Adds species-dependent survival kits

This commit is contained in:
Mieszko Jędrzejczak
2016-09-02 17:17:05 +02:00
parent fc655e5422
commit 56d7e8a1a0
15 changed files with 107 additions and 133 deletions
+2 -2
View File
@@ -23,7 +23,7 @@
H.equip_or_collect(new /obj/item/device/pda/centcom(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/implanter/dust(H), slot_in_backpack)
@@ -65,7 +65,7 @@
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/suit/space/deathsquad/officer(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/implanter/dust(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(H), slot_belt)
H.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(H), slot_in_backpack)
+2 -5
View File
@@ -18,14 +18,11 @@
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/color/random(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/civilian/get_access()
if(config.assistant_maint)
return list(access_maint_tunnels)
else
return list()
return list()
+5 -15
View File
@@ -32,11 +32,8 @@
H.equip_or_collect(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_or_collect(new /obj/item/clothing/gloves/color/black/ce(H), slot_gloves)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
return 1
@@ -68,10 +65,7 @@
H.equip_or_collect(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_or_collect(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -101,10 +95,7 @@
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
H.equip_or_collect(new /obj/item/device/pda/atmos(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/mechanic
@@ -133,10 +124,9 @@
H.equip_or_collect(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_or_collect(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_wear_pda)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/pod_paint_bucket(H),slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/pod_paint_bucket(H.back), slot_in_backpack)
return 1
+7 -1
View File
@@ -121,4 +121,10 @@
return 1
/datum/job/proc/is_position_available()
return (current_positions < total_positions) || (total_positions == -1)
return (current_positions < total_positions) || (total_positions == -1)
/datum/job/proc/give_kit(var/mob/living/carbon/human/H)//equips person with a survival kit depending on their species
var/obj/item/weapon/storage/box/kit = new
for(var/I in H.species.starting_gear)
new I(kit)
H.equip_or_collect(kit, slot_in_backpack)
+8 -23
View File
@@ -29,11 +29,8 @@
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/cmo(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
return 1
@@ -92,10 +89,7 @@
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -119,7 +113,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_chem(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
@@ -129,7 +122,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/chemist(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -150,7 +143,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_gen(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
@@ -160,7 +152,7 @@
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/virologist
@@ -190,10 +182,7 @@
H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/psychiatrist
@@ -230,10 +219,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/paramedic
@@ -261,10 +247,9 @@
H.equip_or_collect(new /obj/item/clothing/mask/cigarette(H), slot_wear_mask)
H.equip_or_collect(new /obj/item/clothing/head/soft/blue(H), slot_head)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
H.equip_or_collect(new /obj/item/device/healthanalyzer(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/healthanalyzer(H.back), slot_in_backpack)
return 1
+3 -8
View File
@@ -26,7 +26,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/science(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
@@ -36,7 +35,7 @@
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
return 1
@@ -64,7 +63,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/science(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
@@ -73,7 +71,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/toxins(H), slot_wear_pda)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -109,8 +107,5 @@
H.equip_or_collect(new /obj/item/device/pda/roboticist(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
+6 -15
View File
@@ -33,11 +33,10 @@
H.equip_or_collect(new /obj/item/clothing/head/HoS(H), slot_head)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_store)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
@@ -78,11 +77,10 @@
// H.equip_or_collect(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
@@ -128,13 +126,11 @@
H.equip_or_collect(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/clothing/head/det_hat(H), slot_head)
H.equip_or_collect(new /obj/item/weapon/lighter/zippo(H), slot_l_store)
give_kit(H)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_r_store)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
@@ -177,11 +173,10 @@
H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
@@ -215,10 +210,7 @@
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -251,11 +243,10 @@
H.equip_or_collect(new /obj/item/clothing/gloves/color/black(H), slot_gloves)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
+9 -10
