Unused/WorkInProgress folder cleanup

This commit is contained in:
Markolie
2015-01-31 16:40:29 +01:00
parent 4e15c5c1bc
commit 56cd293f4b
301 changed files with 699 additions and 62152 deletions
@@ -0,0 +1,71 @@
/obj/effect/expl_particles
name = "explosive particles"
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
anchored = 1
mouse_opacity = 0
/obj/effect/expl_particles/New()
..()
spawn (15)
src.loc = null
return
/obj/effect/expl_particles/Move()
..()
return
/datum/effect/system/expl_particles
var/number = 10
var/turf/location
var/total_particles = 0
/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
number = n
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/expl_particles/proc/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
var/direct = pick(alldirs)
var/a = 0
for(a=0, a<pick(1;25,2;50,3,4;200), a++)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "explosive particles"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
spawn (10)
src.loc = null
return
/datum/effect/system/explosion
var/turf/location
/datum/effect/system/explosion/proc/set_up(loca)
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/explosion/proc/start()
new/obj/effect/explosion( location )
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
S.set_up(5,0,location,null)
S.start()
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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/
max_butts = 0
empty_desc = ""
icon_empty = ""
icon_half = ""
icon_full = ""
icon_broken = ""
/obj/item/ashtray/New()
..()
src.pixel_y = rand(-5, 5)
src.pixel_x = rand(-6, 6)
return
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (health < 1)
return
if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
if (contents.len >= max_butts)
user << "This ashtray is full."
return
user.u_equip(W)
W.loc = src
if (istype(W,/obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = W
if (cig.lit == 1)
src.visible_message("[user] crushes [cig] in [src], putting it out.")
processing_objects.Remove(cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
del(cig)
else if (cig.lit == 0)
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
src.visible_message("[user] places [W] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
if (contents.len == max_butts)
icon_state = icon_full
desc = empty_desc + " It's stuffed full."
else if (contents.len > max_butts/2)
icon_state = icon_half
desc = empty_desc + " It's half-filled."
else
health = max(0,health - W.force)
user << "You hit [src] with [W]."
if (health < 1)
die()
return
/obj/item/ashtray/throw_impact(atom/hit_atom)
if (health > 0)
health = max(0,health - 3)
if (health < 1)
die()
return
if (contents.len)
src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_empty
return ..()
/obj/item/ashtray/proc/die()
src.visible_message("\red [src] shatters spilling its contents!")
for (var/obj/item/clothing/mask/cigarette/O in contents)
O.loc = src.loc
icon_state = icon_broken
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_empty = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
icon_broken = "ashtray_bork_bl"
max_butts = 14
health = 24.0
g_amt = 30
m_amt = 30
empty_desc = "Cheap plastic ashtray."
throwforce = 3.0
die()
..()
name = "pieces of plastic"
desc = "Pieces of plastic with ash on them."
return
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_empty = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
icon_broken = "ashtray_bork_br"
max_butts = 10
health = 72.0
m_amt = 80
empty_desc = "Massive bronze ashtray."
throwforce = 10.0
die()
..()
name = "pieces of bronze"
desc = "Pieces of bronze with ash on them."
return
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_empty = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
icon_broken = "ashtray_bork_gl"
max_butts = 12
health = 12.0
g_amt = 60
empty_desc = "Glass ashtray. Looks fragile."
throwforce = 6.0
die()
..()
name = "shards of glass"
desc = "Shards of glass with ash on them."
playsound(src, "shatter", 30, 1)
return
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/obj/item/changestone
name = "An uncut ruby"
desc = "The ruby shines and catches the light, despite being uncut"
icon = 'icons/obj/artifacts.dmi'
icon_state = "changerock"
obj/item/changestone/attack_hand(var/mob/user as mob)
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(!H.gloves)
if (H.gender == FEMALE)
H.gender = MALE
else
H.gender = FEMALE
H.dna.ready_dna(H)
H.update_body()
..()
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//moved these here from code/defines/obj/weapon.dm
//please preference put stuff where it's easy to find - C
/obj/item/weapon/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = FPRINT | TABLEPASS | CONDUCT
w_class = 1.0
origin_tech = "materials=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/datum/autopsy_data_scanner/chemtraces = list()
var/target_name = null
var/timeofdeath = null
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data
var/weapon = null
var/pretend_weapon = null
var/damage = 0
var/hits = 0
var/time_inflicted = 0
proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/weapon/autopsy_scanner/proc/add_data(var/datum/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len) return
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
if(!W.pretend_weapon)
/*
// the more hits, the more likely it is that we get the right weapon type
if(prob(50 + W.hits * 10 + W.damage))
*/
// Buffing this stuff up for now!
if(1)
W.pretend_weapon = W.weapon
else
W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.display_name
else
D.organ_names += ", [O.display_name]"
del D.organs_scanned[O.name]
D.organs_scanned[O.name] = W.copy()
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/weapon/autopsy_scanner/verb/print_data()
set src in view(usr, 1)
set name = "Print Data"
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
usr << "No."
