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Merge pull request #2297 from Markolie/itemcolor
Replace _color with item_color
This commit is contained in:
@@ -2652,7 +2652,7 @@
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for(var/obj/item/clothing/under/W in world)
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W.icon_state = "schoolgirl"
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W.item_state = "w_suit"
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W._color = "schoolgirl"
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W.item_color = "schoolgirl"
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message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
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world << sound('sound/AI/animes.ogg')
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if("eagles")//SCRAW
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@@ -480,11 +480,11 @@ BLIND // can't see anything
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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if(copytext(_color,-2) != "_d")
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basecolor = _color
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if(copytext(item_color,-2) != "_d")
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basecolor = item_color
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usr << "DEBUG:[basecolor]"
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if(basecolor + "_d_s" in icon_states('icons/mob/uniform.dmi'))
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_color = _color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
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item_color = item_color == "[basecolor]" ? "[basecolor]_d" : "[basecolor]"
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usr.update_inv_w_uniform()
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else
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usr << "<span class='notice'>You cannot roll down the uniform!</span>"
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@@ -5,7 +5,7 @@
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item_state = "ygloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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_color="yellow"
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item_color="yellow"
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power
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var/next_shock = 0
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@@ -20,7 +20,7 @@
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item_state = "ygloves"
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siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
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permeability_coefficient = 0.05
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_color="yellow"
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item_color="yellow"
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New()
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siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
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@@ -30,7 +30,7 @@
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name = "black gloves"
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icon_state = "black"
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item_state = "bgloves"
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_color="brown"
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item_color="brown"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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@@ -38,10 +38,10 @@
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hos
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_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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ce
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_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
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item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
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thief
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pickpocket = 1
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@@ -51,14 +51,14 @@
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "orange"
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item_state = "orangegloves"
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_color="orange"
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item_color="orange"
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/obj/item/clothing/gloves/color/red
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name = "red gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "red"
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item_state = "redgloves"
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_color = "red"
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item_color = "red"
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/obj/item/clothing/gloves/color/red/insulated
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name = "insulated gloves"
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@@ -71,60 +71,60 @@
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "rainbow"
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item_state = "rainbowgloves"
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_color = "rainbow"
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item_color = "rainbow"
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clown
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_color = "clown"
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item_color = "clown"
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/obj/item/clothing/gloves/color/blue
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name = "blue gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "blue"
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item_state = "bluegloves"
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_color="blue"
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item_color="blue"
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/obj/item/clothing/gloves/color/purple
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name = "purple gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "purple"
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item_state = "purplegloves"
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_color="purple"
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item_color="purple"
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/obj/item/clothing/gloves/color/green
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name = "green gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "green"
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item_state = "greengloves"
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_color="green"
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item_color="green"
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/obj/item/clothing/gloves/color/grey
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name = "grey gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "gray"
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item_state = "graygloves"
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_color="grey"
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item_color="grey"
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rd
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_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
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item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
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hop
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_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
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item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
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/obj/item/clothing/gloves/color/light_brown
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name = "light brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "lightbrown"
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item_state = "lightbrowngloves"
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_color="light brown"
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item_color="light brown"
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/obj/item/clothing/gloves/color/brown
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name = "brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "brown"
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item_state = "browngloves"
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_color="brown"
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item_color="brown"
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cargo
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_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
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item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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@@ -133,7 +133,7 @@
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item_state = "lgloves"
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siemens_coefficient = 0.30
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permeability_coefficient = 0.01
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_color="white"
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item_color="white"
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transfer_prints = TRUE
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/obj/item/clothing/gloves/color/latex/nitrile
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@@ -142,17 +142,17 @@
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icon_state = "nitrile"
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item_state = "nitrilegloves"
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transfer_prints = FALSE
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_color = "medical"
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item_color = "medical"
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/obj/item/clothing/gloves/color/white
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name = "white gloves"
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desc = "These look pretty fancy."
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icon_state = "white"
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item_state = "wgloves"
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_color="mime"
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item_color="mime"
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redcoat
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_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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/obj/item/clothing/gloves/color/captain
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@@ -160,7 +160,7 @@
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name = "captain's gloves"
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icon_state = "captain"
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item_state = "egloves"
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_color = "captain"
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item_color = "captain"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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cold_protection = HANDS
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@@ -3,7 +3,7 @@
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desc = "Plain black gloves without fingertips for the hard working."
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icon_state = "fingerless"
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item_state = "fingerless"
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_color = null //So they don't wash.
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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@@ -44,4 +44,4 @@
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name = "batgloves"
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icon_state = "bmgloves"
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item_state = "bmgloves"
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_color="bmgloves"
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item_color="bmgloves"
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@@ -6,7 +6,7 @@
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item_state = "hardhat0_yellow"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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flags_inv = 0
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action_button_name = "Toggle Helmet Light"
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@@ -18,8 +18,8 @@
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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on = !on
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icon_state = "hardhat[on]_[_color]"
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item_state = "hardhat[on]_[_color]"
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icon_state = "hardhat[on]_[item_color]"
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item_state = "hardhat[on]_[item_color]"
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if(on) set_light(brightness_on)
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else set_light(0)
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@@ -28,12 +28,12 @@
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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_color = "orange"
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item_color = "orange"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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_color = "red"
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item_color = "red"
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name = "firefighter helmet"
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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@@ -44,7 +44,7 @@
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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_color = "white"
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item_color = "white"
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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@@ -55,12 +55,12 @@
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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_color = "dblue"
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item_color = "dblue"
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/obj/item/clothing/head/hardhat/atmos
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icon_state = "hardhat0_atmos"
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item_state = "hardhat0_atmos"
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_color = "atmos"
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item_color = "atmos"
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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flags = STOPSPRESSUREDMAGE
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@@ -146,7 +146,7 @@
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"//Could stand to be renamed
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item_state = "hardhat0_pumpkin"
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_color = "pumpkin"
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item_color = "pumpkin"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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@@ -161,7 +161,7 @@
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desc = "Some fake antlers and a very fake red nose."
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icon_state = "hardhat0_reindeer"
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item_state = "hardhat0_reindeer"
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_color = "reindeer"
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item_color = "reindeer"
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flags_inv = 0
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action_button_name = "Toggle Nose Light"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -3,12 +3,12 @@
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "cargosoft"
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item_state = "helmet"
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_color = "cargo"
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item_color = "cargo"
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var/flipped = 0
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siemens_coefficient = 0.9
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dropped()
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src.icon_state = "[_color]soft"
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src.icon_state = "[item_color]soft"
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src.flipped=0
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..()
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@@ -19,10 +19,10 @@
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if(usr.canmove && !usr.stat && !usr.restrained())
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src.flipped = !src.flipped
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if(src.flipped)
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icon_state = "[_color]soft_flipped"
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icon_state = "[item_color]soft_flipped"
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usr << "You flip the hat backwards."
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else
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icon_state = "[_color]soft"
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icon_state = "[item_color]soft"
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usr << "You flip the hat back in normal position."
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usr.update_inv_head() //so our mob-overlays update
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@@ -30,71 +30,71 @@
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name = "red cap"
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desc = "It's a baseball hat in a tasteless red colour."
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icon_state = "redsoft"
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_color = "red"
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item_color = "red"
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/obj/item/clothing/head/soft/blue
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name = "blue cap"
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desc = "It's a baseball hat in a tasteless blue colour."
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icon_state = "bluesoft"
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_color = "blue"
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item_color = "blue"
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/obj/item/clothing/head/soft/green
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name = "green cap"
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desc = "It's a baseball hat in a tasteless green colour."
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icon_state = "greensoft"
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_color = "green"
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item_color = "green"
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/obj/item/clothing/head/soft/yellow
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name = "yellow cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "yellowsoft"
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_color = "yellow"
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item_color = "yellow"
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/obj/item/clothing/head/soft/grey
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name = "grey cap"
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desc = "It's a baseball hat in a tasteful grey colour."
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icon_state = "greysoft"
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_color = "grey"
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item_color = "grey"
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/obj/item/clothing/head/soft/orange
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name = "orange cap"
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desc = "It's a baseball hat in a tasteless orange colour."
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icon_state = "orangesoft"
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_color = "orange"
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item_color = "orange"
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/obj/item/clothing/head/soft/mime
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name = "white cap"
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desc = "It's a baseball hat in a tasteless white colour."
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icon_state = "mimesoft"
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_color = "mime"
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item_color = "mime"
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/obj/item/clothing/head/soft/purple
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name = "purple cap"
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desc = "It's a baseball hat in a tasteless purple colour."
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icon_state = "purplesoft"
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_color = "purple"
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item_color = "purple"
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/obj/item/clothing/head/soft/black
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name = "black cap"
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desc = "It's a baseball hat in a tasteless black colour."
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icon_state = "blacksoft"
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_color = "black"
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item_color = "black"
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/obj/item/clothing/head/soft/rainbow
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name = "rainbow cap"
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desc = "It's a baseball hat in a bright rainbow of colors."
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icon_state = "rainbowsoft"
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_color = "rainbow"
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item_color = "rainbow"
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's baseball hat in tasteful red colour."
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icon_state = "secsoft"
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_color = "sec"
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item_color = "sec"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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desc = "It's baseball hat in corpotate colours."
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icon_state = "corpsoft"
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_color = "corp"
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item_color = "corp"
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@@ -1,7 +1,7 @@
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/obj/item/clothing/shoes/black
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name = "black shoes"
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icon_state = "black"
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_color = "black"
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item_color = "black"
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desc = "A pair of black shoes."
