Merge pull request #2297 from Markolie/itemcolor

Replace _color with item_color
This commit is contained in:
Fox McCloud
2015-10-06 16:11:35 -04:00
49 changed files with 541 additions and 541 deletions
@@ -8,7 +8,7 @@
var/implanted = null
var/mob/living/imp_in = null
var/obj/item/organ/external/part = null
_color = "b"
item_color = "b"
var/allow_reagents = 0
var/malfunction = 0
@@ -22,7 +22,7 @@
update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp._color)
src.icon_state = text("implantcase-[]", src.imp.item_color)
src.origin_tech = src.imp.origin_tech
else
src.icon_state = "implantcase-0"
@@ -3,7 +3,7 @@
/obj/item/weapon/implant/freedom
name = "freedom"
desc = "Use this to escape from those evil Red Shirts."
_color = "r"
item_color = "r"
var/activation_emote = "chuckle"
origin_tech = "materials=2;magnets=3;biotech=3;syndicate=4"
var/uses = 4
+12 -12
View File
@@ -25,10 +25,10 @@
hitsound = 'sound/weapons/blade1.ogg'
if(attack_verb_on.len)
attack_verb = attack_verb_on
if(!_color)
if(!item_color)
icon_state = icon_state_on
else
icon_state = "sword[_color]"
icon_state = "sword[item_color]"
w_class = w_class_on
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
user << "<span class='notice'>[src] is now active.</span>"
@@ -86,8 +86,8 @@
var/blade_color
/obj/item/weapon/melee/energy/sword/New()
if(_color == null)
_color = pick("red", "blue", "green", "purple")
if(item_color == null)
item_color = pick("red", "blue", "green", "purple")
/obj/item/weapon/melee/energy/sword/IsShield()
if(active)
@@ -120,12 +120,12 @@
icon_state = "esaw_0"
icon_state_on = "esaw_1"
hitcost = 75 //Costs more than a standard cyborg esword
_color = null
item_color = null
w_class = 3
/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
..()
_color = null
item_color = null
/obj/item/weapon/melee/energy/sword/cyborg/saw/IsShield()
return 0
@@ -133,16 +133,16 @@
/obj/item/weapon/melee/energy/sword/saber
/obj/item/weapon/melee/energy/sword/saber/blue
_color = "blue"
item_color = "blue"
/obj/item/weapon/melee/energy/sword/saber/purple
_color = "purple"
item_color = "purple"
/obj/item/weapon/melee/energy/sword/saber/green
_color = "green"
item_color = "green"
/obj/item/weapon/melee/energy/sword/saber/red
_color = "red"
item_color = "red"
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
..()
@@ -156,7 +156,7 @@
var/obj/item/weapon/twohanded/dualsaber/newSaber = new /obj/item/weapon/twohanded/dualsaber(user.loc)
if(src.hacked) // That's right, we'll only check the "original" esword.
newSaber.hacked = 1
newSaber._color = "rainbow"
newSaber.item_color = "rainbow"
user.unEquip(W)
user.unEquip(src)
qdel(W)
@@ -165,7 +165,7 @@
else if(istype(W, /obj/item/device/multitool))
if(hacked == 0)
hacked = 1
_color = "rainbow"
item_color = "rainbow"
user << "<span class='warning'>RNBW_ENGAGE</span>"
if(active)