return
var/scan_data = ""
if(timeofdeath)
scan_data += "<b>Time of death:</b> [worldtime2text(timeofdeath)]<br><br>"
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/list/weapon_chances = list() // maps weapon names to a score
var/age = 0
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
var/wname = W.pretend_weapon
if(wname in weapon_chances) weapon_chances[wname] += W.damage
else weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/damage_desc
var/damaging_weapon = (total_score != 0)
// total score happens to be the total damage
switch(total_score)
if(0)
damage_desc = "Unknown"
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
if(!total_score) total_score = D.organs_scanned.len
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [worldtime2text(age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Possible weapons:<br>"
for(var/weapon_name in weapon_chances)
scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]<br>"
scan_data += "<br>"
n++
if(chemtraces.len)
scan_data += "<b>Trace Chemicals: </b><br>"
for(var/chemID in chemtraces)
scan_data += chemID
scan_data += "<br>"
for(var/mob/O in viewers(usr))
O.show_message("\red \the [src] rattles and prints out a sheet of paper.", 1)
sleep(10)
var/obj/item/weapon/paper/P = new(usr.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
if(istype(usr,/mob/living/carbon))
// place the item in the usr's hand if possible
if(!usr.r_hand)
P.loc = usr
usr.r_hand = P
P.layer = 20
else if(!usr.l_hand)
P.loc = usr
usr.l_hand = P
P.layer = 20
if(istype(usr,/mob/living/carbon/human))
usr:update_inv_l_hand()
usr:update_inv_r_hand()
/obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return
if(!can_operate(M))
return
if(target_name != M.name)
target_name = M.name
src.wdata = list()
src.chemtraces = list()
src.timeofdeath = null
user << "\red A new patient has been registered.. Purging data for previous patient."
src.timeofdeath = M.timeofdeath
var/datum/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
usr << "<b>You can't scan this body part.</b>"
return
if(!S.open)
usr << "<b>You have to cut the limb open first!</b>"
return
for(var/mob/O in viewers(M))
O.show_message("\red [user.name] scans the wounds on [M.name]'s [S.display_name] with \the [src.name]", 1)
src.add_data(S)
return 1
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//Define all tape types in policetape.dm
/obj/item/taperoll
name = "tape roll"
icon = 'icons/policetape.dmi'
icon_state = "rollstart"
flags = FPRINT
w_class = 1.0
var/turf/start
var/turf/end
var/tape_type = /obj/item/tape
var/icon_base
/obj/item/tape
name = "tape"
icon = 'icons/policetape.dmi'
anchored = 1
density = 1
var/icon_base
/obj/item/taperoll/police
name = "police tape"
desc = "A roll of police tape used to block off crime scenes from the public."
icon_state = "police_start"
tape_type = /obj/item/tape/police
icon_base = "police"
/obj/item/tape/police
name = "police tape"
desc = "A length of police tape. Do not cross."
req_access = list(access_security)
icon_base = "police"
/obj/item/taperoll/engineering
name = "engineering tape"
desc = "A roll of engineering tape used to block off working areas from the public."
icon_state = "engineering_start"
tape_type = /obj/item/tape/engineering
icon_base = "engineering"
/obj/item/tape/engineering
name = "engineering tape"
desc = "A length of engineering tape. Better not cross it."
req_one_access = list(access_engine,access_atmospherics)
icon_base = "engineering"
/obj/item/taperoll/attack_self(mob/user as mob)
if(icon_state == "[icon_base]_start")
start = get_turf(src)
usr << "\blue You place the first end of the [src]."
icon_state = "[icon_base]_stop"
else
icon_state = "[icon_base]_start"
end = get_turf(src)
if(start.y != end.y && start.x != end.x || start.z != end.z)
usr << "\blue [src] can only be laid horizontally or vertically."
return
var/turf/cur = start
var/dir
if (start.x == end.x)
var/d = end.y-start.y
if(d) d = d/abs(d)
end = get_turf(locate(end.x,end.y+d,end.z))
dir = "v"
else
var/d = end.x-start.x
if(d) d = d/abs(d)
end = get_turf(locate(end.x+d,end.y,end.z))
dir = "h"
var/can_place = 1
while (cur!=end && can_place)
if(cur.density == 1)
can_place = 0
else if (istype(cur, /turf/space))
can_place = 0
else
for(var/obj/O in cur)
if(!istype(O, /obj/item/tape) && O.density)
can_place = 0
break
cur = get_step_towards(cur,end)
if (!can_place)
usr << "\blue You can't run \the [src] through that!"
return
cur = start
var/tapetest = 0
while (cur!=end)
for(var/obj/item/tape/Ptest in cur)
if(Ptest.icon_state == "[Ptest.icon_base]_[dir]")
tapetest = 1
if(tapetest != 1)
var/obj/item/tape/P = new tape_type(cur)
P.icon_state = "[P.icon_base]_[dir]"
cur = get_step_towards(cur,end)
//is_blocked_turf(var/turf/T)
usr << "\blue You finish placing the [src]." //Git Test
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
if (proximity && istype(A, /obj/machinery/door/airlock))
var/turf/T = get_turf(A)
var/obj/item/tape/P = new tape_type(T.x,T.y,T.z)
P.loc = locate(T.x,T.y,T.z)
P.icon_state = "[src.icon_base]_door"
P.layer = 3.2
user << "\blue You finish placing the [src]."