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cold_protection = FEET
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@@ -10,7 +10,7 @@
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max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
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redcoat
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_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
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item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
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/obj/item/clothing/shoes/black/greytide
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flags = NODROP
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@@ -21,71 +21,71 @@
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icon_state = "brown"
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captain
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_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
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item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
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hop
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_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
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item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
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ce
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_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
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item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
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rd
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_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
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item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
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cmo
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_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
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||||
item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
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cmo
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_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
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||||
item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
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||||
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/obj/item/clothing/shoes/blue
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name = "blue shoes"
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icon_state = "blue"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/green
|
||||
name = "green shoes"
|
||||
icon_state = "green"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/shoes/yellow
|
||||
name = "yellow shoes"
|
||||
icon_state = "yellow"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/purple
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
_color = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
icon_state = "red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/shoes/white
|
||||
name = "white shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.01
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/shoes/leather
|
||||
name = "leather shoes"
|
||||
desc = "A sturdy pair of leather shoes."
|
||||
icon_state = "leather"
|
||||
_color = "leather"
|
||||
item_color = "leather"
|
||||
|
||||
/obj/item/clothing/shoes/rainbow
|
||||
name = "rainbow shoes"
|
||||
desc = "Very gay shoes."
|
||||
icon_state = "rain_bow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
||||
if (src.chained)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
|
||||
name = "combat boots"
|
||||
@@ -57,7 +57,7 @@
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
var/footstep = 1 //used for squeeks whilst walking
|
||||
species_restricted = null
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
siemens_coefficient = 0.7
|
||||
var/footstep=1
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
name = "jacksandals"
|
||||
desc = "Nanotrasen-issue Security combat sandals for combat scenarios. They're jacksandals, however that works."
|
||||
icon_state = "jacksandal"
|
||||
_color = "jacksandal"
|
||||
item_color = "jacksandal"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
@@ -82,7 +82,7 @@
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
_color = "cult"
|
||||
item_color = "cult"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -137,6 +137,6 @@
|
||||
name = "noble boots"
|
||||
desc = "The boots are economically designed to balance function and comfort, so that you can step on peasants without having to worry about blisters. The leather also resists unwanted blood stains."
|
||||
icon_state = "noble_boot"
|
||||
_color = "noble_boot"
|
||||
item_color = "noble_boot"
|
||||
item_state = "noble_boot"
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
/obj/item/clothing/head/helmet/space/skrell/white
|
||||
icon_state = "skrell_helmet_white"
|
||||
item_state = "skrell_helmet_white"
|
||||
_color = "skrell_helmet_white"
|
||||
item_color = "skrell_helmet_white"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/black
|
||||
icon_state = "skrell_helmet_black"
|
||||
item_state = "skrell_helmet_black"
|
||||
_color = "skrell_helmet_black"
|
||||
item_color = "skrell_helmet_black"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell
|
||||
name = "Skrellian hardsuit"
|
||||
@@ -28,12 +28,12 @@
|
||||
/obj/item/clothing/suit/space/skrell/white
|
||||
icon_state = "skrell_suit_white"
|
||||
item_state = "skrell_suit_white"
|
||||
_color = "skrell_suit_white"
|
||||
item_color = "skrell_suit_white"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/black
|
||||
icon_state = "skrell_suit_black"
|
||||
item_state = "skrell_suit_black"
|
||||
_color = "skrell_suit_black"
|
||||
item_color = "skrell_suit_black"
|
||||
|
||||
//Unathi space gear. Huge and restrictive.
|
||||
/obj/item/clothing/head/helmet/space/unathi
|
||||
@@ -48,7 +48,7 @@
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "unathi_helm_cheap"
|
||||
item_state = "unathi_helm_cheap"
|
||||
_color = "unathi_helm_cheap"
|
||||
item_color = "unathi_helm_cheap"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
@@ -69,14 +69,14 @@
|
||||
desc = "Weathered, ancient and battle-scarred. The helmet is too."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
_color = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/breacher
|
||||
name = "breacher chassis"
|
||||
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
_color = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
slowdown = 1
|
||||
|
||||
// Vox space gear (vaccuum suit, low pressure armour)
|
||||
@@ -162,7 +162,7 @@
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
icon_state = "vox-casual-1"
|
||||
_color = "vox-casual-1"
|
||||
item_color = "vox-casual-1"
|
||||
item_state = "vox-casual-1"
|
||||
body_parts_covered = LEGS
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
name = "alien robes"
|
||||
desc = "Weird and flowing!"
|
||||
icon_state = "vox-casual-2"
|
||||
_color = "vox-casual-2"
|
||||
item_color = "vox-casual-2"
|
||||
item_state = "vox-casual-2"
|
||||
|
||||
/obj/item/clothing/gloves/color/yellow/vox
|
||||
@@ -180,7 +180,7 @@
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
_color = "gloves-vox"
|
||||
item_color = "gloves-vox"
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/gloves.dmi',
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
desc = "A helmet worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_commander"
|
||||
item_state = "helm-command"
|
||||
_color = "ert_commander"
|
||||
item_color = "ert_commander"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/commander
|
||||
name = "emergency response team commander suit"
|
||||
@@ -58,7 +58,7 @@
|
||||
desc = "A helmet worn by security members of a Nanotrasen Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_security"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
_color = "ert_security"
|
||||
item_color = "ert_security"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/security
|
||||
name = "emergency response team security suit"
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "emergency response team engineer helmet"
|
||||
desc = "A helmet worn by engineers of a Nanotrasen Emergency Response Team. Has yellow highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_engineer"
|
||||
_color = "ert_engineer"
|
||||
item_color = "ert_engineer"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/engineer
|
||||
name = "emergency response team engineer suit"
|
||||
@@ -83,7 +83,7 @@
|
||||
name = "emergency response team medical helmet"
|
||||
desc = "A helmet worn by medical members of a Nanotrasen Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_medical"
|
||||
_color = "ert_medical"
|
||||
item_color = "ert_medical"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/medical
|
||||
name = "emergency response team medical suit"
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "emergency response team janitor helmet"
|
||||
desc = "A helmet worn by janitorial members of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured and space ready."
|
||||
icon_state = "rig0-ert_janitor"
|
||||
_color = "ert_janitor"
|
||||
item_color = "ert_janitor"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/ert/janitor
|
||||
name = "emergency response team janitor suit"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
item_color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
action_button_name = "Toggle Helmet Light"
|
||||
|
||||
//Species-specific stuff.
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/proc/toggle_light(mob/user)
|
||||
on = !on
|
||||
icon_state = "rig[on]-[_color]"
|
||||
icon_state = "rig[on]-[item_color]"
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
@@ -248,7 +248,7 @@
|
||||
desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
|
||||
icon_state = "rig0-white"
|
||||
item_state = "ce_helm"
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
@@ -268,7 +268,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state = "mining_helm"
|
||||
_color = "mining"
|
||||
item_color = "mining"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -287,14 +287,14 @@
|
||||
desc = "A dual-mode advanced helmet designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_helm"
|
||||
_color = "syndi"
|
||||
item_color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
on = 1
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
|
||||
action_button_name = "Toggle Helmet Mode"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[_color]"
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
@@ -328,7 +328,7 @@
|
||||
desc = "A dual-mode advanced hardsuit designed for work in special operations. It is in travel mode. Property of Gorlex Marauders."
|
||||
icon_state = "hardsuit1-syndi"
|
||||
item_state = "syndie_hardsuit"
|
||||
_color = "syndi"
|
||||
item_color = "syndi"
|
||||
slowdown = 1
|
||||
w_class = 3
|
||||
var/on = 1
|
||||
@@ -337,7 +337,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/update_icon()
|
||||
icon_state = "hardsuit[on]-[_color]"
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/attack_self(mob/user)
|
||||
on = !on
|
||||
@@ -369,7 +369,7 @@
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
_color = "wiz"
|
||||
item_color = "wiz"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
@@ -400,7 +400,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
flash_protect = 0
|
||||
@@ -420,7 +420,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
_color = "sec"
|
||||
item_color = "sec"
|
||||
armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -440,7 +440,7 @@
|
||||
name = "atmospherics hardsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
_color = "atmos"
|
||||
item_color = "atmos"
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
@@ -460,7 +460,7 @@
|
||||
desc = "This is an adamantium helmet from the chapter of the Singuloth Knights. It shines with a holy aura."
|
||||
icon_state = "rig0-singuloth"
|
||||
item_state = "singuloth_helm"
|
||||
_color = "singuloth"
|
||||
item_color = "singuloth"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/singuloth
|
||||
|
||||
@@ -334,14 +334,14 @@
|
||||
name = "pink swimsuit"
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
_color = "stripper_p"
|
||||
item_color = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
_color = "stripper_g"
|
||||
item_color = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
@@ -362,7 +362,7 @@
|
||||
name = "the mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
_color = "mankini"
|
||||
item_color = "mankini"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/jacket/miljacket
|
||||
@@ -389,35 +389,35 @@
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
_color = "swim_black"
|
||||
item_color = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
_color = "swim_blue"
|
||||
item_color = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
_color = "swim_purp"
|
||||
item_color = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
_color = "swim_green"
|
||||
item_color = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
_color = "swim_red"
|
||||
item_color = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/mercy_hoodie
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state = "" //no inhands
|
||||
_color = "bluetie"
|
||||
item_color = "bluetie"
|
||||
slot_flags = SLOT_TIE
|
||||
w_class = 2.0
|
||||
var/slot = "decor"
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/New()
|
||||
..()
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[_color? "[_color]" : "[icon_state]"]")
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]")
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/accessory/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
@@ -47,36 +47,36 @@
|
||||
/obj/item/clothing/accessory/blue
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
_color = "bluetie"
|
||||
item_color = "bluetie"
|
||||
|
||||
/obj/item/clothing/accessory/red
|
||||
name = "red tie"
|
||||
icon_state = "redtie"
|
||||
_color = "redtie"
|
||||
item_color = "redtie"
|
||||
|
||||
/obj/item/clothing/accessory/black
|
||||
name = "black tie"
|
||||
icon_state = "blacktie"
|
||||
_color = "blacktie"
|
||||
item_color = "blacktie"
|
||||
|
||||
/obj/item/clothing/accessory/horrible
|
||||
name = "horrible tie"
|
||||
desc = "A neosilk clip-on tie. This one is disgusting."
