||||
name = "yellow shoes"
|
||||
icon_state = "yellow"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/purple
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
_color = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
icon_state = "red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/shoes/white
|
||||
name = "white shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.01
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/shoes/leather
|
||||
name = "leather shoes"
|
||||
desc = "A sturdy pair of leather shoes."
|
||||
icon_state = "leather"
|
||||
_color = "leather"
|
||||
item_color = "leather"
|
||||
|
||||
/obj/item/clothing/shoes/rainbow
|
||||
name = "rainbow shoes"
|
||||
desc = "Very gay shoes."
|
||||
icon_state = "rain_bow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
||||
if (src.chained)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
|
||||
name = "combat boots"
|
||||
@@ -57,7 +57,7 @@
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
var/footstep = 1 //used for squeeks whilst walking
|
||||
species_restricted = null
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
siemens_coefficient = 0.7
|
||||
var/footstep=1
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
name = "jacksandals"
|
||||
desc = "Nanotrasen-issue Security combat sandals for combat scenarios. They're jacksandals, however that works."
|
||||
icon_state = "jacksandal"
|
||||
_color = "jacksandal"
|
||||
item_color = "jacksandal"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
@@ -82,7 +82,7 @@
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
_color = "cult"
|
||||
item_color = "cult"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -137,6 +137,6 @@
|
||||
name = "noble boots"
|
||||
desc = "The boots are economically designed to balance function and comfort, so that you can step on peasants without having to worry about blisters. The leather also resists unwanted blood stains."
|
||||
icon_state = "noble_boot"
|
||||
_color = "noble_boot"
|
||||
item_color = "noble_boot"
|
||||
item_state = "noble_boot"
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
/obj/item/clothing/head/helmet/space/skrell/white
|
||||
icon_state = "skrell_helmet_white"
|
||||
item_state = "skrell_helmet_white"
|
||||
_color = "skrell_helmet_white"
|
||||
item_color = "skrell_helmet_white"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/black
|
||||
icon_state = "skrell_helmet_black"
|
||||
item_state = "skrell_helmet_black"
|
||||
_color = "skrell_helmet_black"
|
||||
item_color = "skrell_helmet_black"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell
|
||||
name = "Skrellian hardsuit"
|
||||
@@ -28,12 +28,12 @@
|
||||
/obj/item/clothing/suit/space/skrell/white
|
||||
icon_state = "skrell_suit_white"
|
||||
item_state = "skrell_suit_white"
|
||||
_color = "skrell_suit_white"
|
||||
item_color = "skrell_suit_white"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/black
|
||||
icon_state = "skrell_suit_black"
|
||||
item_state = "skrell_suit_black"
|
||||
_color = "skrell_suit_black"
|
||||
item_color = "skrell_suit_black"
|
||||
|
||||
//Unathi space gear. Huge and restrictive.
|
||||
/obj/item/clothing/head/helmet/space/unathi
|
||||
@@ -48,7 +48,7 @@
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "unathi_helm_cheap"
|
||||
item_state = "unathi_helm_cheap"
|
||||
_color = "unathi_helm_cheap"
|
||||
item_color = "unathi_helm_cheap"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
@@ -69,14 +69,14 @@
|
||||
desc = "Weathered, ancient and battle-scarred. The helmet is too."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
_color = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/breacher
|
||||
name = "breacher chassis"
|
||||
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
_color = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
slowdown = 1
|
||||
|
||||
// Vox space gear (vaccuum suit, low pressure armour)
|
||||
@@ -162,7 +162,7 @@
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
icon_state = "vox-casual-1"
|
||||
_color = "vox-casual-1"
|
||||
item_color = "vox-casual-1"
|
||||
item_state = "vox-casual-1"
|
||||
body_parts_covered = LEGS
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
name = "alien robes"
|
||||
desc = "Weird and flowing!"
|
||||
icon_state = "vox-casual-2"
|
||||
_color = "vox-casual-2"
|
||||
item_color = "vox-casual-2"
|
||||
item_state = "vox-casual-2"
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow/vox
|
||||
@@ -180,7 +180,7 @@
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
_color = "gloves-vox"
|
||||
item_color = "gloves-vox"
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/gloves.dmi',
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
desc = "A helmet worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
_color = "ert_commander"
|
||||
item_color = "ert_commander"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/commander
|
||||
name = "emergency response team commander suit"
|
||||
@@ -58,7 +58,7 @@
|
||||
desc = "A helmet worn by security members of a Nanotrasen Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_security"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
_color = "ert_security"
|
||||
item_color = "ert_security"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/security
|
||||
name = "emergency response team security suit"
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "emergency response team engineer helmet"
|
||||
desc = "A helmet worn by engineers of a Nanotrasen Emergency Response Team. Has yellow highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_engineer"
|
||||
_color = "ert_engineer"
|
||||
item_color = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/engineer
|
||||
name = "emergency response team engineer suit"
|
||||
@@ -83,7 +83,7 @@
|
||||
name = "emergency response team medical helmet"
|
||||
desc = "A helmet worn by medical members of a Nanotrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_medical"
|
||||
_color = "ert_medical"
|
||||
item_color = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/medical
|
||||
name = "emergency response team medical suit"
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "emergency response team janitor helmet"
|
||||
desc = "A helmet worn by janitorial members of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_janitor"
|
||||
_color = "ert_janitor"
|
||||
item_color = "ert_janitor"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/janitor
|
||||
name = "emergency response team janitor suit"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
item_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
|
||||
//Species-specific stuff.
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/proc/toggle_light(mob/user)
|
||||
on = !on
|
||||
icon_state = "rig[on]-[_color]"
|
||||
icon_state = "rig[on]-[item_color]"
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
@@ -248,7 +248,7 @@
|
||||
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
|
||||
icon_state = "rig0-white"
|
||||
item_state = "ce_helm"
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
@@ -268,7 +268,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state = "mining_helm"
|
||||
_color = "mining"
|
||||
item_color = "mining"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -287,14 +287,14 @@
|
||||
desc = "A dual-mode advanced helmet designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndi"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
on = 1
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
action_button_name = "Toggle Helmet Mode"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[_color]"
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
@@ -328,7 +328,7 @@
|
||||
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
_color = "syndi"
|
||||
item_color = "syndi"
|
||||
slowdown = 1
|
||||
w_class = 3
|
||||
var/on = 1
|
||||
@@ -337,7 +337,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[_color]"
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/attack_self(mob/user)
|
||||
on = !on
|
||||
@@ -369,7 +369,7 @@
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
_color = "wiz"
|
||||
item_color = "wiz"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
@@ -400,7 +400,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
flash_protect = 0
|
||||
@@ -420,7 +420,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
_color = "sec"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -440,7 +440,7 @@
|
||||
name = "atmospherics hardsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
_color = "atmos"
|
||||
item_color = "atmos"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
@@ -460,7 +460,7 @@
|
||||
desc = "This is an adamantium helmet from the chapter of the Singuloth Knights. It shines with a holy aura."