/obj/item/tape/Bumped(M as mob)
if(src.allowed(M))
var/turf/T = get_turf(src)
M:loc = T
/obj/item/tape/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(!density) return 1
if(air_group || (height==0)) return 1
if ((mover.flags & 2 || istype(mover, /obj/effect/meteor) || mover.throwing == 1) )
return 1
else
return 0
/obj/item/tape/attackby(obj/item/weapon/W as obj, mob/user as mob)
breaktape(W, user)
/obj/item/tape/attack_hand(mob/user as mob)
if (user.a_intent == "help" && src.allowed(user))
user.show_viewers("\blue [user] lifts [src], allowing passage.")
src.density = 0
spawn(200)
src.density = 1
else
breaktape(/obj/item/weapon/soap, user)//cant be null, and can't be sharp.
/obj/item/tape/attack_paw(mob/user as mob)
breaktape(/obj/item/weapon/wirecutters,user)
/obj/item/tape/attack_alien(mob/user as mob)
breaktape(/obj/item/weapon/wirecutters,user)
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
if(user.a_intent == "help" && ((!can_puncture(W) && src.allowed(user))))
user << "You can't break the [src] with that!"
return
user.show_viewers("\blue [user] breaks the [src]!")
var/dir[2]
var/icon_dir = src.icon_state
if(icon_dir == "[src.icon_base]_h")
dir[1] = EAST
dir[2] = WEST
if(icon_dir == "[src.icon_base]_v")
dir[1] = NORTH
dir[2] = SOUTH
for(var/i=1;i<3;i++)
var/N = 0
var/turf/cur = get_step(src,dir[i])
while(N != 1)
N = 1
for (var/obj/item/tape/P in cur)
if(P.icon_state == icon_dir)
N = 0
del(P)
cur = get_step(cur,dir[i])
del(src)
return
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// -------------------------------------
// Generates an innocuous toy
// -------------------------------------
/obj/item/toy/random
name = "Random Toy"
New()
..()
var/list/types = list(/obj/item/toy/crossbow,/obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/weapon/reagent_containers/spray/waterflower) + typesof(/obj/item/toy/prize) - /obj/item/toy/prize
var/T = pick(types)
new T(loc)
spawn(1)
del src
// -------------------------------------
// Random cleanables, clearly this makes sense
// -------------------------------------
/obj/effect/decal/cleanable/random
name = "Random Mess"
New()
..()
var/list/list = typesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable,/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
spawn(0)
del src
/obj/item/stack/sheet/animalhide/random
name = "Random animal hide"
New()
..()
spawn(1)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
del src
// -------------------------------------
// Not yet identified chemical.
// Could be anything!
// -------------------------------------
/obj/item/weapon/reagent_containers/glass/bottle/random_reagent
name = "unlabelled bottle"
// identify_probability = 0
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
if(rare_chems.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
//Cuts out the food and drink reagents
/obj/item/weapon/reagent_containers/glass/bottle/random_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
New()
..()
var/global/list/chems_only = list("slimejelly","blood","water","lube","anti_toxin","toxin","cyanide","stoxin","inaprovaline","space_drugs","serotrotium","oxygen","copper","nitrogen","hydrogen","potassium","mercury","sulfur","carbon","chlorine","fluorine","sodium","phosphorus","lithium","sugar","sacid","pacid","glycerol","radium","ryetalyn","thermite","mutagen","virusfood","iron","gold","silver","uranium","aluminum","silicon","fuel","cleaner","plantbgone","plasma","leporazine","cryptobiolin","lexorin","kelotane","dermaline","dexalin","dexalinp","tricordrazine","synaptizine","impedrezene","hyronalin","arithrazine","alkysine","imidazoline","bicaridine","hyperzine","cryoxadone","clonexadone","spaceacillin","carpotoxin","zombiepowder","mindbreaker","fluorosurfactant","foaming_agent","ethanol","ammonia","diethylamine","ethylredoxrazine","chloralhydrate","lipozine","condensedcapsaicin","frostoil","amatoxin","psilocybin","enzyme","nothing","doctorsdelight","antifreeze","neurotoxin")
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
var/datum/reagent/R = pick(chems_only + rare_chems)
if(rare_chems.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
name = "unlabelled bottle"
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
New()
..()
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
var/datum/reagent/R = pick(base_chems)
reagents.add_reagent(R,rand(2,6)*5)
name = "unlabelled bottle"
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
name = "unlabelled drink"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/list/drinks_only = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice","berryjuice","poisonberryjuice","watermelonjuice","lemonjuice","banana","nothing","potato","milk","soymilk","cream","coffee","tea","icecoffee","icetea","cola","nuka_cola","spacemountainwind","thirteenloko","dr_gibb","space_up","lemon_lime","beer","whiskey","gin","rum","vodka","holywater","tequilla","vermouth","wine","tonic","kahlua","cognac","hooch","ale","sodawater","ice","bilk","atomicbomb","threemileisland","goldschlager","patron","gintonic","cubalibre","whiskeycola","martini","vodkamartini","whiterussian","screwdrivercocktail","booger","bloodymary","gargleblaster","bravebull","tequillasunrise","toxinsspecial","beepskysmash","doctorsdelight","irishcream","manlydorf","longislandicedtea","moonshine","b52","irishcoffee","margarita","blackrussian","manhattan","manhattan_proj","whiskeysoda","antifreeze","barefoot","snowwhite","demonsblood","vodkatonic","ginfizz","bahama_mama","singulo","sbiten","devilskiss","red_mead","mead","iced_beer","grog","aloe","andalusia","alliescocktail","soy_latte","cafe_latte","acidspit","amasec","neurotoxin","hippiesdelight","bananahonk","silencer","changelingsting","irishcarbomb","syndicatebomb","erikasurprise","driestmartini")
if(prob(50))
drinks_only += list("chloralhydrate","adminordrazine","mindbreaker","tricordrazine","blood")
var/datum/reagent/R = pick(drinks_only)
reagents.add_reagent(R,volume)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container
name = "unlabelled drink?"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
var/global/list/rare_chems = list("minttoxin","nanites","xenomicrobes","adminordrazine")
if(rare_chems.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(3,10)*10)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
spawn(0)
del src
/obj/item/weapon/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
desc = "The sheer recklessness of this bottle's existence astounds you."