|
||||
icon_state = "horribletie"
|
||||
_color = "horribletie"
|
||||
item_color = "horribletie"
|
||||
|
||||
/obj/item/clothing/accessory/waistcoat // No overlay
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "waistcoat"
|
||||
item_state = "waistcoat"
|
||||
_color = "waistcoat"
|
||||
item_color = "waistcoat"
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope
|
||||
name = "stethoscope"
|
||||
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
|
||||
icon_state = "stethoscope"
|
||||
_color = "stethoscope"
|
||||
item_color = "stethoscope"
|
||||
|
||||
/obj/item/clothing/accessory/stethoscope/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(ishuman(M) && isliving(user))
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "bronze medal"
|
||||
desc = "A bronze medal."
|
||||
icon_state = "bronze"
|
||||
_color = "bronze"
|
||||
item_color = "bronze"
|
||||
materials = list(MAT_METAL=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/conduct
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "silver medal"
|
||||
desc = "A silver medal."
|
||||
icon_state = "silver"
|
||||
_color = "silver"
|
||||
item_color = "silver"
|
||||
materials = list(MAT_SILVER=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/valor
|
||||
@@ -152,7 +152,7 @@
|
||||
name = "gold medal"
|
||||
desc = "A prestigious golden medal."
|
||||
icon_state = "gold"
|
||||
_color = "gold"
|
||||
item_color = "gold"
|
||||
materials = list(MAT_GOLD=1000)
|
||||
|
||||
/obj/item/clothing/accessory/medal/gold/captain
|
||||
@@ -173,7 +173,7 @@
|
||||
name = "holobadge"
|
||||
desc = "This glowing blue badge marks the holder as THE LAW."
|
||||
icon_state = "holobadge"
|
||||
_color = "holobadge"
|
||||
item_color = "holobadge"
|
||||
slot_flags = SLOT_BELT | SLOT_TIE
|
||||
|
||||
var/emagged = 0 //Emagging removes Sec check.
|
||||
@@ -181,7 +181,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/holobadge/cord
|
||||
icon_state = "holobadge-cord"
|
||||
_color = "holobadge-cord"
|
||||
item_color = "holobadge-cord"
|
||||
slot_flags = SLOT_MASK | SLOT_TIE
|
||||
|
||||
/obj/item/clothing/accessory/holobadge/attack_self(mob/user as mob)
|
||||
@@ -250,57 +250,57 @@
|
||||
/obj/item/clothing/accessory/scarf/red
|
||||
name = "red scarf"
|
||||
icon_state = "redscarf"
|
||||
_color = "redscarf"
|
||||
item_color = "redscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/green
|
||||
name = "green scarf"
|
||||
icon_state = "greenscarf"
|
||||
_color = "greenscarf"
|
||||
item_color = "greenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/darkblue
|
||||
name = "dark blue scarf"
|
||||
icon_state = "darkbluescarf"
|
||||
_color = "darkbluescarf"
|
||||
item_color = "darkbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/purple
|
||||
name = "purple scarf"
|
||||
icon_state = "purplescarf"
|
||||
_color = "purplescarf"
|
||||
item_color = "purplescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/yellow
|
||||
name = "yellow scarf"
|
||||
icon_state = "yellowscarf"
|
||||
_color = "yellowscarf"
|
||||
item_color = "yellowscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/orange
|
||||
name = "orange scarf"
|
||||
icon_state = "orangescarf"
|
||||
_color = "orangescarf"
|
||||
item_color = "orangescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/lightblue
|
||||
name = "light blue scarf"
|
||||
icon_state = "lightbluescarf"
|
||||
_color = "lightbluescarf"
|
||||
item_color = "lightbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/white
|
||||
name = "white scarf"
|
||||
icon_state = "whitescarf"
|
||||
_color = "whitescarf"
|
||||
item_color = "whitescarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/black
|
||||
name = "black scarf"
|
||||
icon_state = "blackscarf"
|
||||
_color = "blackscarf"
|
||||
item_color = "blackscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/zebra
|
||||
name = "zebra scarf"
|
||||
icon_state = "zebrascarf"
|
||||
_color = "zebrascarf"
|
||||
item_color = "zebrascarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/christmas
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
_color = "christmasscarf"
|
||||
item_color = "christmasscarf"
|
||||
|
||||
//The three following scarves don't have the scarf subtype
|
||||
//This is because Ian can equip anything from that subtype
|
||||
@@ -308,22 +308,22 @@
|
||||
/obj/item/clothing/accessory/stripedredscarf
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
_color = "stripedredscarf"
|
||||
item_color = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedgreenscarf
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
_color = "stripedgreenscarf"
|
||||
item_color = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedbluescarf
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
_color = "stripedbluescarf"
|
||||
item_color = "stripedbluescarf"
|
||||
|
||||
/obj/item/clothing/accessory/petcollar
|
||||
name = "pet collar"
|
||||
icon_state = "petcollar"
|
||||
_color = "petcollar"
|
||||
item_color = "petcollar"
|
||||
var/tagname = null
|
||||
|
||||
/obj/item/clothing/accessory/petcollar/attack_self(mob/user as mob)
|
||||
|
||||
@@ -2,41 +2,41 @@
|
||||
name = "red armband"
|
||||
desc = "A fancy red armband!"
|
||||
icon_state = "red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
slot = "armband"
|
||||
|
||||
/obj/item/clothing/accessory/armband/cargo
|
||||
name = "cargo armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is brown."
|
||||
icon_state = "cargo"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/clothing/accessory/armband/engine
|
||||
name = "engineering armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is orange with a reflective strip!"
|
||||
icon_state = "engie"
|
||||
_color = "engie"
|
||||
item_color = "engie"
|
||||
|
||||
/obj/item/clothing/accessory/armband/science
|
||||
name = "science armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is purple."
|
||||
icon_state = "rnd"
|
||||
_color = "rnd"
|
||||
item_color = "rnd"
|
||||
|
||||
/obj/item/clothing/accessory/armband/hydro
|
||||
name = "hydroponics armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is green and blue."
|
||||
icon_state = "hydro"
|
||||
_color = "hydro"
|
||||
item_color = "hydro"
|
||||
|
||||
/obj/item/clothing/accessory/armband/med
|
||||
name = "medical armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white."
|
||||
icon_state = "med"
|
||||
_color = "med"
|
||||
item_color = "med"
|
||||
|
||||
/obj/item/clothing/accessory/armband/medgreen
|
||||
name = "EMT armband"
|
||||
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green."
|
||||
icon_state = "medgreen"
|
||||
_color = "medgreen"
|
||||
item_color = "medgreen"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster."
|
||||
icon_state = "holster"
|
||||
_color = "holster"
|
||||
item_color = "holster"
|
||||
slot = "utility"
|
||||
var/holster_allow = /obj/item/weapon/gun
|
||||
var/obj/item/weapon/gun/holstered = null
|
||||
@@ -125,11 +125,11 @@
|
||||
name = "shoulder holster"
|
||||
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
||||
icon_state = "holster"
|
||||
_color = "holster"
|
||||
item_color = "holster"
|
||||
holster_allow = /obj/item/weapon/gun/projectile
|
||||
|
||||
/obj/item/clothing/accessory/holster/waist
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster. Made of expensive leather."
|
||||
icon_state = "holster"
|
||||
_color = "holster_low"
|
||||
item_color = "holster_low"
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "load bearing equipment"
|
||||
desc = "Used to hold things when you don't have enough hands."
|
||||
icon_state = "webbing"
|
||||
_color = "webbing"
|
||||
item_color = "webbing"
|
||||
slot = "utility"
|
||||
var/slots = 3
|
||||
var/obj/item/weapon/storage/internal/hold
|
||||
@@ -69,27 +69,27 @@
|
||||
name = "webbing"
|
||||
desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
|
||||
icon_state = "webbing"
|
||||
_color = "webbing"
|
||||
item_color = "webbing"
|
||||
|
||||
/obj/item/clothing/accessory/storage/black_vest
|
||||
name = "black webbing vest"
|
||||
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."
|
||||
icon_state = "vest_black"
|
||||
_color = "vest_black"
|
||||
item_color = "vest_black"
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/accessory/storage/brown_vest
|
||||
name = "brown webbing vest"
|
||||
desc = "Worn brownish synthcotton vest with lots of pockets to unload your hands."
|
||||
icon_state = "vest_brown"
|
||||
_color = "vest_brown"
|
||||
item_color = "vest_brown"
|
||||
slots = 5
|
||||
|
||||
/obj/item/clothing/accessory/storage/knifeharness
|
||||
name = "decorated harness"
|
||||
desc = "A heavily decorated harness of sinew and leather with two knife-loops."
|
||||
icon_state = "unathiharness2"
|
||||
_color = "unathiharness2"
|
||||
item_color = "unathiharness2"
|
||||
slots = 2
|
||||
|
||||
/obj/item/clothing/accessory/storage/knifeharness/New()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=3"
|
||||
siemens_coefficient = 0.8
|
||||
@@ -38,11 +38,11 @@
|
||||
name = "psychedelic"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
_color = "psyche"
|
||||
item_color = "psyche"
|
||||
spawn(200)
|
||||
name = "Black Jumpsuit"
|
||||
icon_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
desc = null
|
||||
..()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
name = A.name
|
||||
icon_state = A.icon_state
|
||||
item_state = A.item_state
|
||||
_color = A._color
|
||||
item_color = A.item_color
|
||||
usr.update_inv_w_uniform() //so our overlays update.
|
||||
|
||||
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
name = initial(C.name)
|
||||
icon_state = initial(C.icon_state)
|
||||
item_state = initial(C.item_state)
|
||||
_color = initial(C._color)
|
||||
item_color = initial(C.item_color)
|
||||
|
||||
/obj/item/clothing/under/color/black
|
||||
name = "black jumpsuit"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blackf
|
||||
@@ -23,13 +23,13 @@
|
||||
desc = "It's very smart and in a ladies-size!"
