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* Adds a check for SSD players If the target is alive but SSD, it sends a warning and returns, otherwise they Harvest(target) * Logic fix Made a mistake with the indentation, fixing it here. * Update revenant_abilities.dm Removes the space at line 33 Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Update revenant_abilities.dm Properly fixes the issue, revenants now should acknowledge harvesting SSD players Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update revenant_abilities.dm Removes ?. operator since client cannot be null in this case. Co-authored-by: Farie82 <farie82@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: Farie82 <farie82@users.noreply.github.com>
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Sirryan2002
S34N
Farie82
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@@ -23,6 +23,8 @@
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return
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A.attack_ghost(src)
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if(ishuman(A) && in_range(src, A))
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if(isLivingSSD(A) && client.send_ssd_warning(A)) //Do NOT Harvest SSD people unless you accept the warning
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return
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Harvest(A)
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/mob/living/simple_animal/revenant/proc/Harvest(mob/living/carbon/human/target)
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