New()
..()
var/global/list/meds_only = list("anti_toxin","toxin","cyanide","stoxin","inaprovaline","space_drugs","serotrotium","ryetalyn","mutagen","leporazine","cryptobiolin","lexorin","kelotane","dermaline","dexalin","dexalinp","tricordrazine","synaptizine","impedrezene","hyronalin","arithrazine","alkysine","imidazoline","bicaridine","hyperzine","spaceacillin","carpotoxin","zombiepowder","mindbreaker","ethanol","ammonia","diethylamine","ethylredoxrazine","chloralhydrate","lipozine","condensedcapsaicin","frostoil","amatoxin","psilocybin","nothing","doctorsdelight","neurotoxin")
var/global/list/rare_meds = list("nanites","xenomicrobes","minttoxin","adminordrazine","blood")
var/i = 1
while(i < storage_slots)
var/datum/reagent/R
if(prob(50))
R = pick(meds_only + rare_meds)
else
R = pick(meds_only)
var/obj/item/weapon/reagent_containers/pill/P = new(src)
if(rare_meds.Find(R))
P.reagents.add_reagent(R,10)
else
P.reagents.add_reagent(R,rand(2,5)*10)
P.name = "Unlabelled Pill"
P.desc = "Something about this pill entices you to try it, against your better judgement."
i++
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
return
// -------------------------------------
// Containers full of unknown crap
// -------------------------------------
/obj/structure/closet/crate/secure/unknownchemicals
name = "Grey-market Chemicals Grab Pack"
desc = "Crate full of chemicals of unknown type and value from a 'trusted' source."
req_one_access = list(access_chemistry,access_research,access_qm) // the qm knows a guy, you see.
New()
..()
sleep(2)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/weapon/reagent_containers/glass/bottle/random_reagent(src)
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
while(prob(25))
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
return
/obj/structure/closet/crate/secure/chemicals
name = "Chemical Supply Kit"
desc = "Full of basic chemistry supplies."
req_one_access = list(access_chemistry,access_research)
New()
..()
sleep(2)
var/global/list/base_chems = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","carbon","chlorine","fluorine","phosphorus","lithium","sulfur","sacid","radium","iron","aluminum","silicon","sugar","ethanol")
for(var/chem in base_chems)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src)
B.reagents.add_reagent(chem,B.volume)
if(prob(85))
var/datum/reagent/r = chemical_reagents_list[chem]
B.name = "[r.name] bottle"
// B.identify_probability = 100
else
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
/obj/structure/closet/crate/bin/flowers
name = "flower barrel"
desc = "A bin full of fresh flowers for the bereaved."
anchored = 0
New()
while(contents.len < 10)
var/flowertype = pick(/obj/item/weapon/grown/sunflower,/obj/item/weapon/grown/novaflower,/obj/item/weapon/reagent_containers/food/snacks/grown/poppy,
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell,/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower)
var/atom/movable/AM = new flowertype(src)
AM.pixel_x = rand(-10,10)
AM.pixel_y = rand(-5,5)
/obj/structure/closet/crate/bin/plants
name = "plant barrel"
desc = "Caution: Contents may contain vitamins and minerals. It is recommended that you deep fry them before eating."
anchored = 0
New()
while(contents.len < 10)
var/ptype = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/apple,/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
/obj/item/weapon/reagent_containers/food/snacks/grown/berries, /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot, /obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
/obj/item/weapon/reagent_containers/food/snacks/grown/chili, /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod,
/obj/item/weapon/reagent_containers/food/snacks/grown/corn, /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant,
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes, /obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes,
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper, /obj/item/weapon/reagent_containers/food/snacks/grown/lemon,
/obj/item/weapon/reagent_containers/food/snacks/grown/lime, /obj/item/weapon/reagent_containers/food/snacks/grown/orange,
/obj/item/weapon/reagent_containers/food/snacks/grown/potato, /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin,
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans, /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane,
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato, /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon,
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat, /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle, /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet)
var/obj/O = new ptype(src)
O.pixel_x = rand(-10,10)
O.pixel_y = rand(-5,5)
/obj/structure/closet/secure_closet/random_drinks
name = "Unlabelled Booze"
req_access = list(access_bar)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
icon_locked = "cabinetdetective_locked"
icon_opened = "cabinetdetective_open"
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
New()
..()
sleep(2)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent(src)
return
// -------------------------------------
// Do not order this.