|
||||
icon_state = "rig0-singuloth"
|
||||
item_state = "singuloth_helm"
|
||||
_color = "singuloth"
|
||||
item_color = "singuloth"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/singuloth
|
||||
|
||||
@@ -334,14 +334,14 @@
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
_color = "stripper_p"
|
||||
item_color = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
_color = "stripper_g"
|
||||
item_color = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
@@ -362,7 +362,7 @@
|
||||
name = "the mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
_color = "mankini"
|
||||
item_color = "mankini"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/jacket/miljacket
|
||||
@@ -389,35 +389,35 @@
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
_color = "swim_black"
|
||||
item_color = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
_color = "swim_blue"
|
||||
item_color = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
_color = "swim_purp"
|
||||
item_color = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
_color = "swim_green"
|
||||
item_color = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
_color = "swim_red"
|
||||
item_color = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/mercy_hoodie
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state = "" //no inhands
|
||||
_color = "bluetie"
|
||||
item_color = "bluetie"
|
||||
slot_flags = SLOT_TIE
|
||||
w_class = 2.0
|
||||
var/slot = "decor"
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/New()
|
||||
..()
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[_color? "[_color]" : "[icon_state]"]")
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]")
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
@@ -47,36 +47,36 @@
|
||||
/obj/item/clothing/accessory/blue
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
_color = "bluetie"
|
||||
item_color = "bluetie"
|
||||
|
||||
/obj/item/clothing/accessory/red
|
||||
name = "red tie"
|
||||
icon_state = "redtie"
|
||||
_color = "redtie"
|
||||
item_color = "redtie"
|
||||
|
||||
/obj/item/clothing/accessory/black
|
||||
name = "black tie"
|
||||
icon_state = "blacktie"
|
||||
_color = "blacktie"
|
||||
item_color = "blacktie"
|
||||
|
||||
/obj/item/clothing/accessory/horrible
|
||||
name = "horrible tie"
|
||||
desc = "A neosilk clip-on tie. This one is disgusting."
|
||||
icon_state = "horribletie"
|
||||
_color = "horribletie"
|
||||
item_color = "horribletie"
|
||||
|
||||
/obj/item/clothing/accessory/waistcoat // No overlay
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
_color = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope
|
||||
name = "stethoscope"
|
||||
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
|
||||
icon_state = "stethoscope"
|
||||
_color = "stethoscope"
|
||||
item_color = "stethoscope"
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && isliving(user))
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
_color = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/conduct
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
_color = "silver"
|
||||
item_color = "silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
@@ -152,7 +152,7 @@
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
_color = "gold"
|
||||
item_color = "gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
@@ -173,7 +173,7 @@
|
||||
name = "holobadge"
|
||||
desc = "This glowing blue badge marks the holder as THE LAW."
|
||||
icon_state = "holobadge"
|
||||
_color = "holobadge"
|
||||
item_color = "holobadge"
|
||||
slot_flags = SLOT_BELT | SLOT_TIE
|
||||
|
||||
var/emagged = 0 //Emagging removes Sec check.
|
||||
@@ -181,7 +181,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/holobadge/cord
|
||||
icon_state = "holobadge-cord"
|
||||
_color = "holobadge-cord"
|
||||
item_color = "holobadge-cord"
|
||||
slot_flags = SLOT_MASK | SLOT_TIE
|
||||
|
||||
/obj/item/clothing/accessory/holobadge/attack_self(mob/user as mob)
|
||||
@@ -250,57 +250,57 @@
|
||||
/obj/item/clothing/accessory/scarf/red
|
||||
name = "red scarf"
|
||||
icon_state = "redscarf"
|
||||
_color = "redscarf"
|
||||
item_color = "redscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/green
|
||||
name = "green scarf"
|
||||
icon_state = "greenscarf"
|
||||
_color = "greenscarf"
|
||||
item_color = "greenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/darkblue
|
||||
name = "dark blue scarf"
|
||||
icon_state = "darkbluescarf"
|
||||
_color = "darkbluescarf"
|
||||
item_color = "darkbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/purple
|
||||
name = "purple scarf"
|
||||
icon_state = "purplescarf"
|
||||
_color = "purplescarf"
|
||||
item_color = "purplescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/yellow
|
||||
name = "yellow scarf"
|
||||
icon_state = "yellowscarf"
|
||||
_color = "yellowscarf"
|
||||
item_color = "yellowscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/orange
|
||||
name = "orange scarf"
|
||||
icon_state = "orangescarf"
|
||||
_color = "orangescarf"
|
||||
item_color = "orangescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/lightblue
|
||||
name = "light blue scarf"
|
||||
icon_state = "lightbluescarf"
|
||||
_color = "lightbluescarf"
|
||||
item_color = "lightbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/white
|
||||
name = "white scarf"
|
||||
icon_state = "whitescarf"
|
||||
_color = "whitescarf"
|
||||
item_color = "whitescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/black
|
||||
name = "black scarf"
|
||||
icon_state = "blackscarf"
|
||||
_color = "blackscarf"
|
||||
item_color = "blackscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/zebra
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
_color = "zebrascarf"
|
||||
item_color = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/christmas
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
_color = "christmasscarf"
|
||||
item_color = "christmasscarf"
|
||||
|
||||
//The three following scarves don't have the scarf subtype
|
||||
//This is because Ian can equip anything from that subtype
|
||||
@@ -308,22 +308,22 @@
|
||||
/obj/item/clothing/accessory/stripedredscarf
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
_color = "stripedredscarf"
|
||||
item_color = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedgreenscarf
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
_color = "stripedgreenscarf"
|
||||
item_color = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedbluescarf
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
_color = "stripedbluescarf"
|
||||
item_color = "stripedbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/petcollar
|
||||
name = "pet collar"
|
||||
icon_state = "petcollar"
|
||||
_color = "petcollar"
|
||||
item_color = "petcollar"
|
||||
var/tagname = null
|
||||
|
||||
/obj/item/clothing/accessory/petcollar/attack_self(mob/user as mob)
|
||||
|
||||
@@ -2,41 +2,41 @@
|
||||
name = "red armband"
|
||||
desc = "A fancy red armband!"
|
||||
icon_state = "red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
slot = "armband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/cargo
|
||||
name = "cargo armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is brown."
|
||||
icon_state = "cargo"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/clothing/accessory/armband/engine
|
||||
name = "engineering armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is orange with a reflective strip!"