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "blackf"
|
||||
item_color = "blackf"
|
||||
|
||||
/obj/item/clothing/under/color/blue
|
||||
name = "blue jumpsuit"
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/dodgeball
|
||||
@@ -39,7 +39,7 @@
|
||||
name = "green jumpsuit"
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/grey/greytide
|
||||
@@ -58,7 +58,7 @@
|
||||
desc = "Don't wear this near paranoid security officers"
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/orange/prison
|
||||
@@ -66,7 +66,7 @@
|
||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -76,14 +76,14 @@
|
||||
desc = "Just looking at this makes you feel <i>fabulous</i>."
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
_color = "pink"
|
||||
item_color = "pink"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/dodgeball
|
||||
@@ -93,21 +93,21 @@
|
||||
name = "white jumpsuit"
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
_color = "white"
|
||||
item_color = "white"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
desc = "Groovy!"
|
||||
icon_state = "psyche"
|
||||
_color = "psyche"
|
||||
item_color = "psyche"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -116,66 +116,66 @@
|
||||
/obj/item/clothing/under/color/lightblue
|
||||
name = "light blue jumpsuit"
|
||||
icon_state = "lightblue"
|
||||
_color = "lightblue"
|
||||
item_color = "lightblue"
|
||||
|
||||
/obj/item/clothing/under/color/aqua
|
||||
name = "aqua jumpsuit"
|
||||
icon_state = "aqua"
|
||||
_color = "aqua"
|
||||
item_color = "aqua"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/purple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "purple"
|
||||
item_state = "p_suit"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "light purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
_color = "lightpurple"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/color/lightgreen
|
||||
name = "light green jumpsuit"
|
||||
icon_state = "lightgreen"
|
||||
_color = "lightgreen"
|
||||
item_color = "lightgreen"
|
||||
|
||||
/obj/item/clothing/under/color/lightblue
|
||||
name = "light blue jumpsuit"
|
||||
icon_state = "lightblue"
|
||||
_color = "lightblue"
|
||||
item_color = "lightblue"
|
||||
|
||||
/obj/item/clothing/under/color/lightbrown
|
||||
name = "light brown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
_color = "lightbrown"
|
||||
item_color = "lightbrown"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
_color = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/under/color/yellowgreen
|
||||
name = "yellow green jumpsuit"
|
||||
icon_state = "yellowgreen"
|
||||
_color = "yellowgreen"
|
||||
item_color = "yellowgreen"
|
||||
|
||||
/obj/item/clothing/under/color/darkblue
|
||||
name = "dark blue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
_color = "darkblue"
|
||||
item_color = "darkblue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/lightred
|
||||
name = "light red jumpsuit"
|
||||
icon_state = "lightred"
|
||||
_color = "lightred"
|
||||
item_color = "lightred"
|
||||
|
||||
/obj/item/clothing/under/color/darkred
|
||||
name = "dark red jumpsuit"
|
||||
icon_state = "darkred"
|
||||
_color = "darkred"
|
||||
item_color = "darkred"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/jersey
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "The jersey of the Nanotrasen Phi-ghters!"
|
||||
icon_state = "redjersey"
|
||||
item_state = "r_suit"
|
||||
_color = "redjersey"
|
||||
item_color = "redjersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/jersey
|
||||
@@ -191,5 +191,5 @@
|
||||
desc = "The jersey of the Nanotrasen Pi-rates!"
|
||||
icon_state = "bluejersey"
|
||||
item_state = "b_suit"
|
||||
_color = "bluejersey"
|
||||
item_color = "bluejersey"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
_color = "ba_suit"
|
||||
item_color = "ba_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "captain's jumpsuit"
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
@@ -21,7 +21,7 @@
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -39,14 +39,14 @@
|
||||
name = "chaplain's jumpsuit"
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
_color = "chapblack"
|
||||
item_color = "chapblack"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
_color = "chef"
|
||||
item_color = "chef"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
@@ -54,7 +54,7 @@
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
_color = "hop"
|
||||
item_color = "hop"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel_whimsy
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "head of personnel's suit"
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hopwhimsy"
|
||||
_color = "hopwhimsy"
|
||||
item_color = "hopwhimsy"
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
_color = "hydroponics"
|
||||
item_color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "Internal Affairs uniform"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
_color = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/ntrep
|
||||
@@ -96,14 +96,14 @@
|
||||
name = "dress shirt"
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
_color = "internalaffairs"
|
||||
item_color = "internalaffairs"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
_color = "janitor"
|
||||
item_color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -116,42 +116,42 @@
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
item_state = "lawyer_black"
|
||||
_color = "lawyer_black"
|
||||
item_color = "lawyer_black"
|
||||
|
||||
/obj/item/clothing/under/lawyer/female
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
_color = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/lawyer/red
|
||||
icon_state = "lawyer_red"
|
||||
item_state = "lawyer_red"
|
||||
_color = "lawyer_red"
|
||||
item_color = "lawyer_red"
|
||||
|
||||
/obj/item/clothing/under/lawyer/blue
|
||||
icon_state = "lawyer_blue"
|
||||
item_state = "lawyer_blue"
|
||||
_color = "lawyer_blue"
|
||||
item_color = "lawyer_blue"
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit
|
||||
name = "Blue Suit"
|
||||
desc = "A classy suit and tie"
|
||||
icon_state = "bluesuit"
|
||||
item_state = "bluesuit"
|
||||
_color = "bluesuit"
|
||||
item_color = "bluesuit"
|
||||
|
||||
/obj/item/clothing/under/lawyer/purpsuit
|
||||
name = "Purple Suit"
|
||||
icon_state = "lawyer_purp"
|
||||
item_state = "lawyer_purp"
|
||||
_color = "lawyer_purp"
|
||||
item_color = "lawyer_purp"
|
||||
|
||||
/obj/item/clothing/under/lawyer/oldman
|
||||
name = "Old Man's Suit"
|
||||
desc = "A classic suit for the older gentleman with built in back support."
|
||||
icon_state = "oldman"
|
||||
item_state = "oldman"
|
||||
_color = "oldman"
|
||||
item_color = "oldman"
|
||||
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
@@ -159,7 +159,7 @@
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
_color = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
@@ -167,7 +167,7 @@
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
_color = "miner"
|
||||
item_color = "miner"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/barber
|
||||
@@ -184,4 +184,4 @@
|
||||
name = "barber's uniform"
|
||||
icon_state = "barber"
|
||||
item_state = "barber"
|
||||
_color = "barber"
|
||||
item_color = "barber"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
_color = "chief"
|
||||
item_color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "atmospheric technician's jumpsuit"
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
_color = "atmos"
|
||||
item_color = "atmos"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "engineer's jumpsuit"
|
||||
icon_state = "engine"
|
||||
item_state = "engi_suit"
|
||||
_color = "engine"
|
||||
item_color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
_color = "robotics"
|
||||
item_color = "robotics"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/mechanic
|
||||
@@ -38,4 +38,4 @@
|
||||
name = "mechanic's overalls"
|
||||
icon_state = "mechanic"
|
||||
item_state = "mechanic"
|
||||
_color = "mechanic"
|
||||
item_color = "mechanic"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
_color = "director"
|
||||
item_color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
_color = "toxinswhite"
|
||||
item_color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
_color = "chemistrywhite"
|
||||
item_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -38,7 +38,7 @@
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "cmo"
|
||||
item_state = "w_suit"
|
||||
_color = "cmo"
|
||||
item_color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
_color = "geneticswhite"
|
||||
item_color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
_color = "virologywhite"
|
||||
item_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -68,7 +68,7 @@
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
_color = "nursesuit"
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "nurse's dress"
|
||||
icon_state = "nurse"
|
||||
item_state = "nurse"
|
||||
_color = "nurse"
|
||||
item_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "orderly's uniform"
|
||||
icon_state = "orderly"
|
||||
item_state = "orderly"
|
||||
_color = "orderly"
|
||||
item_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -98,7 +98,7 @@
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -107,28 +107,28 @@
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
_color = "scrubsblue"
|
||||
item_color = "scrubsblue"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
_color = "scrubsgreen"
|
||||
item_color = "scrubsgreen"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
_color = "scrubspurple"
|
||||
item_color = "scrubspurple"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/medical/mortician
|
||||
name = "coroner's scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
|
||||
icon_state = "scrubsblack"
|
||||
_color = "scrubsblack"
|
||||
item_color = "scrubsblack"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
//paramedic
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "paramedic's jumpsuit"
|
||||
icon_state = "paramedic"
|
||||
item_state = "paramedic"
|
||||
_color = "paramedic"
|
||||
item_color = "paramedic"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -147,7 +147,7 @@
|
||||
name = "psychiatrist's jumpsuit"
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
_color = "psych"
|
||||
item_color = "psych"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
@@ -155,7 +155,7 @@
|
||||
name = "psychologist's turtleneck"
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
_color = "psychturtle"
|
||||
item_color = "psychturtle"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
_color = "genetics_new"
|
||||
item_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -177,7 +177,7 @@
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "chemist_new"
|
||||
item_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -187,7 +187,7 @@
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "scientist_new"
|
||||
item_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -197,7 +197,7 @@
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
_color = "virologist_new"
|
||||
item_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "warden's jumpsuit"
|
||||
icon_state = "warden"
|
||||
item_state = "r_suit"
|
||||
_color = "warden"
|
||||
item_color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -24,7 +24,7 @@
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
icon_state = "security"
|
||||
item_state = "r_suit"
|
||||
_color = "secred"
|
||||
item_color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -34,7 +34,7 @@
|
||||
desc = "A dress shirt and khakis with a security patch sewn on."
|
||||
icon_state = "dispatch"
|
||||
item_state = "dispatch"
|
||||
_color = "dispatch"
|
||||
item_color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -44,7 +44,7 @@
|
||||
desc = "It's made of a slightly sturdier material, to allow for robust protection."