// If you order this, do not open it.
// If you open this, run.
// If you didn't run, pray.
// -------------------------------------
/obj/structure/largecrate/evil
name = "\improper Mysterious Crate"
desc = "What could it be?"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/crowbar))
var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate)
visible_message("\red Something falls out of the [src]!")
var/obj/item/weapon/grenade/flashbang/clusterbang/C = new(src.loc)
C.prime()
spawn(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
else
..()
//
//
//
// ???
//
//
//
/obj/structure/largecrate/schrodinger
name = "Schrodinger's Crate"
desc = "What happens if you open it?"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/crowbar))
var/mob/living/simple_animal/cat/Cat1 = new(loc)
Cat1.apply_damage(250)//,TOX)
Cat1.name = "Schrodinger's Cat"
Cat1.desc = "It seems it's been dead for a while."
var/mob/living/simple_animal/cat/Cat2 = new(loc)
Cat2.name = "Schrodinger's Cat"
Cat2.desc = "It's was alive the whole time!"
sleep(2)
if(prob(50))
del Cat1
else
del Cat2
..()
// --------------------------------------
// Collen's box of wonder and mystery
// --------------------------------------
/obj/item/weapon/storage/box/grenades
name = "tactical grenades"
desc = "A box with 6 tactical grenades."
icon_state = "flashbang"
var/list/grenadelist = list(/obj/item/weapon/grenade/chem_grenade/metalfoam, /obj/item/weapon/grenade/chem_grenade/incendiary,
/obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/teargas,
/obj/item/weapon/grenade/chem_grenade/holywater, /obj/item/weapon/grenade/chem_grenade/soap, /obj/item/weapon/grenade/chem_grenade/meat,
/obj/item/weapon/grenade/chem_grenade/dirt, /obj/item/weapon/grenade/chem_grenade/lube, /obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/chem_grenade/drugs, /obj/item/weapon/grenade/chem_grenade/ethanol) // holy list batman
New()
..()
var/nade1 = pick(grenadelist)
var/nade2 = pick(grenadelist)
var/nade3 = pick(grenadelist)
var/nade4 = pick(grenadelist)
var/nade5 = pick(grenadelist)
var/nade6 = pick(grenadelist)
new nade1(src)
new nade2(src)
new nade3(src)
new nade4(src)
new nade5(src)
new nade6(src)
@@ -0,0 +1,66 @@
obj/item/weapon/firework
name = "fireworks"
icon = 'icons/obj/fireworks.dmi'
icon_state = "rocket_0"
var/litzor = 0
var/datum/effects/system/sparkel_spread/S
obj/item/weapon/firework/attackby(obj/item/weapon/W,mob/user)
if(litzor)
return
if (istype(W, /obj/item/weapon/weldingtool) && W:welding || istype(W,/obj/item/weapon/lighter) && W:lit)
for(var/mob/M in viewers(user))
M << "[user] lits \the [src]"
litzor = 1
icon_state = "rocket_1"
S = new()
S.set_up(5,0,src.loc)
sleep(30)
if(ismob(src.loc) || isobj(src.loc))
S.attach(src.loc)
S.start()
del(src)
obj/item/weapon/sparkler
name = "sparkler"
icon = 'icons/obj/fireworks.dmi'
icon_state = "sparkler_0"
var/litzor = 0
var/datum/effect/effect/system/spark_spread/S
obj/item/weapon/sparkler/attackby(obj/item/weapon/W,mob/user)
if(litzor)
return
if (istype(W, /obj/item/weapon/weldingtool) && W:welding || istype(W,/obj/item/weapon/lighter) && W:lit)
for(var/mob/M in viewers(user))
M << "[user] lits \the [src]"
litzor = 1
icon_state = "sparkler_1"
var/b = rand(5,9)
for(var/xy, xy<=b, xy++)
S = new()
S.set_up(1,0,src.loc)
if(ismob(src.loc) || isobj(src.loc))
S.attach(src.loc)
S.start()
sleep(10)
del(src)
/obj/crate/fireworks
name = "Fireworks!"