|
||||
icon_state = "engie"
|
||||
_color = "engie"
|
||||
item_color = "engie"
|
||||
|
||||
/obj/item/clothing/accessory/armband/science
|
||||
name = "science armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is purple."
|
||||
icon_state = "rnd"
|
||||
_color = "rnd"
|
||||
item_color = "rnd"
|
||||
|
||||
/obj/item/clothing/accessory/armband/hydro
|
||||
name = "hydroponics armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is green and blue."
|
||||
icon_state = "hydro"
|
||||
_color = "hydro"
|
||||
item_color = "hydro"
|
||||
|
||||
/obj/item/clothing/accessory/armband/med
|
||||
name = "medical armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white."
|
||||
icon_state = "med"
|
||||
_color = "med"
|
||||
item_color = "med"
|
||||
|
||||
/obj/item/clothing/accessory/armband/medgreen
|
||||
name = "EMT armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green."
|
||||
icon_state = "medgreen"
|
||||
_color = "medgreen"
|
||||
item_color = "medgreen"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster."
|
||||
icon_state = "holster"
|
||||
_color = "holster"
|
||||
item_color = "holster"
|
||||
slot = "utility"
|
||||
var/holster_allow = /obj/item/weapon/gun
|
||||
var/obj/item/weapon/gun/holstered = null
|
||||
@@ -125,11 +125,11 @@
|
||||
name = "shoulder holster"
|
||||
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
||||
icon_state = "holster"
|
||||
_color = "holster"
|
||||
item_color = "holster"
|
||||
holster_allow = /obj/item/weapon/gun/projectile
|
||||
|
||||
/obj/item/clothing/accessory/holster/waist
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster. Made of expensive leather."
|
||||
icon_state = "holster"
|
||||
_color = "holster_low"
|
||||
item_color = "holster_low"
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "load bearing equipment"
|
||||
desc = "Used to hold things when you don't have enough hands."
|
||||
icon_state = "webbing"
|
||||
_color = "webbing"
|
||||
item_color = "webbing"
|
||||
slot = "utility"
|
||||
var/slots = 3
|
||||
var/obj/item/weapon/storage/internal/hold
|
||||
@@ -69,27 +69,27 @@
|
||||
name = "webbing"
|
||||
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
|
||||
icon_state = "webbing"
|
||||
_color = "webbing"
|
||||
item_color = "webbing"
|
||||
|
||||
/obj/item/clothing/accessory/storage/black_vest
|
||||
name = "black webbing vest"
|
||||
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
|
||||
icon_state = "vest_black"
|
||||
_color = "vest_black"
|
||||
item_color = "vest_black"
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/accessory/storage/brown_vest
|
||||
name = "brown webbing vest"
|
||||
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
|
||||
icon_state = "vest_brown"
|
||||
_color = "vest_brown"
|
||||
item_color = "vest_brown"
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/accessory/storage/knifeharness
|
||||
name = "decorated harness"
|
||||
desc = "A heavily decorated harness of sinew and leather with two knife-loops."
|
||||
icon_state = "unathiharness2"
|
||||
_color = "unathiharness2"
|
||||
item_color = "unathiharness2"
|
||||
slots = 2
|
||||
|
||||
/obj/item/clothing/accessory/storage/knifeharness/New()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=3"
|
||||
siemens_coefficient = 0.8
|
||||
@@ -38,11 +38,11 @@
|
||||
name = "psychedelic"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
_color = "psyche"
|
||||
item_color = "psyche"
|
||||
spawn(200)
|
||||
name = "Black Jumpsuit"
|
||||
icon_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
desc = null
|
||||
..()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
_color = A._color
|
||||
item_color = A.item_color
|
||||
usr.update_inv_w_uniform() //so our overlays update.
|
||||
|
||||
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
name = initial(C.name)
|
||||
icon_state = initial(C.icon_state)
|
||||
item_state = initial(C.item_state)
|
||||
_color = initial(C._color)
|
||||
item_color = initial(C.item_color)
|
||||
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blackf
|
||||
@@ -23,13 +23,13 @@
|
||||
desc = "It's very smart and in a ladies-size!"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "blackf"
|
||||
item_color = "blackf"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/dodgeball
|
||||
@@ -39,7 +39,7 @@
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/grey/greytide
|
||||
@@ -58,7 +58,7 @@
|
||||
desc = "Don't wear this near paranoid security officers"
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/orange/prison
|
||||
@@ -66,7 +66,7 @@
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -76,14 +76,14 @@
|
||||
desc = "Just looking at this makes you feel <i>fabulous</i>."
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
_color = "pink"
|
||||
item_color = "pink"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/dodgeball
|
||||
@@ -93,21 +93,21 @@
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
_color = "psyche"
|
||||
item_color = "psyche"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -116,66 +116,66 @@
|
||||
/obj/item/clothing/under/color/lightblue
|
||||
name = "light blue jumpsuit"
|
||||
icon_state = "lightblue"
|
||||
_color = "lightblue"
|
||||
item_color = "lightblue"
|
||||
|
||||
/obj/item/clothing/under/color/aqua
|
||||
name = "aqua jumpsuit"
|
||||
icon_state = "aqua"
|
||||
_color = "aqua"
|
||||
item_color = "aqua"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/purple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "purple"
|
||||
item_state = "p_suit"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "light purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
_color = "lightpurple"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/color/lightgreen
|
||||
name = "light green jumpsuit"
|
||||
icon_state = "lightgreen"
|
||||
_color = "lightgreen"
|
||||
item_color = "lightgreen"
|
||||
|
||||
/obj/item/clothing/under/color/lightblue
|
||||
name = "light blue jumpsuit"
|
||||
icon_state = "lightblue"
|
||||
_color = "lightblue"
|
||||
item_color = "lightblue"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "light brown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
_color = "lightbrown"
|
||||
item_color = "lightbrown"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
_color = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/color/yellowgreen
|
||||
name = "yellow green jumpsuit"
|
||||
icon_state = "yellowgreen"
|
||||
_color = "yellowgreen"
|
||||
item_color = "yellowgreen"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "dark blue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
_color = "darkblue"
|
||||
item_color = "darkblue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/lightred
|
||||
name = "light red jumpsuit"
|
||||
icon_state = "lightred"
|
||||
_color = "lightred"
|
||||
item_color = "lightred"
|
||||
|
||||
/obj/item/clothing/under/color/darkred
|
||||
name = "dark red jumpsuit"
|
||||
icon_state = "darkred"
|
||||
_color = "darkred"
|
||||
item_color = "darkred"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/jersey
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "The jersey of the Nanotrasen Phi-ghters!"
