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Further changes. Revolver ammo and syndicate pistol buffed. Booze shell & viscerator cost changed
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@@ -236,7 +236,7 @@ var/list/uplink_items = list()
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desc = "A box containing 6 shotgun shells that simulate the effects of extreme drunkenness on the target, more effective for each type of alcohol in the target's system."
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reference = "BSS"
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item = /obj/item/weapon/storage/box/syndie_kit/boolets
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cost = 2
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cost = 4
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job = list("Bartender")
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//Barber
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@@ -357,7 +357,7 @@ var/list/uplink_items = list()
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reference = "SPI"
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desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
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item = /obj/item/weapon/gun/projectile/automatic/pistol
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cost = 4
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cost = 3
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/datum/uplink_item/dangerous/revolver
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name = "Syndicate .357 Revolver"
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@@ -457,7 +457,7 @@ var/list/uplink_items = list()
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desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
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reference = "VDG"
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item = /obj/item/weapon/grenade/spawnergrenade/manhacks
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cost = 7
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cost = 6
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 35
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@@ -608,7 +608,7 @@ var/list/uplink_items = list()
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desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead."
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reference = "357"
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item = /obj/item/ammo_box/a357
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cost = 4
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cost = 3
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/datum/uplink_item/ammo/smg
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name = "Magazine - .45"
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