/obj/crate/fireworks/New()
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/sparkler(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
new /obj/item/weapon/firework(src)
+481
View File
@@ -0,0 +1,481 @@
/obj/item/weapon/grenade/chem_grenade/dirt
payload_name = "dirt"
desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/list/muck = list("blood","carbon","flour","radium")
var/filth = pick(muck - "radium") // not usually radioactive
B1.reagents.add_reagent(filth,25)
if(prob(25))
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
beakers += B1
/obj/item/weapon/grenade/chem_grenade/meat
payload_name = "meat"
desc = "Not always as messy as the name implies."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("blood",60)
if(prob(5))
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
B2.reagents.add_reagent("clonexadone",30)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/holywater
payload_name = "holy water"
desc = "Then shalt thou count to three, no more, no less."
stage = 2
det_time = 30
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B = new(src)
B.reagents.add_reagent("holywater",100)
beakers += B
/obj/item/weapon/grenade/chem_grenade/soap
payload_name = "soap"
desc = "Not necessarily as clean as the name implies."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("cornoil",60)
B2.reagents.add_reagent("enzyme",5)
B2.reagents.add_reagent("ammonia",30)
beakers += B1
beakers += B2
update_icon()
/obj/item/weapon/grenade/chem_grenade/drugs
payload_name = "miracle"
desc = "How does it work?"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("space_drugs", 25)
B1.reagents.add_reagent("mindbreaker", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
update_icon()
/obj/item/weapon/grenade/chem_grenade/ethanol
payload_name = "ethanol"
desc = "Ach, that hits the spot."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("ethanol", 75)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
B2.reagents.add_reagent("ethanol", 25)
beakers += B1
beakers += B2
update_icon()
// -------------------------------------
// Grenades using new grenade assemblies
// -------------------------------------
/obj/item/weapon/grenade/chem_grenade/lube
payload_name = "lubricant"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
B1.reagents.add_reagent("lube",50)
beakers += B1
/obj/item/weapon/grenade/chem_grenade/lube/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/lube/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/lube/tripwire
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/infra)
// Basic explosion grenade
/obj/item/weapon/grenade/chem_grenade/explosion
payload_name = "conventional"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("glycerol",30) // todo: someone says NG is overpowered, test.
B1.reagents.add_reagent("sacid",15)
B2.reagents.add_reagent("sacid",15)
B2.reagents.add_reagent("pacid",30)
beakers += B1
beakers += B2
// Assembly Variants
/obj/item/weapon/grenade/chem_grenade/explosion/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/explosion/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/explosion/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
// Basic EMP grenade
/obj/item/weapon/grenade/chem_grenade/emp
payload_name = "EMP"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("uranium",50)
B2.reagents.add_reagent("iron",50)
beakers += B1
beakers += B2
// Assembly Variants
/obj/item/weapon/grenade/chem_grenade/emp/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/emp/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/emp/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
// --------------------------------------
// Dangerous slime core grenades
// --------------------------------------
/*
/obj/item/weapon/grenade/chem_grenade/large/bluespace
payload_name = "bluespace slime"
desc = "A standard grenade casing containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/bluespace/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/large/bluespace/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/large/bluespace/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
/obj/item/weapon/grenade/chem_grenade/large/bluespace/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
*/
/obj/item/weapon/grenade/chem_grenade/large/monster
payload_name = "gold slime"
desc = "A standard grenade containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/gold/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/large/monster/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/large/monster/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
/obj/item/weapon/grenade/chem_grenade/large/monster/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/large/feast
payload_name = "silver slime"
desc = "A standard grenade containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/silver/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
// Slime Clusterbusters
/*/obj/item/weapon/grenade/clusterbuster/bluespace
name = "Bluespace Megabomb"
desc = "Widely regarded as proof that while there is a God, He is Insane."
payload = /obj/item/weapon/grenade/chem_grenade/large/bluespace*/
/obj/item/weapon/grenade/clusterbuster/monster
name = "Monster Megabomb"
desc = "Widely regarded as proof that there is no God."
payload = /obj/item/weapon/grenade/chem_grenade/large/monster
// --------------------------------------
// Syndie Kits
// --------------------------------------
/obj/item/weapon/storage/box/syndie_kit/remotegrenade
name = "Remote Grenade Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/explosion/remote(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return
/obj/item/weapon/storage/box/syndie_kit/remoteemp
name = "Remote EMP Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/emp/remote(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return
/obj/item/weapon/storage/box/syndie_kit/remotelube
name = "Remote Lube Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/lube(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return
// --------------------------------------
// Clusterbuster Variable Payload Grenade
// Adapted from flashbang/clusterbang
// --------------------------------------
/obj/item/weapon/grenade/clusterbuster
desc = "This highly intimidating bunch of hardware seems eager to be let loose."