|
||||
icon_state = "redjersey"
|
||||
item_state = "r_suit"
|
||||
_color = "redjersey"
|
||||
item_color = "redjersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/jersey
|
||||
@@ -191,5 +191,5 @@
|
||||
desc = "The jersey of the Nanotrasen Pi-rates!"
|
||||
icon_state = "bluejersey"
|
||||
item_state = "b_suit"
|
||||
_color = "bluejersey"
|
||||
item_color = "bluejersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
_color = "ba_suit"
|
||||
item_color = "ba_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
@@ -21,7 +21,7 @@
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -39,14 +39,14 @@
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
_color = "chapblack"
|
||||
item_color = "chapblack"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
_color = "chef"
|
||||
item_color = "chef"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
@@ -54,7 +54,7 @@
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
_color = "hop"
|
||||
item_color = "hop"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hopwhimsy"
|
||||
_color = "hopwhimsy"
|
||||
item_color = "hopwhimsy"
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
_color = "hydroponics"
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "Internal Affairs uniform"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
_color = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep
|
||||
@@ -96,14 +96,14 @@
|
||||
name = "dress shirt"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
_color = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
_color = "janitor"
|
||||
item_color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -116,42 +116,42 @@
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
_color = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
_color = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
_color = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
_color = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit and tie"
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
_color = "bluesuit"
|
||||
item_color = "bluesuit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
_color = "lawyer_purp"
|
||||
item_color = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "Old Man's Suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "oldman"
|
||||
_color = "oldman"
|
||||
item_color = "oldman"
|
||||
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
@@ -159,7 +159,7 @@
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
_color = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
@@ -167,7 +167,7 @@
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
_color = "miner"
|
||||
item_color = "miner"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/barber
|
||||
@@ -184,4 +184,4 @@
|
||||
name = "barber's uniform"
|
||||
icon_state = "barber"
|
||||
item_state = "barber"
|
||||
_color = "barber"
|
||||
item_color = "barber"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
_color = "chief"
|
||||
item_color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
_color = "atmos"
|
||||
item_color = "atmos"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
_color = "engine"
|
||||
item_color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
_color = "robotics"
|
||||
item_color = "robotics"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/mechanic
|
||||
@@ -38,4 +38,4 @@
|
||||
name = "mechanic's overalls"
|
||||
icon_state = "mechanic"
|
||||
item_state = "mechanic"
|
||||
_color = "mechanic"
|
||||
item_color = "mechanic"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
_color = "director"
|
||||
item_color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
_color = "toxinswhite"
|
||||
item_color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
_color = "chemistrywhite"
|
||||
item_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -38,7 +38,7 @@
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
_color = "cmo"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
_color = "geneticswhite"
|
||||
item_color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
_color = "virologywhite"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -68,7 +68,7 @@
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
_color = "nursesuit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nurse"
|
||||
_color = "nurse"
|
||||
item_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "orderly"
|
||||
_color = "orderly"
|
||||
item_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -98,7 +98,7 @@
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -107,28 +107,28 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
_color = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
_color = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
_color = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/mortician
|
||||
name = "coroner's scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
|
||||
icon_state = "scrubsblack"
|
||||
_color = "scrubsblack"
|
||||
item_color = "scrubsblack"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
//paramedic
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "paramedic's jumpsuit"
|
||||
icon_state = "paramedic"
|
||||
item_state = "paramedic"
|
||||
_color = "paramedic"
|
||||
item_color = "paramedic"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -147,7 +147,7 @@
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
_color = "psych"
|
||||
item_color = "psych"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
@@ -155,7 +155,7 @@
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
_color = "psychturtle"
|
||||
item_color = "psychturtle"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
_color = "genetics_new"
|
||||
item_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -177,7 +177,7 @@
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "chemist_new"
|
||||
item_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -187,7 +187,7 @@
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "scientist_new"
|
||||
item_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -197,7 +197,7 @@
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "virologist_new"
|
||||
item_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
_color = "warden"
|
||||
item_color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -24,7 +24,7 @@
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "r_suit"
|
||||
_color = "secred"
|
||||
item_color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -34,7 +34,7 @@
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
item_state = "dispatch"
|
||||
_color = "dispatch"
|
||||
item_color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -44,7 +44,7 @@
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "r_suit"
|
||||
_color = "redshirt2"
|
||||
item_color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -52,12 +52,12 @@
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
_color = "sec_corporate"
|
||||
item_color = "sec_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "warden_corporate"
|
||||
_color = "warden_corporate"
|
||||
item_color = "warden_corporate"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -67,7 +67,7 @@
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
_color = "detective"
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -84,7 +84,7 @@
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
@@ -92,7 +92,7 @@
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "hos_corporate"
|
||||
_color = "hos_corporate"
|
||||
item_color = "hos_corporate"
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
@@ -100,7 +100,7 @@
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
_color = "jensen"
|
||||
item_color = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -133,21 +133,21 @@
|
||||
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "security_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "security_formal"
|
||||
item_color = "security_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/formal
|
||||
name = "warden's suit"
|
||||
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
|
||||
icon_state = "warden_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "warden_formal"
|
||||
item_color = "warden_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/formal
|
||||
name = "head of security's suit"
|
||||
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "hos_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "hos_formal"
|
||||
item_color = "hos_formal"
|
||||
|
||||
|
||||
//Brig Physician
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "brig physician's jumpsuit"
|
||||
icon_state = "brig_phys"
|
||||
item_state = "brig_phys"
|
||||
_color = "brig_phys"
|
||||
item_color = "brig_phys"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -2,14 +2,14 @@
|
||||
name = "red pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
_color = "red_pyjamas"
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
_color = "blue_pyjamas"
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
@@ -17,76 +17,76 @@
|
||||
desc = "Motorcycle not included."
|
||||
icon_state = "ek"
|
||||
item_state = "ek"
|
||||
_color = "ek"
|
||||
item_color = "ek"
|
||||
|
||||
/obj/item/clothing/under/captain_fly
|
||||
name = "rogue captains uniform"
|
||||
desc = "For the man who doesn't care because he's still free."
|
||||
icon_state = "captain_fly"
|
||||
item_state = "captain_fly"
|
||||
_color = "captain_fly"
|
||||
item_color = "captain_fly"
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
_color = "scratch"
|
||||
item_color = "scratch"
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
_color = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
_color = "waiter"
|
||||
item_color = "waiter"
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
_color = "mailman"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/sexyclown
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
_color = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
_color = "vice"
|
||||
item_color = "vice"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/officer
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
|
||||
name = "\improper Nanotrasen Officers Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "\improper Nanotrasen Captains Uniform"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/blueshield
|
||||
@@ -103,7 +103,7 @@
|
||||
name = "\improper Nanotrasen Navy Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
name = "\improper Nanotrasen Navy Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
name = "\improper Nanotrasen Diplomatic Uniform"
|
||||
icon_state = "presidente"
|
||||
item_state = "g_suit"
|
||||
_color = "presidente"
|
||||
item_color = "presidente"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/blueshield
|
||||
@@ -129,7 +129,7 @@
|
||||
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. Standard issue to Blueshield officers."