|
||||
icon_state = "redshirt2"
|
||||
item_state = "r_suit"
|
||||
_color = "redshirt2"
|
||||
item_color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -52,12 +52,12 @@
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
item_state = "sec_corporate"
|
||||
_color = "sec_corporate"
|
||||
item_color = "sec_corporate"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
item_state = "warden_corporate"
|
||||
_color = "warden_corporate"
|
||||
item_color = "warden_corporate"
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -67,7 +67,7 @@
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
_color = "detective"
|
||||
item_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
@@ -84,7 +84,7 @@
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
@@ -92,7 +92,7 @@
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
item_state = "hos_corporate"
|
||||
_color = "hos_corporate"
|
||||
item_color = "hos_corporate"
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
@@ -100,7 +100,7 @@
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
_color = "jensen"
|
||||
item_color = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -133,21 +133,21 @@
|
||||
desc = "A formal security suit for officers complete with nanotrasen belt buckle."
|
||||
icon_state = "security_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "security_formal"
|
||||
item_color = "security_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/formal
|
||||
name = "warden's suit"
|
||||
desc = "A formal security suit for the warden with blue desginations and '/Warden/' stiched into the shoulders."
|
||||
icon_state = "warden_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "warden_formal"
|
||||
item_color = "warden_formal"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/formal
|
||||
name = "head of security's suit"
|
||||
desc = "A security suit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
icon_state = "hos_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "hos_formal"
|
||||
item_color = "hos_formal"
|
||||
|
||||
|
||||
//Brig Physician
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "brig physician's jumpsuit"
|
||||
icon_state = "brig_phys"
|
||||
item_state = "brig_phys"
|
||||
_color = "brig_phys"
|
||||
item_color = "brig_phys"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -2,14 +2,14 @@
|
||||
name = "red pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "red_pyjamas"
|
||||
_color = "red_pyjamas"
|
||||
item_color = "red_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
/obj/item/clothing/under/pj/blue
|
||||
name = "blue pj's"
|
||||
desc = "Sleepwear."
|
||||
icon_state = "blue_pyjamas"
|
||||
_color = "blue_pyjamas"
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
@@ -17,76 +17,76 @@
|
||||
desc = "Motorcycle not included."
|
||||
icon_state = "ek"
|
||||
item_state = "ek"
|
||||
_color = "ek"
|
||||
item_color = "ek"
|
||||
|
||||
/obj/item/clothing/under/captain_fly
|
||||
name = "rogue captains uniform"
|
||||
desc = "For the man who doesn't care because he's still free."
|
||||
icon_state = "captain_fly"
|
||||
item_state = "captain_fly"
|
||||
_color = "captain_fly"
|
||||
item_color = "captain_fly"
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
_color = "scratch"
|
||||
item_color = "scratch"
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
_color = "sl_suit"
|
||||
item_color = "sl_suit"
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
_color = "waiter"
|
||||
item_color = "waiter"
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
_color = "mailman"
|
||||
item_color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/sexyclown
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
_color = "sexyclown"
|
||||
item_color = "sexyclown"
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
_color = "vice"
|
||||
item_color = "vice"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/officer
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
|
||||
name = "\improper Nanotrasen Officers Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "\improper Nanotrasen Captains Uniform"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/blueshield
|
||||
@@ -103,7 +103,7 @@
|
||||
name = "\improper Nanotrasen Navy Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
name = "\improper Nanotrasen Navy Uniform"
|
||||
icon_state = "officer"
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
item_color = "officer"
|
||||
displays_id = 0
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
name = "\improper Nanotrasen Diplomatic Uniform"
|
||||
icon_state = "presidente"
|
||||
item_state = "g_suit"
|
||||
_color = "presidente"
|
||||
item_color = "presidente"
|
||||
displays_id = 0
|
||||
|
||||
/obj/item/clothing/under/rank/blueshield
|
||||
@@ -129,7 +129,7 @@
|
||||
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. Standard issue to Blueshield officers."
|
||||
icon_state = "ert_uniform"
|
||||
item_state = "bl_suit"
|
||||
_color = "ert_uniform"
|
||||
item_color = "ert_uniform"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
@@ -151,7 +151,7 @@
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
@@ -168,69 +168,69 @@
|
||||
name = "johnny~~ jumpsuit"
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
_color = "johnny"
|
||||
item_color = "johnny"
|
||||
|
||||
/obj/item/clothing/under/rainbow
|
||||
name = "rainbow"
|
||||
desc = "rainbow"
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/under/cloud
|
||||
name = "cloud"
|
||||
desc = "cloud"
|
||||
icon_state = "cloud"
|
||||
_color = "cloud"
|
||||
item_color = "cloud"
|
||||
|
||||
/obj/item/clothing/under/psysuit
|
||||
name = "dark undersuit"
|
||||
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
|
||||
icon_state = "psysuit"
|
||||
item_state = "psysuit"
|
||||
_color = "psysuit"
|
||||
item_color = "psysuit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
desc = "A green suit and yellow necktie. Exemplifies authority."
|
||||
icon_state = "green_suit"
|
||||
item_state = "dg_suit"
|
||||
_color = "green_suit"
|
||||
item_color = "green_suit"
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
|
||||
icon_state = "teal_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "teal_suit"
|
||||
item_color = "teal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket
|
||||
name = "black suit"
|
||||
desc = "A black suit and red tie. Very formal."
|
||||
icon_state = "black_suit"
|
||||
item_state = "bl_suit"
|
||||
_color = "black_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/really_black
|
||||
name = "executive suit"
|
||||
desc = "A formal black suit and red tie, intended for the station's finest."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
_color = "really_black_suit"
|
||||
item_color = "really_black_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/female
|
||||
name = "executive suit"
|
||||
desc = "A formal trouser suit for women, intended for the station's finest."
|
||||
icon_state = "black_suit_fem"
|
||||
item_state = "black_suit_fem"
|
||||
_color = "black_suit_fem"
|
||||
item_color = "black_suit_fem"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/red
|
||||
name = "red suit"
|
||||
desc = "A red suit and blue tie. Somewhat formal."
|
||||
icon_state = "red_suit"
|
||||
item_state = "r_suit"
|
||||
_color = "red_suit"
|
||||
item_color = "red_suit"
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
@@ -238,34 +238,34 @@
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
_color = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
_color = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
_color = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
_color = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/blackskirt
|
||||
name = "black skirt"
|
||||
desc = "A black skirt, very fancy!"
|
||||
icon_state = "blackskirt"
|
||||
_color = "blackskirt"
|
||||
item_color = "blackskirt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/schoolgirl
|
||||
@@ -273,7 +273,7 @@
|
||||
desc = "It's just like one of my Japanese animes!"
|
||||
icon_state = "schoolgirl"
|
||||
item_state = "schoolgirl"
|
||||
_color = "schoolgirl"
|
||||
item_color = "schoolgirl"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/under/overalls
|
||||
@@ -281,42 +281,42 @@
|
||||
desc = "A set of durable overalls for getting the job done."
|
||||
icon_state = "overalls"
|
||||
item_state = "lb_suit"
|
||||
_color = "overalls"
|
||||
item_color = "overalls"
|
||||
|
||||
/obj/item/clothing/under/pirate
|
||||
name = "pirate outfit"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
_color = "pirate"
|
||||
item_color = "pirate"
|
||||
|
||||
/obj/item/clothing/under/pirate_rags
|
||||
name = "pirate rags"
|
||||
desc = "an old ragged set of clothing"
|
||||
icon_state = "piraterags"
|
||||
item_state = "piraterags"
|
||||
_color = "piraterags"
|
||||
item_color = "piraterags"
|
||||
|
||||
/obj/item/clothing/under/soviet
|
||||
name = "soviet uniform"
|
||||
desc = "For the Motherland!"
|
||||
icon_state = "soviet"
|
||||
item_state = "soviet"
|
||||
_color = "soviet"
|
||||
item_color = "soviet"
|
||||
|
||||
/obj/item/clothing/under/redcoat
|
||||
name = "redcoat uniform"
|
||||
desc = "Looks old."
|
||||
icon_state = "redcoat"
|
||||
item_state = "redcoat"
|
||||
_color = "redcoat"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid"
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
_color = "kilt"
|
||||
item_color = "kilt"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
|
||||
|
||||
/obj/item/clothing/under/sexymime
|
||||
@@ -324,7 +324,7 @@
|
||||
desc = "The only time when you DON'T enjoy looking at someone's rack."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
_color = "sexymime"
|
||||
item_color = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
@@ -332,7 +332,7 @@
|
||||
desc = "Are you not entertained? Is that not why you are here?"
|
||||
icon_state = "gladiator"
|
||||
item_state = "gladiator"
|
||||
_color = "gladiator"
|
||||
item_color = "gladiator"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//dress
|
||||
@@ -341,79 +341,79 @@
|
||||
name = "flame dress"
|
||||
desc = "A small black dress with blue flames print on it."
|
||||
icon_state = "dress_fire"
|
||||
_color = "dress_fire"
|
||||
item_color = "dress_fire"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_green
|
||||
name = "green dress"
|
||||
desc = "A simple, tight fitting green dress."
|
||||
icon_state = "dress_green"
|
||||
_color = "dress_green"
|
||||
item_color = "dress_green"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_orange
|
||||
name = "orange dress"
|
||||
desc = "A fancy orange gown for those who like to show leg."
|
||||
icon_state = "dress_orange"
|
||||
_color = "dress_orange"
|
||||
item_color = "dress_orange"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_pink
|
||||
name = "pink dress"
|
||||
desc = "A simple, tight fitting pink dress."
|
||||
icon_state = "dress_pink"
|
||||
_color = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_yellow
|
||||
name = "yellow dress"
|
||||
desc = "A flirty, little yellow dress."
|
||||
icon_state = "dress_yellow"
|
||||
_color = "dress_yellow"
|
||||
item_color = "dress_yellow"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_saloon
|
||||
name = "saloon girl dress"
|
||||
desc = "A old western inspired gown for the girl who likes to drink."