name = "Clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
var/payload = /obj/item/weapon/grenade/flashbang
// Subtypes
// Serious grenades
/obj/item/weapon/grenade/clusterbuster/explosion
name = "Cluster Grenade"
payload = /obj/item/weapon/grenade/chem_grenade/explosion
/obj/item/weapon/grenade/clusterbuster/emp
name = "Electromagnetic Storm"
payload = /obj/item/weapon/grenade/chem_grenade/emp
/obj/item/weapon/grenade/clusterbuster/smoke
name = "Ninja Vanish"
payload = /obj/item/weapon/grenade/smokebomb
// Not serious grenades
/obj/item/weapon/grenade/clusterbuster/meat
name = "Mega Meat Grenade"
payload = /obj/item/weapon/grenade/chem_grenade/meat
/obj/item/weapon/grenade/clusterbuster/booze
name = "Booze Grenade"
payload = /obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
/obj/item/weapon/grenade/clusterbuster/honk
name = "Mega Honk Grenade"
payload = /obj/item/weapon/bananapeel
/obj/item/weapon/grenade/clusterbuster/xmas
name = "Christmas Miracle"
payload = /obj/item/weapon/a_gift
/obj/item/weapon/grenade/clusterbuster/soap
name = "Megamaid's Passive-Aggressive Soap-creation Grenade"
payload = /obj/item/weapon/grenade/chem_grenade/soap
/obj/item/weapon/grenade/clusterbuster/dirt
name = "Megamaid's Job Security Grenade"
payload = /obj/effect/decal/cleanable/random
/obj/item/weapon/grenade/clusterbuster/megadirt
name = "Megamaid's Revenge Grenade"
payload = /obj/item/weapon/grenade/chem_grenade/dirt
/obj/item/weapon/grenade/clusterbuster/inferno
name = "Little Boy"
payload = /obj/item/weapon/grenade/chem_grenade/incendiary
/obj/item/weapon/grenade/clusterbuster/apocalypsefake
name = "Fun Bomb"
desc = "Not like the other bomb."
payload = /obj/item/toy/spinningtoy
// Grenades that should never see the light of day
/obj/item/weapon/grenade/clusterbuster/apocalypse
name = "Apocalypse Bomb"
desc = "No matter what, do not EVER use this."
payload = /obj/machinery/singularity
/obj/item/weapon/grenade/clusterbuster/ultima
name = "Earth Shattering Kaboom"
desc = "Contains one Aludium Q-36 explosive space modulator."
payload = /obj/item/weapon/grenade/chem_grenade/explosion
/obj/item/weapon/grenade/clusterbuster/lube
name = "Newton's First Law"
desc = "An object in motion remains in motion."
payload = /obj/item/weapon/grenade/chem_grenade/lube
/*/obj/item/weapon/grenade/clusterbuster/bluespace
name = "Maximum Warp"
desc = "Spacetime: Nice job breaking it, hero."
payload = /obj/item/weapon/grenade/chem_grenade/large/bluespace*/
/obj/item/weapon/grenade/clusterbuster/monster
name = "The Monster Mash"
desc = "It's a graveyeard smash."
payload = /obj/item/weapon/grenade/chem_grenade/large/monster
/obj/item/weapon/grenade/clusterbuster/banquet
name = "Bork Bork Bonanza"
desc = "Bork bork bork."
payload = /obj/item/weapon/grenade/clusterbuster/banquet/child
child
payload = /obj/item/weapon/grenade/chem_grenade/large/feast
// Mob spawning grenades
/obj/item/weapon/grenade/clusterbuster/aviary
name = "Poly-Poly Grenade"
desc = "That's an uncomfortable number of birds."
payload = /mob/living/simple_animal/parrot
/obj/item/weapon/grenade/clusterbuster/monkey
name = "Barrel of Monkeys"
desc = "Not really that much fun."
payload = /mob/living/carbon/monkey
/obj/item/weapon/grenade/clusterbuster/fluffy
name = "Fluffy Love Bomb"
desc = "Exactly as snuggly as it sounds."
payload = /mob/living/simple_animal/corgi/puppy
/obj/item/weapon/grenade/clusterbuster/prime()
var/numspawned = rand(4,8)
var/again = 0
for(var/more = numspawned,more > 0,more--)
if(prob(35))
again++
numspawned --
for(,numspawned > 0, numspawned--)
spawn(0)
new /obj/item/weapon/grenade/clusterbuster/node(src.loc,payload,name)//Launches payload
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
for(,again > 0, again--)
spawn(0)
new /obj/item/weapon/grenade/clusterbuster/segment(src.loc,payload,name)//Creates a 'segment' that launches more payloads
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(0)
del(src)
return
/obj/item/weapon/grenade/clusterbuster/segment
desc = "What's happening? Aaah!"
