Paradise's soul removal part 7.25: firesuits, radsuits, workboots and all magboots (#26671)
* Firefighter suit, atmos firesuit and radiation suit resprite * Atmospherics firefighter helmet and radiation hood resprite * Magboots resprite * Workboots resprite * Removes old firesuit, hardhat, radsuit and radhood sprites * Deconflict * Deconflict 2 * Very slight syndicate magboots adjustment * Inhands, suggestions and icon renames * Unused heavy firesuit removal * Sprites for new kidan
@@ -119,7 +119,7 @@
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/holosign_creator/atmos(src)
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new /obj/item/watertank/atmos(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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new /obj/item/clothing/suit/fire/firefighter/atmos(src)
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new /obj/item/clothing/head/hardhat/atmos(src)
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new /obj/item/clothing/glasses/meson/engine(src)
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new /obj/item/rpd(src)
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@@ -90,9 +90,11 @@
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/obj/item/clothing/head/hardhat/atmos
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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icon = 'icons/obj/clothing/head/utility.dmi'
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icon_override = 'icons/mob/clothing/head/utility.dmi'
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icon_state = "hardhat0_atmos"
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item_state = "hardhat0_atmos"
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item_color = "atmos"
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item_state = 'icons/mob/clothing/head/utility.dmi'
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flags = STOPSPRESSUREDMAGE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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heat_protection = HEAD
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@@ -101,6 +103,11 @@
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = null
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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"Vox" = 'icons/mob/clothing/species/vox/head/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/head/utility.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/head/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/utility.dmi'
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)
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@@ -32,32 +32,27 @@
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/fire/firefighter
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icon_state = "firesuit"
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icon = 'icons/obj/clothing/suits/utility.dmi'
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icon_override = 'icons/mob/clothing/suits/utility.dmi'
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icon_state = "firefighter"
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item_state = "firefighter"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi'
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)
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/obj/item/clothing/suit/fire/heavy
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name = "firesuit"
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desc = "A suit that protects against extreme fire and heat."
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//icon_state = "thermal"
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item_state = "ro_suit"
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w_class = WEIGHT_CLASS_BULKY
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slowdown = 1.5
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/obj/item/clothing/suit/fire/atmos
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/obj/item/clothing/suit/fire/firefighter/atmos
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name = "firesuit"
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desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
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icon_state = "atmos_firesuit"
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item_state = "firesuit_atmos"
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icon_state = "firefighter_atmos"
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item_state = "firefighter_atmos"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/*
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* Bomb protection
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*/
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@@ -124,7 +119,10 @@
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*/
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/obj/item/clothing/head/radiation
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name = "radiation hood"
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icon_state = "rad"
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icon = 'icons/obj/clothing/head/utility.dmi'
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icon_state = "radhood"
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item_state = 'icons/mob/clothing/head/utility.dmi'
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icon_override = 'icons/mob/clothing/head/utility.dmi'
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags = BLOCKHAIR|THICKMATERIAL
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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@@ -134,16 +132,22 @@
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resistance_flags = NONE
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flags_2 = RAD_PROTECT_CONTENTS_2
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi'
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)
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"Vox" = 'icons/mob/clothing/species/vox/head/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/head/utility.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/head/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/head/utility.dmi'
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)
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/obj/item/clothing/suit/radiation
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name = "radiation suit"
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desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
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icon_state = "rad"
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item_state = "rad_suit"
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icon = 'icons/obj/clothing/suits/utility.dmi'
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icon_override = 'icons/mob/clothing/suits/utility.dmi'
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icon_state = "radsuit"
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item_state = "radsuit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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@@ -158,5 +162,11 @@
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resistance_flags = NONE
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flags_2 = RAD_PROTECT_CONTENTS_2
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suits/utility.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suits/utility.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/utility.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suits/utility.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suits/utility.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi'
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)
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