|
||||
icon_state = "ert_uniform"
|
||||
item_state = "bl_suit"
|
||||
_color = "ert_uniform"
|
||||
item_color = "ert_uniform"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
@@ -151,7 +151,7 @@
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -168,69 +168,69 @@
|
||||
name = "johnny~~ jumpsuit"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
_color = "johnny"
|
||||
item_color = "johnny"
|
||||
|
||||
/obj/item/clothing/under/rainbow
|
||||
name = "rainbow"
|
||||
desc = "rainbow"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
_color = "cloud"
|
||||
item_color = "cloud"
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
icon_state = "psysuit"
|
||||
item_state = "psysuit"
|
||||
_color = "psysuit"
|
||||
item_color = "psysuit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
_color = "green_suit"
|
||||
item_color = "green_suit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "teal_suit"
|
||||
item_color = "teal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
icon_state = "black_suit"
|
||||
item_state = "bl_suit"
|
||||
_color = "black_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
_color = "really_black_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
_color = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
_color = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
@@ -238,34 +238,34 @@
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
_color = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
_color = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
_color = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
_color = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/blackskirt
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
icon_state = "blackskirt"
|
||||
_color = "blackskirt"
|
||||
item_color = "blackskirt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
@@ -273,7 +273,7 @@
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "schoolgirl"
|
||||
_color = "schoolgirl"
|
||||
item_color = "schoolgirl"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
@@ -281,42 +281,42 @@
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
_color = "overalls"
|
||||
item_color = "overalls"
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
_color = "pirate"
|
||||
item_color = "pirate"
|
||||
|
||||
/obj/item/clothing/under/pirate_rags
|
||||
name = "pirate rags"
|
||||
desc = "an old ragged set of clothing"
|
||||
icon_state = "piraterags"
|
||||
item_state = "piraterags"
|
||||
_color = "piraterags"
|
||||
item_color = "piraterags"
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "soviet"
|
||||
_color = "soviet"
|
||||
item_color = "soviet"
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "redcoat"
|
||||
_color = "redcoat"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid"
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
_color = "kilt"
|
||||
item_color = "kilt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
||||
|
||||
/obj/item/clothing/under/sexymime
|
||||
@@ -324,7 +324,7 @@
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
_color = "sexymime"
|
||||
item_color = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
@@ -332,7 +332,7 @@
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
_color = "gladiator"
|
||||
item_color = "gladiator"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//dress
|
||||
@@ -341,79 +341,79 @@
|
||||
name = "flame dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
_color = "dress_fire"
|
||||
item_color = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_green
|
||||
name = "green dress"
|
||||
desc = "A simple, tight fitting green dress."
|
||||
icon_state = "dress_green"
|
||||
_color = "dress_green"
|
||||
item_color = "dress_green"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_orange
|
||||
name = "orange dress"
|
||||
desc = "A fancy orange gown for those who like to show leg."
|
||||
icon_state = "dress_orange"
|
||||
_color = "dress_orange"
|
||||
item_color = "dress_orange"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_pink
|
||||
name = "pink dress"
|
||||
desc = "A simple, tight fitting pink dress."
|
||||
icon_state = "dress_pink"
|
||||
_color = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_yellow
|
||||
name = "yellow dress"
|
||||
desc = "A flirty, little yellow dress."
|
||||
icon_state = "dress_yellow"
|
||||
_color = "dress_yellow"
|
||||
item_color = "dress_yellow"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_saloon
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
_color = "dress_saloon"
|
||||
item_color = "dress_saloon"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_rd
|
||||
name = "research director dress uniform"
|
||||
desc = "Feminine fashion for the style concious RD."
|
||||
icon_state = "dress_rd"
|
||||
_color = "dress_rd"
|
||||
item_color = "dress_rd"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
icon_state = "dress_cap"
|
||||
_color = "dress_cap"
|
||||
item_color = "dress_cap"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hop
|
||||
name = "head of personal dress uniform"
|
||||
desc = "Feminine fashion for the style concious HoP."
|
||||
icon_state = "dress_hop"
|
||||
_color = "dress_hop"
|
||||
item_color = "dress_hop"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hr
|
||||
name = "human resources director uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
_color = "huresource"
|
||||
item_color = "huresource"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
icon_state = "plaid_blue"
|
||||
_color = "plaid_blue"
|
||||
item_color = "plaid_blue"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_red
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
icon_state = "plaid_red"
|
||||
_color = "plaid_red"
|
||||
item_color = "plaid_red"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_purple
|
||||
name = "blue purple skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
icon_state = "plaid_purple"
|
||||
_color = "plaid_purple"
|
||||
item_color = "plaid_purple"
|
||||
|
||||
//wedding stuff
|
||||
|
||||
@@ -421,35 +421,35 @@
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
_color = "bride_orange"
|
||||
item_color = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_purple
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
_color = "bride_purple"
|
||||
item_color = "bride_purple"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_blue
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
_color = "bride_blue"
|
||||
item_color = "bride_blue"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_red
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
_color = "bride_red"
|
||||
item_color = "bride_red"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_white
|
||||
name = "orange wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
_color = "bride_white"
|
||||
item_color = "bride_white"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
@@ -457,14 +457,14 @@
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
icon_state = "sundress"
|
||||
item_state = "sundress"
|
||||
_color = "sundress"
|
||||
item_color = "sundress"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "roman armor"
|
||||
desc = "An ancient Roman armor. Made of metallic strips and leather straps."
|
||||
icon_state = "roman"
|
||||
_color = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
@@ -472,7 +472,7 @@
|
||||
desc = "Maid in China."
|
||||
icon_state = "meido"
|
||||
item_state = "meido"
|
||||
_color = "meido"
|
||||
item_color = "meido"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
@@ -480,7 +480,7 @@
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
icon_state = "janimaid"
|
||||
item_state = "janimaid"
|
||||
_color = "janimaid"
|
||||
item_color = "janimaid"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/flappers
|
||||
@@ -488,42 +488,42 @@
|
||||
desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor."
|
||||
icon_state = "flapper"
|
||||
item_state = "flapper"
|
||||
_color = "flapper"
|
||||
item_color = "flapper"
|
||||
|
||||
/obj/item/clothing/under/mafia
|
||||
name = "mafia outfit"
|
||||
desc = "The business of the mafia is business."
