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Fix duplicate tracking beacon issue (#23508)
* Fix duplicate tracking beacon issue emoved the possibility of having both an AI tracking beacon and a standard one, ensuring that the "tracking" can no longer appear twice in the "robotic control console". Whenever someone add a different tracking to a mech, the old one is returned upon the player hand while the new one is within the mech. * Update code/game/mecha/mecha.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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co-authored by
S34N
Pierre-Louis
parent
c44231e9e1
commit
5627b5bbc9
@@ -743,11 +743,16 @@
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// Check if a tracker exists
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var/obj/item/mecha_parts/mecha_tracking/new_tracker = W
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for(var/obj/item/mecha_parts/mecha_tracking/current_tracker in trackers)
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if(new_tracker.ai_beacon == current_tracker.ai_beacon)
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to_chat(user, "<span class='warning'>This exosuit already has \a [new_tracker.ai_beacon ? "AI" : "tracking"] beacon.</span>")
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if(new_tracker.type == current_tracker.type)
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to_chat(user, "<span class='warning'>This exosuit already has a [current_tracker].</span>")
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user.put_in_hands(new_tracker)
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return
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trackers -= current_tracker
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to_chat(user, "<span class='notice'>You remove [current_tracker].</span>")
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var/obj/item/mecha_parts/mecha_tracking/duplicate_tracker = new current_tracker.type
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user.put_in_hands(duplicate_tracker)
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qdel(current_tracker)
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new_tracker.forceMove(src)
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trackers += W
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user.visible_message("[user] attaches [new_tracker] to [src].", "<span class='notice'>You attach [new_tracker] to [src].</span>")
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