|
||||
icon_state = "dress_saloon"
|
||||
_color = "dress_saloon"
|
||||
item_color = "dress_saloon"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_rd
|
||||
name = "research director dress uniform"
|
||||
desc = "Feminine fashion for the style concious RD."
|
||||
icon_state = "dress_rd"
|
||||
_color = "dress_rd"
|
||||
item_color = "dress_rd"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_cap
|
||||
name = "captain dress uniform"
|
||||
desc = "Feminine fashion for the style concious captain."
|
||||
icon_state = "dress_cap"
|
||||
_color = "dress_cap"
|
||||
item_color = "dress_cap"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hop
|
||||
name = "head of personal dress uniform"
|
||||
desc = "Feminine fashion for the style concious HoP."
|
||||
icon_state = "dress_hop"
|
||||
_color = "dress_hop"
|
||||
item_color = "dress_hop"
|
||||
|
||||
/obj/item/clothing/under/dress/dress_hr
|
||||
name = "human resources director uniform"
|
||||
desc = "Superior class for the nosy H.R. Director."
|
||||
icon_state = "huresource"
|
||||
_color = "huresource"
|
||||
item_color = "huresource"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_blue
|
||||
name = "blue plaid skirt"
|
||||
desc = "A preppy blue skirt with a white blouse."
|
||||
icon_state = "plaid_blue"
|
||||
_color = "plaid_blue"
|
||||
item_color = "plaid_blue"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_red
|
||||
name = "red plaid skirt"
|
||||
desc = "A preppy red skirt with a white blouse."
|
||||
icon_state = "plaid_red"
|
||||
_color = "plaid_red"
|
||||
item_color = "plaid_red"
|
||||
|
||||
/obj/item/clothing/under/dress/plaid_purple
|
||||
name = "blue purple skirt"
|
||||
desc = "A preppy purple skirt with a white blouse."
|
||||
icon_state = "plaid_purple"
|
||||
_color = "plaid_purple"
|
||||
item_color = "plaid_purple"
|
||||
|
||||
//wedding stuff
|
||||
|
||||
@@ -421,35 +421,35 @@
|
||||
name = "orange wedding dress"
|
||||
desc = "A big and puffy orange dress."
|
||||
icon_state = "bride_orange"
|
||||
_color = "bride_orange"
|
||||
item_color = "bride_orange"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_purple
|
||||
name = "purple wedding dress"
|
||||
desc = "A big and puffy purple dress."
|
||||
icon_state = "bride_purple"
|
||||
_color = "bride_purple"
|
||||
item_color = "bride_purple"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_blue
|
||||
name = "blue wedding dress"
|
||||
desc = "A big and puffy blue dress."
|
||||
icon_state = "bride_blue"
|
||||
_color = "bride_blue"
|
||||
item_color = "bride_blue"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_red
|
||||
name = "red wedding dress"
|
||||
desc = "A big and puffy red dress."
|
||||
icon_state = "bride_red"
|
||||
_color = "bride_red"
|
||||
item_color = "bride_red"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/wedding/bride_white
|
||||
name = "orange wedding dress"
|
||||
desc = "A white wedding gown made from the finest silk."
|
||||
icon_state = "bride_white"
|
||||
_color = "bride_white"
|
||||
item_color = "bride_white"
|
||||
flags_inv = HIDESHOES
|
||||
|
||||
/obj/item/clothing/under/sundress
|
||||
@@ -457,14 +457,14 @@
|
||||
desc = "Makes you want to frolic in a field of daisies."
|
||||
icon_state = "sundress"
|
||||
item_state = "sundress"
|
||||
_color = "sundress"
|
||||
item_color = "sundress"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/roman
|
||||
name = "roman armor"
|
||||
desc = "An ancient Roman armor. Made of metallic strips and leather straps."
|
||||
icon_state = "roman"
|
||||
_color = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
@@ -472,7 +472,7 @@
|
||||
desc = "Maid in China."
|
||||
icon_state = "meido"
|
||||
item_state = "meido"
|
||||
_color = "meido"
|
||||
item_color = "meido"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/janimaid
|
||||
@@ -480,7 +480,7 @@
|
||||
desc = "A simple maid uniform for housekeeping."
|
||||
icon_state = "janimaid"
|
||||
item_state = "janimaid"
|
||||
_color = "janimaid"
|
||||
item_color = "janimaid"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/flappers
|
||||
@@ -488,42 +488,42 @@
|
||||
desc = "Nothing like the roarin' '20s, flapping the night away on the dance floor."
|
||||
icon_state = "flapper"
|
||||
item_state = "flapper"
|
||||
_color = "flapper"
|
||||
item_color = "flapper"
|
||||
|
||||
/obj/item/clothing/under/mafia
|
||||
name = "mafia outfit"
|
||||
desc = "The business of the mafia is business."
|
||||
icon_state = "mafia"
|
||||
item_state = "mafia"
|
||||
_color = "mafia"
|
||||
item_color = "mafia"
|
||||
|
||||
/obj/item/clothing/under/mafia/vest
|
||||
name = "mafia vest"
|
||||
desc = "Extreme problems often require extreme solutions."
|
||||
icon_state = "mafiavest"
|
||||
item_state = "mafiavest"
|
||||
_color = "mafiavest"
|
||||
item_color = "mafiavest"
|
||||
|
||||
/obj/item/clothing/under/mafia/white
|
||||
name = "white mafia outfit"
|
||||
desc = "The best defense against the treacherous is treachery."
|
||||
icon_state = "mafiawhite"
|
||||
item_state = "mafiawhite"
|
||||
_color = "mafiawhite"
|
||||
item_color = "mafiawhite"
|
||||
|
||||
/obj/item/clothing/under/mafia/sue
|
||||
name = "mafia vest"
|
||||
desc = "The business is born into."
|
||||
icon_state = "suevest"
|
||||
item_state = "suevest"
|
||||
_color = "suevest"
|
||||
item_color = "suevest"
|
||||
|
||||
/obj/item/clothing/under/mafia/tan
|
||||
name = "leather mafia outfit"
|
||||
desc = "The big drum sounds good only from a distance."
|
||||
icon_state = "mafiatan"
|
||||
item_state = "mafiatan"
|
||||
_color = "mafiatan"
|
||||
item_color = "mafiatan"
|
||||
|
||||
|
||||
/obj/item/clothing/under/bane
|
||||
@@ -531,42 +531,42 @@
|
||||
desc = "Wear this harness to become the bane of the station."
|
||||
icon_state = "bane"
|
||||
item_state = "bane"
|
||||
_color = "bane"
|
||||
item_color = "bane"
|
||||
|
||||
/obj/item/clothing/under/vox_grey
|
||||
name = "Grey Vox Jumpsuit"
|
||||
desc = "An assistant's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vgrey"
|
||||
item_state = "vgrey"
|
||||
_color = "vgrey"
|
||||
item_color = "vgrey"
|
||||
|
||||
/obj/item/clothing/under/vox_robotics
|
||||
name = "Vox Robotics Jumpsuit"
|
||||
desc = "A roboticist's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vrobotics"
|
||||
item_state = "vrobotics"
|
||||
_color = "vrobotics"
|
||||
item_color = "vrobotics"
|
||||
|
||||
/obj/item/clothing/under/vox_toxins
|
||||
name = "Vox Toxins Jumpsuit"
|
||||
desc = "A Toxin Researcher's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vtoxinswhite"
|
||||
item_state = "vtoxinswhite"
|
||||
_color = "vtoxinswhite"
|
||||
item_color = "vtoxinswhite"
|
||||
|
||||
/obj/item/clothing/under/vox_atmos
|
||||
name = "Vox Atmos Jumpsuit"
|
||||
desc = "An Atmos Tech's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vatmos"
|
||||
item_state = "vatmos"
|
||||
_color = "vatmos"
|
||||
item_color = "vatmos"
|
||||
|
||||
/obj/item/clothing/under/vox_engi
|
||||
name = "Vox Engineer Jumpsuit"
|
||||
desc = "An Engineer's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vengine"
|
||||
item_state = "vengine"
|
||||
_color = "vengine"
|
||||
item_color = "vengine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/vox_sec
|
||||
@@ -574,7 +574,7 @@
|
||||
desc = "A Security officer's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vred"
|
||||
item_state = "vred"
|
||||
_color = "vred"
|
||||
item_color = "vred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/vox_chem
|
||||
@@ -582,7 +582,7 @@
|
||||
desc = "A Chemist's jumpsuit ripped to better fit a vox."
|
||||
icon_state = "vchem"
|
||||
item_state = "vchem"
|
||||
_color = "vchem"
|
||||
item_color = "vchem"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/psyjump
|
||||
@@ -590,34 +590,34 @@
|
||||
desc = "A suit made of strange materials."
|
||||
icon_state = "psyamp"
|
||||
item_state = "psyamp"
|
||||
_color = "psyamp"
|
||||
item_color = "psyamp"
|
||||
|
||||
/obj/item/clothing/under/rebeloutfit
|
||||
name = "Rebel Outfit"
|
||||
desc = "Made in Seattle, 2216."
|
||||
icon_state = "colin_earle"
|
||||
item_state = "colin_earle"
|
||||
_color = "colin_earle"
|
||||
item_color = "colin_earle"
|
||||
|
||||
/obj/item/clothing/under/officeruniform
|
||||
name = "Clown Officer's Uniform"
|
||||
desc = "For Clown officers, this uniform was designed by the great clown designer Hugo Boss."
|
||||
icon_state = "officeruniform"
|
||||
_color = "officeruniform"
|
||||
item_color = "officeruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/soldieruniform
|
||||
name = "Clown Soldier's Uniform"
|
||||
desc = "For the basic grunt of the Clown army."
|
||||
icon_state = "soldieruniform"
|
||||
_color = "soldieruniform"
|
||||
item_color = "soldieruniform"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/pennywise
|
||||
name = "Pennywise Costume"
|
||||
desc = "It's everything you ever were afraid of."
|
||||
icon_state = "pennywise"
|
||||
_color = "pennywise"
|
||||
item_color = "pennywise"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
@@ -625,60 +625,60 @@
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
_color = "assistant_formal"
|
||||
item_color = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/blacktango
|
||||
name = "black tango dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "black_tango"
|
||||
item_state = "wcoat"
|
||||
_color = "black_tango"
|
||||
item_color = "black_tango"
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
icon_state = "striped_dress"
|
||||
item_state = "stripeddress"
|
||||
_color = "striped_dress"
|
||||
item_color = "striped_dress"
|
||||
|
||||
/obj/item/clothing/under/sailordress
|
||||
name = "sailor dress"
|
||||
desc = "Formal wear for a leading lady."