name = "clusterbuster segment"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang_segment"
/obj/item/weapon/grenade/clusterbuster/segment/New(var/turf/newloc,var/T,var/N)//Segments should never exist except part of the clusterbang, since these immediately 'do their thing' and asplode
icon_state = "clusterbang_segment_active"
active = 1
payload = T
name = N
var/stepdist = rand(1,5) //How far to step
var/temploc = src.loc //Saves the current location to know where to step away from
walk_away(src,temploc,stepdist) //I must go, my people need me
var/dettime = rand(15,60)
spawn(dettime)
prime()
/obj/item/weapon/grenade/clusterbuster/segment/prime()
var/numspawned = rand(4,8)
for(var/more = numspawned,more > 0,more--)
if(prob(35))
numspawned --
for(,numspawned > 0, numspawned--)
new /obj/item/weapon/grenade/clusterbuster/node(src.loc,payload)
spawn(0)
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
del(src)
return
/obj/item/weapon/grenade/clusterbuster/node/New(var/turf/newloc,var/T,var/N)
icon_state = "flashbang_active"
active = 1
payload = T
name = N
var/stepdist = rand(1,4)
var/temploc = src.loc
walk_away(src,temploc,stepdist)
var/dettime = rand(15,60)
spawn(dettime)
var/atom/A = new payload(loc)
if(istype(A,/obj/item/weapon/grenade))
A:prime()
if(istype(A,/obj/machinery/singularity)) // I can't emphasize enough how much you should never use this grenade
A:energy = 200
del src
+155 -1
View File
@@ -290,4 +290,158 @@
/obj/item/weapon/storage/belt/fannypack/yellow
name = "yellow fannypack"
icon_state = "fannypack_yellow"
item_state = "fannypack_yellow"
item_state = "fannypack_yellow"
// -------------------------------------
// Bluespace Belt
// -------------------------------------
/obj/item/weapon/storage/belt/bluespace
name = "Belt of Holding"
desc = "The greatest in pants-supporting technology."
icon_state = "medicalbelt"
item_state = "medical"
storage_slots = 14
w_class = 4
max_w_class = 2
max_combined_w_class = 21 // = 14 * 1.5, not 14 * 2. This is deliberate
origin_tech = "bluespace=4"
can_hold = list()
New()
if(prob(5))
//Sometimes people choose justice.
//Sometimes justice chooses you.
visible_message("That doesn't look like a normal Toolbelt of Holding...")
new /obj/item/weapon/storage/belt/bluespace/owlman(loc)
spawn(1)
del src
return
..()
proc/failcheck(mob/user as mob)
if (prob(src.reliability)) return 1 //No failure
if (prob(src.reliability))
user << "\red The Bluespace portal resists your attempt to add another item." //light failure
else
user << "\red The Bluespace generator malfunctions!"
for (var/obj/O in src.contents) //it broke, delete what was in it
del(O)
crit_fail = 1
return 0
/obj/item/weapon/storage/belt/bluespace/owlman
name = "Owlman's utility belt"
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 14
max_w_class = 3
max_combined_w_class = 28 // = 14 * 2
origin_tech = "bluespace=4;syndicate=2"
allow_quick_empty = 1
can_hold = list()
New()
..()
new /obj/item/clothing/mask/gas/owl_mask(src)
new /obj/item/clothing/under/owl(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/weapon/grenade/smokebomb(src)
new /obj/item/device/detective_scanner(src)
// As a last resort, the belt can be used as a plastic explosive with a fixed timer (15 seconds). Naturally, you'll lose all your gear...
// Of course, it could be worse. It could spawn a singularity!
/obj/item/weapon/storage/belt/bluespace/owlman/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
return
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/structure/table) || istype(target, /obj/structure/closet))
return
user << "Planting explosives..."
user.visible_message("[user.name] is fiddling with their toolbelt.")
if(ismob(target))
user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
log_attack("<font color='red'> [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])</font>")
user.visible_message("\red [user.name] is trying to strap a belt to [target.name]!")
if(do_after(user, 50) && in_range(user, target))
user.drop_item()
target = target
loc = null
var/location
if (isturf(target)) location = target
if (ismob(target))
target:attack_log += "\[[time_stamp()]\]<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
user << "You sacrifice your belt for the sake of justice. Timer counting down from 15."
spawn(150)
if(target)
if(ismob(target) || isobj(target))
location = target.loc // These things can move
explosion(location, -1, -1, 2, 3)
if (istype(target, /turf/simulated/wall)) target:dismantle_wall(1)
else target.ex_act(1)
if (isobj(target))
if (target)
del(target)
if (src)
del(src)
/obj/item/weapon/storage/belt/bluespace/attack(mob/M as mob, mob/user as mob, def_zone)
return
/obj/item/weapon/storage/belt/bluespace/admin
name = "Admin's Tool-belt"
desc = "Holds everything for those that run everything."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
w_class = 10 // permit holding other storage items
storage_slots = 28
max_w_class = 10
max_combined_w_class = 280
can_hold = list()
New()
..()
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/weldingtool/hugetank(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/wrench(src)
new /obj/item/device/multitool(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/dnainjector/xraymut(src)
new /obj/item/weapon/dnainjector/firemut(src)
new /obj/item/weapon/dnainjector/telemut(src)
new /obj/item/weapon/dnainjector/hulkmut(src)
// new /obj/item/weapon/spellbook(src) // for smoke effects, door openings, etc
// new /obj/item/weapon/magic/spellbook(src)
// new/obj/item/weapon/reagent_containers/hypospray/admin(src)
/obj/item/weapon/storage/belt/bluespace/sandbox
name = "Sandbox Mode Toolbelt"
desc = "Holds whatever, you can spawn your own damn stuff."
w_class = 10 // permit holding other storage items
storage_slots = 28
max_w_class = 10
max_combined_w_class = 280
can_hold = list()
New()
..()
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/weldingtool/hugetank(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/wrench(src)
new /obj/item/device/multitool(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/device/analyzer(src)
new /obj/item/device/healthanalyzer(src)