View File
@@ -19,7 +19,10 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
var/obj/item/weapon/storage/box/kit = new
for(var/I in H.species.starting_gear)
new I(kit)
H.equip_or_collect(kit, slot_in_backpack)
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
var/obj/item/clothing/accessory/medal/gold/captain/M = new /obj/item/clothing/accessory/medal/gold/captain(U)
U.accessories += M
@@ -80,7 +83,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/head/hopcap(H), slot_head)
H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
@@ -90,6 +92,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -124,13 +127,13 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/ntcane(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/lighter/zippo/nt_rep(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/clothing/under/rank/ntrep(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/suit/storage/ntrep(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/heads/ntrep(H), slot_wear_pda)
give_kit(H)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -164,14 +167,13 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/glasses/hud/health/health_advanced, slot_glasses)
H.equip_or_collect(new /obj/item/clothing/under/rank/blueshield(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/blueshield(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda)
give_kit(H)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/blueshield(H), slot_l_hand)
@@ -210,7 +212,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/clothing/under/suit_jacket/really_black(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
@@ -219,6 +220,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store)
give_kit(H)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -255,10 +257,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
+15 -33
View File
@@ -24,13 +24,8 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/storage/belt/bandolier/full(H), slot_in_backpack)
if(H.backbag == 1)
var/obj/item/weapon/storage/box/survival/Barpack = new /obj/item/weapon/storage/box/survival(H)
H.equip_or_collect(Barpack, slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/toy/russian_revolver(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/toy/russian_revolver(H.back), slot_in_backpack)
H.dna.SetSEState(SOBERBLOCK,1)
H.mutations += SOBER
@@ -65,10 +60,7 @@
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/chef(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -89,7 +81,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/botany(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_hyd(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
@@ -100,7 +91,7 @@
H.equip_or_collect(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/pda/botanist(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -131,10 +122,7 @@
H.equip_or_collect(new /obj/item/device/pda/quartermaster(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_or_collect(new /obj/item/weapon/clipboard(H), slot_l_hand)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -162,10 +150,7 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/cargo(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -200,9 +185,9 @@
H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(H), slot_l_store)
H.equip_or_collect(new /obj/item/device/flashlight/seclite(H), slot_r_store)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival_mining(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/mining_voucher(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -224,8 +209,11 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
var/obj/item/weapon/storage/box/kit = new
for(var/I in H.species.starting_gear)
new I(kit)
H.equip_or_collect(new /obj/item/weapon/storage/backpack/clown(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(kit, slot_in_backpack)
if(H.gender == FEMALE)
H.equip_or_collect(new /obj/item/clothing/mask/gas/sexyclown(H), slot_wear_mask)
H.equip_or_collect(new /obj/item/clothing/under/sexyclown(H), slot_w_uniform)
@@ -281,10 +269,10 @@
H.equip_or_collect(new /obj/item/clothing/gloves/color/white(H), slot_gloves)
H.equip_or_collect(new /obj/item/clothing/head/beret(H), slot_head)
H.equip_or_collect(new /obj/item/clothing/suit/suspenders(H), slot_wear_suit)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/toy/crayon/mime(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/cane(H), slot_in_backpack)
give_kit(H)
if(H.mind)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
@@ -316,10 +304,7 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/janitor(H), slot_wear_pda)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
@@ -352,7 +337,7 @@
H.equip_or_collect(new /obj/item/weapon/storage/bag/books(H), slot_l_hand)
H.equip_or_collect(new /obj/item/weapon/barcodescanner(H), slot_r_store)
H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
return 1
/datum/job/barber
@@ -377,10 +362,7 @@
H.equip_or_collect(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_or_collect(new /obj/item/clothing/under/barber(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/weapon/storage/box/barber(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/storage/box/lip_stick(H.back), slot_in_backpack)