|
||||
icon_state = "mafia"
|
||||
item_state = "mafia"
|
||||
_color = "mafia"
|
||||
item_color = "mafia"
|
||||
|
||||
/obj/item/clothing/under/mafia/vest
|
||||
name = "mafia vest"
|
||||
desc = "Extreme problems often require extreme solutions."
|
||||
icon_state = "mafiavest"
|
||||
item_state = "mafiavest"
|
||||
_color = "mafiavest"
|
||||
item_color = "mafiavest"
|
||||
|
||||
/obj/item/clothing/under/mafia/white
|
||||
name = "white mafia outfit"
|
||||
desc = "The best defense against the treacherous is treachery."
|
||||
icon_state = "mafiawhite"
|
||||
item_state = "mafiawhite"
|
||||
_color = "mafiawhite"
|
||||
item_color = "mafiawhite"
|
||||
|
||||
/obj/item/clothing/under/mafia/sue
|
||||
name = "mafia vest"
|
||||
desc = "The business is born into."
|
||||
icon_state = "suevest"
|
||||
item_state = "suevest"
|
||||
_color = "suevest"
|
||||
item_color = "suevest"
|
||||
|
||||
/obj/item/clothing/under/mafia/tan
|
||||
name = "leather mafia outfit"
|
||||
desc = "The big drum sounds good only from a distance."
|
||||
icon_state = "mafiatan"
|
||||
item_state = "mafiatan"
|
||||
_color = "mafiatan"
|
||||
item_color = "mafiatan"
|
||||
|
||||
|
||||
/obj/item/clothing/under/bane
|
||||
@@ -531,42 +531,42 @@
|
||||
desc = "Wear this harness to become the bane of the station."
|
||||
icon_state = "bane"
|
||||
item_state = "bane"
|
||||
_color = "bane"
|
||||
item_color = "bane"
|
||||
|
||||
/obj/item/clothing/under/vox_grey
|
||||
name = "Grey Vox Jumpsuit"
|
||||
desc = "An assistant's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vgrey"
|
||||
item_state = "vgrey"
|
||||
_color = "vgrey"
|
||||
item_color = "vgrey"
|
||||
|
||||
/obj/item/clothing/under/vox_robotics
|
||||
name = "Vox Robotics Jumpsuit"
|
||||
desc = "A roboticist's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vrobotics"
|
||||
item_state = "vrobotics"
|
||||
_color = "vrobotics"
|
||||
item_color = "vrobotics"
|
||||
|
||||
/obj/item/clothing/under/vox_toxins
|
||||
name = "Vox Toxins Jumpsuit"
|
||||
desc = "A Toxin Researcher's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vtoxinswhite"
|
||||
item_state = "vtoxinswhite"
|
||||
_color = "vtoxinswhite"
|
||||
item_color = "vtoxinswhite"
|
||||
|
||||
/obj/item/clothing/under/vox_atmos
|
||||
name = "Vox Atmos Jumpsuit"
|
||||
desc = "An Atmos Tech's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vatmos"
|
||||
item_state = "vatmos"
|
||||
_color = "vatmos"
|
||||
item_color = "vatmos"
|
||||
|
||||
/obj/item/clothing/under/vox_engi
|
||||
name = "Vox Engineer Jumpsuit"
|
||||
desc = "An Engineer's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vengine"
|
||||
item_state = "vengine"
|
||||
_color = "vengine"
|
||||
item_color = "vengine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/vox_sec
|
||||
@@ -574,7 +574,7 @@
|
||||
desc = "A Security officer's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vred"
|
||||
item_state = "vred"
|
||||
_color = "vred"
|
||||
item_color = "vred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/vox_chem
|
||||
@@ -582,7 +582,7 @@
|
||||
desc = "A Chemist's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vchem"
|
||||
item_state = "vchem"
|
||||
_color = "vchem"
|
||||
item_color = "vchem"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/psyjump
|
||||
@@ -590,34 +590,34 @@
|
||||
desc = "A suit made of strange materials."
|
||||
icon_state = "psyamp"
|
||||
item_state = "psyamp"
|
||||
_color = "psyamp"
|
||||
item_color = "psyamp"
|
||||
|
||||
/obj/item/clothing/under/rebeloutfit
|
||||
name = "Rebel Outfit"
|
||||
desc = "Made in Seattle, 2216."
|
||||
icon_state = "colin_earle"
|
||||
item_state = "colin_earle"
|
||||
_color = "colin_earle"
|
||||
item_color = "colin_earle"
|
||||
|
||||
/obj/item/clothing/under/officeruniform
|
||||
name = "Clown Officer's Uniform"
|
||||
desc = "For Clown officers, this uniform was designed by the great clown designer Hugo Boss."
|
||||
icon_state = "officeruniform"
|
||||
_color = "officeruniform"
|
||||
item_color = "officeruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/soldieruniform
|
||||
name = "Clown Soldier's Uniform"
|
||||
desc = "For the basic grunt of the Clown army."
|
||||
icon_state = "soldieruniform"
|
||||
_color = "soldieruniform"
|
||||
item_color = "soldieruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/pennywise
|
||||
name = "Pennywise Costume"
|
||||
desc = "It's everything you ever were afraid of."
|
||||
icon_state = "pennywise"
|
||||
_color = "pennywise"
|
||||
item_color = "pennywise"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
@@ -625,60 +625,60 @@
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "assistant_formal"
|
||||
item_color = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "wcoat"
|
||||
_color = "black_tango"
|
||||
item_color = "black_tango"
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "stripeddress"
|
||||
_color = "striped_dress"
|
||||
item_color = "striped_dress"
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
_color = "sailor_dress"
|
||||
item_color = "sailor_dress"
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "redeveninggown"
|
||||
_color = "red_evening_gown"
|
||||
item_color = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
_color = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
_color = "owl"
|
||||
item_color = "owl"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
_color = "griffin"
|
||||
item_color = "griffin"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/noble_clothes
|
||||
name = "noble clothes"
|
||||
desc = "They fall just short of majestic."
|
||||
icon_state = "noble_clothes"
|
||||
_color = "noble_clothes"
|
||||
item_color = "noble_clothes"
|
||||
item_state = "noble_clothes"
|
||||
|
||||
@@ -7,83 +7,83 @@
|
||||
name = "classic jeans"
|
||||
desc = "You feel cooler already."
|
||||
icon_state = "jeansclassic"
|
||||
_color = "jeansclassic"
|
||||
item_color = "jeansclassic"
|
||||
|
||||
/obj/item/clothing/under/pants/mustangjeans
|
||||
name = "Must Hang jeans"
|
||||
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
|
||||
icon_state = "jeansmustang"
|
||||
_color = "jeansmustang"
|
||||
item_color = "jeansmustang"
|
||||
|
||||
/obj/item/clothing/under/pants/blackjeans
|
||||
name = "black jeans"
|
||||
desc = "Only for those who can pull it off."