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
_color = "sailor_dress"
|
||||
item_color = "sailor_dress"
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
icon_state = "red_evening_gown"
|
||||
item_state = "redeveninggown"
|
||||
_color = "red_evening_gown"
|
||||
item_color = "red_evening_gown"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
_color = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/owl
|
||||
name = "owl uniform"
|
||||
desc = "A soft brown jumpsuit made of synthetic feathers and strong conviction."
|
||||
icon_state = "owl"
|
||||
_color = "owl"
|
||||
item_color = "owl"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/griffin
|
||||
name = "griffon uniform"
|
||||
desc = "A soft brown jumpsuit with a white feather collar made of synthetic feathers and a lust for mayhem."
|
||||
icon_state = "griffin"
|
||||
_color = "griffin"
|
||||
item_color = "griffin"
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/clothing/under/noble_clothes
|
||||
name = "noble clothes"
|
||||
desc = "They fall just short of majestic."
|
||||
icon_state = "noble_clothes"
|
||||
_color = "noble_clothes"
|
||||
item_color = "noble_clothes"
|
||||
item_state = "noble_clothes"
|
||||
|
||||
@@ -7,83 +7,83 @@
|
||||
name = "classic jeans"
|
||||
desc = "You feel cooler already."
|
||||
icon_state = "jeansclassic"
|
||||
_color = "jeansclassic"
|
||||
item_color = "jeansclassic"
|
||||
|
||||
/obj/item/clothing/under/pants/mustangjeans
|
||||
name = "Must Hang jeans"
|
||||
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
|
||||
icon_state = "jeansmustang"
|
||||
_color = "jeansmustang"
|
||||
item_color = "jeansmustang"
|
||||
|
||||
/obj/item/clothing/under/pants/blackjeans
|
||||
name = "black jeans"
|
||||
desc = "Only for those who can pull it off."
|
||||
icon_state = "jeansblack"
|
||||
_color = "jeansblack"
|
||||
item_color = "jeansblack"
|
||||
|
||||
/obj/item/clothing/under/pants/youngfolksjeans
|
||||
name = "Young Folks jeans"
|
||||
desc = "For those tired of boring old jeans. Relive the passion of your youth!"
|
||||
icon_state = "jeansyoungfolks"
|
||||
_color = "jeansyoungfolks"
|
||||
item_color = "jeansyoungfolks"
|
||||
|
||||
/obj/item/clothing/under/pants/white
|
||||
name = "white pants"
|
||||
desc = "Plain white pants. Boring."
|
||||
icon_state = "whitepants"
|
||||
_color = "whitepants"
|
||||
item_color = "whitepants"
|
||||
|
||||
/obj/item/clothing/under/pants/red
|
||||
name = "red pants"
|
||||
desc = "Bright red pants. Overflowing with personality."
|
||||
icon_state = "redpants"
|
||||
_color = "redpants"
|
||||
item_color = "redpants"
|
||||
|
||||
/obj/item/clothing/under/pants/black
|
||||
name = "black pants"
|
||||
desc = "These pants are dark, like your soul."
|
||||
icon_state = "blackpants"
|
||||
_color = "blackpants"
|
||||
item_color = "blackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/tan
|
||||
name = "tan pants"
|
||||
desc = "Some tan pants. You look like a white collar worker with these on."
|
||||
icon_state = "tanpants"
|
||||
_color = "tanpants"
|
||||
item_color = "tanpants"
|
||||
|
||||
/obj/item/clothing/under/pants/blue
|
||||
name = "blue pants"
|
||||
desc = "Stylish blue pants. These go well with a lot of clothes."
|
||||
icon_state = "bluepants"
|
||||
_color = "bluepants"
|
||||
item_color = "bluepants"
|
||||
|
||||
/obj/item/clothing/under/pants/track
|
||||
name = "track pants"
|
||||
desc = "A pair of track pants, for the athletic."
|
||||
icon_state = "trackpants"
|
||||
_color = "trackpants"
|
||||
item_color = "trackpants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeans
|
||||
name = "jeans"
|
||||
desc = "A nondescript pair of tough blue jeans."
|
||||
icon_state = "jeans"
|
||||
_color = "jeans"
|
||||
item_color = "jeans"
|
||||
|
||||
/obj/item/clothing/under/pants/khaki
|
||||
name = "khaki pants"
|
||||
desc = "A pair of dust beige khaki pants."
|
||||
icon_state = "khaki"
|
||||
_color = "khaki"
|
||||
item_color = "khaki"
|
||||
|
||||
/obj/item/clothing/under/pants/camo
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
_color = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black leather assless chaps"
|
||||
desc = "For those brave enough to weather the breeze."
|
||||
icon_state = "chaps"
|
||||
_color = "chaps"
|
||||
item_color = "chaps"
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -7,20 +7,20 @@
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
icon_state = "redshorts"
|
||||
_color = "redshorts"
|
||||
item_color = "redshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/green
|
||||
icon_state = "greenshorts"
|
||||
_color = "greenshorts"
|
||||
item_color = "greenshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/blue
|
||||
icon_state = "blueshorts"
|
||||
_color = "blueshorts"
|
||||
item_color = "blueshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/black
|
||||
icon_state = "blackshorts"
|
||||
_color = "blackshorts"
|
||||
item_color = "blackshorts"
|
||||
|
||||
/obj/item/clothing/under/shorts/grey
|
||||
icon_state = "greyshorts"
|
||||
_color = "greyshorts"
|
||||
item_color = "greyshorts"
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It's some non-descript, slightly suspicious looking, support clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -16,7 +16,7 @@
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
_color = "tactifool"
|
||||
item_color = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
icon= 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
has_sensor = 1 // Jumpsuit has no sensor by default
|
||||
displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
|
||||
@@ -153,7 +153,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "castile_dress"
|
||||
item_state = "castile_dress"
|
||||
_color = "castile_dress"
|
||||
item_color = "castile_dress"
|
||||
|
||||
/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
|
||||
name = "Isaca's suit"
|
||||
@@ -165,7 +165,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "jane_sid_suit"
|
||||
item_state = "jane_sid_suit"
|
||||
_color = "jane_sid_suit"
|
||||
item_color = "jane_sid_suit"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
|
||||
@@ -178,14 +178,14 @@
|
||||
return 0
|
||||
|
||||
if(src.icon_state == "jane_sid_suit_down")
|
||||
src._color = "jane_sid_suit"
|
||||
src.item_color = "jane_sid_suit"
|
||||
usr << "You zip up \the [src]."
|
||||
else
|
||||
src._color = "jane_sid_suit_down"
|
||||
src.item_color = "jane_sid_suit_down"
|
||||
usr << "You unzip and roll down \the [src]."
|
||||
|
||||
src.icon_state = "[_color]"
|
||||
src.item_state = "[_color]"
|
||||
src.icon_state = "[item_color]"
|
||||
src.item_state = "[item_color]"
|
||||
usr.update_inv_w_uniform()
|
||||
|
||||
//////////// Masks ////////////
|
||||
@@ -207,7 +207,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "fox_suit"
|
||||
item_state = "g_suit"
|
||||
_color = "fox_suit"
|
||||
item_color = "fox_suit"
|
||||
displays_id = 0 //still appears on examine; this is pure fluff.
|
||||
|
||||
// TheFlagbearer: Willow Walker
|
||||
@@ -217,7 +217,7 @@
|
||||
icon = 'icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "superior_suit"
|
||||
item_state = "superior_suit"
|
||||
_color = "superior_suit"
|
||||
item_color = "superior_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "fancy uniform"
|
||||
desc = "It looks like it was tailored for a monkey."
|
||||
icon_state = "punpun"
|
||||
_color = "punpun"
|
||||
item_color = "punpun"
|
||||
species_restricted = list("Monkey")
|
||||
|
||||
/mob/living/carbon/human/monkey/punpun/New()
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
desc = "a golem's skin"
|
||||
icon_state = "golem"
|
||||
item_state = "golem"
|
||||
_color = "golem"
|
||||
item_color = "golem"
|
||||
has_sensor = 0
|
||||
flags = ABSTRACT | NODROP
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -93,7 +93,7 @@
|
||||
/obj/item/clothing/head/space/golem
|
||||
icon_state = "golem"
|
||||
item_state = "dermal"
|
||||
_color = "dermal"
|
||||
item_color = "dermal"
|
||||
name = "golem's head"
|
||||
desc = "a golem's head"
|
||||
unacidable = 1
|
||||
|
||||
@@ -515,7 +515,7 @@ var/global/list/damage_icon_parts = list()
|
||||
/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
|
||||
if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
|
||||
w_uniform.screen_loc = ui_iclothing
|
||||
var/t_color = w_uniform._color
|
||||
var/t_color = w_uniform.item_color
|
||||
if(!t_color) t_color = icon_state
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
@@ -541,7 +541,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
|
||||
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
|
||||
var/tie_color = A._color
|
||||
var/tie_color = A.item_color
|
||||
if(!tie_color) tie_color = A.icon_state
|
||||
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")
|
||||
|
||||
|
||||
@@ -587,7 +587,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
origin_tech = "biotech=4"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
var/Uses = 1 // uses before it goes inert
|
||||
var/enhanced = 0 //has it been enhanced before?
