Merge pull request #2297 from Markolie/itemcolor

Replace _color with item_color
This commit is contained in:
Fox McCloud
2015-10-06 16:11:35 -04:00
49 changed files with 541 additions and 541 deletions

View File

@@ -2,7 +2,7 @@
name = "fancy uniform"
desc = "It looks like it was tailored for a monkey."
icon_state = "punpun"
_color = "punpun"
item_color = "punpun"
species_restricted = list("Monkey")
/mob/living/carbon/human/monkey/punpun/New()

View File

@@ -39,7 +39,7 @@
desc = "a golem's skin"
icon_state = "golem"
item_state = "golem"
_color = "golem"
item_color = "golem"
has_sensor = 0
flags = ABSTRACT | NODROP
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -93,7 +93,7 @@
/obj/item/clothing/head/space/golem
icon_state = "golem"
item_state = "dermal"
_color = "dermal"
item_color = "dermal"
name = "golem's head"
desc = "a golem's head"
unacidable = 1

View File

@@ -515,7 +515,7 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
w_uniform.screen_loc = ui_iclothing
var/t_color = w_uniform._color
var/t_color = w_uniform.item_color
if(!t_color) t_color = icon_state
var/image/standing = image("icon_state" = "[t_color]_s")
@@ -541,7 +541,7 @@ var/global/list/damage_icon_parts = list()
if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
var/tie_color = A._color
var/tie_color = A.item_color
if(!tie_color) tie_color = A.icon_state
standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]")

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@@ -587,7 +587,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
throw_speed = 3
throw_range = 6
origin_tech = "biotech=4"
_color = "grey"
item_color = "grey"
var/Uses = 1 // uses before it goes inert
var/enhanced = 0 //has it been enhanced before?
@@ -612,87 +612,87 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
/obj/item/slime_extract/grey
name = "grey slime extract"
icon_state = "grey slime extract"
_color = "grey"
item_color = "grey"
/obj/item/slime_extract/gold
name = "gold slime extract"
icon_state = "gold slime extract"
_color = "gold"
item_color = "gold"
/obj/item/slime_extract/silver
name = "silver slime extract"
icon_state = "silver slime extract"
_color = "silver"
item_color = "silver"
/obj/item/slime_extract/metal
name = "metal slime extract"
icon_state = "metal slime extract"
_color = "metal"
item_color = "metal"
/obj/item/slime_extract/purple
name = "purple slime extract"
icon_state = "purple slime extract"
_color = "purple"
item_color = "purple"
/obj/item/slime_extract/darkpurple
name = "dark purple slime extract"
icon_state = "dark purple slime extract"
_color = "darkpurple"
item_color = "darkpurple"
/obj/item/slime_extract/orange
name = "orange slime extract"
icon_state = "orange slime extract"
_color = "orange"
item_color = "orange"
/obj/item/slime_extract/yellow
name = "yellow slime extract"
icon_state = "yellow slime extract"
_color = "yellow"
item_color = "yellow"
/obj/item/slime_extract/red
name = "red slime extract"
icon_state = "red slime extract"
_color = "red"
item_color = "red"
/obj/item/slime_extract/blue
name = "blue slime extract"
icon_state = "blue slime extract"
_color = "blue"
item_color = "blue"
/obj/item/slime_extract/darkblue
name = "dark blue slime extract"
icon_state = "dark blue slime extract"
_color = "darkblue"
item_color = "darkblue"
/obj/item/slime_extract/pink
name = "pink slime extract"
icon_state = "pink slime extract"
_color = "pink"
item_color = "pink"
/obj/item/slime_extract/green
name = "green slime extract"
icon_state = "green slime extract"
_color = "green"
item_color = "green"
/obj/item/slime_extract/lightpink
name = "light pink slime extract"
icon_state = "light pink slime extract"
_color = "lightpink"
item_color = "lightpink"
/obj/item/slime_extract/black
name = "black slime extract"
icon_state = "black slime extract"
_color = "black"
item_color = "black"
/obj/item/slime_extract/oil
name = "oil slime extract"
icon_state = "oil slime extract"
_color = "oil"
item_color = "oil"
/obj/item/slime_extract/adamantine
name = "adamantine slime extract"
icon_state = "adamantine slime extract"
_color = "adamantine"
item_color = "adamantine"
/obj/item/slime_extract/bluespace
name = "bluespace slime extract"

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@@ -218,18 +218,18 @@ var/global/chicken_count = 0
attacktext = "kicks"
health = 10
var/eggsleft = 0
var/_color
var/chicken_color
pass_flags = PASSTABLE | PASSMOB
small = 1
can_hide = 1
/mob/living/simple_animal/chicken/New()
..()
if(!_color)
_color = pick( list("brown","black","white") )
icon_state = "chicken_[_color]"
icon_living = "chicken_[_color]"
icon_dead = "chicken_[_color]_dead"
if(!chicken_color)
chicken_color = pick( list("brown","black","white") )
icon_state = "chicken_[chicken_color]"
icon_living = "chicken_[chicken_color]"
icon_dead = "chicken_[chicken_color]_dead"
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
chicken_count += 1

View File

@@ -23,7 +23,7 @@
density = 0
ventcrawler = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
var/_color //brown, gray and white, leave blank for random
var/mouse_color //brown, gray and white, leave blank for random
layer = MOB_LAYER
min_oxy = 16 //Require atleast 16kPA oxygen
minbodytemp = 223 //Below -50 Degrees Celcius
@@ -39,33 +39,33 @@
if(!ckey && stat == CONSCIOUS && prob(0.5))
stat = UNCONSCIOUS
icon_state = "mouse_[_color]_sleep"
icon_state = "mouse_[mouse_color]_sleep"
wander = 0
speak_chance = 0
//snuffles
else if(stat == UNCONSCIOUS)
if(ckey || prob(1))
stat = CONSCIOUS
icon_state = "mouse_[_color]"
icon_state = "mouse_[mouse_color]"
wander = 1
else if(prob(5))
emote("snuffles")
/mob/living/simple_animal/mouse/New()
..()
if(!_color)
_color = pick( list("brown","gray","white") )
icon_state = "mouse_[_color]"
icon_living = "mouse_[_color]"
icon_dead = "mouse_[_color]_dead"
desc = "It's a small [_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
if(!mouse_color)
mouse_color = pick( list("brown","gray","white") )
icon_state = "mouse_[mouse_color]"
icon_living = "mouse_[mouse_color]"
icon_dead = "mouse_[mouse_color]_dead"
desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
/mob/living/simple_animal/mouse/proc/splat()
src.health = 0
src.stat = DEAD
src.icon_dead = "mouse_[_color]_splat"
src.icon_state = "mouse_[_color]_splat"
src.icon_dead = "mouse_[mouse_color]_splat"
src.icon_state = "mouse_[mouse_color]_splat"
layer = MOB_LAYER
if(client)
client.time_died_as_mouse = world.time
@@ -116,15 +116,15 @@
*/
/mob/living/simple_animal/mouse/white
_color = "white"
mouse_color = "white"
icon_state = "mouse_white"
/mob/living/simple_animal/mouse/gray
_color = "gray"
mouse_color = "gray"
icon_state = "mouse_gray"
/mob/living/simple_animal/mouse/brown
_color = "brown"
mouse_color = "brown"
icon_state = "mouse_brown"
//TOM IS ALIVE! SQUEEEEEEEE~K :)