|
||||
icon_state = "jeansblack"
|
||||
_color = "jeansblack"
|
||||
item_color = "jeansblack"
|
||||
|
||||
/obj/item/clothing/under/pants/youngfolksjeans
|
||||
name = "Young Folks jeans"
|
||||
desc = "For those tired of boring old jeans. Relive the passion of your youth!"
|
||||
icon_state = "jeansyoungfolks"
|
||||
_color = "jeansyoungfolks"
|
||||
item_color = "jeansyoungfolks"
|
||||
|
||||
/obj/item/clothing/under/pants/white
|
||||
name = "white pants"
|
||||
desc = "Plain white pants. Boring."
|
||||
icon_state = "whitepants"
|
||||
_color = "whitepants"
|
||||
item_color = "whitepants"
|
||||
|
||||
/obj/item/clothing/under/pants/red
|
||||
name = "red pants"
|
||||
desc = "Bright red pants. Overflowing with personality."
|
||||
icon_state = "redpants"
|
||||
_color = "redpants"
|
||||
item_color = "redpants"
|
||||
|
||||
/obj/item/clothing/under/pants/black
|
||||
name = "black pants"
|
||||
desc = "These pants are dark, like your soul."
|
||||
icon_state = "blackpants"
|
||||
_color = "blackpants"
|
||||
item_color = "blackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/tan
|
||||
name = "tan pants"
|
||||
desc = "Some tan pants. You look like a white collar worker with these on."
|
||||
icon_state = "tanpants"
|
||||
_color = "tanpants"
|
||||
item_color = "tanpants"
|
||||
|
||||
/obj/item/clothing/under/pants/blue
|
||||
name = "blue pants"
|
||||
desc = "Stylish blue pants. These go well with a lot of clothes."
|
||||
icon_state = "bluepants"
|
||||
_color = "bluepants"
|
||||
item_color = "bluepants"
|
||||
|
||||
/obj/item/clothing/under/pants/track
|
||||
name = "track pants"
|
||||
desc = "A pair of track pants, for the athletic."
|
||||
icon_state = "trackpants"
|
||||
_color = "trackpants"
|
||||
item_color = "trackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeans
|
||||
name = "jeans"
|
||||
desc = "A nondescript pair of tough blue jeans."
|
||||
icon_state = "jeans"
|
||||
_color = "jeans"
|
||||
item_color = "jeans"
|
||||
|
||||
/obj/item/clothing/under/pants/khaki
|
||||
name = "khaki pants"
|
||||
desc = "A pair of dust beige khaki pants."
|
||||
icon_state = "khaki"
|
||||
_color = "khaki"
|
||||
item_color = "khaki"
|
||||
|
||||
/obj/item/clothing/under/pants/camo
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
_color = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black leather assless chaps"
|
||||
desc = "For those brave enough to weather the breeze."
|
||||
icon_state = "chaps"
|
||||
_color = "chaps"
|
||||
item_color = "chaps"
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -7,20 +7,20 @@
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
_color = "redshorts"
|
||||
item_color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
_color = "greenshorts"
|
||||
item_color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
_color = "blueshorts"
|
||||
item_color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
_color = "blackshorts"
|
||||
item_color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
_color = "greyshorts"
|
||||
item_color = "greyshorts"
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It's some non-descript, slightly suspicious looking, support clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -16,7 +16,7 @@
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
_color = "tactifool"
|
||||
item_color = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
icon= 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 1 // Jumpsuit has no sensor by default
|
||||
displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
|
||||
@@ -153,7 +153,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
_color = "castile_dress"
|
||||
item_color = "castile_dress"
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
@@ -165,7 +165,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jane_sid_suit"
|
||||
item_state = "jane_sid_suit"
|
||||
_color = "jane_sid_suit"
|
||||
item_color = "jane_sid_suit"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
|
||||
@@ -178,14 +178,14 @@
|
||||
return 0
|
||||
|
||||
if(src.icon_state == "jane_sid_suit_down")
|
||||
src._color = "jane_sid_suit"
|
||||
src.item_color = "jane_sid_suit"
|
||||
usr << "You zip up \the [src]."
|
||||
else
|
||||
src._color = "jane_sid_suit_down"
|
||||
src.item_color = "jane_sid_suit_down"
|
||||
usr << "You unzip and roll down \the [src]."
|
||||
|
||||
src.icon_state = "[_color]"
|
||||
src.item_state = "[_color]"
|
||||
src.icon_state = "[item_color]"
|
||||
src.item_state = "[item_color]"
|
||||
usr.update_inv_w_uniform()
|
||||
|
||||
//////////// Masks ////////////
|
||||
@@ -207,7 +207,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "fox_suit"
|
||||
item_color = "fox_suit"
|
||||
displays_id = 0 //still appears on examine; this is pure fluff.
|
||||
|
||||
// TheFlagbearer: Willow Walker
|
||||
@@ -217,7 +217,7 @@
|
||||
icon = 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "superior_suit"
|
||||
item_state = "superior_suit"
|
||||
_color = "superior_suit"
|
||||
item_color = "superior_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "fancy uniform"
|
||||
desc = "It looks like it was tailored for a monkey."