|
||||
|
||||
@@ -612,87 +612,87 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
/obj/item/slime_extract/grey
|
||||
name = "grey slime extract"
|
||||
icon_state = "grey slime extract"
|
||||
_color = "grey"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/slime_extract/gold
|
||||
name = "gold slime extract"
|
||||
icon_state = "gold slime extract"
|
||||
_color = "gold"
|
||||
item_color = "gold"
|
||||
|
||||
/obj/item/slime_extract/silver
|
||||
name = "silver slime extract"
|
||||
icon_state = "silver slime extract"
|
||||
_color = "silver"
|
||||
item_color = "silver"
|
||||
|
||||
/obj/item/slime_extract/metal
|
||||
name = "metal slime extract"
|
||||
icon_state = "metal slime extract"
|
||||
_color = "metal"
|
||||
item_color = "metal"
|
||||
|
||||
/obj/item/slime_extract/purple
|
||||
name = "purple slime extract"
|
||||
icon_state = "purple slime extract"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/slime_extract/darkpurple
|
||||
name = "dark purple slime extract"
|
||||
icon_state = "dark purple slime extract"
|
||||
_color = "darkpurple"
|
||||
item_color = "darkpurple"
|
||||
|
||||
/obj/item/slime_extract/orange
|
||||
name = "orange slime extract"
|
||||
icon_state = "orange slime extract"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/slime_extract/yellow
|
||||
name = "yellow slime extract"
|
||||
icon_state = "yellow slime extract"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/slime_extract/red
|
||||
name = "red slime extract"
|
||||
icon_state = "red slime extract"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/slime_extract/blue
|
||||
name = "blue slime extract"
|
||||
icon_state = "blue slime extract"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/slime_extract/darkblue
|
||||
name = "dark blue slime extract"
|
||||
icon_state = "dark blue slime extract"
|
||||
_color = "darkblue"
|
||||
item_color = "darkblue"
|
||||
|
||||
/obj/item/slime_extract/pink
|
||||
name = "pink slime extract"
|
||||
icon_state = "pink slime extract"
|
||||
_color = "pink"
|
||||
item_color = "pink"
|
||||
|
||||
/obj/item/slime_extract/green
|
||||
name = "green slime extract"
|
||||
icon_state = "green slime extract"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/slime_extract/lightpink
|
||||
name = "light pink slime extract"
|
||||
icon_state = "light pink slime extract"
|
||||
_color = "lightpink"
|
||||
item_color = "lightpink"
|
||||
|
||||
/obj/item/slime_extract/black
|
||||
name = "black slime extract"
|
||||
icon_state = "black slime extract"
|
||||
_color = "black"
|
||||
item_color = "black"
|
||||
|
||||
/obj/item/slime_extract/oil
|
||||
name = "oil slime extract"
|
||||
icon_state = "oil slime extract"
|
||||
_color = "oil"
|
||||
item_color = "oil"
|
||||
|
||||
/obj/item/slime_extract/adamantine
|
||||
name = "adamantine slime extract"
|
||||
icon_state = "adamantine slime extract"
|
||||
_color = "adamantine"
|
||||
item_color = "adamantine"
|
||||
|
||||
/obj/item/slime_extract/bluespace
|
||||
name = "bluespace slime extract"
|
||||
|
||||
@@ -218,18 +218,18 @@ var/global/chicken_count = 0
|
||||
attacktext = "kicks"
|
||||
health = 10
|
||||
var/eggsleft = 0
|
||||
var/_color
|
||||
var/chicken_color
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
small = 1
|
||||
can_hide = 1
|
||||
|
||||
/mob/living/simple_animal/chicken/New()
|
||||
..()
|
||||
if(!_color)
|
||||
_color = pick( list("brown","black","white") )
|
||||
icon_state = "chicken_[_color]"
|
||||
icon_living = "chicken_[_color]"
|
||||
icon_dead = "chicken_[_color]_dead"
|
||||
if(!chicken_color)
|
||||
chicken_color = pick( list("brown","black","white") )
|
||||
icon_state = "chicken_[chicken_color]"
|
||||
icon_living = "chicken_[chicken_color]"
|
||||
icon_dead = "chicken_[chicken_color]_dead"
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
chicken_count += 1
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
density = 0
|
||||
ventcrawler = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
var/_color //brown, gray and white, leave blank for random
|
||||
var/mouse_color //brown, gray and white, leave blank for random
|
||||
layer = MOB_LAYER
|
||||
min_oxy = 16 //Require atleast 16kPA oxygen
|
||||
minbodytemp = 223 //Below -50 Degrees Celcius
|
||||
@@ -39,33 +39,33 @@
|
||||
|
||||
if(!ckey && stat == CONSCIOUS && prob(0.5))
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "mouse_[_color]_sleep"
|
||||
icon_state = "mouse_[mouse_color]_sleep"
|
||||
wander = 0
|
||||
speak_chance = 0
|
||||
//snuffles
|
||||
else if(stat == UNCONSCIOUS)
|
||||
if(ckey || prob(1))
|
||||
stat = CONSCIOUS
|
||||
icon_state = "mouse_[_color]"
|
||||
icon_state = "mouse_[mouse_color]"
|
||||
wander = 1
|
||||
else if(prob(5))
|
||||
emote("snuffles")
|
||||
|
||||
/mob/living/simple_animal/mouse/New()
|
||||
..()
|
||||
if(!_color)
|
||||
_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[_color]"
|
||||
icon_living = "mouse_[_color]"
|
||||
icon_dead = "mouse_[_color]_dead"
|
||||
desc = "It's a small [_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
||||
if(!mouse_color)
|
||||
mouse_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[mouse_color]"
|
||||
icon_living = "mouse_[mouse_color]"
|
||||
icon_dead = "mouse_[mouse_color]_dead"
|
||||
desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
||||
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/splat()
|
||||
src.health = 0
|
||||
src.stat = DEAD
|
||||
src.icon_dead = "mouse_[_color]_splat"
|
||||
src.icon_state = "mouse_[_color]_splat"
|
||||
src.icon_dead = "mouse_[mouse_color]_splat"
|
||||
src.icon_state = "mouse_[mouse_color]_splat"
|
||||
layer = MOB_LAYER
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
@@ -116,15 +116,15 @@
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/mouse/white
|
||||
_color = "white"
|
||||
mouse_color = "white"
|
||||
icon_state = "mouse_white"
|
||||
|
||||
/mob/living/simple_animal/mouse/gray
|
||||
_color = "gray"
|
||||
mouse_color = "gray"
|
||||
icon_state = "mouse_gray"
|
||||
|
||||
/mob/living/simple_animal/mouse/brown
|
||||
_color = "brown"
|
||||
mouse_color = "brown"
|
||||
icon_state = "mouse_brown"
|
||||
|
||||
//TOM IS ALIVE! SQUEEEEEEEE~K :)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
@@ -20,67 +20,67 @@
|
||||
/obj/item/weapon/stamp/qm
|
||||
name = "Quartermaster's rubber stamp"
|
||||
icon_state = "stamp-qm"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/weapon/stamp/law
|
||||
name = "Law office's rubber stamp"
|
||||
icon_state = "stamp-law"
|
||||
_color = "cargo"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/weapon/stamp/captain
|
||||
name = "captain's rubber stamp"
|
||||
icon_state = "stamp-cap"
|
||||
_color = "captain"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/weapon/stamp/hop
|
||||
name = "head of personnel's rubber stamp"
|
||||
icon_state = "stamp-hop"
|
||||
_color = "hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/weapon/stamp/hos
|
||||
name = "head of security's rubber stamp"
|
||||
icon_state = "stamp-hos"
|
||||
_color = "hosred"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/weapon/stamp/ce
|
||||
name = "chief engineer's rubber stamp"
|
||||
icon_state = "stamp-ce"
|
||||
_color = "chief"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/weapon/stamp/rd
|
||||
name = "research director's rubber stamp"
|
||||
icon_state = "stamp-rd"
|
||||
_color = "director"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/weapon/stamp/cmo
|
||||
name = "chief medical officer's rubber stamp"
|
||||
icon_state = "stamp-cmo"
|
||||
_color = "medical"
|
||||
item_color = "medical"
|
||||
|
||||
/obj/item/weapon/stamp/granted
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
icon_state = "stamp-ok"
|
||||
_color = "qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/weapon/stamp/denied
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
_color = "redcoat"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/weapon/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
_color = "clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/weapon/stamp/centcom
|
||||
name = "Nanotrasen Representative's rubber stamp"
|
||||
icon_state = "stamp-cent"
|
||||
_color = "centcom"
|
||||
item_color = "centcom"
|
||||
|
||||
/obj/item/weapon/stamp/syndicate
|
||||
name = "suspicious rubber stamp"
|
||||
icon_state = "stamp-syndicate"
|
||||
_color = "syndicate"
|
||||
item_color = "syndicate"
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
|
||||
@@ -105,4 +105,4 @@
|
||||
if(chosen_stamp)
|
||||
name = chosen_stamp.name
|
||||
icon_state = chosen_stamp.icon_state
|
||||
_color = chosen_stamp._color
|
||||
item_color = chosen_stamp.item_color
|
||||
@@ -567,41 +567,41 @@
|
||||
|
||||
usr << "\blue You color \the [src] [clr]"
|
||||
icon_state = "egg-[clr]"
|
||||
_color = clr
|
||||
item_color = clr
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/blue
|
||||
icon_state = "egg-blue"
|
||||
_color = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/green
|
||||
icon_state = "egg-green"
|
||||
_color = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/mime
|
||||
icon_state = "egg-mime"
|
||||
_color = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/orange
|
||||
icon_state = "egg-orange"
|
||||
_color = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/purple
|
||||
icon_state = "egg-purple"
|
||||
_color = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow
|
||||
icon_state = "egg-rainbow"
|
||||
_color = "rainbow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/red
|
||||
icon_state = "egg-red"
|
||||
_color = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/egg/yellow
|
||||
icon_state = "egg-yellow"
|
||||
_color = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/friedegg
|
||||
name = "Fried egg"
|
||||
|
||||
Reference in New Issue
Block a user