return 1
+2 -5
View File
@@ -23,11 +23,8 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/camera/spooky(H.back), slot_in_backpack)
give_kit(H)
H.equip_or_collect(new /obj/item/device/camera/spooky(H.back), slot_in_backpack)
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(copytext(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name),1,MAX_NAME_LEN))
@@ -19,7 +19,7 @@
New()
..()
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -51,12 +51,12 @@
/obj/item/weapon/tank/anesthetic/New()
..()
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
var/datum/gas/sleeping_agent/trace_gas = new()
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
src.air_contents.trace_gases += trace_gas
air_contents.trace_gases += trace_gas
return
/*
@@ -77,8 +77,8 @@
/obj/item/weapon/tank/air/New()
..()
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
src.air_contents.nitrogen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.nitrogen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
return
/*
@@ -93,7 +93,7 @@
/obj/item/weapon/tank/plasma/New()
..()
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -103,16 +103,16 @@
if(istype(W, /obj/item/weapon/flamethrower))
var/obj/item/weapon/flamethrower/F = W
if((!F.status)||(F.ptank)) return
src.master = F
master = F
F.ptank = src
user.unEquip(src)
src.loc = F
loc = F
F.update_icon()
return
/obj/item/weapon/tank/plasma/full/New()
..()
src.air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/plasma/plasmaman
@@ -143,7 +143,7 @@
New()
..()
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.oxygen = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -169,7 +169,7 @@
New()
..()
src.air_contents.oxygen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.oxygen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/*
@@ -185,7 +185,7 @@
/obj/item/weapon/tank/nitrogen/New()
..()
src.air_contents.nitrogen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.nitrogen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/nitrogen/examine(mob/user)
@@ -202,9 +202,30 @@
item_state = "emergency_vox"
volume = 25
New()
..()
air_contents.oxygen -= (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.nitrogen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/weapon/tank/emergency_oxygen/nitrogen
name = "emergency nitrogen tank"
desc = "An emergency tank designed specifically for Vox."
icon_state = "emergency_nitrogen"
volume = 3
New()
..()
src.air_contents.oxygen -= (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
src.air_contents.nitrogen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
air_contents.oxygen -= (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.nitrogen = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
/obj/item/weapon/tank/emergency_oxygen/plasma
name = "emergency plasma tank"
desc = "An emergency tank designed specifically for Plasmamen."
icon_state = "emergency_p"
volume = 3
New()
..()
air_contents.oxygen -= (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.toxins = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
@@ -26,6 +26,8 @@
"realizes the existential problem of being made out of plasma!",
"shows their true colors, which happens to be the color of plasma!")
starting_gear = list(/obj/item/weapon/tank/emergency_oxygen/plasma, /obj/item/clothing/mask/breath, /obj/item/weapon/reagent_containers/hypospray/autoinjector)
/datum/species/plasmaman/say_filter(mob/M, message, datum/language/speaking)
if(copytext(message, 1, 2) != "*")
message = replacetext(message, "s", stutter("ss"))
@@ -236,4 +238,4 @@
H.adjust_fire_stacks(0.5)
H.IgniteMob()
return 1
return 1
@@ -156,6 +156,7 @@
)
var/cyborg_type = "Cyborg"
var/list/proc/species_abilities = list()
var/list/starting_gear = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/clothing/mask/breath, /obj/item/weapon/reagent_containers/hypospray/autoinjector) //for emergency box content at roundstart
/datum/species/New()
//If the species has eyes, they are the default vision organ
@@ -328,6 +328,8 @@
"is holding their breath!",
"is deeply inhaling oxygen!")
starting_gear = list(/obj/item/weapon/tank/emergency_oxygen/nitrogen, /obj/item/clothing/mask/breath, /obj/item/weapon/reagent_containers/hypospray/autoinjector)
/datum/species/vox/handle_death(var/mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -526,6 +528,8 @@
"is ripping out their own core!",
"is turning a dull, brown color and melting into a puddle!")
starting_gear = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector)
var/list/mob/living/carbon/human/recolor_list = list()
species_abilities = list(
@@ -793,6 +797,8 @@
"pulls out a secret stash of herbicide and takes a hearty swig!",
"is pulling themselves apart!")
starting_gear = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector)
/datum/species/diona/can_understand(var/mob/other)
if(istype(other, /mob/living/simple_animal/diona))
return 1
@@ -897,6 +903,8 @@
"is frying their own circuits!",
"is blocking their ventilation port!")
starting_gear = list(/obj/item/stack/cable_coil, /obj/item/weapon/weldingtool/mini)
species_abilities = list(
/mob/living/carbon/human/proc/change_monitor
)
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