|
||||
icon_state = "punpun"
|
||||
_color = "punpun"
|
||||
item_color = "punpun"
|
||||
species_restricted = list("Monkey")
|
||||
|
||||
/mob/living/carbon/human/monkey/punpun/New()
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
desc = "a golem's skin"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
_color = "golem"
|
||||
item_color = "golem"
|
||||
has_sensor = 0
|
||||
flags = ABSTRACT | NODROP
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -93,7 +93,7 @@
|
||||
/obj/item/clothing/head/space/golem
|
||||
icon_state = "golem"
|
||||
item_state = "dermal"
|
||||
_color = "dermal"
|
||||
item_color = "dermal"
|
||||
name = "golem's head"
|
||||
desc = "a golem's head"
|
||||
unacidable = 1
|
||||
|
||||
@@ -515,7 +515,7 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
|
||||
if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
|
||||
w_uniform.screen_loc = ui_iclothing
|
||||
var/t_color = w_uniform._color
|
||||
var/t_color = w_uniform.item_color
|
||||
if(!t_color) t_color = icon_state
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
@@ -541,7 +541,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
|
||||
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
|
||||
var/tie_color = A._color
|
||||
var/tie_color = A.item_color
|
||||
if(!tie_color) tie_color = A.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
|
||||
|
||||
@@ -587,7 +587,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
|
||||
@@ -612,87 +612,87 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
_color = "gold"
|
||||
item_color = "gold"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
_color = "silver"
|
||||
item_color = "silver"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
_color = "metal"
|
||||
item_color = "metal"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/slime_extract/darkpurple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
_color = "darkpurple"
|
||||
item_color = "darkpurple"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/slime_extract/darkblue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
_color = "darkblue"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
_color = "pink"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
_color = "lightpink"
|
||||
item_color = "lightpink"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
_color = "oil"
|
||||
item_color = "oil"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
_color = "adamantine"
|
||||
item_color = "adamantine"
|
||||
|
||||
/obj/item/slime_extract/bluespace
|
||||
name = "bluespace slime extract"
|
||||
|
||||
@@ -218,18 +218,18 @@ var/global/chicken_count = 0
|
||||
attacktext = "kicks"
|
||||
health = 10
|
||||
var/eggsleft = 0
|
||||
var/_color
|
||||
var/chicken_color
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
small = 1
|
||||
can_hide = 1
|
||||
|
||||
/mob/living/simple_animal/chicken/New()
|
||||
..()
|
||||
if(!_color)
|
||||
_color = pick( list("brown","black","white") )
|
||||
icon_state = "chicken_[_color]"
|
||||
icon_living = "chicken_[_color]"
|
||||
icon_dead = "chicken_[_color]_dead"
|
||||
if(!chicken_color)
|
||||
chicken_color = pick( list("brown","black","white") )
|
||||
icon_state = "chicken_[chicken_color]"
|
||||
icon_living = "chicken_[chicken_color]"
|
||||
icon_dead = "chicken_[chicken_color]_dead"
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
chicken_count += 1
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
density = 0
|
||||
ventcrawler = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
var/_color //brown, gray and white, leave blank for random
|
||||
var/mouse_color //brown, gray and white, leave blank for random
|
||||
layer = MOB_LAYER
|
||||
min_oxy = 16 //Require atleast 16kPA oxygen
|
||||
minbodytemp = 223 //Below -50 Degrees Celcius
|
||||
@@ -39,33 +39,33 @@
|
||||
|
||||
if(!ckey && stat == CONSCIOUS && prob(0.5))
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "mouse_[_color]_sleep"
|
||||
icon_state = "mouse_[mouse_color]_sleep"
|
||||
wander = 0
|
||||
speak_chance = 0
|
||||
//snuffles
|
||||
else if(stat == UNCONSCIOUS)
|
||||
if(ckey || prob(1))
|
||||
stat = CONSCIOUS
|
||||
icon_state = "mouse_[_color]"
|
||||
icon_state = "mouse_[mouse_color]"
|
||||
wander = 1
|
||||
else if(prob(5))
|
||||
emote("snuffles")
|
||||
|
||||
/mob/living/simple_animal/mouse/New()
|
||||
..()
|
||||
if(!_color)
|
||||
_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[_color]"
|
||||
icon_living = "mouse_[_color]"
|
||||
icon_dead = "mouse_[_color]_dead"
|
||||
desc = "It's a small [_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
||||
if(!mouse_color)
|
||||
mouse_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[mouse_color]"
|
||||
icon_living = "mouse_[mouse_color]"
|
||||
icon_dead = "mouse_[mouse_color]_dead"
|
||||
desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
||||
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/splat()
|
||||
src.health = 0
|
||||
src.stat = DEAD
|
||||
src.icon_dead = "mouse_[_color]_splat"
|
||||
src.icon_state = "mouse_[_color]_splat"
|
||||
src.icon_dead = "mouse_[mouse_color]_splat"
|
||||
src.icon_state = "mouse_[mouse_color]_splat"
|
||||
layer = MOB_LAYER
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
@@ -116,15 +116,15 @@
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/mouse/white
|
||||
_color = "white"
|
||||
mouse_color = "white"
|
||||
icon_state = "mouse_white"
|
||||
|
||||
/mob/living/simple_animal/mouse/gray
|
||||
_color = "gray"
|
||||
mouse_color = "gray"
|
||||
icon_state = "mouse_gray"
|
||||
|
||||
/mob/living/simple_animal/mouse/brown
|
||||
_color = "brown"
|
||||
mouse_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
@@ -20,67 +20,67 @@
|
||||
/obj/item/weapon/stamp/qm
|
||||
name = "Quartermaster's rubber stamp"
|
||||
icon_state = "stamp-qm"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/weapon/stamp/law
|
||||
name = "Law office's rubber stamp"
|
||||
icon_state = "stamp-law"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/weapon/stamp/captain
|
||||
name = "captain's rubber stamp"
|
||||
icon_state = "stamp-cap"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/weapon/stamp/hop
|
||||
name = "head of personnel's rubber stamp"
|
||||
icon_state = "stamp-hop"
|
||||
_color = "hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/weapon/stamp/hos
|
||||
name = "head of security's rubber stamp"
|
||||
icon_state = "stamp-hos"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/weapon/stamp/ce
|
||||
name = "chief engineer's rubber stamp"
|
||||
icon_state = "stamp-ce"
|
||||
_color = "chief"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/weapon/stamp/rd
|
||||
name = "research director's rubber stamp"
|
||||
icon_state = "stamp-rd"
|
||||
_color = "director"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/weapon/stamp/cmo
|
||||
name = "chief medical officer's rubber stamp"
|
||||
icon_state = "stamp-cmo"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
|
||||
/obj/item/weapon/stamp/granted
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
icon_state = "stamp-ok"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/weapon/stamp/denied
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
_color = "redcoat"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/weapon/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/weapon/stamp/centcom
|
||||
name = "Nanotrasen Representative's rubber stamp"
|
||||
icon_state = "stamp-cent"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/weapon/stamp/syndicate
|
||||
name = "suspicious rubber stamp"
|
||||
icon_state = "stamp-syndicate"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
|
||||
@@ -105,4 +105,4 @@
|
||||
if(chosen_stamp)
|
||||
name = chosen_stamp.name
|
||||
icon_state = chosen_stamp.icon_state
|
||||
_color = chosen_stamp._color
|
||||
item_color = chosen_stamp.item_color
|
||||
@@ -567,41 +567,41 @@
|
||||
|
||||
usr << "\blue You color \the [src] [clr]"
|
||||
icon_state = "egg-[clr]"
|
||||
_color = clr
|
||||
item_color = clr
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/blue
|
||||
icon_state = "egg-blue"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/green
|
||||
icon_state = "egg-green"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/mime
|
||||
icon_state = "egg-mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/orange
|
||||
icon_state = "egg-orange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/purple
|
||||
icon_state = "egg-purple"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow
|
||||
icon_state = "egg-rainbow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/red
|
||||
icon_state = "egg-red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/yellow
|
||||
icon_state = "egg-yellow"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/friedegg
|
||||
name = "Fried egg"
|
||||
|
||||
Reference in New Issue
Block a user